Blizzard
New Features
New Bonus Event - Mists of Pandaria Timewalking (Guide)For players at level 91 and higher, a new Bonus Event every few weeks.
Dungeons:New Timewalking Vendor on Timeless Isle, offering:- Reins of the Heavenly Jade Cloud Serpent (위레이 - 비취의 딸 mount)
- 2 new pets—무한의 새끼운룡 (dragonkin) and 역설의 정령 (aquatic)
- Reputation Tokens for all major Pandaria factions and friendship items
- 2 new Toys—입양된 강아지 상자 and 휴대용 야크 세정제
- 차게 보관한 야채 주머니, to help chefs who've missed out on Pandaren cuisine
- Updated equipment selections from Pandaria factions
Brawler's Guild Returns! (Guide)After a quick break to mend some wounds and broken bones, everyone's favorite fighting series is back. A new set of challenging encounters are coming to town, and it's up to you to muscle your way past them for glory and prizes.
New solo boss fights:Rewards:Invites to the Brawler's Guild have been reset. Please look for a
피에 젖은 초대장 when opening emissary bags or completing dungeons. If you just can't wait to get your invitation, you might want to fight the elite vrykul of
방패의 안식처 in
스톰하임, who know a thing or two about brawling.
New Micro-Holidays (Guide)Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as the
히포그리프 부화일,
봄 열기구 축제, and the
버섯구름 뱃놀이 대잔치.
Updated Features
유물 지식 and Class Hall Updates (Guide)New
Bind-on-Account items are available from the Artifact Researcher in your Class Hall. These items can be sent to alternate characters to immediately get them to higher
유물 지식 levels.For new players just reaching 110, there is a new set of repeatable quests that will allow you to immediately exchange Order Hall Resources for Artifact Knowledge up to
유물 지식 level 15.The time it takes to complete Class Hall research has been reduced. A shorter time to complete Class Hall research for Tiers 3, 4, 5, and 6 will make it easier to upgrade your Class Halls on alts and new characters.
Find Premade Groups from the Quest TrackerWhen you're looking for players that are doing the same World Quest, you can now easily search for groups in the Quest Tracker. For group quests, a small button will appear next to the quest name. For all other quests, right click the quest name and then click “Find Group.” This will automatically launch a search for groups of players who are doing that quest. If none are found, you can start a group with one click – all the details will be filled in for you.
More Group Finder updates:- A new option allows you to make groups only visible to friends and guildmates of people in the group.
- When searching for groups, groups who need your role (based on your active specialization) are sorted to the top of the list.
- You will receive a more descriptive message when you are declined when attempting to join a group that is full.
Legion Companion AppThe Legion Companion App has been updated to support World of Warcraft Patch 7.1.5, including bug fixes and functionality improvements.
New Legendary Items (Guide)Many
new and wondrous Legendary items are now to be found in the Broken Isles. The hunt is on for new Legendaries for every class!
Professions- Many 3-star recipes have had their drop rates increased.
Enchanting- Four new neck enchants have been added. All four enchants have 3 ranks:
Rank 1 recipes can be purchased from a vendor in the Farondis Hub. - Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe.
- Rank 3 recipes are found in emissary chests for those zones, at a 20% chance. The rank 3 recipe requires knowledge of the rank 1 or 2 recipe.
고대 여사제의 징표 now heals for 400% of spell power.
발톱의 징표 now gives 1000 haste and Critical Strike (was 550 at level 110).
훈련받은 병사의 징표 gives 600 Mastery (was 300).
숨은 사티로스의 징표 damage is now 200% spell power or 250% attack power, whichever is higher.
Engineering- A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the Builder.
공학자의 은혜 can be purchased from 호바트 그래플해머 after this quest is completed. - 공학자의 은혜 rewards 톱니 용기s from kills in the world, about once an hour. These can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called 단단한 지옥유리, used for goggles (see below).
Added a new quest at level 110 for that rewards the recipe for a
충전식 리브스 전지. This item can be used once every 30 minutes and does not have charges.
Four new goggles have been added, with a base item level of 880.
Damage from the click effect for all Legion goggles is now similar to the damage from
화약 폭탄, with a shared cooldown.
The damage for
정조준 사격 has been increased substantially.
Inscription- All Vantus Runes have had their benefit increased from 1000 Versatility to 1500 Versatility.
- The material cost of all Vantus Rune recipes has been reduced by half.
Jewelcrafting- There are six new world quests in 달라란 titled “보석세공사 필요”. That means you, probably.
Changes
Classes
Guides: Blood | Frost | Unholy- Blood
혈기 전환 recharge time reduction per Bone Shield charge consumed increased to 2 seconds (was 1 second). - 피구더기' healing per bloodworm increased to 15% of max HP (was 5%).
- 피 들이키기 total health leech increased by 130%.
- Bone Shield charges are now only consumed by melee attacks and Spectral Deflection.
- 뼈폭풍 heal increased to 2% (was 1%).
- 고어핀드의 손아귀 cooldown now 2 minutes (was 3 minutes).
- 심장파괴자 bonus Runic Power per target hit reduced to 2 (was 3).
- 저주받은 자의 행진 duration bonus increased to 100% (was 50%).
- 피의 징표 heal increased to 3% (was 2%).
- 연옥 cooldown now 4 minutes (was 3 minutes). This cooldown resets on death.
- 연옥 now always lasts 3 seconds after it activates, even if you briefly go into positive health.
- 신속한 부패 now causes Death and Decay to deal damage 15% more often (was 50%), and Runic Power generation changed to 1 per second (was 15% more).
- 룬 전환 damage reduction increased to 40% (was 25%).
- 옥죄는 손아귀 cooldown reduction to 고어핀드의 손아귀 is now 30 seconds (was 60 seconds).
- 묘비 consumes a maximum of 5 stacks of Bone Shield, and now provides 6 Runic Power and absorb damage equal to 6% of your maximum health (was 3 Runic Power and 3% of health).
- 흡혈 now increases incoming absorbs as well as heals.
- 죽음의 요새의 결의 damage reduction increased to 35% (was 20%).
Frost - 괴물의 힘 chance increased to 20% (was 10%).
- 신드라고사의 숨결 damage increased by 64%.
- 얼어붙는 안개 damage bonus increased to 30% (was 25%).
- 휘몰아치는 폭풍 damage increased per stack increased to 15% (was 10%).
- 겨울의 뿔피리 runic power gain increased to 20 (was 10).
- 굶주린 룬 무기 duration increased to 15 seconds (was 12 seconds).
- 살상 효율 chance increased to 65% (was 50%).
- 불안정한 보호막 damage school changed from Arcane to Shadow.
- 하얀 방랑자 damage reduction increased to 30% (was 20%), and slow efffect increased to 70% (was 50%).
Unholy - Increased the damage of most Unholy spells and abilities by 6%. (Death Strike, Soul Reaper, Epidemic, Scourge Strike, Festering Strike, and Death and Decay).
- 모두 섬기리라 damage increased by 15%.
- 저주받은 군대 (Artifact trait) ghouls' chance to apply their additional effects increased to 30% (was 25%).
- 사자의 군대 and 대재앙 ghouls damage has been increased.
- 황폐의 룬 무기 number of auto attacks affected increased to 5 (was 4).
- 할퀴는 어둠 damage increased by 20%.
- 어둠의 중재자 cooldown reduced to 2 minutes (was 3 minutes).
- 어둠의 중재자 damage increased by 36%.
- 죽음의 고리 damage increased by 17%.
- 파멸 damage increased by 20%, and Mastery per stack increased to 300 (was 200).
- 칠흑 열병 now also causes Virulent Plague to deal 20% more damage over time.
- Gargoyle damage increased by 50%.
- 괴사 damage bonus increased to 40% (was 35%).
- 전염성 고름 triggers every 8 runes (was 6).
