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Class Changes for Battle for Azeroth Build 26095
BFA
Publié
23/02/2018 à 13:40
par
perculia
In this post you'll find a list of class changes for the latest Battle for Azeroth build. Check out our
other datamining post
for more updates like new models!
Edit 2/23:
Every week Wowhead posts a list of the datamined changes from each alpha/beta update, but the cumulative cha2nges guide will allow you to see a full comparison of spell changes between the live version of Legion and the current Battle for Azeroth build, to better keep up with how the classes are evolving.
Click here to see the Class Changes in Battle for Azeroth Guide
As part of this ongoing project, we've gone through the spell data from every update, compiling all class-related spell and talent tree changes between Legion and now, updated with each new build, so you can easily see the current state of the class all in one place.
We've now updated the guide to incorporate anything new from 26095!
Our Talent calculator is now updated!
Talent Calculator
Includes Retribution Changes
Retribution Paladins have a new Mastery:
NEW
Increases all Holy damage done by 13.0%.
Vengeance Demon Hunters have a new talent:
NEW
Enemies struck by Soul Cleave deal 8% less damage to you for 4 sec.
Tier 7 Talent, in place of
Coming Soon
Demonology Warlocks have a new talent:
NEW
Âmes sacrifiées
Each Soul Shard spent reduces the cooldown of Demon Commander by 1.0 sec.
Now level 90 Talent
There are also several new Retribution talents such as:
NEW
Consumes up to 3 Holy Power to increase your damage done and Haste by 10%.
Lasts 15 sec per Holy Power consumed.
Tier 7 Talent, in place of
Traînée de cendres
NEW
Templar's Verdict increases the damage of your next Templar's Verdict within 6 sec by 15%.
Tier 1 Talent, in place of
Live
BFA
26095 Coverage:
Mythic Keystone Customization
Mag'har Orc Allied Race Jokes and Flirts
Class Changes Including Retribution Paladin
Holy Light Animation
Male Vulpera Customization Options
Alpha Development Notes
New Creature Models
New Items, NPCs, Quests
Quêtes du Loch Modan et des Paluns
Complete the Loch Modan and Wetlands storylines.
Now Account Wide Progress
Quêtes de la marche de l’Ouest et du bois de la Pénombre
Complete the Westfall and Duskwood storylines.
Now Account Wide Progress
Maléficié, mal au fessier
EarnFind 4 boons of Jani in each zone of Zandalar.
Le sombre cœur de Nazmir
Complete the Nazmir storylines listed below.
Class Tools
Blood
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Unholy
Talents
Honor Talents
Artifact Calc
Specialization (4)
Furoncle sanglant
Deals (49.14% of Attack power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 0 health from the target over 24 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.49140.4914)
Caresse de la mort
Reach out with necrotic tendrils, dealing (14.742% of Attack power) Shadow damage and applying Blood Plague to your target.
Blood Plague
A shadowy disease that drains 0 health from the target over 24 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.147420.14742)
Frappe au cœur
Instantly strike the target and 1 other nearby enemy, causing (31.05%24.219% of Attack power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
Generates
Heartbreaker
5
5 bonus Runic Power
Heartbreaker
plus 2 Runic Power per additional enemy struck
Effect #2 School Damage
Value: 0 (AP mod: 0.31050.24219)
Déchirure de moelle
Smash the target, dealing (48.15%37.557% of Attack power) Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 50% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Effect #2 School Damage
Value: 0 (AP mod: 0.48150.37557)
Talents (1)
Faux de givre
A sweeping attack that strikes all enemies in front of you for (16.2%12.636% of Attack power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.1620.12636)
Specialization (2)
Poussée de fièvre
Deals (8.19% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague.
Virulent Plague
A disease that deals Shadow damage over 21 sec. It erupts when the infected target dies, dealing (17.3628% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.08190.0819)
Frappe du Fléau
An unholy strike that deals (27.28%21.2784% of Attack power) Physical damage and (14.26%11.1228% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
Effect #3 School Damage
Value: 0 (AP mod: 0.27280.212784)
Talents (1)
Griffes des ombres
Deals (34.72%27.0816% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.34720.270816)
Spells (2)
Frappe de mort
Focuses dark power into a strike
Frost
with both weapons, that deals a total of (1 + 0%)
Blood and Unholy
that deals 1
Physical damage and heals you for 30% of all damage taken in the last 5 sec, minimum 10% of maximum health.
Effect #2 School Damage
Value: 0 (AP mod: 0.59520.464256)
Rune de Trancheglace
Affixes your weapon with a rune that causes (1.35%1.053% of Attack power)% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Honor Talents (1)
Frappe nécrotique
A vicious strike that deals (21.08%16.4424% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900 / 100 * Attack power) healing received by the target.
Effect #3 School Damage
Value: 0 (AP mod: 0.21080.164424)
Class Tools
Havoc
Talents
Honor Talents
Artifact Calc
Vengeance
Talents
Honor Talents
Artifact Calc
Specialization (1)
Morsure du démon
Quickly attack for (58.05%45.279% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.58050.45279)
Talents (4)
Dégradation d’essence
Slash an enemy for (68.85%53.703% of Attack power) Physical damage, and increase the damage your Chaos Strike deals to them by 40% for 8 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.68850.53703)
Barrage gangrené
Unleash a torrent of Fel energy over 3 sec, inflicting Chaos damage to all enemies within 8 yds.
Cast Time changed from Instant to Channeled
Éruption gangrenée
Impales the target for (32.76% of Attack power) Chaos damage and stuns them for 4 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.32760.3276)
Gangrelame
Havoc:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 50 Fury.
Vengeance:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 30 Pain.
Specialization (4)
Métamorphose
Transform to demon form for 15 sec, increasing current and maximum health by 30% and Armor by 100%.and greatly empowering your Shear ability.
Generates 7 Pain every 1 sec.
Entaille
Shears an enemy for (51.75%40.365% of Attack power) Physical damage, and shatters a Lesser Soul Fragment from your target.
Generates 10 Pain.
Effect #2 School Damage
Value: 0 (AP mod: 0.51750.40365)
Division de l’âme
Viciously strike all enemies in front of you for (1%41.85% of Attack power) Physical damage and heal yourself for (58.5%75% of Attack power).
Consumes up to 32 Soul Fragments within 25 yds.
Effect #4 Heal
Value: 0 (AP mod: 0.5850.75)
Lancer de glaive
Throw a demonic glaive at the target, dealing (20.25%15.795% of Attack power) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat.
Effect #2 School Damage
Value: 0 (AP mod: 0.20250.15795)
Talents (6)
Brûlé vif
Every 52 sec, your Fiery Brand deals (407.371% of Attack power) Fire damage and spreads to one nearby enemy.
Coming Soon
This talent has been imprisoned by the Wardens and will be released soon!
Removed
Dévastation gangrenée
Unleash the fel within you, damaging enemies directly in front of you for Fire damage over 2 sec. Causing damage also heals you for up to health.
Gangrelame
Havoc:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 50 Fury.
Vengeance:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 30 Pain.
Fracture
Rapidly slash your target for 68.85%53.703% of Attack power)% + (136.8%106.704% of Attack power)%] Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Pain.
NEW
Enemies struck by Soul Cleave deal 8% less damage to you for 4 sec.
Tier 7 Talent, in place of
Coming Soon
Spells (2)
Danse des lames
Strike all nearby enemies for 9%7.02% of Attack power)% + (25.2%19.656% of Attack power)%] Physical damage, and increase your chance to dodge by 100% for 1 sec.
Lancer de glaive
Throw a demonic glaive at the target, dealing 0 Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.
Effect #2 School Damage
Value: 0 (AP mod: 0.42750.33345)
Class Tools
Balance
Talents
Honor Talents
Artifact Calc
Feral
Talents
Honor Talents
Artifact Calc
Guardian
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (4)
Morsure féroce
Finishing move that causes Physical damage per combo point and consumes up to
Feral (Level 40)
12.5
25 additional Energy to increase damage by up to 100%.
Feral (Level 66)
When used on targets below 25% health
Ferocious Bite will also refresh the duration of your Rip on your target
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Effect #1 School Damage
Value: 1 (AP mod: 0.98280.9828)
Estropier
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : (7.99%6.2322% of Attack power)% damage, 1 sec
2 points: (16.15%12.597% of Attack power)% damage, 2 sec
3 points: (24.14%18.8292% of Attack power)% damage, 3 sec
4 points: (32.3%25.194% of Attack power)% damage, 4 sec
5 points: (40.46%31.5588% of Attack power)% damage, 5 sec
Griffure
Rake the target for (18.225% of Attack power) Bleed damage and an additional (77.805% of Attack power) Bleed damage over 15 sec.
Feral (Level 54)
Reduces the target's movement speed by 20% for 12 sec
Feral (Level 25)
While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage
Awards 1 combo point.
Effect #1 School Damage
Value: 1 (AP mod: 0.182250.18225)
Lambeau
Shred the target, causing 38.0562% of Attack power) * ((min(Level - 1, 19) * 18 + 353) / 695)] Physical damage to the target.
Feral (Level 44)
Deals 20% increased damage against bleeding targets
Feral (Level 56)
While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike
Awards 1 combo point.
Effect #3 School Damage
Value: 0 (AP mod: 0.48790.380562)
Talents (1)
Entaille brutale
Strikes all nearby enemies with a massive slash, inflicting (69.36%54.1008% of Attack power) Physical damage.
Awards 1 combo point.
Effect #3 School Damage
Value: 0 (AP mod: 0.69360.541008)
Specialization (2)
Mutilation
Mangle the target for (56.33%43.9374% of Attack power) Physical damage.
Guardian (Level 44)
Deals 20% additional damage against bleeding targets
Generates 8 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.56330.439374)
Mutiler
Maul the target for (109.65%85.527% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 1.09650.85527)
Talents (1)
Pulvérisation
A devastating blow that consumes 2 stacks of your Thrash on the target to deal (124.27%96.9306% of Attack power) Physical damage, and reduces all damage you take by 9% for 20 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.24270.969306)
Spells (2)
Force de fauve
Maul the target for (28.9%22.542% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.2890.22542)
Rosser
Strikes all nearby enemies, dealing (6.2244% of Attack power) Bleed damage and an additional (4.212% of Attack power) Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times.
Generates 5 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 0.0622440.062244)
Honor Talents (3)
Racines profondes
Damage no longer cancels your Entangling Roots.Increases the amount of damage required to cancel Entangling Roots by 50%.
Your Healing TouchRegrowth automatically applies one of your missing healing over time spells to the target. If all of them are present, Healing TouchRegrowth critically heals.
Force de fauve
Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%.
You also learn:
Enraged Maul
Maul the target for (28.9%22.542% of Attack power) Physical damage.
Class Tools
Beast Mastery
Talents
Honor Talents
Artifact Calc
Marksmanship
Talents
Honor Talents
Artifact Calc
Survival
Talents
Honor Talents
Artifact Calc
Specialization (2)
Tir du cobra
A quick shot causing 35.36%27.5808% of Attack power) * ((min(Level - 1, 19) * 12 + 112) / 340)] Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.35360.275808)
Flèches multiples
Fires several missiles, hitting your current target and all enemies within 8 yards for (14.04%10.9512% of Attack power) Physical damage
Beast Mastery (Level 50)
and triggering Beast Cleave
Effect #2 School Damage
Value: 0 (AP mod: 0.14040.109512)
Talents (2)
Barrage
Rapidly fires a spray of shots for 3 sec, dealing an average of 18.2%14.196% of Attack power)% * 10] Physical damage to all enemies in front of you. Usable while moving.
Tir de la chimère
A two-headed shot that hits your primary target and another nearby target, dealing (101.4%79.092% of Attack power)% Nature damage to one and (101.4%79.092% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit.
Specialization (6)
Visée
A powerful aimed shot that deals Physical damage. Damage increased by 50% against a target you have not yet damaged.
Effect #2 School Damage
Value: 0 (AP mod: 1.431.1154)
Tir détonant
Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing (6.76%5.2728% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.06760.052728)
Flèches multiples
Fires several missiles, hitting your current target and all enemies within 8 yards for (26.52%20.6856% of Attack power) Physical damage
Effect #2 School Damage
Value: 0 (AP mod: 0.26520.206856)
Tir des Arcanes
A quick shot that causes (19.24%15.0072% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.19240.150072)
Tir rapide
Shoot a stream of arrows at your target, dealing (5.72%4.4616% of Attack power)% Physical damage every 0.3 sec for 3 sec.
Each shot generates 3 Focus.
Usable while moving.
Tir assuré
A steady shot that causes (19.24%15.0072% of Attack power) Physical damage.
Usable while moving.
Generates 10 Focus.
Effect #2 School Damage
Value: 0 (AP mod: 0.19240.150072)
Talents (2)
Barrage
Rapidly fires a spray of shots for 3 sec, dealing an average of 18.2%14.196% of Attack power)% * 10] Physical damage to all enemies in front of you. Usable while moving.
Tir perforant
A powerful shot which deals 109.2%85.176% of Attack power)%] Physical damage to the target and up to (109.2%85.176% of Attack power)% Physical damage to all enemies between you and the target.
Effect #2 School Damage
Value: 0 (AP mod: 0.7280.56784)
Effect #4 School Damage
Value: 0 (AP mod: 1.0920.85176)
Specialization (4)
Harpon
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Cooldown changed from 30 sec cooldown to 30 sec recharge
Charges changed from None to 1 Charges
Attaque du raptor
A vicious slash dealing (80.6%62.868% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.8060.62868)
Morsure de serpent
Fire a poison-tipped arrow at an enemy, dealing (26.04%20.3112% of Attack power) Nature damage instantly and an additional (95.004% of Attack power) damage over 12 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.26040.203112)
Bombe de feu de brousse
Hurl a bomb at the target, exploding for (15.6% of Attack power) Fire damage and coating them in wildfire, scorching themselves and nearby enemies for 15.6%20% of Attack power) * (6)] Fire damage over 6 sec.
Talents (7)
Bolas arctiques
Throw an icy bola at an enemy, inflicting (126.48%98.6544% of Attack power) Frost damage and reducing their movement speed by 30% for 5 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.26480.986544)
Removed
Boucherie
Strike all nearby enemies in a flurry of strikes, inflicting (74.4%58.032% of Attack power) Physical damage to each.
Effect #1 School Damage
Value: 0 (AP mod: 0.7440.58032)
Cooldown changed from 30 sec recharge to 15 sec recharge
Chakrams
Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again as they return.again.
Your primary target takes 100% increased damage.
Prochainement
We're on the hunt for something awesome to go here!
Now requires Level 100, up from 15
Tier 7 Talent, in place of
Instincts primaux
Frappe latérale
When you Kill Command you will also strike the enemy for (62%48.36% of Attack power)% Physical damage and generate 105 Focus, if you are within melee range.
Morsure de mangouste
A brutal attack that deals (63.24%49.3272% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Effect #1 School Damage
Value: 0 (AP mod: 0.63240.493272)
Instincts primaux
Harpoon increases the Critical Strike chance of your abilities by 15% for 10 sec.
Disengage increases your Haste by 15% for 10 sec.
Removed
Spells (3)
Lancer de glaives
Effect #1 School Damage
Value: 1 (AP mod: 0.0851760.085176)
Lancer de glaives
Effect #1 School Damage
Value: 1 (AP mod: 0.0851760.085176)
Guérison du familier
Heals your pet for 25%35% of its total health over 10 sec.
Honor Talents (1)
Tir de sniper
Take a sniper's stance, firing a well-aimed shot dealing 0 Physical damage.
