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Diablo IV Sorceress Class Impressions
Diablo IV
Criado
02/1/2023 em 10:49
por
Tharid
Last month, we were able to try out the Sorceress class in Diablo IV. The class who cemented the caster archetype in modern ARPGs will return to its elemental roots, so we took a good look at all three spell schools and the overall feel of Sorceress gameplay in Diablo IV!
Sorceress Class Overview Sorceress Skill Overview
Sorceress Class Gameplay & Combat In Diablo IV
Overall, Sorceress gameplay and combat feel very fluid and visceral. All three damage types - Lightning, Fire, and Cold - have distinctive ways of making a build "work".
First, Lightning builds provide a decent amount of crowd control in the form of stuns while dealing substantial direct damage. Many abilities also interact with the Crackling Energy keyword which will spawn a crackling energy ball on the ground that deals damage to nearby enemies on pickup. While, much like in the early days of Diablo II: Resurrected, some Lightning skills lack visual clarity, the overall theme feels great and the damage numbers were quite impressive even early on.
For Cold skills, their crowd control part plays a much more important role. Almost every single Cold skill interacts with either the Chilled or the Frozen keyword, offering copious amounts of control on the battlefield. This pays double during boss fights where players are able to make full use of Diablo IV's new Stagger mechanic, weakening bosses after a certain amount of CC is applied to them.
That's not the case with Fire kills, of course. Similar to all other iterations of the Sorceress, Fire-related abilities go all out in terms of damage and heavily rely on Burning synergy. This keyword provides additional damage over time and further embraces the class fantasy of a fire-wielding spellcaster. Playing a pure Fire build felt awesome but lacked a bit of damage early on. Fire abilities should deal more damage compared to other spell schools just because they don't provide a whole lot of CC and defensive synergies, so we hope to see both aspects taking shape in later stages of the game.
Last but not least, the Sorceress' Unique Class Mechanic called the Enchantment System further enhances the distinct themes of all three spell schools available. Players can place up to two skills into so-called Enchantment slots. Besides their active effect, Sorceress skills also provide unique passive effects. While players won't be able to use these two skills actively, they gain the passive effects provided by the active Enchantment slots.
Compared to other classes, the Enchantment System provides skill-specific build customization - at least in theory. While all the different passive effects felt flavorful, they didn't add a whole lot of build-changing synergies in our opinion. However, we're certain that the class mechanic could have a major impact on the Sorc build meta when combined with late-game character customization like Unique items or the Paragon Board.
Sorceress Skill Tree Highlights In Diablo IV
Honestly speaking, the majority of Sorc skills would deserve a highlight slot just because they really shine visually compared to early Barbarian and Rogue gameplay.
Deep Freeze
, for example, perfectly displays what the skill's effect is while fulfilling the cold-bitten class fantasy of playing a Cold Sorc:
Deep Freeze
Cooldown: 58.8 seconds
|
Cold Damage
Encase yourself in ice, becoming
Immune
for 4 seconds, continually
Chilling
enemies for 20%.
When Deep Freeze ends,
Frozen
enemies shatter for 200%.
Casting Deep Freeze again ends the effect early.
Very much like
Ice Block
in WoW, Deep Freeze provides active immunity - a much better approach to survivability compared to passive "cheat death" talents in Diablo III. This promotes player agency and making smart decisions in sticky situations. The fact that players will be able to cancel Deep Freeze's effect at will can make the difference between a good and an excellent play both in PvE and PvP. But even if you don't want to min-max this skill: it just feels good to deal damage while being immune to enemy hits.
Another highlight in the Sorceress toolkit is - how could've guessed -
Teleport
.
Teleport
Cooldown: 10.8 seconds
|
Lightning Damage
Transform into lightning, becoming
Unstoppable
and surging to the target location
dealing 25% damage around you upon arrival.
Enchantment Slot Effect
Evade is replaced with Teleport on a 17.0 second cooldown.
Teleport Upgrades
Enhanced Teleport
After Teleporting, take 30% less damage for 5 seconds.
Choose one:
For 4 seconds after Teleporting,
Crackling Energy
deals x40% more damage.
Teleport’s cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
While Diablo III added a lot of depth to Diablo II's one-dimensional concept of Teleport being a simple movement skill, Diablo IV's base skill and its upgrades alone show how it once again will become a versatile part of the Sorceress toolkit. Being able to choose between damage and cooldown reduction feels important, and replacing your Evade button with Teleport as an Enchantment Slot Effect opens up more skill options without sacrificing mobility.
Last but not least, using the skill transports you all over the screen if you want to - and that is, unsurprisingly, a great thing. Movement skills are scarce in early Diablo IV gameplay, so using one should always feel impactful, and exactly that is the case when using Teleport even in its base form.
Sorceress Class Flavor In Diablo IV
Overall, the Sorceress in Diablo IV is exactly what we've expected. Some skills definitely feel fresh and new but the majority of the skill toolkit consists of Diablo II's and Diablo III's signature Sorc skills. An honorable mention goes out to the Arcane spell school that didn't make it into Diablo IV - however, we don't think that otherworldly Arcane magic would fit into this grounded new iteration of Sanctuary anyway.
Consistency and lack of innovation don't have to be a bad thing, though - especially considering the fact that we've only played through the first act of Diablo IV. Out of the three playable classes, the Sorceress definitely felt the most flavorful early on thanks to a clear approach to class fantasy. The Enchantment System ties directly into that - and still doesn't feel exactly revolutionary just yet.
In the end, Sorc players will get exactly what they're looking for in the early stages of gameplay. Great spell effects, a distinct class fantasy provided by three clearly distinguished spell schools, and fluid combat all serve as a great class base - and we can only hope that endgame systems and further character customization add a bit more novelty and complexity to the Sorceress of Diablo IV!
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