- 피할 수 없는 죽음 damage increased by 33%.
- 룬 부패 now has a 1% chance to proc per Runic Power spent (was a 1.25% chance).
- 부정의 습격 duration increased to 2.5 seconds (was 2 seconds), and the cap on extending it increased to 25 seconds (was 10 seconds). Buff now cancels on encounter start.
Guides: Havoc | Vengeance- Havoc
Increased the damage of most Havoc spells and abilities by 10%. (Blade Dance, Chaos Nova, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Felblade, Fury of the Illidari, Metamorphosis, Throw Glaive). - 파멸 and 혼돈의 일격 damage have been slightly increased.
- 눈먼 격노 now restores 35 Fury per second while channeling Eye Beam, in addition to increasing the duration.
- 혼돈의 회전베기 now hits all nearby enemies, including the original target, for 10% of the damage it inflicts.
- 악마 칼날 proc chance reduced to 60% (was 75%).
- 악마의 식탐 now has a 25% chance to create a Lesser Soul Fragment with no cooldown (was a 50% chance, 15 second cooldown). Consuming a 영혼 파편 generates 35 Fury (was 30). Lesser Soul Fragments now spawn to the left or right of the Demon Hunter.
- 악마성 now lasts 8 seconds (was 5 seconds).
- 필사적인 본능 no longer replaces 흐릿해지기, and now increases the damage reduction effect by an additional 15%.
- 지옥 포화 damage increased by 20%.
- 지옥 분출 damage increased by 30%, cooldown reduced to 30 seconds (was 35 seconds), and the Fury cost has been reduced to 10 (was 20).
- 지옥칼's cooldown resets 50% more often for Havoc Demon Hunters.
- 첫 번째 피 bonus damage increased to 300% (was 200%).
- 특화: 악마의 현신 now increases Chaos damage by 11.2% (was 8%), and per-Mastery amount increased accordingly.
- damage bonus increased to 25%.
- 황천걸음 no longer replaces 흐릿해지기. Cooldown increased to 2 minutes (was 1.5 minutes).
- 영혼 분쇄 leech reduced to 70% (was 100%).
Vengeance - Increased the damage of most Vengeance spells and abilities by 9%. (Soul Cleave, Illidan’s Grasp, Shear, Sigil of Flame, Fiery Brand).
- 심연의 일격 now reduces the cooldown of 불지옥 일격 by 8 seconds (was 5 seconds).
- 고통의 불꽃 increases the damage of Immolation Aura by 20% (was 30%).
- 칼날 되돌리기 increases the 고통 generation of 절단 and Sever by 70% (was 50%).
- 화형's 불타는 낙인 will now continue spreading from any target that has it, even if the initial primary target dies.
- 악마 쐐기 now reduces physical damage by 10% (was 20%).
- 악마의 수호 now increases Stamina by 55% (was 45%).
- 악마의 수호 now reduces all damage taken by 10% (was only magic damage).
- now costs 20 고통 (was 40 고통).
- 최후의 수단 cooldown now 8 minutes (was 3 minutes). This cooldown resets on death.
- 탈태 now also increases armor by 100%.
- 탈태 overrides 절단 with Sever, which deals 20% more damage than 절단 and always creates a 하급 영혼 파편.
- 황천 결속 has been removed.
- New talent at level 110: 악마 주입
Draw from the power of the Twisting Nether to instantly activate and then refill your charges of 악마 쐐기. - Generates 60 Pain.
- Instant cast, with a 2 minute cooldown.
increases your Physical damage by 30% while
악마 쐐기 is active (was 20%).
사슬의 인장 cooldown now 90 seconds (was 60 seconds).
now:
- Costs 10 Pain (was 30 고통).
- 30 second cooldown (was 20 seconds).
- Base absorb (before fragments) and minimum absorb both increased by 50%.
now deals Fire damage (was Shadow).
's
약화 now lasts 20 seconds (was 15 seconds), and heals the Demon Hunter for 20% of damage they deal to the target (was 15%).
Guides: Balance | Feral | Guardian | Restoration- 야수 탈주 speed increase duration now 2 seconds (was 4 seconds).
- 대규모 휘감기 duration now 30 seconds (was 20 seconds).
- 소생 cooldown reduced to 90 seconds (was 120 seconds).
- Balance
Increased the damage of most Balance spells and abilities by 4%. (Moonfire, Sunfire, Starfall, Lunar Strike, Solar Wrath, Starsurge, New/Half/Full Moon). - 메아리치는 별 (Artifact Trait) damage increased by 20%.
- 엘룬의 분노 damage increased by 17%.
- Mastery: 별빛 now increases 권능 effects by 18% (was 16%), and per-Mastery amount increased accordingly.
- increases damage by 60% (was 20%).
- 신속한 감응 now gives 10% haste (was 20%).
- 유성 damage increased by 31%.
- 숲의 영혼 now increases 권능s by 20% (was 15%) and reduces cost by 20 (was 10).
- 항성의 섬광 cost reduced to 10 astral power (was 15), direct damage increased by 25% and damage over time increased by 23%.
- 엘룬의 전사 now affect 3 별빛섬광s (was 2).
Feral - Increased the damage of most Feral spells and abilities by 8%. (Thrash, Shadow Thrash, Brutal Slash, Rake, Shred, Enraged Maim, Ashamane’s Frenzy, Swipe).
- 잔혹한 베기 now has a 12 second recharge (was 18 seconds).
- 엘룬의 인도 now has a duration of 8 seconds (was 5 seconds).
- 화신: 아샤메인의 화신 now reduces energy costs by 60% (was 50%).
- 감염된 상처 now reduces movement speed by 30% (was 50%).
- 무력화 damage increased by 75%.
- 청명의 시간 now increases damage of affected spells by 15%.
- 청명의 시간 now only affects 무자비한 발톱, 난타, and .
- 날 선 송곳니 now increase the damage dealt by Rip by 4% per point (was 7%).
Guardian - The damage done by most Guardian spells has been increased by 4%.
- 곰 변신 auto-attacks now generate 7 Rage (was 7.875 Rage).
- 화신: 우르속의 수호자 now additionally increases armor by 15%.
- 무쇠가죽 now provides an 80% increase in armor (was 100%).
- 은하의 수호자 now generates 8 Rage (was 10).
- 피투성이 모피 now reduces Rage cost by 25% (was 50%).
- Mangle now generates 5 Rage (was 6).
- 파쇄 now deals 850% physical damage (was 567%).
- 파쇄 now reduces damage taken by 9% (was 8%).
- 숲의 영혼 now causes Mangle to generate 7 more rage (was 5) and deal 25% additional damage (was 15%).
- New talent for Guardian at level 30, replacing 야수 탈주: 위협의 포효.
Replaces Incapacitating Roar with a version that now fears rather than incapacitates.
Restoration - no longer increases maximum Energy.
- now increases healing of affected spells by 15%.
- 대드루이드의 힘 radius increased to 20 yards (was 15 yards).
Guides: Beast Mastery | Marksmanship | Survival- 탄막 no longer requires a target, and no longer deals extra damage to one target.
- 타르 덫 and 빙결 덫 are now available to all Hunters.
- Beast Mastery
Increased the damage of most Beast Mastery spells and abilities by 9%. (Kill Command, Cobra Shot). - 야수의 상 ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
- 탄막 damage increased by 80% for Beast Mastery only.
- 나 이런 사냥꾼이야 critical strike chance bonus increased to 60% (was 50%).
- damage bonus increased to 100% (was 50%).
- 키메라 사격 damage increased by 60%.
- 날카로운 사격 cooldown reduced to 12 seconds (was 15 seconds).
- 빠른 철수 chance increased to 15% (was 10%).
- Hati base movement speed increased by 14% in all forms.
- 일제 사격 damage increased by 50%.
- 무리와 하나 chance bonus increased to 30% (was 15%).