Increases the range of all shots by 40% for 15 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.23760.965328)
Class Tools
Arcane
Talents
Honor Talents
Artifact Calc
Fire
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Specialization (1)
Idées claires
For each 1% of your maximum0 mana you spend, you have a 2.5%1% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion cost no mana.free.
Cost changed from None to 1.0% of base mana
Cast Time changed from None to Instant
Talents (1)
Règle de trois
When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 0%100%.
Talents (1)
Vents algides
All of your chilling effects reducesreduce the target's movement speed by an additional 15%.
Spells (1)
Intelligence des Arcanes
Infuses the target with brilliance, increasing their Intellect by 10% for 1 hour.
If target is in your party or raid, all party and raid members will be affected.
Range changed from 30 yd range to 40 yd range
Talents (2)
Image miroir
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Rune de puissance
Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds.Max 2 charges.
Class Tools
Brewmaster
Talents
Honor Talents
Artifact Calc
Mistweaver
Talents
Honor Talents
Artifact Calc
Windwalker
Talents
Honor Talents
Artifact Calc
Specialization (2)
Souffle de feu
Breathe fire on targets in front of you, causing (23.751% of Attack power) Fire damage.
Targets affected by Keg Smash will also burn, taking (19.656% of Attack power) Fire damage and dealing 5% reduced damage to you for 12 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.237510.23751)
Fracasse-tonneau
Smash a keg of brew on the target, dealing (85.995% of Attack power) damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec.
Reduces the remaining cooldown on your Brews by 4 sec.
Effect #2 School Damage
Value: 1 (AP mod: 0.859950.85995)
Specialization (2)
Poings de fureur
Pummels all targets in front of you, dealing damage over 4 sec to your primary target and damage over 4 sec to other targets. Can be channeled while moving.
Effect #5 School Damage
Value: 0 (AP mod: 0.941850.94185)
Coup du serpent volant
Soar forward through the air at high speed for 2 sec.
If used again while active, you will land, dealing (8.78918%8.7892% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
Talents (3)
Poing du Tigre blanc
Strike your target with the technique of the White Tiger, dealing 112.5%87.75% of Attack power) + (112.5%87.75% of Attack power)%] Physical damage to your target while generating 3 Chi.
Effect #1 School Damage
Value: 0 (AP mod: 1.1250.8775)
Invocation de Xuen, le Tigre blanc
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (4.095%35% of Attack power) Nature damage.
Frappes des vents
When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (67.5%52.65% of Attack power)% Physical damage to all enemies 8 yards in front of you.
Spells (5)
Frappe du voile noir
Brewmaster, Mistweaver:
Kick with a blast of Chi energy, dealing (76.9369% of Attack7700 / 10000 * Spell power) Physical damage.
Windwalker:
Kick with a blast of Chi energy, dealing (76.9369% of Attack power) Physical damage.
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.7700 / 10000 *) Physical damage.
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.
Effect #1 School Damage
Value: 7700
Onde de chi
A wave of Chi energy flows through friends and foes, dealing (14.2015% of Attack power) Nature damage or (24.57% of Attack power) healing. Bounces up to 7 times to targets within 25 yards.
Effect #1 Heal
Value: 0 (AP mod: 0.24570.2457)
Coup du serpent volant
Soar forward through the air at high speed for 2 sec.
If used again while active, you will land, dealing (8.78918%8.7892% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.08789180.087892)
Don du buffle
When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (81.9% of Attack power).
Effect #1 Heal
Value: 0 (AP mod: 0.8190.819)
Sphère de soins
When you kill an enemy, you summon a Healing Sphere, healing you for (196.56% of Attack power) when you walk through it.
When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it.
Effect #1 Heal
Value: 0 (AP mod: 1.96561.9656)
Class Tools
Holy
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Retribution
Talents
Honor Talents
Artifact Calc
Specialization (1)
Bénédiction de protection
Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec. Cannotsec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Talents (1)
Cavalier
Divine Steed now has 2 charges.
Now requires Level 75, up from 60
Tier 5 Talent, in place of
,
,
Esprit inflexible
Specialization (3)
Bénédiction de protection
Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec. Cannotsec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Marteau du vertueux
Hammers the current target for (17.1%13.338% of Attack power)% Physical damage.
Protection (Level 14)
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (11.16%8.7048% of Attack power)% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (11.16%8.7048% of Attack power)% Holy damage
Effect #1 School Damage
Value: 0 (AP mod: 0.1710.13338)
Bouclier du vertueux
Slams targets in front of you with your shield, causing (32.76% of Attack power) Holy damage, and increasing your Armor by 250% of your Strength for 5 sec.
Protection
While you are standing in your Consecration, Shield of the Righteous' effects are increased by 20%
Effect #1 School Damage
Value: 1 (AP mod: 0.32760.3276)
Talents (1)
Cavalier
Divine Steed now has 2 charges.
Now requires Level 75, up from 60
Tier 5 Talent, in place of
,
,
Esprit inflexible
Specialization (9)
Lame de justice
Strikes an enemy with the Blade of Justice, dealing 158.72%240% of Attack power) * ((max(0, min(Level - 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power.
Effect #2 School Damage
Value: 0 (AP mod: 1.58722.4)
Cooldown changed from 12 sec cooldown to 10.5 sec cooldown
Bénédiction de protection
Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec. Cannotsec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Tempête divine
Unleashes a whirl of divine energy, dealing (51.46%50% of Attack power)% Holy damage to all nearby enemies.
Jugement supérieur
Judgment increases damage taken from your Holy Power spenders by 10% for 8 sec.
15 sec.
REMOVED
Increases Judgment damage by 35.0%, and causes Judgment to increase damage taken from your Holy Power spenders by 14.0% for 8 sec.
NEW
Increases all Holy damage done by 13.0%.
Aura de vindicte
When any party or raid member within 40 yardsyds dies, you gain 20% increased damage done and 30% reduced damage taken for 2010 sec.
Paladin Vindicte
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 4460%
Affected Spells:
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 1350%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 114160%
Affected Spells:
Verdict du templier
A powerful weapon strike that deals 130.2%115% of Attack power)% * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage.
Talents (21)
Lame de courroux
Your auto attacks have a chance to reset the cooldown of Blade of Justice.
Now requires Level 30, down from 60
Procs per minute changed from 3 to 3.5
Tier 2 Talent, in place of
Zèle
Cavalier
Divine Steed now has 2 charges.
Now requires Level 75, up from 60
Tier 5 Talent, in place of
,
,
Esprit inflexible
Consécration
Consecrates the land beneath you, causing 1210] Holy damage over 1210 sec to enemies who enter the area.area.
Generates 1 Holy Power.
Now requires Level 60, up from 15
Cooldown changed from 12 sec cooldown to 15 sec cooldown
Tier 4 Talent, in place of
Lame de courroux
Croisade
Increases your damage done and Haste by 3.0%3% for 20 sec.
Each Holy Power spent during Crusade increases damage done and Haste by an additional 3.0%.
Maximum 15 stacks.3%.
Maximum 10 stacks.
Marteau divin
Divine Hammers spin around you, damaging enemies within 8 yds for of Attack power)%] Holy damage over 9 sec.
Generates 2 Holy Power.
Removed
NEW
Divine Storm has a 50% chance to refund 1 Holy Power if it hits 3 or more enemies.
Tier 4 Talent, in place of
A hammer slowly falls from the sky, dealing (353.808% of Attack power) Holy damage after 7 sec.Deliver an execution sentence, dealing (140% of Attack power) Holy damage.
Your Holy damage done against the target is increased by 25% for 10 sec.
Tier 1 Talent, in place of
Consécration
Œil pour œil
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (45.26%35.3028% of Attack power)% Physical damage. Lasts 10 sec.
Verdict final
Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
Removed, replaced with Greater Judgment
Poing de la justice
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.52 sec.
Jugement supérieur
Your Judgment ability hits 2 additional nearby enemies, andJudgment always deals a critical strike against targets above 50% health.60% health.
Now requires Level 15, down from 30
Tier 1 Talent, in place of
Verdict final
Marteau de courroux
Hurls a magical hammer that strikes an enemy for (60% of Spell130% of Attack power) Holy damage. Only usable on enemies that have 20% or less health.less than 20% health or during
Crusade
Crusade
Avenging Wrath.
Generates 1 Holy Power.
Effect #1 School Damage
Value: 1 (AP mod: 01.3)
Now a Retribution Talent
Now requires Level 30, down from 38
Cost changed from 3.0% of base mana to None
NEW
Consumes up to 3 Holy Power to increase your damage done and Haste by 10%.
Lasts 15 sec per Holy Power consumed.
Tier 7 Talent, in place of
Traînée de cendres
Vengeance du justicier
A weapon strike that deals (163.8%127% of Attack power) Holy damage and restores health equal to the damage done.
Deals 100%50% additional damage and healing when used against a stunned target.
NEW
Templar's Verdict increases the damage of your next Templar's Verdict within 6 sec by 15%.
Tier 1 Talent, in place of
Flammes de justice
Reduces the cooldown of Crusader Strike by 1.01 sec and gives it a 15% chance to reduce the cost of your next Holy Power spender by 1.
Name changed from The Fires of Justice to Fires of Justice
REMOVED
Blade of Justice critical strikes now deal 3 times normal damage.
Traînée de cendres
Lash out at your enemies, dealing (163.8%140% of Attack power)% Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 5 Holy Power.
Effect #1 School Damage
Value: 1 (AP mod: 1.6381.4)
Now requires Level 60, down from 100
Tier 4 Talent, in place of
Marteau divin
Heal yourself and up to 54 friendly targets within 15 yards for (300%30 yards for (400% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 34)
Zèle
Strike the target for (94.86%73.9908% of Attack power) Physical damage.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Effect #2 School Damage
Value: 0 (AP mod: 0.94860.739908)
Removed, replaced with Blade of Wrath
Spells (3)
Bouclier divin
Protects you from all damage and spells for 8 sec. Cannot
Cannot be used if you have Forbearance. Causes Forbearance for 30 sec.
Jugement
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Cooldown changed from 10 sec recharge to 12 sec recharge
Imposition des mains
Heals a friendly target for an amount equal to your maximum health. Cannothealth.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Honor Talents (2)
Neurotoxine
Stabs the target with your off-hand weapon, causing (10.54%8.2212% of Attack power) Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.
Effect #1 School Damage
Value: 0 (AP mod: 0.10540.082212)
Force de fauve
Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%.
You also learn:
Enraged Maul
Maul the target for (28.9%22.542% of Attack power) Physical damage.
Class Tools
Discipline
Talents
Honor Talents
Artifact Calc
Holy
Talents
Honor Talents
Artifact Calc
Shadow
Talents
Honor Talents
Artifact Calc
Specialization (1)
Mot de l’ombre : Douleur
Discipline:
A word of darkness that causes (7.5%15% of Spell power) Shadow damage instantly, and an additional (78.75%105% of Spell power) Shadow damage over 14 sec.
Shadow:
A word of darkness that causes (7.5%15% of Spell power) Shadow damage instantly, and an additional (78.75%105% of Spell power) Shadow damage over 14 sec.
Generates 4 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 0.0750.15)
Specialization (5)
Maîtrise : Folie
Increases the damage of your Shadow Word: Pain, Vampiric Touch,
Shadow Word: Void
Shadow Word: Void
Mind Blast, Mind Flay, Mind Sear, Void Eruption, and Void Bolt by 11.2%.9.6%.
Attaque mentale
Blasts the target's mind for (150%120% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 12 Insanity.
Effect #1 School Damage
Value: 0 (SP mod: 1.51.2)
Mot de l’ombre : Douleur
Discipline:
A word of darkness that causes (7.5%15% of Spell power) Shadow damage instantly, and an additional (78.75%105% of Spell power) Shadow damage over 14 sec.
Shadow:
A word of darkness that causes (7.5%15% of Spell power) Shadow damage instantly, and an additional (78.75%105% of Spell power) Shadow damage over 14 sec.
Generates 4 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 0.0750.15)
Éclair de Vide
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant4.5 sec cooldownRequires Priest
Requires level 20Sends a bolt of pure void energy at the enemy, causing (105%120% of Spell power) Shadow damage
Shadow (Level 36)
and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 2.0 sec
Requires Voidform.
Generates 16 Insanity.
Éruption du Vide
Releases an explosive blast of pure void energy, activating Voidform and causing 112.5%90% of Spell power) * 2] Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Requires 90 Insanity to activate.
Cooldown changed from 1.5 sec cooldown to None
Talents (3)
San’layn
Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%.
Déferlante d’ombre
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (112.5%125% of Spell power) Shadow damage to all targets within 8 yards.
Generates 20 Insanity.
Blasts the target with a word of void for (175%130% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 15 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 1.751.3)
Class Tools
Assassination
Talents
Honor Talents
Artifact Calc
Outlaw
Talents
Honor Talents
Artifact Calc
Subtlety
Talents
Honor Talents
Artifact Calc
Specialization (5)
Envenimer
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : 12.285%15% of Attack power) * 1] damage, 2 sec
2 points: 12.285%15% of Attack power) * 2] damage, 3 sec
3 points: 12.285%15% of Attack power) * 3] damage, 4 sec
4 points: 12.285%15% of Attack power) * 4] damage, 5 sec
5 points: 12.285%15% of Attack power) * 5] damage, 6 sec
Deeper Stratagem
6 points: 12.285%15% of Attack power) * 6] damage, 7 sec
Effect #1 School Damage
Value: 1 (AP mod: 0.122850.15)
Garrot
Garrote the enemy, causing (73.71%117% of Attack power) Bleed damage over 18 sec.
Assassination (Level 42)
Silences the target for 3 sec when used from Stealth
Awards 1 combo point.
Estropier
Attack with both weapons, dealing a total of 37.82%29.4996% of Attack power)% + (37.82%29.4996% of Attack power)%] Physical damage.
Awards 2 combo point.
Attaque pernicieuse
An instant strike that causes (27.9%21.762% of Attack power) Physical damage.
Awards 1 combo point.
Effect #3 School Damage
Value: 0 (AP mod: 0.2790.21762)
Blessures venimeuses
You regain
Venom Rush
12
77 Energy each time your
Internal Bleeding
Garrote, Rupture, or Internal Bleeding
Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Talents (3)
Tempête cramoisie
Finishing move that slashes at all enemies within 10 yards, dealing (16.38% of Attack power) Physical damage and causing victims to bleed for additional damage over 12 sec:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 points: damage
Angle mort
Exploits the vulnerability of foes with less than 30% health, causing (74.4%58.032% of Attack power) Physical damage to the target.
Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.7440.58032)
Lame toxique
Stab your enemy with a toxic poisoned blade, dealing (84.32%65.7696% of Attack power) Nature damage.
The damage of your poisons against the target is increased by 30% for 9 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Specialization (7)
Embuscade
Ambush the target, causing (25% of Spell power + 122.4%95.472% of Attack power) Physical damage.
Awards 2 combo point.
Effect #2 School Damage
Value: 0 (SP mod: 0.25) (AP mod: 1.2240.95472)
Grappin
Launch a grappling hook and pull yourself to the target location.
Now requires Level 22, down from 70
Maîtrise : Main gauche
Your main-hand attacks have a 17.6% chance to trigger an attack with your off-hand that deals (31.95%24.921% of Attack power)% Physical damage.
Riposte
Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for (0%19.8% of Attack power) Physical damage. Cannot occur more often than once per 1 sec.
Couperet
Lunging finishing move that causes damage per combo point and has increased range:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 points: damage
Range changed from 5 yd range to Melee Range
Attaque pernicieuse
Viciously slash an enemy, causing Physical damage.
Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free.
Awards 1 combo point each time it strikes.
