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Aberrus Raid Encounter First Impressions from PTR - Patch 10.1
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2023/05/08 시간 07:50
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Theun
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With Aberrus coming out soon on live servers, here is some first impressions of the encounters from the PTR!
First Impressions of Aberrus, the Shadowed Crucible Raid
Aberrus is a 9-boss raid, and the theme this tier seems to be single-target encounters!
This is not meant to be an in-depth boss guide, but instead a first-look at how some of the encounters played during PTR testing, what you might look forward to in this tier, and some quick pros/cons of each fight using both PTR data as well as hotfixes done after testing to form these opinions.
In addition to the bosses themselves,
지옥벼림 카자라
will drop a rare Trinket,
라소크
will drop a rare Polearm,
넬타리온
will drop rare and unique class-specific Trinkets, and finally
비늘사령관 사카레스
will drop a rare Cloak. Below you can find the layout of the new raid.
Kazzara
Kazzara is the first boss we'll encounter in the new raid! The fight is pretty straightforward, and is entirely single-target, which seems to be a theme this tier. The key mechanics here are
공포의 균열
which will spawn a rift under the player when the debuff expires, and
고뇌의 광선
which are beams that players will need to kite over the Dread Rifts in order to make them disappear. These leave a trail behind where they were kited, similar to the
폭풍의 균열
from Broodkeeper Diurna, and, on Mythic, if another Ray of Anguish crosses over these
타오르는 흉터
then it will erupt for heavy raid damage. There's a knockback, a frontal beam, and some tank swaps of course, but the fight had good pacing and was a great first boss for the tier.
On Mythic, the
고뇌의 광선
will continue to chase players until they are consumed by a
공포의 균열
so you'll need to plan ahead.
Pros
Cons
The Amalgamation Chamber
This is a fast-paced 2-phase encounter where you'll need to split your raid up to take on the
그림자의 정수
and
영원한 불길
in phase 1. These bosses will need to stay at least 25 yards apart to prevent them from enraging, and players will slowly build up stacks of
타락의 어둠
or
타오르는 열기
if you're within 50 yards of one of the bosses. The mechanics of each side are fairly straightforward, and when either of the bosses hits 50% it will trigger the intermission and transform into the
암흑불길 융합체
which players will fight in Phase 2 until the boss is dead.
The key change for Mythic is that coming into contact with a player that has the opposite debuff type will trigger
불안정한 암흑불길
and apply
남겨진 그림자
.
Pros
Cons
The Forgotten Experiments
This is a 3 boss encounter, starting with
넬드리스
, then
타드리온
, and finally
리온투스
. Once Neldris reaches 50%, Thadrion will join the fight, and when Thadrion hits 50%, then Rionthus will join the fight, so it's up to the players when you want to push the boss. Each boss has 1 key mechanic. Neldris will mark a few players with
분쇄의 돌진
, which some players will recognize as a similar mechanic to Sire Denathrius's
꿰뚫기
from Phase 2. Thadrion will target players with
불안정한 정수
which is a magic debuff that will continue to do heavy damage until dispelled. When dispelled, it leaves behind an
불규칙적인 잔재
which players will need to focus down. Finally, Rionthus will occasionally cast
깊은 숨결
and you will need to dodge the area he is flying over to avoid being killed. He will also cast a
시간 변칙
which players will need to keep away from the boss.
The Mythic changes are quite simple:
분쇄의 돌진
will no longer expire from Neldris, and hitting the
시간 변칙
will give you
시간 균열
. The difficulty in the fight comes with when you decide to push each of the bosses to 50%, thus adding in potential ability overlaps such as the bleed from Neldris and the ramping DoT from Thadrion.