- 쇄도 damage increased by 15%.
- 연발 공격 damage increased by 50% for Beast Mastery only.
- 코브라의 길 damage bonus increased to 10% (was 8%).
Marksmanship - 조준 사격 damage increased by 35%.
- 조준 사격 now deals 100% increased damage against targets you have not yet attacked.
- 신비한 사격 now damages for 200% of weapon damage (was 130%).
- 검은 화살 now costs 10 Focus (was 40).
- 방출 사격 damage increased by 50%.
- 폭발 사격 now costs 20 Focus (was 0).
- proc rate increased to approximately 6.5 procs per minute (was 5).
- damage increased to 550% (was 250%)
- 일제 사격 damage increased by 50%.
- 침착한 저격수 now causes the bonus provided by your Vulnerable to increase by 10% every 1 second.
- 관통 사격 damage decreased to 500% (was 675%).
- 관통 사격 is now affected by .
- 파수꾼 now has a 60 second cooldown, spawns a 파수꾼 that marks all targets immediately and every 6 seconds for 18 seconds.
- 흑방울뱀 now generates 35 Focus (was 50).
- 꾸준한 집중 now activates after 2 casts of Arcane Shot or Multi-Shot in a row (was 3).
- 정확한 겨냥 now stacks up to 10 times (was 8).
- no longer affects .
- now has a 7 second duration, provides a 100% bonus to damage, and does not stack.
Survival - Increased the damage of most Survival spells and abilities by 12%. (Carve, Lacerate, Mongoose Bite, Flanking Strike, Raptor Strike)
- New passive ability at level 44: 덫 보강.
After 2 seconds, your Traps become fully armed, making them especially devastating. - 빙결 덫 will not break due to damage for the first 4 seconds.
- 타르 덫 reduces enemies' movement speed by 70% for the first 4 seconds.
- 폭발 덫 staggers the target, causing them to miss their next melee attack.
- 강철 덫 deals 500% increased damage if triggered by an enemy that is not in combat.
덫 연마 replaced with
, increasing Explosive Trap damage by 50% and additionally improving
덫 보강's bonuses to:
- will not break due to damage for the first 6 seconds.
- 타르 덫 reduces enemies' movement speed by 90% for the first 4 seconds.
- 폭발 덫 causes the target to miss their next two melee attacks.
야수의 상 ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
도살 damage increased to 620% (was 518%) and recharge is now 12 seconds (was 15 seconds).
damage increased to 50% (was 25%).
폭발 덫 is now a targeted ability with a 40-yard range.
Farstrider talent replaced with
철수.
가르기 no longer has a cooldown.
독사 쐐기 damage increased to 115% (was 87%).
뱀 사냥꾼 (교체) cooldown is now 120 seconds (was 90 seconds)
독액 코브라 damage increased to 100% (was 20%).
점착 폭탄 cooldown is now 25 seconds (was 30 seconds) and delay 2 seconds (was 3 seconds)
모크나탈의 길 now increases your attack power for 10 seconds (was 8).
Guides: Arcane | Fire | Frost- Ice Block’s cooldown is now 4 minutes (was 5 minutes).
- 마력의 룬 damage bonus is now 40% (was 50%).
- Arcane
Increased the damage of most Arcane spells and abilities by 12%. (Arcane Explosion, Arcane Missiles, Arcane Blast, Arcane Barrage) - 비전 보주 damage has been increased by 477%.
- 마법사 갑옷 removed.
- 마나 보호막 trait renamed 힘의 방벽: Increases Prismatic Barrier size by 20/40/60%.
- 황천의 폭풍우 damage reduced by 15%.
- 과부하 now increases Arcane Power's damage bonus and mana reduction to 70%.
- Presence of Mind is now available at level 54, and is no longer a talent.
- 불안정한 마법 activate chance is now 20% (was 15%).
- 초신성 damage reduced by 10%.
- New talent at level 15: 증폭
Arcane Charges increase the damage of Arcane Missles by an additional 15%.
New spell at level 26, replacing
얼음 보호막:
오색 방벽 - Shields you for 1 minute, absorbing damage, reducing magical damage taken, and reducing the duration of all harmful Magic effects against you.
New talent at level 30, replacing Cold Snap:
마나 보호막.
- 오색 방벽 has no cooldown, but drains your mana for 50% of the damage it absorbs.
New talent at level 30, replacing Cauterize:
후방기류.
New talent at level 75, replacing Ice Floes:
시간 전환 - 굽이치는 갈래 slows enemies by 50%, increases your speed by 50%, and has a duration of 5 seconds.
New talent at level 100, replacing Quickening:
시간 유동 - 비전 작렬's cast time is reduced by 5% for each Arcane Charge.
Fire - The damage done by most Fire spells has been increased by 27%.
- 강한 여파 damage increased to 39% (was 34.5%).
- Blast Wave moved to level 30, replacing Cauterize.
- 소작 cooldown is now 5 minutes (was 2 minutes). This cooldown resets on death.
- 소작 is now available at level 52.
- 발화 adds mastery equal to 50% of your Critical Strike (was 100%).
- 열기 제어 chance is now 20% (was 10%).
- 임계 질량 now learned at level 10 and gives a +15% chance to critically strike with spells. At level 65, also increases Critical Strike rating from gear by 10%.
- 방화광 now causes both 화염구 and Pyroblast to deal a critical strike when the target is above 90% health (was 85%).
- 꺼지지 않는 불꽃 is now passive, reduces 화염작렬 recharge by 2 seconds (was 3), and increases its maximum charges by 1.
- 타오르는 갑옷 removed.
- 유성 initial damage increased by 95%, and damage over time increased by 86%.
- Mirror Images’ Fireball damage increased by 122%.
- New spell for Fire Mage at level 26: 이글거리는 방벽
Absorbs the next 700% of spell power damage you take. - 근접 공격 attacks against you deal 50% of spell power damage to the attacker.
- 30 second cooldown.
작열의 갑옷 trait now causes Blazing Barrier to reduce physical damage taken by 5/10/15%.
New talent available at level 30, replacing Cold Snap:
이글거리는 영혼 - Dealing Fire damage to targets within 8 yards of you refills your 이글거리는 방벽 for 40% of the damage dealt.
New talent available at level 60, replacing
화염 폭풍:
알렉스트라자의 격노 New Talent available at level 75, replacing
얼음발:
부산스러운 속도 - Casting Scorch increases your movement speed by 30% for 3 seconds.
발열의 주문 increases damage by 2%/stack (was 5%).
- Frost
Increased the damage of most Frost spells and abilities by 12%. (Ice Nova, Comet Storm, Waterbolt, Blizzard, Flurry, Frozen Orb, Water Jet) - New talent available at level 30, replacing Cold Snap: 빙하의 단절.
얼음 보호막 increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
매서운 한파 is now learned at level 52, and has been redesigned:
- Finishes the cooldown of your 얼음 회오리, 냉기 돌풍, 얼음 보호막, and Ice Block, with a 5-minute cooldown.
New talent available at level 75, replacing Ice Floes:
혹한의 바람.
- Your chilling effects snare enemies by an additional 15%.
At level 63, Blizzard (Rank 2) now causes the cooldown of Frozen Orb to be reduced by 0.5 seconds each time Blizzard does damage.
Blizzard no longer activates
서리의 손가락.
연쇄 반응 now increases the damage of
얼음창 by 10%/stack (was 20%).
냉기 돌풍 damage increased by 99%.
칠흑화살 damage increased by 22% and now grants Brain Freeze (was Fingers of Frost).
Frost Armor has been removed.
얼음 화살 damage reduced by 17%.
얼어붙은 손길 is now passive, and increases
서리의 손가락 proc chance by 40%.
혹한의 쐐기 damage before icicles increased by 33%.