Effect #3 School Damage
Value: 0 (AP mod: 0.58050.45279)
Talents (3)
Frappe fantomatique
Strikes an enemy with your cursed weapon, dealing (38.25%29.835% of Attack power) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.38250.29835)
Série meurtrière
Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of 61.2%47.736% of Attack power)% * 6 + 0% * 6] Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
Dés pipés
Activating Adrenaline Rush causes your next
Slice and Dice
Slice and Dice to be 30% more effective
RollRoll the Bones to grant at least two matches.
Specialization (2)
Attaque sournoise
Stab the target, causing 52.7%41.106% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.5270.41106)
Frappe-ténèbres
Strike the target, dealing (89.59%69.8802% of Attack power) Physical damage.
Subtlety (Level 42)
While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage
Awards 2 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.89590.698802)
Talents (2)
La mort venue d’en haut
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Effect #2 School Damage
Value: 1 (AP mod: 0.57330.5733)
Triste-lame
Punctures your target with your shadow-infused blade for (60.45%47.151% of Attack power) Shadow damage, bypassing armor.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.60450.47151)
Spells (5)
Poison mortel
Poisoned weapons have a chance to deal (4.914% of Attack power) Nature damage to a target already affected by Deadly Poison.
Effect #1 School Damage
Value: 0 (AP mod: 0.049140.04914)
Main gauche
A vicious attack that deals (31.95%24.921% of Attack power)% Physical damage with your off-hand.
Effect #2 School Damage
Value: 0 (AP mod: 0.31950.24921)
Estropier
Instantly attacks for (37.82%29.4996% of Attack power) Physical damage. Awards 2 combo points.damage.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.37820.294996)
Estropier
Instantly attacks for (37.82%29.4996% of Attack power) Physical damage. Awards 2 combo points.damage.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.37820.294996)
Name changed from Mutilate Off-Hand to Mutilate
Poison douloureux
Coats a weapon with poison that lasts for 1 hour.
Each strike has a 30% chance of poisoning the enemy, which instantly inflicts (2.1294% of Attack power) Nature damage and reduces the effect of healing received for 12 sec.
Effect #1 School Damage
Value: 12 (AP mod: 0.0212940.021294)
Honor Talents (2)
Neurotoxine
Stabs the target with your off-hand weapon, causing (10.54%8.2212% of Attack power) Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.
Effect #1 School Damage
Value: 0 (AP mod: 0.10540.082212)
Deals (52.7%41.106% of Attack power) Physical damage, and reduces the target's movement speed by 70% for 4 sec.
Cannot be blocked, dodged or parried.
Effect #1 School Damage
Value: 0 (AP mod: 0.5270.41106)
Class Tools
Elemental
Talents
Honor Talents
Artifact Calc
Enhancement
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (7)
Chaîne d’éclairs
Hurls a lightning bolt at the enemy, dealing (30% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Generates 43 Maelstrom per target hit.
Horion de terre
Instantly shocks the target with concussive force, causing (20%125% of Spell power) Nature damage.and up to 400 additional Nature damage based on Maelstrom spent.
Consumes up to 75 Maelstrom when cast.
Effect #1 School Damage
Value: 0 (SP mod: 0.21.25)
Cooldown changed from 6 sec cooldown to None
Séisme
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.1875 * 6) Physical damage over 126 sec and sometimes knocking down enemies.
Cost changed from 0 Maelstrom, plus 30 per sec to 75
Cast Time changed from 2.5 sec cast to Instant
Cooldown changed from 15 sec cooldown to None
REMOVED
Each target hit by Chain Lightning increases the damage of your next Earthquake by 20% and reduces the cast time of your next Earthquake by 20%.
REMOVED
When you Earth Shock a target, every 25 Maelstrom you have, up to 75, will cause the target to take an additional 100% damage from Lightning Bolt.
Explosion de lave
Hurls molten lava at the target, dealing (53.125% of Spell power) Fire damage.
Elemental and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom. 8 Maelstrom.
Éclair
Hurls a bolt of lightning at the target, dealing (50.3125% of Spell power) Nature damage.
Elemental (Level 10)
Generates 8 Maelstrom.6 Maelstrom.
Talents
Répliques
Your spells refund 30% of all Maelstrom spent on them.
Now requires Level 60, up from 30
Tier 4 Talent, in place of
Écho des éléments
Écho des éléments
Now requires Level 45, down from 90
Tier 3 Talent, in place of
Esprit du loup
,
Esprit du loup
Puissance illimitée
Increases the bonus damage of Lightning Bolt from Fulmination by 20%.The cooldown of your
Storm Elemental
Storm
Fire Elemental is reduced by 30 sec.
Name changed from Electric Discharge to Elemental Attunement
Bouclier de terre
Protects the target with an earthen shield, healing them for (22% of Spell power) when they take damage. 9 charges. This heal can only occur once every few seconds.
Now Level 30 down from 60 for Elemental
Explosion élémentaire
Harnesses the raw power of the elements, dealing (181.25% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Totem de poigne de terre
Maître des éléments
Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for 5 sec. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for 5 sec.Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%.
Name changed from Elemental Mastery to Master of the Elements
Now requires Level 90, up from 30
Tier 6 Talent, in place of
Totem de magma liquide
Haute tension
Lightning Bolt and Chain Lightning can now cause a second Elemental Overload.
Furie-de-glace
Hurls frigid ice at the target, dealing (225% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.15 Maelstom.
Now a level 45 Elemental Talent
Totem de magma liquide
Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing (22% of Spell power) Fire damage to all enemies within 8 yards.
Now requires Level 60, down from 90
Tier 4 Talent, in place of
Explosion élémentaire
Rage volcanique
Erupt a volcano under your target's location, causing (250% of Spell power) Fire damage to all enemies within 8 and applying Flame Shock to all targets hit for 12.0 sec.
Removed
Specialization (6)
Impact foudroyant
Electrocutes all enemies in front of you, dealing (18%14.04% of Attack power) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 0% Nature damage to all targets in front of you.
Effect #1 School Damage
Value: 0 (AP mod: 0.180.1404)
Scorches your target, dealing (24.57% of Attack power) Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to (0.044 * Attack power) Fire damage, based on weapon speed.
Effect #2 School Damage
Value: 1 (AP mod: 0.24570.2457)
Chills your target, dealing (15.1515% of Attack power) Frost damage and reducing the target's movement speed by 50% for 3 sec, and enhances your weapons with frost for 16 sec, causing each weapon attack to reduce the target's movement speed by 50% for 3 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.1515150.151515)
Fouet de lave
Charges your off-hand weapon with lava and burns your target, dealing (119.25%93.015% of Attack power) Fire damage.
Effect #1 School Damage
Value: 0 (AP mod: 1.19250.93015)
Frappe-tempête
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 114.75%89.505% of Attack power)% + (25% of Spell power + 114.75%89.505% of Attack power)%] Physical damage.
Arme Furie-des-vents
Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (15.3%11.934% of Attack power)% Physical damage each.
Talents
Summons an Earthen Spike under an enemy, dealing (225.225% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 2.252252.25225)
Vents vigoureux
Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional 33.75%26.325% of Attack power)% * 2] Physical damage to the target.
Specialization (1)
Explosion de lave
Hurls molten lava at the target, dealing (53.125% of Spell power) Fire damage.
Elemental and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom. 8 Maelstrom.
Talents (1)
Écho des éléments
Now requires Level 45, down from 90
Tier 3 Talent, in place of
Esprit du loup
,
Esprit du loup
Spells (10)
Séisme
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.1875 * 6) Physical damage over 126 sec and sometimes knocking down enemies.
Frappe-tempête
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 114.75%89.505% of Attack power)% + (25% of Spell power + 114.75%89.505% of Attack power)%] Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 1.14750.89505)
Frappe-tempête (main gauche)
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 114.75%89.505% of Attack power)% + (25% of Spell power + 114.75%89.505% of Attack power)%] Physical damage.
Effect #1 School Damage
Value: 0 (SP mod: 0.25) (AP mod: 1.14750.89505)
Attaque Furie-des-vents
Effect #2 School Damage
Value: 0 (AP mod: 0.1530.11934)
Attaque Furie-des-vents
Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (15.3%11.934% of Attack power)% Physical damage each.
Effect #2 School Damage
Value: 0 (AP mod: 0.1530.11934)
Fouet de vent
A massive gust of air that deals 15.3% of Attack power100 Physical damage.
REMOVED Effect #1 School Damage
Value: 0 (AP mod: 0.153)
Fouet de vent (main gauche)
A massive gust of air that deals 15.3% of Attack power100 Physical damage.
REMOVED Effect #1 School Damage
Value: 0 (AP mod: 0.153)
Frappevent
Hurl a staggering blast of wind at an enemy, dealing a total of 114.75%89.505% of Attack power)% + (114.75%89.505% of Attack power)%] Physical damage, bypassing armor.
Effect #1 School Damage
Value: 0 (AP mod: 1.14750.89505)
Frappevent
Hurl a staggering blast of wind at an enemy, dealing a total of 114.75%89.505% of Attack power)% + (114.75%89.505% of Attack power)%] Physical damage, bypassing armor.
Frappevent (main gauche)
Hurl a staggering blast of wind at an enemy, dealing a total of 114.75%89.505% of Attack power)% + (114.75%89.505% of Attack power)%] Physical damage, bypassing armor.
Effect #1 School Damage
Value: 0 (AP mod: 1.14750.89505)
Talents (2)
Esprit du loup
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Now a Elemental/Enhancement/Restoration Talent
Now requires Level 30, down from 45 for Elemental
Tier 2 Talent, in place of
Répliques
,
Soutien ancestral
,
Bourrasque
Charge statique
Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Now a Elemental/Enhancement/Restoration
Now requires Level 30, down from 45 for Elemental
Tier 2 Talent, in place of
Rage volcanique
,
Totem de bouffée de vent
,
Totem de bouffée de vent
Honor Talents (1)
Totem Furie-des-vents
Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (15.3%11.934% of Attack power)% Physical damage.
Class Tools
Affliction
Talents
Honor Talents
Artifact Calc
Demonology
Talents
Honor Talents
Artifact Calc
Destruction
Talents
Honor Talents
Artifact Calc
Specialization (2)
Maîtrise : Afflictions puissantes
Increases damage done by Agony, Corruption
Siphon Life
Siphon Life
and Unstable Affliction by 25%).25.0%.
REMOVED
Your Felhunter's Shadow Bite deals 50% increased damage for each of your Affliction damage over time effects on the target.
Talents (1)
NEW
This talent has been lost in the nether but will be found soon!
Tier 6 Talent, in place of
Crépuscule
Specialization (1)
Trait démoniaque
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 4 Wild Imps, based on Soul Shards consumed.Send the fiery soul of a Wild Imp at the enemy, causing (62% of Spell power) Fire damage.
Demonology
Generates 2 Soul Shards.
Talents (12)
Lance-fléaux bilieux
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing (120% of Attack power) Shadow damage to all enemies within 010 yards.
Name changed from Biliescourge Bombers to Bilescourge Bombers
Cost changed from None to 2 Soul Shards
Cooldown changed from 1.5 min cooldown to 30 sec cooldown
Appel démoniaque
ShadowboltShadowbolt
Demonology (Level 22)
and Soulfire have
<br /> has a 20% chance to make your next Call Dreadstalkers cost no Soul Shards.
Consomption démoniaque
Your Demon Commander now destroys and absorbs the remaining power of all of your Wild Imps to empower himself.
Cast Time changed from 1.5 sec cast to None
Force démoniaque
Infuse your Felguard with demonic power, increasing all damage it deals by 100% and causing it to use a bonus attack every 5 sec for 20 sec.
Frappe de l’âme
Felguard deals 50% increased damage, and the cooldown of Felstorm is reduced by 5000%.Command your Felguard to smash its enemy with a Fel Strike, dealing (100% of Attack power) Physical damage.
Name changed from Demonic Strength to Fel Strike
Cast Time changed from None to Instant
Range changed from 100 yd range to 50 yd range
Cooldown changed from None to 10 sec cooldown
Grimoire de synergie
Damage done by you or your demon has a chance to grant the other one 10% increased damage for 15 sec.
Removed
Démons intérieurs
Imp Swarm is now a passive ability that summons one Wild Imp every 10 sec.
Every time this summons a Wild Imp, you have a 20% chance to also a summon an additional Demon to fight for you for until cancelled.15 sec.
Portail de Néant
Tear open a portal to the Twisting Nether for 20 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you.
Cost changed from 5 Soul Shards to 3 Soul Shards
Gueule cruelle
Molten Core now makes Soulfire instant cast.
Name changed from Overloaded to Raging Imps
Siphon de puissance
Instantly sacrifice up to 4 Wild Imps to generate 4 charges of Molten Core.
Cooldown changed from None to 1 min cooldown
NEW
Âmes sacrifiées
Each Soul Shard spent reduces the cooldown of Demon Commander by 1.0 sec.
Now level 90 Talent
Invocation : démon abject
Summon a Vilefiend to fight for you for the next 15 sec.
Class Tools
Arms
Talents
Honor Talents
Artifact Calc
Fury
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Specialization (13)
Tempête de lames
Become an unstoppable storm of destructive force, striking all targets within 8 yards for 43.4%33.852% of Attack power)%] Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Frappe du colosse
Smashes the enemy's armor, dealing 0 Physical damage, and increasing damage you deal to them by 30% for 10 sec.
Effect #2 School Damage
Value: 0 (AP mod: 1.3021.01556)
Blessures profondes
Mortal Strike, and ExecuteExecute, and Bladestorm inflict Deep Wounds, causing (46.8%53.82% of Attack power) Bleed damage over 3 sec.
Exécution
Attempts to finish off a foe, causing up to of Attack power)%] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Arms (Level 28)
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Executioner's Precision
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Cost changed from 10 Rage to 20 Rage
Execute causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times.
Brise-genou
Maims the enemy for (21.7%16.926% of Attack power) Physical damage, reducing movement speed by 50% for 15 sec.
Effect #3 School Damage
Value: 0 (AP mod: 0.2170.16926)
Maîtrise : Blessures profondes
Deep Wounds damage is increased by 8.0%, dealing (46.8%53.82% of Attack power) Bleed damage over 3 sec.
Striking an enemy with Mortal Strike
Cleave
Cleave
or Execute, Execute, or Bladestorm inflicts Deep Wounds.
Frappe mortelle
A vicious strike that deals (111.6%87.048% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec.
Effect #3 School Damage
Value: 0 (AP mod: 1.1160.87048)
Fulgurance
Overpower the enemy, critically striking them for 49.6%38.688% of Attack power) * 2] Physical damage. Cannot be blocked, dodged, or parried.
Increases the damage of your next Mortal Strike or Execute by 20%, stacking up to 2 times.
Effect #2 School Damage
Value: 0 (AP mod: 0.4960.38688)
Heurtoir
Slams an opponent, causing (71.3%55.614% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.7130.55614)
Tacticien
You have a 0.75%0.90% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower.
Ivresse de la victoire
Strikes the target, causing (32.76% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
Effect #2 School Damage
Value: 0 (AP mod: 0.32760.3276)
Tourbillon
Unleashes a whirlwind of steel, striking
Fervor of Battle
your primary target for 14.88%11.6064% of Attack power)%) * 3] Physical damage, and all other
all enemies within 8 yards for 14.88%11.6064% of Attack power)%] Physical damage.
Talents (9)
Enchaînement
Strikes all enemies in front of you with a sweeping attack for (62%48.36% of Attack power) Physical damage, inflicting Deep Wounds.
Effect #1 School Damage
Value: 0 (AP mod: 0.620.4836)
Cost changed from 10 Rage to 20 Rage
Prochainement
This talent is not yet implemented.Despite all our rage, this talent's just NYI on the page.