Pros
Cons
Assault of the Zaqali
It's got Assault in the name, which means we're fighting waves upon waves of adds. We tested this boss 3 times on the PTR, and all 3 times it felt like this boss was still missing something. That said, this is an early boss, so it's nice that we get this out of the way early instead of
신화: 돌 군단 장군
. This fight wasn't too complicated,
전쟁군주 카그니
will leap back and forth between the far side and close side of the encounter, and players will split up to defend the Elder's Door. The
용암 비술사
is the most important add to look out for - it will deal heavy raidwide damage while shielded by the
용암 보호막
. Players can also interact with the
동굴 잔해
and use their extra-action button to toss the rubble at adds climbing the wall. Doing so will lower the amount of adds you have to kill. When
전쟁군주 카그니
hits 25% health it will trigger Phase 2 where everyone will run to the Elder's Door to defend it. There were a couple of soaks you need to be aware of here, but on all 3 of the tests this part of the fight felt pretty simple.
The only change on Mythic is dealing with
이그나라
on top of the rest of the adds. The bird will sometimes knock you back, so you need to avoid getting pushed off the edge of the wall, and it will also summon some additional adds that will fixate on players.
Pros
Cons
Rashok, the Elder
Rashok is another pure single-target fight, and will end up being the 4th or 5th boss of the raid. Each of the raid tests thus far have been incredibly fun, especially as a healer main myself, as this fight has an unbelievable amount of healing required. There aren't a lot of mechanics in the dungeon journal, similar to great bosses like
진흙주먹
, but the ones that are in there are important as they can very easily wipe your group.
충만한 강타
is a soak in front of the boss that deals a massive amount of split-damage, which means you'll want nearly your entire group to share the hit to avoid anyone being 1-shot.
이글거리는 격돌
will target a player and the boss will leap towards them and deal massive raidwide damage and leaving behind a
용암 회오리
which will continuously shoot out multiple deadly
용암 파도
. If the boss ever reaches 100 Energy he will enrage, so to prevent that the tanks will need to pull the boss into the center circle of the room to trigger the Intermission and drain his energy - during this time the raid will take heavy damage from
맹렬한 열파
. After his energy is drained, Rashok will exit the Intermission and the fight will repeat itself.
This fight has quite a few changes on Mythic and I won't cover all of them here, but it is worth pointing out that you will be required to place the
이글거리는 격돌
onto these orbs which will trigger
암흑불길 마력
. These will give players a huge healing absorb, which creates even more healing to do for the healers.
Pros
Cons
The Vigilant Steward, Zskarn
After you've defeated both Rashok and The Forgotten Experiments, you will tackle
지스카른
. This fight reminds me a lot of
넬쥴의 잔재
where there's the main boss with a few important adds to manage, and plenty of knockbacks and avoidable puddles to be aware of. The boss will activate
용숨결 덫
which will leave behind a dangerous puddle. Entering the flame puddle will reward you with a nasty debuff for 6 seconds, however this is better than getting hit by
전술적 파괴
. There are 6 statues around the boss encounter, and when the boss casts
전술적 파괴
, 3 of those statues will fire a giant blast wave that will 1-shot players that are hit. To make this more challenging, the boss will knock players back repeatedly with
화염 폭풍
which makes dealing with the already limited encounter space even more challenging. Finally, players will need to handle the
골렘 되살리기
either by using multiple forms of crowd control, or by killing them off between dangerous mechanics.
말살 프로토콜
is a new spell to deal with on Mythic on top of the already difficult ability overlaps this boss has shown us. On top of that, the
골렘 되살리기
will no longer be susceptible to crowd control below 50% health.
Pros
Cons
Magmorax
Up next is yet another single target encounter, and much like
진흙주먹
, Magmorax is likely to be a race against the clock. One of those "it dies or we die" situations, which usually end up making the fight feel super satisfying to kill. This fight only has a couple of important mechanics, and instead it will be about how efficiently you can deal with them without losing out on too much throughput. If you get
타오르는 타액
you will want to drop it off away from the boss, but close enough to your group that they are able to help soak the
용암 웅덩이
it leaves behind, else it will continuously grow and eventually overtake the platform. Players who soak the
용암 웅덩이
will get a stacking dot called
작열하는 열기
which should make the healing requirement naturally grow over time. So, much like
진흙주먹
the damage should start off quite low, and end with healers begging for the fight to finally end. The boss will occasionally use
점화의 포효
which will also fling random spawns of
용암 웅덩이
around the platform, which should give the fight a bit of a unique feeling pull-to-pull. Finally the last mechanic you need to be aware of is the giant knockback called
제압의 발구르기
. This is a very large knockback and can easily send you into the lava surrounding the platform, so you need to be careful and try to have something to prevent the knock. In testing we found warlocks
관문
to be incredibly useful here.