얼음 보호막 causes melee attacks against you to snare the attacker by 50%.
얼음 보호막 is now learned by Frost Mage only at level 50.
얼음발 is now available at level 30.
얼음창 damage increased by 34%.
It’s Cold Outside no longer gives Waterbolt a chance to generate Fingers of Frost.
Mirror Images’ Frostbolt damage increased by 80%.
서리 광선 damage increased by 5%.
알로디의 보호막 trait increases
얼음 보호막 size by 20/40/60% (was 33/66/100%).
Guides: Brewmaster | Mistweaver | Windwalker- 해악 감퇴 now reduces all damage you take by 20% to 50% for 10 seconds, based on the size of the attack, with a 2 minute cooldown.
- 평화의 고리 now forms a 평화의 고리 at the target location for 8 seconds. Enemies that enter will be ejected from the ring.
- Brewmaster
The damage done by most Brewmaster abilities has been increased by 9%. - 불의 숨결 range and width have been increased.
- 맥주수염 now lasts 4.5 seconds (was 1.5).
- ' maximum bonus is now 75% (was 60%).
- New talent: 신비한 활력
시간차 is now 40% more effective against magical attacks.
now grants up to 20% dodge and damage (was 15%).
짜릿한 비취 번개 damage increased by 100%.
Mistweaver - 특화: 안개 돌풍 healing increased by 30%.
- 해오름차기 mana cost is now 2% of base mana (was 2.25%).
- 츠지의 노래 cooldown reduced to 15 seconds (was 30 seconds).
- 마법 해소 cooldown is now 90 seconds (was 120 seconds).
- 선의 파동 damage and healing increased to 220% of spell power (was 200%).
- healing increased to 420% of spell power (was 350%).
Windwalker - The damage done by most Windwalker abilities has been increased by 8%.
- 비취 돌풍 now applies Mark of the Crane to up to 5 targets.
- At level 60, Dizzying Kicks has been replaced with 흑우 조각상 소환.
- 짜릿한 비취 번개 damage increased by 100%.
- 마법 해소 cooldown is now 90 seconds (was 120 seconds).
- Fixed an issue with that caused its cooldown reduction to extend to in-progress cooldowns beyond the duration of .
- Fixed several bugs affecting 폭풍과 대지와 불. Clones now channel faster, move faster, and target more reliably. Clones now inherit and benefit from your stacks of 힘 전달 and 타격 연계 when summoned, and are more survivable.
Guides: Holy | Protection | Retribution- Holy
신념의 봉화 no longer has a cooldown. - 빛의 봉화 no longer has a cooldown.
- 고결의 봉화 now costs 10% of base mana (was 15%).
- 신성 충격 now damages for 280% of spell power (was 350%).
Protection- 빛의 아이기스 cooldown reduced to 3 minutes (was 5).
- 축복받은 망치 now reduces auto attack damage by 12% (was 15%).
- 신성한 방패 now increases your block chance by 15% (was 10%).
Retribution- The damage done by most Retribution abilities has been increased by 12%.
- Retribution now gains a +100% damage bonus to 신성화.
- 천상의 망치 damage has been increased by 100%.
- damage increased by 55%.
- 상급 힘의 축복 removed.
- /Kings can be cast in combat.
- restores 0.2% health/mana every 2 seconds (was 3 seconds).
- absorbs 270% of spellpower (was 180%).
- 심판의 주먹 now reduces the remaining cooldown of 심판의 망치 by 2.5 seconds per Holy Power spent.
- now reduces the cooldown of Divine Shield by 20% (was 50%).
- Seal of Light replaced with 빛의 심판.
- healing has been increased by 33%.
Guides: Discipline | Holy | Shadow- 빛나는 힘 cooldown is now 45 seconds (was 60 seconds).
- Discipline
has been updated:
Now increases healing by 450% (was 550%). - Is now instant (was a 1.5 second cast)
- No longer replaces 신의 권능: 광휘.
빛 폭발 trait no longer affects
.
- Holy
New talent at Holy Priest level 30:
: When you cast Renew on yourself, it additionally reduces all damage taken by 10%.
Holy Priest now learns
구원의 기도 at level 52.
축도's chance to activate has been reduced to 40% (was 50%).
경건 now additionally reduces the cooldown of Prayer of Mending by 2 seconds.
치유의 기원 healing increased to 250% (was 200%).
치유의 기원 now heals the target and the 4 nearest allies (was 5 random injured targets).
소리 내어 기원을 (Artifact trait) chance to not consume a charge of Prayer of Mending reduced is now 6/12/18/24/36% (was 10/15/20/25/35%).
희망의 상징 duration is now 12 seconds (was 10 seconds).
Shadow - The damage done by most Shadow spells has been increased by 25%.
- 상서로운 영혼 now generates 3 Insanity (was 4).
- requires 65 Insanity (was 70), and also increases Voidform's Shadow damage bonus by 5%.
- 머무는 광기 is now a talent, replacing Void Lord. 머무는 광기 now causes 공허의 형상's haste increase to fade by 2% every second when 공허의 형상 ends.
- 광증 now increases movement speed by 1% per 3 Insanity (was 1% per 5 정신 이상).
- 보호의 빛 now additionally reduces damage taken by 10% for the duration of the Heal-over-Time.
- stun duration increased to 4 seconds (was 2).
- 정신 분열 now generates 15 Insanity (was 12).
- 정신의 채찍 now generates 3 정신 이상 per tick (was 2).
- 정신의 채찍 now deals damage to nearby targets and generates additional Insanity, if the target has 어둠의 권능: 고통.
- Mind Sear has been removed.
- Mind Spike removed.
- New talent at level 90: 불행
흡혈의 손길 also applies Shadow Word: Pain to the target.
어둠 붕괴 moved to level 100.
generates 15
정신 이상 if the target does not die (was 10).
어둠의 권능: 고통 now generates 4 Insanity (was 3).
어둠의 권능: 고통 (Shadow) duration now 18 seconds (was 14 seconds)
now recharges in 20 seconds (was 30 seconds).
now increases
정신 이상 gain by 100% (was 150%).
흡혈의 손길 generates 6
정신 이상 when cast (was 4).
흡혈의 손길 duration is now 24 seconds (was 18 seconds).
공허의 화살 now extends the durations of all of your active Damage over Time spells on all nearby targets by 3 seconds.
공허 방출 puts Void Bolt on cooldown for 1.5 seconds (was 3 seconds).
Void Lord has been removed.
공허의 형상 now increases Shadow damage by 20% (was 30%).
Guides: Assassination | Outlaw | Subtlety- 기민함 haste per stack increased to 2% (was 1%). Maximum stacks reduced to 10 (was 20).
- 선견지명 maximum combo points increased to 10 (was 8).
- 구사일생 cannot trigger more often than once per 6 minutes (was 2 minutes). This cooldown resets on death.
- 죽음의 내리꽂기 increased AoE damage by 20%.
- 교란 now costs 35 energy (was 20).
- 훔치기 range increased to 10 yards (was 5 yards).
- 벌처럼 쏜다 damage bonus increased to 15% (was 10%).
- 은폐의 장막 is now available to all 도적s at level 68.
- Assassination
The damage done by most Assassination abilities has been increased by 7%. - proc chance increased to 30% (was 20%).
- 실명 is now learned at level 24.
- Crippling Poison slow reduced to 30% (was 50%).
- 신경 마취 독 is now learned at level 38 (was 24).
- 심오한 책략 damage bonus to finishing moves reduced to 5% (was 10%).
- 정교한 계획 damage bonus granted from finishing moves reduced to 12% (was 15%).
- 내출혈 total bleed damage increased to 144% attack power per combo point (was 124% attack power).
- 죽음의 표적 now grants 6 combo points with Deeper Strategem.
- 파열 has been updated:
The damage of the spell no longer scales up based on combo points spent. Now, combo points spent scale up its duration.