Now a placeholder Arms lvl 75 Talent
Cuirassé
Overpower has 2 charges, and it increases the damage of your next Mortal Strike or Execute by an additional 20%10%.
Victoire imminente
Instantly attack the target, causing (39.312% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.
Effect #2 School Damage
Value: 1 (AP mod: 0.393120.39312)
Mortel combo
Mortal Strike increases the damage of your next melee ability by 15%.Overpower, Slam, or Execute by 15%.
Pourfendre
Wounds the target, causing (29.76%23.2128% of Attack power) Physical damage instantly and an additional (81.12% of Attack power) Bleed damage over 8 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.29760.232128)
Casse-crâne
Bash an enemy's skull, dealing (86.8%67.704% of Attack power) Physical damage.
Generates 30 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 0.8680.67704)
Colère déchaînée
Ravager
Ravager
Bladestorm and Whirlwind critical strikes generate 1 Rage.
Removed, replacement talent unknown
Brise-guerre
Smash the ground and shatter the armor of all enemies within 8 yds, dealing (155%120.9% of Attack power) Physical damage and increasing damage you deal to them by 30% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.551.209)
Specialization (5)
Sanguinaire
Assault the target in a bloodthirsty craze, dealing 55.18%43.0404% of Attack power) * ((max(0, min(Level - 10, 10)) * 8 + 137) / 217)] Physical damage and restoring 4% of your health.
Generates 10 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.55180.430404)
Exécution
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Entaille furieuse
Aggressively strike with your off-hand weapon for 64.48%50.2944% of Attack power) * ((max(0, min(Level - 10, 10)) * 10 + 171) / 271)] Physical damage.
Fury (Level 22)
Increases your Bloodthirst critical strike chance by 20% until it next deals a critical strike, stacking up to 6 times
Effect #3 School Damage
Value: 0 (AP mod: 0.64480.502944)
Coup déchaîné
A mighty blow with both weapons that deals a total of 34.72%27.0816% of Attack power)% + (34.72%27.0816% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Tourbillon
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Fury (Level 55)
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage
Talents (2)
Tempête de lames
Become an unstoppable storm of destructive force, striking all targets within 8 yards
Fury
with both weapons for 43.4%33.852% of Attack power)% + (26.04%20.3112% of Attack power)%)] Physical damage
for (7 * 0%) Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Victoire imminente
Instantly attack the target, causing (39.312% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.
Effect #2 School Damage
Value: 1 (AP mod: 0.393120.39312)
Specialization (6)
Avant-garde
A tanking combat stance that increases Stamina by 30%, reduces damage taken by 10%.and generates 3 Rage whenever you are hit by a melee attack.
Cooldown changed from 1.5 sec cooldown to None
Dévaster
A direct strike, dealing 42.3%32.994% of Attack power) * ((max(0, min(Level - 12, 8)) * 8.5 + 241) / 309)] Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.4230.32994)
Revanche
Swing in a wide arc, dealing (45.864% of Attack power) damage to all enemies in front of you.
Your successful dodges and parries cause your next Revenge to become free.
Effect #1 School Damage
Value: 1 (AP mod: 0.458640.45864)
Heurt de bouclier
Slams the target with your shield, causing (80.7206% of Attack power) Physical damage.
Protection (Level 34)
Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam
Generates 15 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 0.8072060.807206)
Coup de tonnerre
Blasts all enemies within 8 yards for (39.312% of Attack power) damage
Thunderstruck
rooting them for 1 sec and reducing their movement speed by 20% for 10 sec
and reduces their movement speed by 20% for 10 sec.
Generates 5 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 0.393120.39312)
Ivresse de la victoire
Strikes the target, causing (32.76% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
Effect #2 School Damage
Value: 0 (AP mod: 0.32760.3276)
Talents (2)
Dévastateur
Your auto attacks deal an additional 42.3%32.994% of Attack power)% * ((max(0, min(Level - 12, 8)) * 8.5 + 241) / 309)] Physical damage generate 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam.
Victoire imminente
Instantly attack the target, causing (39.312% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.
Effect #2 School Damage
Value: 1 (AP mod: 0.393120.39312)
Spells (9)
Tempête de lames
You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (43.4%33.852% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.4340.33852)
Tempête de lames (main gauche)
You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (26.04%20.3112% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.26040.203112)
Exécution (main gauche)
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Bond héroïque
Leap through the air toward a target location, slamming down with destructive force to deal (10.2211% of Attack power) Physical damage to all enemies within 8 yards
Protection
and resetting the remaining cooldown on Taunt
Effect #1 School Damage
Value: 1 (AP mod: 0.1022110.102211)
Lancer héroïque
Throws your weapon at the enemy, causing (10.54%8.2212% of Attack power) Physical damage. Generates high threat.
Effect #2 School Damage
Value: 0 (AP mod: 0.10540.082212)
Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 0% Physical damage and generates 5 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.620.4836)
Coup déchaîné
A mighty blow with both weapons that deals a total of 34.72%27.0816% of Attack power)% + (34.72%27.0816% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.34720.270816)
Coup déchaîné
A mighty blow with both weapons that deals a total of 34.72%27.0816% of Attack power)% + (34.72%27.0816% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.34720.270816)
Tourbillon (main gauche)
Arms, Protection:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Fury:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.07440.058032)
Honor Talents (1)
Coup de bouclier
Bash the target with your shield dealing 1 Physical damage and reducing their damage done by 15%. If the target is casting, the cooldown is instantly reset.
Generates 3 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 3.1983.198)
Item - Death Knight T17 Frost 4P Bonus
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Item - Death Knight T21 Frost 4P Bonus
When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing 15.75%12.285% of Attack power)% * 3] Frost damage.
Artisanat de Kul Tiras
Permanantly enchants gloves to increase the speed of crafting items from primary professions of Kul Tiras and Zandalar.
Name changed from Ocho Crafting to Kul Tiran Crafting
Pierre de foyer rapide
Permanantly enchants gloves to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar.
Name changed from Ocho Hearthing to Kul Tiran Hearthing
Herboristerie de Kul Tiras
Permanantly enchants gloves to increase the speed of herb gathering on Kul Tiras and Zandalar.
Name changed from Ocho Herbalism to Kul Tiran Herbalism
Minage de Kul Tiras
Permanantly enchants gloves to increase the speed of mining on Kul Tiras and Zandalar.
Name changed from Ocho Mining to Kul Tiran Mining
Dépeçage de Kul Tiras
Permanantly enchants gloves to increase the speed of skinning on Kul Tiras and Zandalar.
Name changed from Ocho Skinning to Kul Tiran Skinning
Archéologie de Kul Tiras
Permanantly enchants gloves to increase the speed of archaeological surveying on Kul Tiras and Zandalar.
Name changed from Ocho Surveying to Kul Tiran Surveying
Vague côtière
Permanently enchant a weapon to sometimes proc an extra heal on your targetincrease mana regeneration for until cancelled. Greatly reduced materials.
Name changed from Weapon Enchant - Bonus Healing (NEEDS NAME) to Weapon Enchant - Tidal Surge
Vague côtière
Permanently enchant a weapon to sometimes proc an extra heal on your target.increase mana regeneration for until cancelled.
Name changed from Weapon Enchant - Bonus Healing (NEEDS NAME) to Weapon Enchant - Tidal Surge
Vague côtière
Permanently enchant a weapon to sometimes proc an extra heal on your target. Reduced materials.increase mana regeneration for until cancelled. Reduced materials.
Name changed from Weapon Enchant - Bonus Healing (NEEDS NAME) to Weapon Enchant - Tidal Surge
Siphonnage
Permanently enchant a weapon to increase your Leech by 7. Reduced materials.
Name changed from Weapon Enchant - Leech (NEEDS NAME) to Weapon Enchant - Siphoning
Siphonnage
Permanently enchant a weapon to increase your Leech by 7. Greatly reduced materials.
Name changed from Weapon Enchant - Leech (NEEDS NAME) to Weapon Enchant - Siphoning
Siphonnage
Permanently enchant a weapon to increase your Leech by 7.
Name changed from Weapon Enchant - Leech (NEEDS NAME) to Weapon Enchant - Siphoning
Frappe de grand vent
Permanently enchant a weapon to proc an extra attack on a melee attack.aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities.
Name changed from Weapon Enchant - Melee Attack Proc (NEEDS NAME) to Weapon Enchant - Stormstriking
Frappe de grand vent
Permanently enchant a weapon to proc an extra attack on a melee attack. Reduced materials.aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities.
Reduced materials.
Name changed from Weapon Enchant - Melee Attack Proc (NEEDS NAME) to Weapon Enchant - Stormstriking
Frappe de grand vent
Permanently enchant a weapon to proc an extra attack on a melee attack. Greatly reduced materials.aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities.
Greatly reduced materials.
Name changed from Weapon Enchant - Melee Attack Proc (NEEDS NAME) to Weapon Enchant - Stormstriking
Torrent des éléments
Permanently enchant a weapon to proc a spell on casting a spell. Reduced materials.an aura which increases your elemental spell damage by 20%.
Reduced materials.
Name changed from Weapon Enchant - Spell Attack Proc (NEEDS NAME) to Weapon Enchant - Torrent of Elements
Torrent des éléments
Permanently enchant a weapon to proc a spell on casting a spell. Greatly reduced materials.an aura which increases your elemental spell damage by 20%.
Greatly reduced materials.
Name changed from Weapon Enchant - Spell Attack Proc (NEEDS NAME) to Weapon Enchant - Torrent of Elements
Torrent des éléments
Permanently enchant a weapon to proc a spell on casting a spell.an aura which increases your elemental spell damage by 20%.
Name changed from Weapon Enchant - Spell Attack Proc (NEEDS NAME) to Weapon Enchant - Torrent of Elements
NEW
Permanantly enchants gloves to increase the speed of crafting items from primary professions of Kul Tiras and Zandalar.
NEW
Permanantly enchants gloves to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar.
NEW
Permanantly enchants gloves to increase the speed of herb gathering on Kul Tiras and Zandalar.
NEW
Permanantly enchants gloves to increase the speed of mining on Kul Tiras and Zandalar.
NEW
Permanantly enchants gloves to increase the speed of skinning on Kul Tiras and Zandalar.
NEW
Permanantly enchants gloves to increase the speed of archaeological surveying on Kul Tiras and Zandalar.
Œil du kraken d’Agilité
Cut a agi gem.Kraken's Eye of Agility.
Name changed from Cut AGI Gem to Kraken's Eye of Agility
Disthène polyvalent
Cut a ver gem.Versatile Kyanite.
Name changed from Cut Blue Gem - VER to Versatile Kyanite
Quartz royal polyvalent
Cut a ver gem.Versatile Royal Quartz.
Name changed from Cut Blue Gem - VER to Versatile Royal Quartz
Viridium combiné
Cut a green gem.Straddling Viridium.
Name changed from Cut Green Gem to Straddling Viridium
Œil du kraken d’Intelligence
Cut a int gem.Kraken's Eye of Intellect.
Name changed from Cut INT Gem to Kraken's Eye of Intellect
Ambraisine mortelle
Cut a crit gem.Deadly Amberblaze.
Name changed from Cut Orange Gem - CRIT to Deadly Amberblaze
Solstite mortelle
Cut a crit gem.Deadly Solstone.
Name changed from Cut Orange Gem - CRIT to Deadly Solstone
Améthyste des marées magistrale
Cut a mas gem.Masterful Tidal Amethyst.
Name changed from Cut Purple Gem - MAS to Masterful Tidal Amethyst
Kubiline magistrale
Cut a mas gem.Masterful Kubiline.
Name changed from Cut Purple Gem - MAS to Masterful Kubiline
Rubellite flottante
Cut a xp gem.an Insightful Rubellite.
Name changed from Cut Red Gem - XP to Insightful Rubellite
Œil du kraken de Force
Cut a str gem.Kraken's Eye of Strength.
Name changed from Cut STR Gem to Kraken's Eye of Strength
Strigolite rapide
Cut a has gem.Quick Owlseye.
Name changed from Cut Yellow Gem - HAS to Quick Owlseye
Béryl jaune rapide
Cut a has gem.Quick Golden Beryl.
Name changed from Cut Yellow Gem - HAS to Quick Golden Beryl
Jonc d’ambraisine
Greatly reduces the materials required to craft a CRI max level ring.an Amberblaze Loop.
Name changed from Jewelcrafting - CRI Ring - Max level (NEEDS NAME) to Amberblaze Loop
Jonc d’ambraisine
Craft a CRI max level ring.an Amberblaze Loop.
Name changed from Jewelcrafting - CRI Ring - Max level (NEEDS NAME) to Amberblaze Loop
Jonc d’ambraisine
Reduces the materials required to craft a CRI max level ring.an Amberblaze Loop.
Name changed from Jewelcrafting - CRI Ring - Max level (NEEDS NAME) to Amberblaze Loop
Jonc en strigolite
Craft a HAS max level ring.an Owlseye Loop.
Name changed from Jewelcrafting - HAS Ring - Max level (NEEDS NAME) to Owlseye Loop
Jonc en strigolite
Reduces the materials required to craft a HAS max level ring.an Owlseye Loop.
Name changed from Jewelcrafting - HAS Ring - Max level (NEEDS NAME) to Owlseye Loop
Jonc en strigolite
Greatly reduces the materials required to craft a HAS max level ring.an Owlseye Loop.
Name changed from Jewelcrafting - HAS Ring - Max level (NEEDS NAME) to Owlseye Loop
Jonc en améthyste des marées
Craft a MAS max level ring.Tidal Amethyst Loop.
Name changed from Jewelcrafting - MAS Ring - Max level (NEEDS NAME) to Tidal Amethyst Loop
Jonc en améthyste des marées
Reduces the materials required to craft a MAS max level ring.Tidal Amethyst Loop.
Name changed from Jewelcrafting - MAS Ring - Max level (NEEDS NAME) to Tidal Amethyst Loop
Jonc en améthyste des marées
Greatly reduces the materials required to craft a MAS max level ring.Tidal Amethyst Loop.
Name changed from Jewelcrafting - MAS Ring - Max level (NEEDS NAME) to Tidal Amethyst Loop
Jonc en quartz royal
Craft a VER max level ring.Royal Quartz Loop.
Name changed from Jewelcrafting - VER Ring - Max level (NEEDS NAME) to Royal Quartz Loop
Jonc en quartz royal
Greatly reduces the materials required to craft a VER max level ring.Royal Quartz Loop.
Name changed from Jewelcrafting - VER Ring - Max level (NEEDS NAME) to Royal Quartz Loop
Jonc en quartz royal
Reduces the materials required to craft a VER max level ring.Royal Quartz Loop.
Name changed from Jewelcrafting - VER Ring - Max level (NEEDS NAME) to Royal Quartz Loop
Bâton d’empressement en laribole
Craft a AGI max level staff.Laribole Staff of Alacrity.
Name changed from Jewelcrafting Staff - AGI - Max-level (NEEDS NAME) to Laribole Staff of Alacrity
Bâton d’empressement en laribole
Reduces the materials required to craft a AGI max level staff.Laribole Staff of Alacrity.
Name changed from Jewelcrafting Staff - AGI - Max-level (NEEDS NAME) to Laribole Staff of Alacrity
Bâton d’empressement en laribole
Greatly reduces the materials required to craft a AGI max level staff.Laribole Staff of Alacrity.
Name changed from Jewelcrafting Staff - AGI - Max-level (NEEDS NAME) to Laribole Staff of Alacrity
Bâton d’intuition en diamant écarlate
Reduces the materials required to craft a INT max level staff.Scarlet Diamond Staff of Intuition.