The main change here on Mythic is
타오르는 타액
will now require one of the players who are targeted to be group-soaked because of
폭발성 용암
. This will likely mean the healing will ramp up a bit faster on Mythic, as more people are likely to accumulate the
작열하는 열기
debuffs quickly by soaking these players.
Pros
Cons
Echo of Neltharion
This is a 3 phase encounter, and over the course of the fight there seems to be more and more void mechanics as Neltharion slowly becomes mad. Again there's a lot going on in this fight, so I'll point out the key mechanics that sort of drive the encounter, but this is by no means a 'guide'.
In Phase 1 players are using
몰아치는 어둠
and
재앙의 일격
to break through the walls created by
뒤틀린 대지
. These walls will always have the same patterns, but they are distinct to each phase - so every Phase 1 is pattern 1, every Phase 2 is pattern 2, etc. Finally, players with
화산 심장
need to line of sight their friends to avoid killing the rest of the group.
When the boss hits 70% Phase 2 will begin and a new pattern of
뒤틀린 대지
will be created. This phase is largely the same as Phase 1, except you'll also need players that are afflicted with
타락
to kill the
저 너머의 목소리
as quickly as they can.
Phase 3 is when the fight really gets interesting, and although there's very little footage of it from PTR tests, the dungeon journal does a great job at describing what's happening. The room will have a bunch of portals from
현실 분리
and those will protect the player whenever the boss casts
칠흑의 파괴
. These portals will also endlessly spawn
뒤틀린 돌연변이
which will slowly grow stronger over time. Classes that can easily do lots of spread AoE cleave, like Boomkins for example, will likely be very good here to deal with all of these adds while everyone else races to kill the boss in time.
Pros
Cons
Scalecommander Sarkareth
They never opened up Scalecommander Sarkareth for public testing, similar to what they did with
라자게스
, so I'm not going to list all of the abilities here but instead point out some cool unique abilities to look out for that might make this fight unique.
망각
is one of the first "damage-down" effects I remember in recent history, which means the more often you get hit by Void mechanics, the faster you'll be doing 99% reduced damage. You can however use this to your advantage if your class has very powerful cooldownds, because absorbing
별의 섬광
while in this "damage down" will give you 5% increased Haste and 10% increased movement speed for 23 sec, stacking. This means you could enter the damage down right before cooldowns, and then have a ton of haste during your CDs. (Maybe this is how they finally get Warlocks players to finally do a mechanic properly for once!)
억압의 포효
is a pushback that will empower 3 other abilities - getting hit by one of these abilities will remove the pushback, so it's important to know that, when empowered,
빛나는 쇄도
will stun you,
대규모 파열
will slow you and leave behind a moderate DoT, and
불타는 숨결
will leave behind a DoT.
You will need to use
황폐의 꽃
to absorb the healing done by the
무위의 티끌
add. This also means healers need to be able to get rid of the healing absorb rather quickly.
무한한 강압
seems to be a similar mechanic to
적개심
from
넬쥴의 잔재
where you dispel and everyone gets knocked back.
영겁의 소멸
requires players to line of sight by standing behind a
천공의 분출
Pros
Cons
Aberrus Strategy Guides
Find out more about the encounters in our strategy guides:
Kazzara, the Hellforged
Amalgamation Chamber
Forgotten Experiments
Rashok
Assault of the Zaqali
Zskarn
Magmorax
Echo of Neltharion
Sarkareth
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