어둠의 집중 energy cost reduction for abilities while
은신 is active increased to 75% (was 50%).
기만 damage bonus to Garrote increased to 125% (was 100%).
Outlaw - The damage done by most Outlaw abilities has been increased by 16%.
- 기민함 haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).
- 선견지명 maximum combo points increased to 10 (was 8).
- no longer gains its 4x critical strike multiplier until Rank 2, learned at level 42.
- 폭풍의 칼날 damage to secondary targets reduced to 30% (was 35%).
- Deeper Strategem damage bonus to finishing moves reduced to 5% (was 10%).
- 운명의 인도자 now reduces energy cost by 2/4/6 (was 3/6/9).
- 운명의 갈증 now provides a bonus of 4/8/12% (was 6/12/18%).
- Marked for Death now grants 6 combo points with Deeper Strategem.
- 권총 사격 now reduces movement speed by 30% (was 50%).
- 난도질 now also grants 15% increased energy regeneration.
- 진방위 no longer reduces the cooldown of 실명, 그림자 망토, or 반격.
Subtlety - The damage done by most Subtlety abilities has been increased by 9%.
- 아카리의 영혼 (artifact trait) delay reduced to 2 seconds (was 4 seconds).
- 기민함 haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).
- 선견지명 maximum combo points increased to 10 (was 8).
- 어둠칼날 damage increased by 23%.
- 피아귀의 이빨 damage increased by 100%.
- Marked for Death now grants 6 combo points with Deeper Strategem.
- Master of Shadows energy gain for entering 은신/어둠의 춤 reduced to 25 (was 30).
- 잠행의 대가 duration reduced to 5 seconds (was 6 seconds).
- 그림자 손아귀 now reduces movement speed by 30% (was 50%).
- 암흑칼날 slow reduced to 30% (was 50%).
- 어둠의 집중 energy cost reduction for abilities while 은신 is active increased to 25% (was 20%).
- 암흑 회오리 (artifact trait) now always activates when using 그림자 일격 or 비열한 습격 or 표창 폭풍 while 어둠의 춤 is active, with a 5 second internal cooldown.
Guides: Elemental | Enhancement | Restoration- 용암 폭발 damage increased to 275% (was 220%).
- 이글거리는 맹공 haste is now 6% (was 10%).
- 구속의 토템 now roots for 8 seconds (was 5 seconds).
- Elemental
대지의 정령 has been updated:
Now has 400% of the caster's armor (was 200%). - Now has 25% the caster's spell power as attack power (was 5%), and 45% for Primal version.
- Creates a great deal of threat to nearby enemies.
- Now has a duration of 1 minute (was 15 seconds) and a cooldown of 5 minutes (was 2 minutes).
Several Elemental talents have changed positions:
여진 now refunds 30% of
소용돌이 (was 25%).
대지의 분노 damage is now 55% of spell power (was 50%).
지진 duration is now 6 seconds (was 10 seconds) and damage per tick is now 50% (was 30%).
정기 작렬 damage is now 680% (was 525%).
정기 작렬 now provides a bonus of 2400 to a stat (was 1200).
얼음격노 damage is now 900% (was 180%).
마그마 토템 damage is now 110% (was 80%).
화염의 길 bonus to
용암 폭발 is now 10% (was 5%).
폭풍의 정령 cooldown is now 2.5 minutes (was 5 minutes) and duration is now 30 seconds (was 60 seconds).
Storm Elemental
돌풍 damage is now 48% (was 42%) and
번개 소환 damage is now 96% (was 84%).
Enhancement - The damage done by most Enhancement spells has been increased by 16%.
- 승천 now generates 12 Maelstrom per second (was 10).
- 몰아치는 폭풍 damage increased by 14%.
- no longer increases your critical strike chance by 5%.
- no longer costs 소용돌이.
- damage is now 1100% of attack power (was 800%).
- bonus is now 50% (was 35%).
- 바람의 격노 damage is now 40% of attack power (was 30%), and costs 3 소용돌이/second (was 5).
- 정령의 맹공 damage is now 21% of weapon damage (was 35%).
- 용암 채찍 damage is now 625% of weapon damage (was 505%).
- 번개 화살 damage increased by 50%.
- 과충전 costs 40 소용돌이 (was 45), and has a 12 second cooldown (was 9).
- 과충전's cooldown is now 12 seconds (was 9 seconds).
- healing increased to 100% (was 50%).
- now generates 20 소용돌이.
- 세계의 분리 damage increased by 30% and Maelstrom cost reduced to 20 (was 60).
Restoration - 연쇄 치유 healing is now 380% (was 400%).
- 치유의 토템 healing increased to 82% (was 70%).
- 여왕의 율령 healing increased by 20%.
- 생명 폭발 healing increased to 350% (was 325%).
- 샘솟는 물살 healing increased to 450% (was 375%).
Guides: Affliction | Demonology | Destruction- 악마의 마법진 duration increased to 15 minutes (was 6 minutes).
- Imp, Succubus, Voidwalker, Felhunter, and Felguard damage increased by 20%.
- 필멸의 고리 healing is now 20% of maximum health (was 11%).
- 필멸의 고리 now always heals you, regardless of whether the target is affected by the Horror.
- 영혼 거두기 base duration is now 15 seconds and maximum duration is 35 seconds (was 10 seconds and 30 seconds).
- Affliction
영혼 흡수 is now learned at level 13. - New Affliction talent at level 15: 재앙의 손아귀.
While channeling 영혼 흡수, your damage-over-time spells deal 80% increased damage to the target.
전염 bonus is now 18% (was 12%).
흑마법서: 희생 damage reduced by 25%.
New talent at level 30, replacing Mana Tap:
강화된 생명력 전환 - 생명력 전환 increases your damage dealt by 10% for 20 seconds.
유령 출몰 cooldown is now 30 seconds (was 15 seconds) and
유령 출몰 now also increases damage by 30%.
부패의 씨앗 damage is now 215% (was 138%).
부패의 씨앗 now costs 1
Soul Shard (was 4.5% mana).
씨앗 뿌리기 adds 2 targets (was 4) and no longer adds a
Soul Shard cost.
Demonology - damage bonus is now 18% (was 20%).
- 흑마법서: 결속 bonus damage is now 25% (was 40%).
- 파멸의 예언 now additionally reduces 파멸's duration by 3 seconds.
- 탈키엘의 분노 (Artifact Trait) is now triggered by Demonwrath.
- 권력 남용 now has a 65% chance to activate (was 50%).
Destruction - The damage done by most Destruction spells has been increased by 4%.
- 역류 now causes Conflagrate to reduce the cast time of your next two Incinerates or Chaos Bolts by 30% (was 5 second duration). This stacks up to 4 charges.
- 악마불 집중 damage is now 64% (was 46%).
- 악마불 집중 now splashes 50% of its damage to nearby targets, and is no longer affected by Havoc.
- Doom Guard's 파멸의 화살 damage is now 275% of spell power (was 210%).
- 흑마법서: 희생 damage reduced by 25%.
- 흑마법서: 우월함 now reduces Doom Guard's 파멸의 화살 damage by 20%.
- New talent at level 30: 강화된 생명력 전환
생명력 전환 increases your damage dealt by 10% for 20 seconds.
어둠의 연소 now replaces
점화, and now generates a Shard, plus an additional Shard on kill.
The
대재앙 and
박멸 talents have swapped places in the talent tree.
The
혼돈의 거대한 불길 trait now also affects
어둠의 연소.
Guides: Arms | Fury | Protection- 충격파 now stuns for 3 seconds (was 4 seconds).
- Arms
The damage done by most Arms abilities has been increased by 5%. - 돌진 now reduces the movement speed of the target by 50% for 6 seconds.
- 돌진 now roots the target for 1 second (was 1.5 seconds).