Name changed from Jewelcrafting Staff - INT - Max-level (NEEDS NAME) to Scarlet Diamond Staff of Intuition
Bâton d’intuition en diamant écarlate
Greatly reduces the materials required to craft a INT max level staff.Scarlet Diamond Staff of Intuition.
Name changed from Jewelcrafting Staff - INT - Max-level (NEEDS NAME) to Scarlet Diamond Staff of Intuition
Bâton d’intuition en diamant écarlate
Craft a INT max level staff.Scarlet Diamond Staff of Intuition.
Name changed from Jewelcrafting Staff - INT - Max-level (NEEDS NAME) to Scarlet Diamond Staff of Intuition
Crachat acide
The Worm spits acid at the target, slowing movement by 50% for 6 sec.
Griffe
Claw the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Griffe
Claw the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.14280.111384)
Fendoir
Hack at the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Fendoir
Hack at the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.14280.111384)
NEW
When used, your pet will miraculously return to life with full health.
REMOVED
Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Dévorer
The devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 focus over 6 sec.
Gangrorage
The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for (34%26.52% of Attack power)% weapon damage every sec for 5 sec. The Felguard cannot take any other action during Felstorm.
Ronger
Bite and tear at a target's limbs, stunning it for 1 sec and dealing damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.01360.010608)
Ronger
Unholy:
Bite and tear at a target's limbs, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing (14.28%11.1384% of Attack power)% of normal melee damage and stunning for 2 sec.
Frappe de la Légion
A sweepingstrong attack that does (68% of Attack power)% of the Felguard's weapon damage to all enemies in front of itits enemy, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec.
(Right - Click to toggle)
Peau en fusion
When the core hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.
Morsure monstrueuse
The Devilsaur ferociously bites the enemy, causing the Mortal Wounds effect.
Mortal Wounds
Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Coup monstrueux
Strike an enemy with a smashing attack, dealing (14.28%11.1384% of Attack power)% of normal melee damage and stunning for 2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.14280.111384)
Enchaînement mortel
A sweeping attack that does (27.54%21.4812% of Attack power)% of the Wrathguard's weapon damage to all enemies in front of it, and reduces the effectiveness of any healing received by 10% for 6 sec.
(Right - Click to toggle)
Effect #1 School Damage
Value: 0 (AP mod: 0.27540.214812)
The Stag soothes the enemy target, removing 1 Enrage and 1 Magic effect.
The Nether Ray focuses a blast of nether energy at the enemy target, removing 1 Enrage and 1 Magic effect.
Écrasement puissant
Unholy:
Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing (14.28%11.1384% of Attack power)% of normal melee damage and stunning for 2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.14280.111384)
Poursuite
Charge an enemy, instantly causing (17%13.26% of Attack power)% weapon damage and increasing the Felguard's movement speed by 30% for 8 sec.
Auto-Cast:
Use anytime the Felguard's target is further than 8 yards away.
(Right - Click to toggle)
Effect #1 School Damage
Value: 0 (AP mod: 0.170.1326)
Poursuite
The Felguard charges an enemy, causing (17%13.26% of Attack power)% weapon damage and increasing its movement speed by 30% for 8 sec.
Auto-Cast:
Use anytime the Felguard's target is further than 8 yards away.
(Right - Click to toggle)
The Moth vibrates its wings, scattering tranquil dust over the enemy target, removing 1 Enrage and 1 Magic effect.
Choc
Unholy:
Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing (14.28%11.1384% of Attack power)% of normal melee damage and stunning for 2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.01360.010608)
Choc
Unholy:
Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing (14.28%11.1384% of Attack power)% of normal melee damage and stunning for 2 sec.
The Bat emits a sonic pulse towards the enemy target, removing 1 Enrage and 1 Magic effect.
The Spirit Beast blasts the enemy target, removing 1 Enrage and 1 Magic effect.
The Sporebat emits a could of imbued spores around the enemy target, removing 1 Enrage and 1 Magic effect.
Coups de griffes circulaires
Rakes an enemy with deformed claws, dealing 80% of normal damage as Shadow to the target and nearby enemies.
Effect #2 School Damage
Value: 0 (AP mod: 0.09180.071604)
Gaz abominable
Hack at the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.05780.045084)
Rafale de vent
Conjures a gust of wind that deals (15% of Spell power) Nature damage to an enemy.and generates 10 Maelstrom for the Shaman.
Tempête du courroux
The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for (34%26.52% of Attack power)% weapon damage every 1 sec for 5 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.
Les saigner à blanc
Legion sorcerers use demon blood in their foul rituals. Relieve them of their supply.
Now requires 96 Resources, up from 8
Sombre prémonition
The Talgathi vessel above Kil'jaeden's Terrace ensures the Legion's control over the area. Find a way to dismantle it.
Now requires 8 Resources, down from 176
Conjuration des défunts
Before they turned to fel, the eredar were masters of the arcane. Explore the Praetorium in search of lost magic.
Now requires 8 Resources, down from 176
Le destin des défunts
Annihilan Fanatics are attempting to recover Aggonar's remains to hasten his reconstruction. Disrupt their efforts.
Now requires 176 Resources, up from 88
Puissance accablante
Two massive fel cannons are wearing down the Vindicaar's shields. Disable them!
Now requires 96 Resources, up from 8
Artillerie lourde
The Legion sends supplies from Nath'raxas Hold through the Black Gorge to the Shattered Fields. Confiscate or destroy their next shipment.
Now requires 176 Resources, up from 88
Le sang d’un Titan
Our scouts report that the Legion is experimenting with the properties of Sargeras' own blood, in order to bolster their armies. We should send our champions to acquire the blood for ourselves.
Now requires 144 Resources, down from 250
Visée
An aimed shot that inflicts 600% of weapon damage as Physical.
Visée
An aimed shot deals 7125 to 7875 damage and reduces healing done to that target by 50%. Lasts 6 sec.
Visée
An aimed shot that inflicts 300% of weapon damage as Physical.
Visée
An aimed shot that deals heavy damage.
Visée
Aims a precise shot at an enemy, inflicting significant additional damage.
Visée
An aimed shot that inflicts 400% of weapon damage as Physical.
Visée
An aimed shot deals 12350 to 13650 damage and reduces healing done to that target by 50%. Lasts 6 sec.
Visée
An aimed shot that increases ranged damage by 0.
Visée
An aimed shot that increases ranged damage by 200.
Visée
An aimed shot that deals 175% ranged weapon damage.
Visée
An aimed shot that increases ranged damage by 1080.
Visée
An aimed shot that increases ranged damage by 0.
Visée
An aimed shot that increases ranged damage by 8333.
Visée
Aims a precise shot at an enemy, inflicting significant additional damage.
Fires a spray of arrows, hitting your current target and all enemies within 8 yards for Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.26520.206856)
Piège à ours
A bear trap locks onto the first enemy that approaches, rooting them and causing 150 Bleed damage per 2 sec for 5 sec. Damage caused may interrupt the effect.
Charge
Charge to an enemy, dealing (11.466% of Attack power) Physical damage, rooting it for 1 sec
Warbringer
and stunning it for until cancelled
Generates 20 Rage.
Effect #2 School Damage
Value: 1 (AP mod: 0.114660.11466)
Explosion de chi
Hurls a torrent of Chi energy up to 40 yds forward, dealing (65.52% of Attack power) Nature damage to all enemies, and (67.5675% of Attack power) healing to the Monk and all allies in its path.
Brewmaster
Casting Chi Burst does not prevent avoiding attacks
Windwalker
Chi Burst generates 1 Chi per enemy target damaged
Effect #1 School Damage
Value: 0 (AP mod: 0.65520.6552)
Griffe
Claw the enemy, dealing (14.28%11.1384% of Attack power)% of normal melee damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.14280.111384)
Désengagement
You attempt to disengage from the target, leaping backwards. Must be facing the target.
Désengagement
You attempt to disengage from the target, leaping backwards. Must be facing the target.
Désengagement
You attempt to disengage from the target, leaping backwards. Must be facing the target.
Désengagement
You attempt to disengage from the target, leaping backwards. Must be facing the target.
Piège gangrené
A bear trap locks onto the first enemy that approaches, rooting them and causing 100 Bleed damage per 1 sec for 2 sec. Damage caused may interrupt the effect.
Gangrorage
The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for (34%26.52% of Attack power)% weapon damage every sec for 5 sec. The Felguard cannot take any other action during Felstorm.
Effect #1 School Damage
Value: 0 (AP mod: 0.340.2652)
Souffle de feu
Targets in a cone in front of the caster take Fire damage over 3 sec.
Souffle de flammes
Targets in a cone in front of the caster take Fire damage over 3 sec.
Souffle de flammes
Targets in a cone in front of the caster take 300 Fire damage over 3 sec.
Souffle de flammes
Targets in a cone in front of the caster take 66 Fire damage over 3 sec.
Longanimité
Cannot be affected by Divine Shield, Hand of Protection, or Lay on Hands for 30 sec.
Munitions gelées
Arms your ranged weapon with exotic ammunition that lasts for until cancelled. Each autoshot deals (2.6%2.028% of Attack power)% additional Frost damage and reduces the target's movement speed by 30% for 4 sec.
Munitions gelées
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (2.6%2.028% of Attack power)% additional Frost damage and reduces the target's movement speed by 30% for 4 sec.
Frappe de la Gargouille
Inflicts Plague (Nature and Shadow) damage to an enemy.
Effect #1 School Damage
Value: 1 (AP mod: 0.229320.22932)
Plaie des géants
An aimed shot that deals 500% weapon damage and reduces healing taken by 50% for 6 sec.
Marteau du vertueux
Hammer the current target for (17.1%13.338% of Attack power)% weapon damage, causing a wave of light that hits all targets within 8 yards for (11.16%8.7048% of Attack power)%.
Harpon
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Harpon
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Frappe au cœur
Instantly strike the target and 1 other nearby enemy, causing (34.2%26.676% of Attack power) Physical damage, and reducing enemies' movement speed by 50% for 8 sec.
Generates 5 bonus Runic Power
Heartbreaker
plus 2 Runic Power per additional enemy struck
Effect #2 School Damage
Value: 0 (AP mod: 0.3420.26676)
Aura d’immolation
Engulf yourself in flames, instantly causing 407 to 4730 Fire damage to enemies within 80 yards and radiating 92 to 108 Fire damage every sec. Lasts 6 sec.
Piège kunchong
A trap locks onto the first enemy that approaches, rooting them and causing 2% of the target's maximum health as Physical damage per 1 sec for 5 sec.
Guérison du familier
Heals your pet 28.6% of Spell power27 health every second while you focus. Lasts 10 sec.
Estropier
Instantly attacks with both weapons for (37.82%29.4996% of Attack power)% weapon damage with each weapon. Awards 0 combo point.
Trancheglace
Affixes your weapon with a rune that causes (1.35%1.053% of Attack power)% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Flèche de dispersion
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect.
Flèche-bâillon
A shot that deals 7200 damage and silences the target for 3 sec.
Tir furtif
A shot that causes Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.0850.0663)
Souffle de feu de Consumaile
Cosmetic fire breath spell.
Piétinement
Dire Beast
When your Dire Beasts charge in they will stomp the ground
When you cast Dire Frenzy, your pet stomps the ground, dealing Physical damage to all nearby enemies.
Effect #1 School Damage
Value: 1 (AP mod: 0.393120.39312)
Frappe de Val’kyr
Inflicts Shadow damage to an enemy.
Effect #1 School Damage
Value: 0 (AP mod: 0.360360.36036)
Totem Furie-des-vents
Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (15.3%11.934% of Attack power)% Physical damage.
Tempête du courroux
The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for (34%26.52% of Attack power)% weapon damage every 1 sec for 5 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.
Effect #1 School Damage
Value: 0 (AP mod: 0.22440.175032)
NEW
NEW
NEW
NEW
Corbeaux hargneux
Deals (26.5356% of Attack power) physical damage.
Effect #1 School Damage
Value: 1 (AP mod: 0.2653560.265356)
NEW
NEW
NEW
NEW
NEW
NEW
When your hit points are reduced below 33% of your maximum HP, gain 385 Armor for 12 sec. Additional melee strikes reduce this value by 23.
NEW
PH
Absorption de force vitale
Raise this dagger over a crocolisk corpse to absorb its remaining life essence.
NEW
Raise this dagger over a crocolisk corpse to absorb its remaining life essence.
NEW
Explodes upon death, inflicting 4387 to 4613 Shadow damage to all players. This effect grants Vol'zith the Whisperer energy if the manifestation reaches it.
NEW
Explodes upon death, inflicting 4387 to 4613 Shadow damage to all players. This effect grants Vol'zith the Whisperer energy if the manifestation reaches it.
NEW
Crachat de schiste
Spits a glob of acid at an enemy, inflicting 45005000 Nature damage.
NEW
NEW
Activé
The heart's defenses in this quadrant are reenabled, inflicting 10450 to 11550 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
Activé
The heart's defenses in this quadrant are reenabled, inflicting 10450 to 11550 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
NEW Effect #2 School Damage
Value: 10449
Activé
The heart's defenses in this quadrant are reenabled, inflicting 10450 to 11550 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
NEW Effect #2 School Damage
Value: 10449
Activé
The heart's defenses in this quadrant are reenabled, inflicting 10450 to 11550 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
NEW Effect #2 School Damage
Value: 10449
NEW
Add the Bolstering affix to a Mythic Keystone.
NEW
Add the Bursting affix to a Mythic Keystone.
NEW
Add the Explosive affix to a Mythic Keystone.
NEW
Add the Fortified affix to a Mythic Keystone.
NEW
Add the Grievous affix to a Mythic Keystone.
NEW
Add the Necrotic affix to a Mythic Keystone.
NEW
Add the Quaking affix to a Mythic Keystone.
NEW
Add the Raging affix to a Mythic Keystone.
NEW
Add the Sanguine affix to a Mythic Keystone.
NEW
Add the Skittish affix to a Mythic Keystone.
NEW
Add the Teeming affix to a Mythic Keystone.
NEW
Add the Tyrannical affix to a Mythic Keystone.
NEW
Add the Volcanic affix to a Mythic Keystone.
Visée
An aimed shot that increases ranged damage by 3333 and reduces healing taken by 50% for 6 sec.
Aimed Shot
A powerful aimed shot that deals 0 Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 1.59121.24114)
Visée
An aimed shot that increases ranged damage by 8333.
Aimed Shot Copy
A powerful aimed shot that deals 255% ranged weapon damage.
Modified (Ranged weapon max base damage) Base (Ranged weapon min base damage) Mod Exp ({Ranged weapon max base damage}) Base Exp ({Ranged weapon min base damage})
NEW
NEW
When you heal an ally fully, you have a chance to heal an ally within 8 yards of that ally for up to 154, depending on the amount of excess healing.
NEW
Embuscade
Ambush the target, causing (25% of Spell power + 89.59%69.8802% of Attack power) Physical damage.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (SP mod: 0.25) (AP mod: 0.89590.698802)
Régénération frénétique
Increases Critical Hit chance on all attacks by 1000%.Heals you for 40% of maximum health over 10 sec.
Annihiler
Slice your target for (0% + 0%) Chaos damage. Critical strikes refund 0 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.6030.47034)
Annihiler
Slice your target for (0% + 0%) Chaos damage. Critical strikes refund 0 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.9630.75114)
NEW
Hâte arcanique
Increases movement speed by 15% for 15 seconds.
NEW
Reconstruction arcanique
Heals your pet 28.6% of Spell power19 health every second while you focus. Lasts 10 sec.
