Frost has received a Dragonflight tier set heavily focused on our
절멸 and
서리낫, and their interaction with
도살기. The 2-set simply buffs the critical strike damage of these spells. Since
도살기 guarantees crits of these abilities, and since
절멸 generally is considerably empowered when consuming a
도살기 (with
서리수확자), the majority of the gain from our 2-set will come from consuming procs of
도살기. Currently the 2-set only buffs the "extra" damage you get from the crit, and not the base damage of the ability. If you do 50 dmg with an
절멸, 100 with a crit, the tier set only increases that extra 50 damage. For
서리낫, the extra crit damage is relatively higher (3x the normal hit amount), meaning that the 2-set gives more benefit to
서리낫! A crit of
절멸 will see a total 7.5% increase and a crit of
서리낫 will see a 11.25% increase. The 4-set further leans into our
도살기s by giving a 15% chance when consuming the buff to not lose it.
The tier set has very strong synergy with any talent that buffs our
절멸 and
서리낫 damage, as well as anything that increases the number of
도살기 we generate. This includes
절멸 연마,
얼음 발톱,
서리수확자,
냉혈한의 분노,
얼어붙은 황무지의 힘,
말살 and
만년설 (through
말살). This is really a noticeable synergy with builds focusing on
말살 with them gaining almost twice the benefit from the tier set compared to builds focusing on
신드라고사의 숨결. When it comes to the impact on our rotation, it's pretty much exclusively related to our
말살 windows. Outside of these, we just feel like we generate more procs of
도살기. In the windows, we need to be quick to react to any 4p proc so as to not waste the
도살기 by pressing
냉기의 일격/
울부짖는 한파 or
빙하 진군. This requires short latency, fast reflexes and most notably more resources. The
말살 cannot support back-to-back
절멸s unless we properly pool for it. I think, in general, we'll want to pool a bit more for the window to ensure we can leverage the procs of the 4p when they come!
The tier set is mostly powerful in single target and cleave. One might think that the increased damage of
서리낫 is useful in AoE. That would be true if
서리낫 was actually tuned high. As it stands now, it simply doesn't do enough damage for us to pick it in AoE scenarios. This indirectly leads to the tier set being less powerful in AoE, as it doesn't buff the damage of spells that do good AoE damage. In single target and cleave though, the increased damage to
절멸 really works well!
절멸 can reach up to 50% of our overall damage in single target and 2-3 target cleave, making any increase to its damage significant for us! As I said before though, if you don't pick up
말살, you will see significantly less gain from the tier set in any scenario!
I think the tier set will feel good when you play, who doesn't like seeing big number on your screen right? I'm a bit worried that the 4-set will feel bad if you overlap procs of
도살기 in your
말살 window. Being the first tier in the expansion, our haste levels might be low enough for this not to be an issue. I'm excited to try out the tier set as it's released and will reserve my final judgement for then! I'm also keen to test whether or not the 4-set has anti-synergy with spells that otherwise work with consuming procs of
도살기. It's unclear if
뼈 분쇄 and
살상 효율 will proc off a
도살기 that is prevented from being consumed. Overall though, I think the tier set has the right amount of impact associated with it. It will make us consume more procs overall, as well as increasing our big number hits!
The tier set announced for Unholy is a maintenance buff for buffing our main pet's output, as well as a feedback mechanic to our own damage and haste. For full uptime on the 2-piece, we'll want to burst one
고름 상처 every 5 seconds. This will affect our gameplay slightly as we'll try and space out our
스컬지의 일격 a bit. The upkeep of
역병인도자 is already committing us to that 5 seconds
스컬지의 일격 window and we have a lot of resources to play around with, I don't think it will feel bad! Increasing our pet's damage and haste has strong synergy with all talents that buff our main pet, or rely on its attacks.
구울의 광란,
영원한 고통 and
부정의 명령 will all become more powerful since they're directly attached to our ghoul's power.
감염된 발톱 will also synergise well as the increased haste allows our pet to cast more
발톱 휩쓸기, generating more
고름 상처s.
Unholy's tier set bonus is generally strong as it's very versatile. Our pet's damage is a large portion of our overall throughput in both single target and AoE. Furthermore, the 4-set buffs our own damage and haste, resulting in good gains in any situation. It's also nice that it feeds into our
고름 상처 quadratic scaling gameplay in Mythic+ due to the increased generation of wounds! I also like the fact that the 4-set gives us haste. Regardless of overall power level, a haste proc always feels good to get and will make the tier set more fun to play with.
I'm overall happy with the Unholy tier set. I think we the 2-set buff might be a tad too short. Forcing a wound burst every 5 seconds can feel like a chore. However, we have
역병인도자 working with the same timer as well as a lot of resources to play around with. It's currently unclear how strong of a feedback mechanic there is between the 4-set and 2-set given that the wording is vague. Initial tests on the beta indicates that it provides triple the proc chance, so 15% to 45% on each ghoul melee. This means the 4-set buff uptime would go from around 50% to 90% with proper 2-set management, a sizeable increase! 90% uptime on the 4-set sounds great and will make the rotation feel more exciting and rewarding. I'm happy with the tier set and can't wait to obtain it once Dragonflight launches!