- 전투의 열정 increases 소용돌이's damage to the primary target by 45% (was 30%).
- 무력화 now deals 105% weapon damage (was 5%).
- refunds 30 Rage (was 20).
- 칼날발톱 damage increased by 25%.
- 분쇄 costs 10 Rage (was 15), now deals 10% more periodic damage, and now deals upfront Bleed damage.
- makes 필사의 일격 and hit 2 additional nearby targets (was 1).
- 티탄의 힘 no longer reduces the effectiveness of 거인의 강타.
- 중증 외상 causes 격돌 and Whirlwind to deal 25% damage as a DoT (was 20%).
Fury - The damage done by most Fury abilities has been increased 5%.
- 용의 포효 increases your damage done by 16% (was 20%).
- 신선한 고기 increases 피의 갈증's critical strike chance by 60% (was 40%).
- 거품 무는 광전사 increases damage done by 15% (was 10%).
- now also reduces the cooldown of 광전사의 격노 by 15 seconds (previously did not reduce the cooldown).
- now also increases the duration of 무모한 희생 by 2 seconds (previously did not increase the duration).
- lasts 15 seconds (was 10 seconds).
- 잔인한 학살자 increases the damage of your next Whirlwind by 250% (was 200%).
- Protection
분노 제어 also reduces the cooldown of 사기의 외침. - 차디찬 복수 has been moved to Level 45: 복수 deals 5% more damage per target hit, up to five.
- 우렁찬 음성 generates 60 Rage (was 50 Rage), and increases damage you deal to affected enemies by 25% (was 20%).
- 짜릿한 천둥 increases 천둥벼락's radius by 50% (was 100%).
- New Talent: 압도자
Passive. Replaces Devastate. Your auto-attacks deal additional damage, generate 5 Rage, and have a 30% chance to reset the cooldown of 방패 밀쳐내기.
집중된 분노 has been removed.
묵직한 반격 extends
방패 올리기 by 1.0 seconds (was 1.5 seconds)
봉쇄 now gives 15 Rage (was 10).
브리쿨의 힘 now affects Thunder Clap (was Revenge).
굳건한 의지 ignores up to 100% more damage (was 75%).
Ravager damage increased by 25%.
칼날발톱 increases your Parry chance by 35% (was 30%).
복수 damage increased by 29%, and now has a chance to reset Shield Slam’s cooldown.
복수 now has a 3 second cooldown, and costs 30 Rage. Dodge/Parry makes your next
복수 free.
수비대장 now transfers 30% of damage (was 20%).
방패 올리기 now costs 15 Rage.
천둥벼락 now generates 5 Rage, and its damage has been increased by 100%.
has been removed.
복수심 now affects
복수 (was
집중된 분노).
전쟁인도자 now stuns for 2.5 seconds (was 1.5 seconds).
also reduces the cooldown of
광전사의 격노 by 15 seconds.
Class Halls- The 태양꽃 꽃가루 from the Druid Class Hall evergreen plant plots now provides +10% damage reduction for 1 hour (was +travel form speed).
Items- To allow more options in the gear your character equips, secondary stat ratings (Critical Strike, Haste, Mastery, and Versatility) now contribute less of their respective secondary stat per point. To compensate, the total amount of stats on all items above level 800 has been increased. Additionally, the stats on ring and neck slot items now increase more substantially with item level. As a result, overall performance should remain similar to how it was prior to Patch 7.1.5, but higher item level items will more regularly be an attractive choice when upgrading your gear, especially in the ring and neck slots.
- New item available for 200 gold from Draemus in Dalaran: 사육사의 은혜
- Permanently enchants shoulders with the 사육사의 은혜 enchantment, allowing the wearer to obtain 애완동물 용품 무더기 from the corpses of their enemies.
Legendary item adjustments:
- 아그라마르의 걸음: Now grants movement speed based on Haste or Crit, whichever is higher. Additionally, the movement speed bonus now stacks with other movement speed bonuses.
- 공생체 시니다리아: Your attacks cause an additional 30% damage as Physical to enemies above 90% health and heal you for 100% of the damage done.
- 노르간논의 선견지명: Standing still for 8 seconds grants you Foresight, allowing you to cast while moving for 5 seconds. This duration begins when you start moving.
- 프라이다즈 - 사바릭의 최고 걸작: Every 30 seconds, gain an absorb shield for 15% (25% for non-tanks) of your maximum health for 30 seconds. Now has Critical Strike, Haste, and Mastery as secondary stats.
- 샬라드라실의 뿌리: Standing still causes you to send deep roots into the ground healing you for 3% of your maximum health every 1 second (was 4% every 3 seconds).
- 세푸즈의 비밀: Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target grants you 70% increased movement speed and 25% Haste (was 15%) for 10 seconds. This effect may occur once every 30 seconds.
- Demon Hunter
(Vengeance) 룬술사의 견갑: Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants 1 charge of 악마 쐐기. Now procs when 최후의 수단 (talent) procs. - (Havoc) 반 거인의 분노: Demon's 물기 generates an additional 1 to 14 Fury (was 1 to 20). 악마 칼날 generates an additional 1 to 8 Fury (was 1 to 12).
- (Havoc) 로라무스 탈리페데스의 희생: Damage increase per subsequent target increased to 10% (was 5%).
죽음의 기사 - (Blood) 고어핀드의 공훈: Now activates an additional time (two additional times with 지옥의 아귀 artifact trait) while 춤추는 룬 무기 is active.
- (Frost) 네크로판타지아의 인장: Cooldown reduction for Empower Rune weapon increased to 10% (was 5%).
- (Unholy) 교관의 네 번째 수업: 스컬지의 일격 now has a chance to burst an additional 1-3 고름 상처s (was 1-5).
- (Frost) 칠흑 순교자의 인내: Now also applies to enemies recently damaged by 냉혹한 겨울.
Druid 사냥꾼 - (Beast Mastery) 일곱 사자의 포효: 날카로운 격노 reduces the Focus cost of all your abilities by 15% (was 20%).
- (Beast Mastery) 최상위 포식자의 갈퀴발톱: Your pet gains the passive abilities of all pet specializations and deals 5% (was 10%) increased damage.
- (Beast Mastery/Survival) 야생의 부름: Reduces the cooldown of all Aspects by 35% (was 50%).
- (Marksmanship) 우를의 깃털 눈신발: The remaining cooldown on is reduced by 0.8 seconds (was 1.0 second) each time you cast a damaging 사격.
- (Survival) 프리조의 손가락함정: Now spreads 가르기 at full duration.
- (Survival) 네싱워리의 함정 사냥 발보호대: Focus gained increased to 25 per trap (was 15).
마법사 - (Arcane) 룬 대가의 신비로운 킬트: 굽이치는 갈래 grants you 3% (was 4%) of your maximum mana per Arcane Charge spent.
- (Arcane) 로닌의 습격용 팔보호대: 신비한 화살 has a 18% (was 25%) chance to make your next Arcane Blast cast within 6 seconds cost no mana.
- (Fire) 태양왕의 화려한 손목띠: After consuming 파죽지세, there is a 15% (was 20%) chance that your next non-instant 불덩이 작렬 cast within 15 seconds deals 300% additional damage.
- (Fire) 코랄론의 타오르는 손길: Scorch deals 350% increased damage and is now a guaranteed Critical Strike against enemies below 30% health.
Monk - (Brewmaster) 근본의 관찰: 명상 is no longer cancelled when you move or when you are hit by a melee attack, and reduces the cooldown of 명상 by 50%.
- (Brewmaster) 화염석 방랑자: Now reduces 강화주's cooldown by 2 seconds (was 1 second) per enemy hit, up to a maximum of 6 seconds (was 4 seconds).
- (Mistweaver) 이타스 - 에라마스 달의 활공: 해오름차기 causes your target's next melee attack to extend your heal over time effects by 5 seconds (was 2 seconds).