NEW
Arcane Shot
A quick shot that causes (53.04%41.3712% of Attack power) Arcane damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.53040.413712)
Torrent arctique
Unleash a flurry of waterbolts, striking the target 3 times for a total of (3800 to 42004625 to 5375 * 3) Frost damage. Each hit reduces the target's movement speed by 3800 to 4200%4625 to 5375% for 5 sec.
NEW
NEW
NEW
NEW
Templar's Verdict and Divine Storm each have a 20% chance to make the other free.
Orbe neigeux
Deals Frost damage and slows the target for 6 sec.
Blizzard
Flaque de givre
A patch of ice deals Frost damage and reduces movement speed.
Orbe neigeux
Aspect du chasseur d'esprit
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for until cancelled. Only one Aspect can be active at a time.
NEW
Sister Solena emits a dreadful aura, reducing healing done by 50%.
NEW
Sister Solena emits a dreadful aura, reducing healing done by 50%.
NEW
Sister Malady emits a dreadful aura, inflicting 769 Shadow damage every 1 sec. This effect stacks. Stacks are removed when moving.
NEW
Sister Malady emits a dreadful aura, inflicting 769 Shadow damage every 1 sec. This effect stacks. Stacks are removed when moving.
NEW
NEW
Sister briar wraps herself in a thorny aura, inflicting 750 Physical damage every time she is struck.
NEW
Sister briar wraps herself in a thorny aura, inflicting 750 Physical damage every time she is struck.
NEW
Sister briar wraps herself in a thorny aura, inflicting 750 Physical damage every time she is struck.
Avalanche
While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing (8.19% of Attack power) Frost damage.
Effect #1 School Damage
Value: 1 (AP mod: 0.08190.0819)
Bouclier du vengeur
Hurls your shield at an enemy target, dealing (64.1277% of Attack power) Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies.
Effect #1 School Damage
Value: 0 (AP mod: 0.6412770.641277)
NEW
Increases all damage done by 0% and all healing done by 35% for 20 sec.
NEW
Wakes up a sleeping peon.
NEW
NEW
PH
NEW
NEW
NEW
When you take damage, you have a chance to gain Azerite Veins, healing you for 19 every 3 sec. This effect is removed when you are fully healed.
NEW
Stab the target, causing (25% of Spell power + 38.75%30.225% of Attack power) Physical damage. Awards 1 combo point.
Effect #2 School Damage
Value: 0 (SP mod: 0.25) (AP mod: 0.38750.30225)
Barrage
Rapidly fires a spray of shots for 3 sec, dealing an average of 18.2%14.196% of Attack power)% * 10] Physical damage to all enemies in front of you. Usable while moving.
Effect #2 School Damage
Value: 0 (AP mod: 0.1820.14196)
Débarouler
NEW
NEW
Lets forth an empowering roar, increasing haste.
Craft a Battle-Scroll of Agility.
NEW
NEW
NEW
Barrière de mort
Piège à ours
A bear trap locks onto the first enemy that approaches, rooting them and causing 100 Bleed damage per 1 sec for 2 sec. Damage caused may interrupt the effect.
Battre les tambours
Play the Drum of Spirits.
NEW
NEW
NEW
The Vilefiend spits a ball of bile at its target, dealing (68% of Attack power) Nature damage and an additional (20% of Attack power) Nature damage every 2 sec for 10 sec.
NEW
The Bilge Rats sure know how to party! Drinking their brew inflicts temporary inebriation.
NEW
Tenue de parade des Soutaillons
Donning the regalia of a Cutwater CorsairBilge Rat immediately ingratiates you with their crew.
Lance-fléaux bilieux
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing (120% of Attack power) Shadow damage to all enemies within 010 yards.
Lance-fléaux bilieux
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing (120% of Attack power) Shadow damage to all enemies within 010 yards.
Oiseau de proie
Heal for 80.6%62.868% of Attack power)% * .1]
Frappe du voile noir
Brewmaster, Mistweaver:
Kick with a blast of Chi energy, dealing (76.9369% of Attack7700 / 10000 * Spell power) Physical damage.
Windwalker:
Kick with a blast of Chi energy, dealing (76.9369% of Attack power) Physical damage.
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.7700 / 10000 *) Physical damage.
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.
Danse des lames
Strike all nearby enemies for 9%7.02% of Attack power)% + (25.2%19.656% of Attack power)%] Physical damage, and increase your chance to dodge by 100% for 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.090.0702)
NEW
Strike all nearby enemies for Physical damage, and increase your chance to dodge by 100% for 1 sec.
Danse des lames
Fury:
Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for 43.4%33.852% of Attack power)% + (26.04%20.3112% of Attack power)%)] Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
NEW
Strike all nearby enemies for Physical damage, and increase your chance to dodge by 100% for 1 sec.
Danse des lames
Strike all nearby enemies for 9%7.02% of Attack power)% + (25.2%19.656% of Attack power)%] Physical damage, and increase your chance to dodge by 100% for 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.2520.19656)
NEW
Strike all nearby enemies for Physical damage, and increase your chance to dodge by 100% for 1 sec.
NEW
You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 1387 to 1613 Physical damage.
NEW
In a whirlwind of steel you attack all enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
NEW
Instantly Whirlwind all nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities.
NEW
Become an unstoppable storm of destructive force, striking all targets within 8 yards for Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Barrière flamboyante
Shields you for 1 min, absorbing 5333 damage. Melee attacks against you cause the attacker to take 740 to 860 Fire damage.
NEW
NEW
Increases Physical damage dealt by 50% but reduces movement speed by 75%.
NEW
Being interrupted causes a Blowback, creating a tornado at a nearby location.
NEW
NEW
Your damaging abilities have a chance to apply Blinding Mists to all targets within 8 yards, reducing the damage dealt by their next 3 melee hits by 39.
Festin sanglant
Heals you for 31.05%24.219% of Attack power)% * 0.25].
Geyser de sang
A geyser of corrupted blood inflicts 8550 to 9450 Shadow damage to all players within 1 yards. Affected players gain a stack of Lingering Infection.
NEW Effect #1 School Damage
Value: 4579
NEW Effect #1 School Damage
Value: 11499
NEW Effect #1 School Damage
Value: 8549
NEW Effect #1 School Damage
Value: 6109
NEW
The Spawn of G'huun burrows into it's target, inflicting 1000 Plague damage every 2 sec for 20 sec.
Upon removal, 2 Spawn of G'huun erupt from the afflicted player.
NEW
NEW
Frappe de sang
Savagely strike for (16.2%12.636% of Attack power) Physical damage, reducing the target's movement speed by 30% for 8 sec.
Generates 5 bonus Runic Power.
Effect #3 School Damage
Value: 0 (AP mod: 0.1620.12636)
Éclair de sang
Hurl a glob of blood at an enemy, dealing (4.914% of Attack power) damage to them and (2.457% of Attack power) damage to nearby enemies. All affected targets are infected with Blood Plague.
Blood Plague
A shadowy disease that drains 0 health from the target over 24 sec.
Replaces Death's Caress.
Effect #1 School Damage
Value: 1 (AP mod: 0.049140.04914)
Effect #2 School Damage
Value: 0 (AP mod: 0.024570.02457)
NEW
Increases haste by 30% for all party and raid members for 30 sec.
Allies receiving this effect will become Exhausted and unable to benefit from Bloodlust or Time Warp again for 10 min.
Fléchette de sarbacane
Shoots a blow dart at the enemy, dealing (10.54%8.2212% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.10540.082212)
NEW
NEW
Creates a Blowback at a nearby location. The Blowback inflicts 175500 to 184500 Nature damage, knocking the target back that come in contact with it.
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Inflicts 175500 to 184500 Nature damage, knocking the target back that come in contact with the Blowback.
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Interrupts while affected by Blessing of the Tempest create a Blowback at a nearby location which inflicts 175500 to 184500 Nature damage and knocks back enemies that come in contact with it.
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Ominous Clouds begin to boil ominously when players stray too close, summoning a Guardian of Yogg-Saron.
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Assault an area, dealing a great deal of damage to enemy units and structures.
Deals bonus damage to Siege Towers and the Gates of Stromgarde.
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Tempête d’os
A whirl of bone and gore batters nearby enemies, dealing (15.2334% of Attack power) Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.
Effect #1 School Damage
Value: 0 (AP mod: 0.1523340.152334)
Vague côtière
Grants a proc which hasthe imbiber's helpful spells a chance to cast an additional healing spell upon casting a heal.put a short heal over time buff on their target. Lasts 10 sec.
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Bot AI Follow Advert
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Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 92 and move Bracing Chill to a nearby ally (up to 6 times).
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Souffle de Talador
A gust of wind propels you forward. Can only be used in Draenor.
Souffle enflammé
Targets in a cone in front of the caster take Fire damage over until cancelled.
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Brined
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Brined
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Your abilities have a chance to inflict Choking Brine, dealing damage over 6 seconds. If the target dies with Choking Brine it splashes to all targets within 8 yds.
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Pouvoir galvanisant
Grant yourself an application of the Power of the Storm. Each application increases the damage you deal by 2%your damage and healing by 2% and your health by 1%.and increasing your movement speed by 5%.
Stackable up to 10 times.
Stackable up to 10 times.
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Inflicts Physical damage every 0.5 sec for 6 sec.
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Inflicts Physical damage every 0.5 sec for 6 sec.
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Burns the ground, inflicting 33250 to 36750 Fire damage to players within 10 and creating a patch of Burning Ground.
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Deals Fire damage.
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Inflicts 12500 Fire damage every 2 sec. to any players inside a patch of Burning Ground.
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Burning souls peel off of the Soulbound Goliath, attacking nearby players for 13 sec.
Fouir
Merektha burrows through floor, inflicting 18500 to 21500 Physical damage to any players caught in her path. Victims are knocked back.
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Bursting Shot
Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing (6.76%5.2728% of Attack power) Physical damage.
Bursting Shot
Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing (6.76%5.2728% of Attack power) Physical damage.
Tir détonant
Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing (6.76%5.2728% of Attack power) Physical damage.
Tir détonant
Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing (6.76%5.2728% of Attack power) Physical damage.
Plaies purulentes
Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer (14.742% of Attack power) Shadow damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.147420.14742)
Eye Beam Stalker Transform
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G'huun calls all pools of corruption back to him over 12 sec.
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Calls upon the spirits of the dead to serve Bwonsamdi.
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Appel des tempêtes
Blessed with the Call of the Storm. Increasing the damage you deal by 200%100%, your health by 100%50%, and increasing your movement speed by 50%.
All nearby friendly troops and players also deal more damage and have increased health.
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Calls the darkness from the abyss, creating a Manifestation of the Deep every 1 sec for 5 sec.
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Shoots at an enemy, inflicting Physical damage.
Command a ghost ship crew to barrage the target area with cannonballs doing Physical damage over 2 sec and slowing enemies by 50% for 1.50 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.262080.26208)
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Écharper
A sweeping attack that strikes all enemies in front of you for (54.56%42.5568% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.54560.425568)
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Carves the flesh of an enemy, inflicting 8000 Shadow damage every 1 sec for 6 sec.
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Hurls a lightning bolt at the enemy, dealing 4000 Nature damage and then jumping to additional nearby enemies. Affects up to 3 total targets.
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Chakrams
Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again as they return.again.
Your primary target takes 100% increased damage.
REMOVED Effect #2 School Damage
Value: 0 (AP mod: 1.054)
REMOVED
Chakrams
Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again as they return.again.
Your primary target takes 100% increased damage.
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Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again.
Your primary target takes 100% increased damage.
Chakrams de jet
Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again as they return.again.
Your primary target takes 100% increased damage.
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Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again.
Your primary target takes 100% increased damage.
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Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (105.4% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again.
Your primary target takes 100% increased damage.
Lames du chaos
Attack with pure Fel power, dealing Chaos damage equal to (38.25%29.835% of Attack power)% off-hand weapon damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.38250.29835)
Lames du chaos
Attack with pure Fel power, dealing Chaos damage equal to (38.25%29.835% of Attack power)% weapon damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.38250.29835)
Frappe du chaos
Slice your target for (0% + 0%) Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.46350.36153)
Frappe du chaos
Slice your target for (0% + 0%) Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.7380.57564)
Rayon accablant
Rayon accablant
Rayon accablant
The Eye of C'Thun penetrates the soul of the target, dealing 9750 to 1025013455 to 14145 Nature damage and leaping to any nearby allies for increased damage.
Éclair chargé
Hurls a bolt of lightning at the target, dealing 2242 to 2358 Nature damage and stunning the target for 10 sec sec.11700 to 12300 Nature damage.
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Check if part 5 quests have been accepted
Orbite de chi
Every 5 sec, an orb of energy forms, and rotates around you until it impacts an enemy, dealing (24.57% of Attack power) damage to all nearby enemies. Maximum 4 orbs.
Effect #1 School Damage
Value: 0 (AP mod: 0.24570.2457)
The Crane soothes the enemy target, removing 1 Enrage and 1 Magic effect.
Tir de la chimère
A two-headed shot that hits your primary target and another nearby target, dealing (101.4%79.092% of Attack power)% Nature damage to one and (101.4%79.092% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit.
Tir de la chimère
A two-headed shot that hits your primary target and another nearby target, dealing (101.4%79.092% of Attack power)% Nature damage to one and (101.4%79.092% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit.
Effect #2 School Damage
Value: 0 (AP mod: 1.0140.79092)
Tir de la chimère
A two-headed shot that hits your primary target and another nearby target, dealing (101.4%79.092% of Attack power)% Nature damage to one and (101.4%79.092% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit.
Tir de la chimère
A two-headed shot that hits your primary target and another nearby target, dealing (101.4%79.092% of Attack power)% Nature damage to one and (101.4%79.092% of Attack power)% Frost damage to the other.
Generates 10 Focus for each target hit.
Effect #2 School Damage
Value: 0 (AP mod: 1.0140.79092)
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Mâchouille
Deal 59550 to 69206 Physical damage to all enemies in a 1015 yd cone.
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Claw nearby enemies, inflicting 60000 to 100000 Physical damage across multiple targets.
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Claw the target for 45000 to 75000 Physical damage.
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Upon entering a room, the Red Queen begins a countdown to performing a full cleansing purge of all living matter within the space.
Once the room has been purged it inflicts 30000 Fire damage every 1 sec to players within.
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Upon entering a room, the Red Queen begins a countdown to performing a full cleansing purge of all living matter within the space.
Once the room has been purged it inflicts 30000 Fire damage every 1 sec to players within.
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Ropes a cannon, Allowing you to pull it for 5 minutes
Tempête de sable
Sol sismique
Flaque de givre
A patch of ice deals Frost damage and reduces movement speed.
Pointe sismique
Deals Nature damage and knocks the target back.
NEW
Idées claires
For each 1% of your maximum0 mana you spend, you have a 2.5%1% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion cost no mana.free.
Strikes all enemies in front of you with a sweeping attack for (62%48.36% of Attack power) Physical damage, inflicting Deep Wounds.
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Spreads a vile, clinging corruption to players within 10 yds, inflicting 9750 to 10250 Nature damage and an additional 5000 Nature damage every 1 sec for 5 sec.
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Pay respects.
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Marks the desired location for an artillery strike.
Tir du cobra
A quick shot that causes (21.84%17.0352% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.21840.170352)
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Smash the enemy, dealing 1 Physical damage and reducing the Rage cost of your abilities by 100% for 8 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.620.4836)
Smashes the enemy's armor, dealing 1 Physical damage, and increasing damage you deal to them by 20% for 6 sec.
Also resets the cooldown of Mortal Strike.
Effect #2 School Damage
Value: 0 (AP mod: 0.42160.328848)
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Your heals have a chance to grant the target 15 additional healing every 2 sec for 12 sec. This effect doubles every 2 sec.
Déflagration
Sets an enemy aflame, inflicting 1425 to 15752850 to 3150 Fire damage every 1 and confusing it for 5 sec.
Consommer la corruption
Consumes a Corruption Corpuscle, healing the Trash Chimaera for 0% and granting 10 Energy.Fetid Devourer for 10% and granting 20 Energy.
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The Forgotten Denizen tears a fragment from the minds of all players, inflicting 7800 to 8200 Shadow damage to them and restoring health to the caster.
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The Forgotten Denizen tears a fragment from the minds of all players, inflicting 7800 to 8200 Shadow damage to them and restoring health to the caster.
Consumer l’âme
Consume a Soul Fragment, healing you for (348.075% of Attack power) health.
Effect #1 Heal
Value: 0 (AP mod: 3.480753.48075)
Contagion
Inflicts 15000 Nature damage to all players.
NEW Effect #1 School Damage
Value: 8030
NEW Effect #1 School Damage
Value: 20300
NEW Effect #1 School Damage
Value: 15000
NEW Effect #1 School Damage
Value: 10700
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Frappe latérale
When you Kill Command you will also strike the enemy for (62%48.36% of Attack power)% Physical damage and generate 105 Focus, if you are within melee range.
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Impulsion corruptrice
Inflicts 975 to 10259750 to 10250 Shadow damage to all enemies, damage increased with each cast.pulse.
Pacte du corrupteur
N'Zoth's power courses through you, increasing your damage, healing, and absorption effects by 25%. You are susceptiblevulnerable to N'Zoth's influence and coming into contact with a Corruption Orban Orb of Corruption will consume you.
Orbe de corruption
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One of your abilities is improved, based on the weapon you are wielding:
Maces allow you to cast Victory Rush without killing an enemy, and killing an enemy will reset its cooldown.
Arms (Level 36)
Swords reduce the cooldown of Die by the Sword by 30 sec, and you will counterattack all melees against you while it is active
Fury and Protection
Sword bonus unlocked at Level 36.
Arms and Fury (Level 70)
Axes and Polearms reduce the cooldown of Rallying Cry and Intimidating Shout by 20%, and increase their duration by 50%
Protection
Axe and Polearm bonus unlocked at Level 70.
Effect #2 School Damage
Value: 0 (AP mod: 0.620.4836)
Éclair du Tigre crépitant
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (4.095%35% of Attack power) Nature damage.
Effect #1 School Damage
Value: 1 (AP mod: 0.040950.35)
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Impact foudroyant
Electrocutes all enemies in front of you, dealing (18%14.04% of Attack power) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 0% Nature damage to all targets in front of you.
Impact foudroyant
Electrocutes all enemies in front of you, dealing (18%14.04% of Attack power) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 0% Nature damage to all targets in front of you.
Effect #2 School Damage
Value: 0 (AP mod: 0.22950.17901)
Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for Nature damage over 6 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.0212940.021294)
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Vrilles rampantes
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Torche de crémation
Ceremoniously burn a Zandalari corpse.ceremoniously.
Sanie
G'huun's presence corrupts nearby players, inflicting 0975 to 1025 Shadow damage every 51.5 sec. This affect intensifies every 8 sec.
Sanie
G'huun's presence corrupts nearby players, inflicting 0975 to 1025 Shadow damage every 51.5 sec. This affect intensifies every 8 sec.
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Inflicts 19000 to 21000 Physical damage to enemies in a cone in front of the caster.
Finishing move that slashes at all enemies within 10 yards, dealing (16.38% of Attack power) Physical damage and causing victims to bleed for additional damage over 12 sec:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 points: damage
Frappe du croisé
Holy, Protection:
An instant strike that causes (21.08%16.4424% of Attack power) Physical damage
Retribution:
An instant strike that causes (21.08%16.4424% of Attack power) Physical damage and grants 1 Holy Power
Effect #2 School Damage
Value: 0 (AP mod: 0.21080.164424)
Frappe du croisé
Strike the target for Physical damage.
Retribution (Level 10)
Generates 1 Holy Power
Effect #2 School Damage
Value: 0 (AP mod: 0.60760.473928)
Feu du croisé
An instant strike that causes (14.26%11.1228% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.14260.111228)
Bouclier de croisé
Hurls a holy shield at the enemy, dealing 92 to 108 Holy damage. Stunning them and then jumping to additional nearby enemies. Affects 2 total targets.
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Slams bubble encased enemies into the ground, inflicting Frost damage.
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When you take damage greater than 10% of your maximum health you gain 231 Armor for 6 sec.
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Dashes to a player, inflicting 229077 to 253192 Physical damage to targets within 5 yds. Players struck are left bleeding for 118350 Physical damage every 2 sec for 12 sec.
Blade Surge leaves behind an image of Advisor Melandrus.
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Dashes to a player, inflicting 229077 to 253192 Physical damage to targets within 5 yds. Players struck are left bleeding for 118350 Physical damage every 2 sec for 12 sec.
Blade Surge leaves behind an image of Advisor Melandrus.
Dan's Steam Tank Form
Shapeshift into a bear, increasing melee attack power by 60003, armor contribution from items by 0%, and Stamina by 55%. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Dan's Steam Tank Form (Self)
Shapeshift into a bear, increasing melee attack power by 60003, armor contribution from items by 0%, and Stamina by 55%. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
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Increases the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 50%.
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Increases the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 50%.
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The Spawn of G'huun fixates upon a random player and moves towards them, increasing in speed over time. Upon reaching the target the Spawn of G'huun burrows into the target, making it a Blood Host.
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The Spawn of G'huun fixates upon a random player and moves towards them, increasing in speed over time. Upon reaching the target the Spawn of G'huun burrows into the target, making it a Blood Host.
Éclair de Vide
Launches a volley of Shadow energy towards all players, inflicting 14625 to 15375 Shadow damage.an enemy, inflicting 9750 to 10250 Shadow damage and an additional 7800 to 8200 Shadow damage every 2 for 20 sec.
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This machine requires a pilot.
Paroxysme putride
Inflicts 1440012000 Nature damage every 2 sec. for 6 sec.
Voile mortel
Fire a blast of unholy energy, causing Shadow damage to an enemy target or healing a friendly Undead target.
Effect #1 School Damage
Value: 0 (AP mod: 0.3646190.364619)
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A torrent of death energy is focused on the player, stunning them and inflicting 90% of maximum health in Shadow damage over 5 sec.
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A torrent of death energy is focused on the player, stunning them and inflicting 90% of maximum health in Shadow damage over 5 sec.
Frappe de mort (main gauche)
Focuses dark power into a strike
Frost
with both weapons, that deals a total of (1 + 0%)
Blood and Unholy
that deals 1
Physical damage and heals you for 30% of all damage taken in the last 5 sec, minimum 10% of maximum health.
Effect #2 School Damage
Value: 0 (AP mod: 0.38250.29835)
Balayage mortel
Strike all nearby enemies for 14.85%11.583% of Attack power)% + (44.55%34.749% of Attack power)%] Physical damage, and increase your Dodge chance by 100% for 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.44550.34749)
Balayage mortel
Strike all nearby enemies for 14.85%11.583% of Attack power)% + (44.55%34.749% of Attack power)%] Physical damage, and increase your Dodge chance by 100% for 1 sec.
Balayage mortel
Strike all nearby enemies for 14.85%11.583% of Attack power)% + (44.55%34.749% of Attack power)%] Physical damage, and increase your Dodge chance by 100% for 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.14850.11583)
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Inflicts 7312 to 7688 Plague damage to all players, consuming up to 10 energy upon a successful cast.
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When you cast a heal on an ally, heals to that same ally are increased by 39, up to 231 for 6 sec.
Blessures profondes
Deep Wounds damage is increased by 8.0%, dealing (46.8%53.82% of Attack power) Bleed damage over 3 sec.
Striking an enemy with Mortal Strike
Cleave
Cleave
or Execute, Execute, or Bladestorm inflicts Deep Wounds.
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Remnants of Corruption have been removed via the Defense Grid.
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Passing through the Defense Grid inflicts 11700 to 12300 Arcane damage to all players and increases damage taken from Defense Grid by 100% for 6 sec. This effect stacks.
Additionally, a Remnant of Corruption is summoned after 3 sec.
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Excess power from the defensive wards surrounding the heart of Sethraliss inflict Nature damage to any players standing in their area of effect.
Lames du démon
Inflicts 0 Shadow damage and generates 12 to 20 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.07650.05967)
Déchirure démoniaque
A quick attack that causes 45.9%35.802% of Attack power) * 0.7] Physical damage and generates 20 to 30 Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.4590.35802)
Appel démoniaque
Demonology:
Shadowbolt hasand Soulfire have a 20% chance to make your next Call Dreadstalkers cost no Soul Shards.
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Your Demon Commander now destroys and absorbs the remaining power of all of your Wild Imps to empower himself.
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Your Demon Commander now destroys and absorbs the remaining power of all of your Wild Imps to empower himself.
Piétinement démoniaque
You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing 1 Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
Effect #1 School Damage
Value: 1 (AP mod: 0.1031940.103194)
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Reduces damage done by 50% and movement speed by 50%. Lasts until the target is healed above 90% health.
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Destroy a Faithless suppression gate.
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Bombards enemy structure inflicting Siege Damage.
Dévastateur
Your auto attacks deal an additional 42.3%32.994% of Attack power)% * ((max(0, min(Level - 12, 8)) * 8.5 + 241) / 309)] Physical damage generate 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam.
Effect #1 School Damage
Value: 0 (AP mod: 0.4230.32994)
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Frénésie
Causes your pet to enter a frenzy, performing a flurry of attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.24440.190632)
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Coup de dent infectieux
Bites the target with diseased fangs, inflicting 25003000 Nature damage
Désengagement
You attempt to disengage from the target, leaping backwards. Must be facing the target.
Désengagement
You attempt to disengage from combat, leaping backwards.
Angle mort
Exploits the vulnerability of foes with less than 30% health, causing (74.4%58.032% of Attack power) Physical damage to the target.
Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health.
Awards 1 combo point.
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Marteau divin
Divine Hammers spin around you, damaging enemies within 8 yds for of Attack power)%] Holy damage over 9 sec.
Generates 2 Holy Power.
Effect #1 School Damage
Value: 0 (AP mod: 0.1240.14)
Tempête divine
A whirl of divine energy, dealing (29.14%22.7292% of Attack power) Holy damage to all enemies within 8 yds.
Effect #1 School Damage
Value: 0 (AP mod: 0.29140.227292)
Effect #3 Heal
Value: 1 (AP mod: 0.24570.2457)
Tempête divine
Unleashes a whirl of divine energy, dealing (51.46%50% of Attack power)% Holy damage to all nearby enemies.
Effect #1 School Damage
Value: 0 (AP mod: 0.51460.5)
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Templar's Verdict and Divine Storm each have a 20% chance to make the other free.
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Divine Storm has a 50% chance to refund 1 Holy Power if it hits 3 or more enemies.
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Divine Storm has a 50% chance to refund 1 Holy Power if it hits 3 or more enemies.
REMOVED
Throw a fiery ball that causes 1 Fire damage.
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Let loose a bone-shattering roar, dealing (52.7%41.106% of Attack power) damage to all enemies within 12 yards and slowing them by 70% for 6 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.5270.41106)
Grenade de feu draconique
Hurls a dragonsfire grenade at the target that explodes into flames, inflicting Fire damage over 6 sec and reducing movement speed by 30%. The volatile flames on the target also scorch nearby enemies.
Effect #3 School Damage
Value: 0 (AP mod: 0.425880.42588)
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Prepares the target for mummification by draining their fluids, inflicting 10000 Nature damage every 2 sec. for 8 sec. If the effect lasts the full duration, it applies Dessication to the target.
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Shoots at an enemy, inflicting Physical damage.
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You've dropped the orb!
Tambours du Maelström
Increases Haste by 25% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min.
NEW
Maître des éléments
Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for 5 sec. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for 5 sec.Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%.
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The caster shatters the very earth itself, causing periodic eruptions that deal 2775 to 3225 damage, dazing and knocking enemies back.
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The caster shatters the very earth itself, causing periodic eruptions that deal 2775 to 3225 damage, dazing and knocking enemies back.
Briser la terre
NEW Effect #1 School Damage
Value: 0
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The caster shatters the very earth itself, causing periodic eruptions that deal 2775 to 3225 damage, dazing and knocking enemies back.
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Causes the earth within 8 yards of the target location to tremble and break, inflicting 8325 to 9675 Physical damage every 1 sec. to players in the area.
NEW
Causes the earth within 8 yards of the target location to tremble and break, inflicting 8325 to 9675 Physical damage every 1 sec. to players in the area.
NEW
Causes the earth within 8 yards of the target location to tremble and break, inflicting 8325 to 9675 Physical damage every 1 sec. to players in the area.
NEW
Causes the earth within 8 yards of the target location to tremble and break, inflicting 8325 to 9675 Physical damage every 1 sec. to players in the area.
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.1875 * 6) Physical damage over 126 sec and sometimes knocking down enemies.
NEW
NEW
NEW
NEW
NEW
Déferlante de brume
A fast and efficient spell, healing the target for (32.76% of Attack power).
Effect #1 Heal
Value: 0 (AP mod: 0.32760.3276)
Charge électrique
Inflicts 19900 to 201009950 to 10050 Nature damage to all enemies within 4 yards of the impact, stunning them for 4 sec.
NEW Effect #1 School Damage
Value: 18099
NEW Effect #1 School Damage
Value: 12899
NEW Effect #1 School Damage
Value: 9949
NEW
NEW
NEW
NEW
NEW
The victim has been electrocuted too many times. They are stunned for 5 sec.
NEW
NEW
The caster electrocutes the victim for 5550 to 6450 Nature damage and leaves them vulnerable to future electrocutions. If the victim is hit again before this effect fades, they will be stunned for 10 sec.
Potion de requinquage
Grants the imbiber's helpful spells a chance to put a short heal over time buff on their target. Lasts 1 min.Puts the imbiber in an elevated state of focus where they can restore up to (778 * 10) mana over 10 sec, but they are defenseless until their focus is broken.
NEW
NEW
Rushes forward, trampling anything in front of the caster.
NEW
PH
Armes améliorées
You imbue your weapons with the power of wind and fire.
Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (15.3%11.934% of Attack power)% Physical damage.
Each of your off-hand weapon attacks causes up to (0.149 * Attack power) additional Fire damage, based on weapon speed.
Mutilation enragée
You deal (34.68%27.0504% of Attack power) Physical damage and incapacitate the target for 5 sec.
Mutilation enragée
Balance, Guardian, Restoration:
Mangle the target for (78.69%61.3782% of Attack power) Physical damage Deals 20% additional damage against bleeding targets.
Feral:
Mangle the target for (78.69%61.3782% of Attack power) Physical damage, reducing the target's movement speed by 20% for 12 sec Deals 20% additional damage against bleeding targets.
Effect #2 School Damage
Value: 0 (AP mod: 0.78690.613782)
Mutilation enragée
Balance, Guardian, Restoration:
Mangle the target for (78.69%61.3782% of Attack power) Physical damage Deals 20% additional damage against bleeding targets.
Feral:
Mangle the target for (78.69%61.3782% of Attack power) Physical damage, reducing the target's movement speed by 20% for 12 sec Deals 20% additional damage against bleeding targets.
NEW
Essence attirante
Releases pheromones, drawing the Trash ChimeraFetid Devourer to consume the Corruption Corpuscle.
NEW
NEW
Entombs the target within one of the crypts inside the chamber, preparing them for the Mummification Ritual.