- (Windwalker) 은둔 고수의 금지된 손길: Duration during which you can recast 절명의 손길 increased to 5 seconds (was 3 seconds).
- (Windwalker) 세네드릴 - 증오의 반사기: Now causes Touch of Karma to deal 150% increased damage, and no longer increases absorb.
성기사 - 스레인의 사슬: Avenging Wrath increases healing done by an additional 25% for Holy and 50% for Protection/Retribution and increases damage done by an additional 20%.
- 우서의 보호: Your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection have 50% increased duration and heal the target for 15% of maximum health.
- (Retribution) 심판의 응시: 심판의 망치 deals 600% (was 350%) weapon damage and has 75% reduced cooldown when used against an enemy above 75% health.
- (Retribution) 리아드린의 방출된 분노: While Avenging Wrath is active, you gain 1 Holy Power every 4 seconds (was 2.5 seconds).
- (Retribution) 나스레짐의 속삭임: 기사단의 선고 and 천상의 폭풍 increase the damage of your next 기사단의 선고 or Divine Storm within 4 seconds by 15% (was 25%).
사제 - 파이릭스의 품: Now increases 수호 영혼's duration and healing bonus by 50% and 수호 영혼 no longer terminates its healing bonus effect when sacrificing itself.
- (Shadow) 아눈드의 그슬린 족쇄: Each time 어둠의 권능: 고통 and 흡혈의 손길 deal damage, your next 공허의 화살 gains 4% (was 2%) increased damage, stacking up to 50 times.
- (Shadow) 대모 샤라즈의 유혹: You gain 5 stacks of 공허의 형상 when you enter 공허의 형상.
- (Shadow) 만가자의 광기: Increases the maximum number of charges of 정신 분열 by 1 (was 2).
- (Shadow) 쌍둥이의 고통스러운 손길: Your first 정신의 채찍 (was Mind Sear) cast after entering 공허의 형상 spreads 어둠의 권능: 고통 and Vampiric Touch to 3 enemies within 10 yards of your target.
도적 - 라벤홀트의 인장: Additional damage decreased, and no longer damages enemies under the effects of breakable crowd-control.
- (Assassination) 졸디크 가문의 훈련용 족쇄: Your Poisons and Bleeds deal 30% (was 40%) increased damage to targets below 30% health.
- (Outlaw) 그린스킨의 물에 젖은 소매: 미간 적중 연마 has a 20% chance per Combo Point to increase the damage of your next 권총 사격 by 300% (was 400%).
- (Subtlety) 그림자 사티로스의 걸음: 그림자 일격 restores 3 (was 10) Energy plus an additional 1 Energy for every 3 yards (was 2) between you and your target.
주술사 - (Elemental/Enhancement) 뒤틀린 황천의 눈: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 1.5% (was 2%) for 8 seconds. Each element adds a separate application.
- (Elemental) 기만자의 피의 서약: 대지 충격 has a 20% (was 30%) chance to refund all of the 소용돌이 spent.
- (Enhancement) 정령의 여정: s now cools down 500% faster (was 300%) while in 영혼 늑대 form.
- (Restoration) 장로 조나트의 집중기: Healing Wave and increase the healing of your next Chain Heal by 10% (was 15%), stacking up to 5 times.
전사 흑마법사 - (Affliction) 영원한 경멸의 두건: Agony deals its full damage 10% (was 20%) faster.
- (Destruction) 알리테스의 발열원: Enemies affected by your Rain of Fire take 10% (was 7%) increased damage from your Fire spells.
- (Destruction) 영혼의 성골함: Casting a damaging Fire spell has a 10% (was 15%) chance to generate a Soul Shard.
- (Destruction) 마격 결박띠: 혼돈의 화살 has a 20% chance (was 30%) to strike an additional enemy within 30 yards.
- (Demonology) 신도레이의 원한: For 25 seconds after casting Summon Doomguard or Summon Infernal, you and your minions deal 15% (was 30%) increased damage.
Player versus Player- 감쇠 now begins immediately in 2v2 Skirmish and 2v2 Arenas.
- 칼날 산맥 투기장 has received a visual update.
- Prestige level 9 has been added.
- Damage caused by 영혼 도려내기, 암흑 회오리, 흔적 추적, and 그림자 원혼 should no longer break control effects such as 변이 or 빙결 덫.
- Honor talents that replace taunt effects for each Tank specialization will now cause their original taunt effect to be applied to non-player targets.
Class Adjustments- 죽음의 기사
Blood
Blood Death Knights now deal 10% reduced damage in PvP (was 15%). - 피 들이키기 now deals 40% reduced damage in PvP (was 100%).
Demon Hunter - Havoc
끝없는 증오 now grants 10 Fury (was 5). - 레오테라스의 눈 now deals 6% of the target's total health in damage (was 4%).
- Rushing Vault and Pinning Glare have been removed.
- New talent: 일리다리의 정점
The cooldown of Metamorphosis is reduced by 2 minutes, and now lasts 15 seconds. - While not in Metamorphosis, your damage is increased by 10%.
New talent:
마나의 균열 - You manifest a 6-yard-wide mana rift under the feet of your target.
- After 2 seconds, the rift erupts, dealing 8% of enemies' total health in Chaos damage, and destroying 8% of enemies' total mana (if present).
마나 파괴 now deals 15% of the target's total health in Chaos damage. Total health in damage is increased by 1% per 2% of the target's total missing mana, up to 30%.
Vengeance - 복수 악마사냥꾼s now deal 10% reduced damage in PvP (was 15%).
- 일리단의 손아귀 cooldown reduced to 60 seconds (was 90).
- Druid
Balance
천체의 억수 now increases the duration of Starfall by 100%, but you can only have one active at a time. - 천공의 수호자 magical damage reduction reduced to 20% (was 30%).
Guardian - 후려갈기기 now deals 400% damage in PvP (was 100%).
- Guardian Druids now take 10% increased damage from players (was 25%).
- Guardian Druids now deal normal damage in PvP.
- 형상의 치유자 has been removed.
- 동면 성장 has been removed.
- 분노한 짓이기기 has been removed.
- 날카로운 발톱 now increases and 난타 damage by 100%.
- 약진 no longer shares a cooldown with 야성의 돌진.
- 무리 어미 now increases you and your allies' maxiumum health by 15% within 15 yards.
- 위협의 포효 cooldown is now 30 seconds (was 60 seconds).
- 강인함 is now a level 34 talent (was level 37), replacing 부드러운 일격.
- New Talent: 포효의 속도
Reduces the cooldown of your Stampeding Roar by 90 seconds.
New Talent:
변신의 대가 - Your Feral, Balance, or is amplified, granting an additional effect:
- (Balance) After you enter 올빼미야수의 광기, you gain 30% spell haste for 10 seconds.
- (Feral) While in 변신, your damage is increased by 30%.
- (Restoration) After you 신속한 치유, the cast time and healing of your is increased by 30% for 8 seconds.
New Talent:
말로른의 신속함 - Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
New Talent:
분노하는 광포함 - Your 광포한 재생력 also generates 60 Rage over 3 seconds.
Restoration - 사냥꾼
살무사 쐐기 now has a 30 second cooldown, down from 45. - 전갈 쐐기 now has a 24 second cooldown, down from 30.
- 전갈 쐐기 now has an 8 second duration, up from 6.
- 거미 쐐기 now has a 45 second cooldown, down from 60.
- 거미 쐐기's initial debuff duration is 4 seconds, down from 5. Silence duration unchanged.
- Marksmanship
저격 no longer has a cooldown (was 6 seconds).
Survival - 강철 덫's out of combat 덫 보강 bonus deals 150% additional damage in PvP situations (was 500%).
마법사 - Frost
냉기 폭발 increases Cond of Cold damage by 250% (was 600%).
Monk - Brewmaster
식전주 reduces the cooldown of 강화주 by 50%, and no longer reduces its duration. - 뜨거운 맥즙 is now renamed 발화 숨결, is now passive, and increases the cooldown of Breath of Fire by 100%.
- 뜨거운 맥즙 now deals 50% of purified 시간차 damage to nearby targets (was 25%).
- Guard no longer provides an absorb, instead it allows the Monk to Stagger 30% of damage received by allies within 15 yards.
- 으스스한 발효 now provides 5% magic damage reduction and 10% movement speed for each level of 시간차 active.
Mistweaver - 마법 상쇄 increases Renewing Mists heal for 135% (was 125%).
- 치유의 구슬 now has a 15 second charge recovery cooldown (was 45 seconds).
- 안개의 쇄도 now causes Enveloping Mist to have a seven second cooldown (was 8 seconds).
- now also makes you immune to stun effects.
- 상쾌한 산들바람 now increases the healing of 생기 충전 by 20% (was 25%).
Windwalker - 회전 불꽃 now always triggers Mastery: Combo Strikes.
- 결박의 손길 now increases 결박's range to 10 yards (was 12 yards).
- now costs 3 Chi (was 5 Chi).
- 안개 조종 now occurs every 10 seconds (was 20 seconds).
성기사 - 정화의 빛 is a new honor talent replacing 정화의 심장 for Protection and Retribution. 정화의 빛 removes all Disease and Poison effects within 15 yards of the 성기사.
- 광채 now only activates on heals cast by targets other than the 성기사.
- Holy
Holy Paladin's template secondary stat distribution has changed:
50% Mastery - 125% Haste
- 75% Versatility
- 150% Critical Strike
응징의 성전사 now has a (35% of base mana) cost (was no mana cost).
궁극의 희생 no longer cancels based on the
성기사's health.
궁극의 희생's damage transfer periodic is now 4 seconds (was 12 seconds).
Protection - Protection Paladin's template secondary stat distribution has changed:
25% Mastery - 200% Haste
- 50% Versatility
- 125% Critical Strike
빛의 보호 now stacks up to 2 times (was 3).
빛의 보호 no longer reduces the mana cost of
빛의 섬광.
신성화된 땅 now suppresses movement speed reductions while allies are standing in your Consecration.
영광의 군마 increases the duration of Divine Steed by 2 seconds (was 4).
Retribution - Retribution Paladin's template Strength is now 80%, down from 85%.
- Retribution Paladin's template secondary stat distribution has changed:
25% Mastery - 160% Haste
- 50% Versatility
- 165% Critical Strike
- 사제
Discipline
엄숙한 기도 removed. - 새로운 희망 removed.
- 굳건한 정신 now also heals targets to which you apply 신의 권능: 보호막.
- New talent: 삼위일체
The duration of your 속죄 is increased to 30 seconds and the healing transferred through 속죄 is increased by 20%. - 속죄 can now only affect a maximum of 3 targets and can only be applied through .
now increases
신의 권능: 방벽's damage reduction effect by 45% (was 25%).
신의 권능: 인내 now increases maximum health by 20% (was 10%).
New Talent:
궁극의 광휘 - Your Power Word: Radiance is now instant cast and the healing is increased by 250%, with a 6 second cooldown.
Holy - Heal now heals for 200% in PvP.
- Prayer of Mending now heals for 150% in PvP.
- 악에서 구원하소서 re-designed:
Now reduces the cooldown of Leap of Faith by 45 seconds, but no longer creates an absorption shield on the target.
신성 수호's cooldown reduced to 30 seconds (was 45 seconds).
New Talent:
기적을 행하는 자:
신속 회복 now also increases the radius of Prayer of Mending by 20 yards.
천상의 수행원 re-designed:
- Now reduces the cooldown of 수호 영혼 by 2 minutes.
희망의 빛줄기's cooldown reduced from to 45 seconds (was 60 seconds).
상급 치유 re-designed:
- Heal increases the targets total health by 10% for 15 seconds. Stacks up to 2.
도적 - All Rogues template Stamina is now 100% (was 90%).
- Assassination
날아가는 단검 now also increases the radius of Fan of Knives by 100%.
- 주술사
Enhancement
now increases the cooldown of all recovery abilities by 70% (was 30%).
Restoration - 차분한 물 moved to level 34, replacing 내면의 소생.
- 대지의 보호막 now has a 5 second cooldown.
- 대지의 보호막 now provides 15% damage reduction (was 20%).
- 대지의 보호막 now triggers at 8% health loss (was 6%).
- 대지의 보호막's mana cost has been increased to 15% base mana (was 12.6%).
- 대지의 보호막 is no longer dispellable.
- 감전 damage increased 20%
- mana cost reduced, and no longer has a cooldown.
Targets linked now receive 100% increased healing from your Chain Heal and 성난 해일.
Healing Wave now heals for 200% more in PvP (was 135%).
잔잔한 파문 healing increased by 20%.
잔잔한 파문 now also grants
성난 해일 1 additional charge.
New Talent: Tidebringer
- Every 8 seconds, the cast time of your next Chain Heal is reduced by 50% within 15 seconds. Maximum of 2 charges.
흑마법사- 고통
영혼 불사르기 has been replaced with 영혼 붕괴:
영혼 붕괴 consumes all of your damage over time effects on the 5 nearest enemies, dealing 10% of their total health in damage. - Each enemy hit by 영혼 붕괴 increases your haste by 10% for 8 seconds and grants you 1 Soul Shard.
영혼 착취 has been replaced with
:
- causes your Corruption, 불안정한 고통, and Agony to deal an additional 100% damage to targets that are at or below 30% health.
영혼 바꾸기 has been replaced with
어둠의 저주:
- 어둠의 저주 causes magical damage-over-time effects to deal an additional 30% Shadow damage for 10 seconds.
전사 - New Talent: 무장 해제
Disarm the enemy's weapons and shield for 8 seconds. - Disarmed creatures deal significantly reduced damage.
Arms - Arms Warrior's template Strength reduced to 105% (was 110%).
- 피의 사냥 removed.
- 전투 준비 removed.
- 무기 연마 now has a 25 second cooldown (was 45 seconds).
- New Talent: 파괴의 폭풍
Reduces the cooldown of 칼날폭풍 by 33%, and 칼날폭풍 now also applies Mortal Wound to all targets you hit.
is now a level 8 honor talent (was 43).
거인의 그림자 has moved from being a level 25 to level 28 honor talent.
거인의 그림자 now also increases the Rage you gain when you charge by 25.
파괴자 removed.
New Talent:
결투 - You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 seconds.
New Talent:
전투 깃발 - You throw down a banner at your feet, rallying your allies and increasing movement speed by 30%, and reducing the duration of all incoming crowd control effects by 50% within 30 yards. Lasts 15 seconds.
Fury - Fury Warrior's template secondary stats have been adjusted:
75% Mastery - 150% Haste
- 100% Versatility
- 75% Critical Strike
Enrage reduces damage taken in PvP situations by 10% (was 20%).
전쟁 물감 further reduces this to 5% (was 15%).
피의 사냥 removed.
죽음의 소원 now has a 15 second cooldown, and stacks up to 15 times (was 5).
Protection - Protection Warrior's template secondary stats have been adjusted:
25% Mastery - 175% Haste
- 50% Versatility
- 150% Critical Strike
Protection Warriors now deal 10% reduced damage in PvP (was 15%).
Protection Warriors now take 15% increased damage from players (was 25%).
고기 다지기 removed.
Quests- Fixed bugs preventing 키린 토 emissary 전역 퀘스트 from always providing a minimum of four available quests.
All World Quests will be re-generated with this patch. You will retain your existing slate of Emissaries, but any current 전역 퀘스트 may disappear or have a different reward after the patch.