NEW
The siren's song prevents targets from moving or taking action.
REMOVED
Each target hit by Chain Lightning increases the damage of your next Earthquake by 20% and reduces the cast time of your next Earthquake by 20%.
Epidémie
Causes each of your Virulent Plagues within 100 yds to flare up, dealing (16.38% of Attack power) Shadow damage to the infected enemy, and an additional (3.4398% of Attack power) Shadow damage to all other enemies near them.
Effect #2 School Damage
Value: 0 (AP mod: 0.0343980.034398)
NEW
NEW
NEW
NEW
Avatar de Sephraliss
The avatar is shielded from all healing until
NEW
When used, your pet will miraculously return to life with full health.
NEW
Your pet cannot use Eternal Guardian.
Event - Treadward Appears
NEW
NEW
NEW
Mortal Strike and Execute hit 2 additional nearby target for 50% damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.42160.328848)
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
If your foe survives, you become Enraged for 6 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Exécution
Attempts to finish off a foe, causing up to of Attack power)%] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Arms (Level 28)
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Executioner's Precision
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Effect #1 School Damage
Value: 0 (AP mod: 0.4030.806)
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Generates 20 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Attempt to finish off a foe, causing up to of Attack power)%] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
If your foe survives, your next Mortal Strike against them deals 30% increased damage. Stacks up to 2 times.
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Grants a charge of Raging Blow.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 25% health.
Effect #2 School Damage
Value: 0 (AP mod: 0.84320.657696)
Attempts to finish off a foe, causing (34.1%26.598% of Attack power) Physical damage, and consuming up to 30 additional Rage to deal up to 34.1%26.598% of Attack power) * 3] additional damage. Only usable on enemies that have less than 5% health.
If your foe survives, 30% of the Rage spent is refunded.
Effect #2 School Damage
Value: 0 (AP mod: 0.3410.26598)
Attempt to finish off a wounded foe, causing 84.32%65.7696% of Attack power) + (84.32%65.7696% of Attack power)%] Physical damage. Only usable on enemies that have less than 20% health.
Effect #2 School Damage
Value: 0 (AP mod: 0.70060.546468)
NEW
Deliver an execution sentence, dealing (140% of Attack power) Holy damage.
Your Holy damage done against the target is increased by 25% for 10 sec.
Précision du bourreau
Attempts to finish off a foe, causing up to of Attack power)%] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Arms (Level 28)
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Executioner's Precision
If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Munitions exotiques
Allows you to modify your ranged weapon to use exotic munitions:
Incendiary Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (3.64%2.8392% of Attack power)% additional Fire damage to all enemies within 8 yards of the initial target.
Poisoned Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (6.02784% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.
Frozen Ammo
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (2.6%2.028% of Attack power)% additional Frost damage and reduces the target's movement speed by 30% for 4 sec.
Only one exotic munition can be active at one time.
Explosion
Totem de courroux explosif
Throw an Explosive Wrath Totem dealing Fire damage to all enemies in 10 yds.
Œil pour œil
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (45.26%35.3028% of Attack power)% Physical damage. Lasts 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.45260.353028)
NEW
NEW
NEW
NEW
Artisanat accéléré
Allows for faster crafting of items from primary professions of Kul Tiras and Zandalar.
Pierre de foyer rapide
Allows you to use your hearthstone faster while in Kul Tiras or Zandalar.
Fortune du destin
Wipes out all enemies with the power of fortune, which always beats rock, paper, and scissors.
Pierre du destin
Smashes all nearby enemies with the power of rock, which always beats scissors.
Ciseaux du destin
Slices all nearby enemies with the power of scissors, which always beats paper.
Barrage gangrené
At your command, unleash Fel, inflicting Chaos damage to your target and nearby enemies over 2 sec.
Your damaging abilities have a chance to reduce the cooldown of Fel Barrage by 5 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.393120.39312)
NEW
Unleash the fel within you, damaging enemies directly in front of you for Fire damage over 2 sec. Causing damage also heals you for up to health.
0.2000
10.0000
(15.561% of Attack power)
Lance gangrenée
While in demon form, your auto-attack is now 40 yard ranged Chaos damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.1530.11934)
Lance gangrenée
While in demon form, your auto-attack is now 40 yard ranged Chaos damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.1530.11934)
REMOVED
Strike the target for Physical damage.
NEW
Command your Felguard to smash its enemy with a Fel Strike, dealing (100% of Attack power) Physical damage.
Gangrelame
Havoc:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 50 Fury.
Vengeance:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 30 Pain.
Effect #2 School Damage
Value: 0 (AP mod: 0.8550.6669)
Gangrelame
Havoc:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 50 Fury.
Vengeance:
Charge to your target and deal (85.5%66.69% of Attack power)% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 30 Pain.
Impulsion farouche
Lunge at your enemy as a ghostly wolf, biting them to deal (32.76% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.32760.3276)
Morsure féroce
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Feral (Level 20)
When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target
Critical strike chance doubled against bleeding targets.
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Effect #1 School Damage
Value: 1 (AP mod: 0.65520.6552)
NEW
Blessure purulente
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (17.3628% of Attack power) Shadow damage and generating 3 Runic Power.
Effect #1 School Damage
Value: 0 (AP mod: 0.1736280.173628)
Frénésie fétide
At 50% Health, Trash ChimaeraFetid Devourer frenzies, increasing damage dealt by 25% and damage taken by 50%.
Munitions ardentes
NEW
Shoots at an enemy, inflicting Fire damage.
Sales tours
Vanish deals 1 Shadow damage to all enemies within 8 yards, and disorients them for 2 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.65520.6552)
NEW
Deals Fire damage to the target.
Souffle de feu
Targets in a cone in front of the caster take Fire damage over until cancelled.
Fétiche de feu surpuissant
Unleash the fire mojo within this fetish to ignite the tar around Zul'Ajin. Could be useful to put it on an arrow one day.
Bombe incendiaire
Releases a burning bomb, inflicting 2312 to 2688 Fire damage to enemies within 10 yards.
Bâton de feu
Deals fire damage to Dreadtick LatcherLatchers and nests in a cone in front of the caster every second for 3 seconds.
NEW
Deals fire damage to Dreadtick Latchers and nests in a cone in front of the caster every second for 3 seconds.
NEW
NEW
NEW
NEW
NEW
Poing du Tigre blanc
Strike your target with the technique of the White Tiger, dealing 112.5%87.75% of Attack power) + (112.5%87.75% of Attack power)%] Physical damage to your target while generating 3 Chi.
Poing du Tigre blanc
Strike your target with the technique of the White Tiger, dealing 112.5%87.75% of Attack power) + (112.5%87.75% of Attack power)%] Physical damage to your target while generating 3 Chi.
Effect #1 School Damage
Value: 0 (AP mod: 1.1250.8775)
Fixer
A Qiraji Warrior has setsets its attention on an enemy. Lasts 15 sec or until it strikes its target.
Fixer
A Qiraji Warrior has setsets its attention on an enemy. Lasts until cancelled.15 sec or until it strikes its target.
NEW
NEW
Pay respects.
NEW
Sears the target with fire, inflicting 55500 to 64500 Fire damage over 15 sec.
Flammes
Targets in a cone in front of the caster take 14.3% of Spell power) * 3300 Fire damage over until cancelled.
Flammes
Targets in a cone in front of the caster take 6000 Fire damage over 3 sec.
NEW
Inflicts Fire damage to enemies in a cone in front of the caster.
Frappe latérale
When you Kill Command you will also strike the enemy for (62%48.36% of Attack power)% Physical damage and generate 105 Focus, if you are within melee range.
Effect #1 School Damage
Value: 0 (AP mod: 0.620.4836)
Fusée éclairante
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 1 min.
NEW
NEW
Increases the melee attack speed of the caster by 50% for 8 sec.
Coup du serpent volant
Soar forward through the air at high speed for 2 sec.
If used again while active, you will land, dealing (8.78918%8.7892% of Attack power) damage to all enemies within 8 yards, and slowing them by 70% for 4 sec.
Coup du serpent volant
Land yourself, dealing (8.78918%8.7892% of Attack power) damage to all enemies within 8 yards, and slowing them by 70% for 4 sec.
NEW
The caster is intently focused on their current action. Any interaction with this creature will cause it to attack.
NEW
NEW
Summons a Fracking Totem which stuns an enemy for 15 sec sec.
Totem de fracturation
PlaceSummons a Fracking Totem which stuns your current target for until cancelled. Can only be used on Earthragers.an enemy for 15 sec sec.
NEW
Summons a Fracking Totem which stuns an enemy for 15 sec sec.
Fracture
Brutally slam your target for 68.85%53.703% of Attack power)% + (136.8%106.704% of Attack power)%] Physical damage, and shatter two Lesser Soul Fragments from them.
Effect #1 School Damage
Value: 0 (AP mod: 1.3681.06704)
Fracture
Brutally slam your target for 68.85%53.703% of Attack power)% + (136.8%106.704% of Attack power)%] Physical damage, and shatter two Lesser Soul Fragments from them.
Effect #1 School Damage
Value: 0 (AP mod: 0.68850.53703)
Brutally slam your target for 68.85%53.703% of Attack power)% + (136.8%106.704% of Attack power)%] Physical damage, and shatter two Lesser Soul Fragments from them.
Francesco Test - Aura
Fire a blast of unholy energy, causing Shadow damage to an enemy target or healing a friendly Undead target.
Effect #1 School Damage
Value: 0 (AP mod: 0.3646190.364619)
Froideur de la mort
When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing 15.75%12.285% of Attack power)% * 3] Frost damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.15750.12285)
REMOVED
Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for 5 sec. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for 5 sec.
Frappe de givre
Instantly strike the enemy with your off-hand weapon, causing (42.75%33.345% of Attack power) Frost damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.42750.33345)
Frappe de givre (main gauche)
Instantly strike the enemy with your off-hand weapon, causing (42.75%33.345% of Attack power) Frost damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.42750.33345)
Munitions gelées
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (2.6%2.028% of Attack power)% additional Frost damage and reduces the target's movement speed by 30% for 4 sec.
Munitions gelées
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (2.6%2.028% of Attack power)% additional Frost damage and reduces the target's movement speed by 30% for 4 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.0260.02028)
Lame runique givrée
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Effect #1 School Damage
Value: 0 (AP mod: 0.0450.0351)
Lame runique givrée
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Effect #1 School Damage
Value: 0 (AP mod: 0.0450.0351)
Lame runique givrée
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Frozen Runeblade Visual
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Fulmination
Each target hit by Chain Lightning increases the damage of your next Earthquake by 20% and reduces the cast time of your next Earthquake by 20%.Instantly shocks the target with concussive force, causing (125% of Spell power) Nature damage.
NEW
Strike quickly for 31.62%24.6636% of Attack power) * ((max(0, min(Level - 10, 10)) * 10 + 171) / 271)] Physical damage.
Increases the critical strike chance of Bloodthirst by 25%, stacking up to 4 times.
Effect #2 School Damage
Value: 0 (AP mod: 0.31620.246636)
Strike quickly for 37.82%29.4996% of Attack power) *] Physical damage.
Generates 5 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.37820.294996)
Creates a vortex of wind 8 yards around you, dealing (6.2244% of Attack power) Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.0622440.062244)
Pour la Horde !
Your blood boils in the heat of battle, increasing damage dealt by 20%100% and healing done by 10%100% for 2 min.
Ping
Your blood boils in the heat of battle, increasing damage dealt by 20%100% and healing done by 10%100% for 2 min.
NEW
Channels the fierce power of the winds, inflicting 4387 to 4613 Nature damage to all players every 1 sec for 4 sec.
NEW
Channels the fierce power of the winds, inflicting 4387 to 4613 Nature damage to all players every 1 sec for 4 sec.
Eye Beam Stalker Transform
NEW
G'huun unleashes a wave of terror, causing all players to flee in fear for 3 sec.
NEW
NEW
Gestation
NEW Effect #1 School Damage
Value: 1340
NEW Effect #1 School Damage
Value: 3390
NEW Effect #1 School Damage
Value: 2510
NEW Effect #1 School Damage
Value: 1790
NEW
NEW
Brined
NEW
Give your Proudmoore Charger a burst of speed.
Don du buffle
When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (81.9% of Attack power).
Effect #1 Heal
Value: 0 (AP mod: 1.22851.2285)
NEW
Give a weapon to target vulpera slave.
NEW
Give a weapon to target vulpera slave.
NEW
Give a weapon to target vulpera slave.
Avancée glaciale
Summon glacial spikes from the ground that advance forward, damaging enemies near their eruption point for (61.425% of Attack power) frost damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.614250.61425)
Avancée glaciale
Summon glacial spikes from the ground that advance forward, damaging enemies near their eruption point for (61.425% of Attack power) frost damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.614250.61425)
NEW
Fer
Gain 50 Warfront Gold.
NEW
NEW
Upon reaching full energy, Vol'zith the Whisperer pulls all players into a sunken realm, sealing them away and drowning them until they defeat the shadowy denizens within and rescue their allies.
NEW
NEW
Upon reaching full energy, Vol'zith the Whisperer pulls all players into a sunken realm, sealing them away and drowning them until they defeat the shadowy denizens within and rescue their allies.
NEW
Mitrailleuse
Shoot the current threat target for 4275 to 4725 Physical damage.6270 to 6930 Physical damage.
NEW
Shoot the current threat target for 6270 to 6930 Physical damage.
Explosion pyrotechnique supérieure
Hurls an immense fiery boulder that causes 13875 to 16125 Fire damage.
NEW
Opens up a tear to Gorak Tul's realm, which casts Death Lens at a random enemy.
NEW
NEW
Hadotoxine
A potent toxin courses through your veins, inflicting Nature damage every 1 sec. for 15 sec.15000 Nature damage over 15 sec.
This effect stacks; but can be dispelled.
Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 0% Frost damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.0450.0351)
Marteau du vertueux
Hammer the current target for (17.1%13.338% of Attack power)% weapon damage. If empowered by Holy Well it also causes a wave of light that hits all targets within 8 yards for (11.16%8.7048% of Attack power)%.
Marteau du vertueux
Holy, Retribution:
Hammers the current target for (17.1%13.338% of Attack power)% Physical damage.
Protection:
Hammers the current target for (17.1%13.338% of Attack power)% Physical damage.
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (11.16%8.7048% of Attack power)% Holy damage.
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (11.16%8.7048% of Attack power)% Holy damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.11160.087048)
Harpon
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Éclosion
The embryo within the egg is beginning to hatch. When complete, a snake will emerge and attack the players.
NEW
The embryo within the egg is beginning to hatch. When complete, a snake will emerge and attack the players.
NEW
The embryo within the egg is beginning to hatch. When complete, a snake will emerge and attack the players.
Lancer de hachette
Tosses a hatchet at an enemy, dealing (1.638% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.016380.01638)
NEW
NEW
The Vilefiend rams its bladed head into the target, dealing (68% of Attack power) Physical damage.
NEW
NEW
Soins
A slow casting spell that heals a single target for up to 4844162 to 4838 hit points.
Sphère de soins
When you kill an enemy, you summon a Healing Sphere, healing you for (196.56% of Attack power) when you walk through it.
When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it.
Effect #1 Heal
Value: 1 (AP mod: 1.96561.9656)
NEW
A quick surge of healing energy that restores 13 to 17 of a friendly target's health.
Vague de soins
Calls upon Nature magic to heal an ally 4168 to 4832 hit points.
NEW
Cœur de fer
Increases Versatility by 185 for 20 sec.
Bourreau des cœurs
Instantly strike the target and 1 other nearby enemy, causing (31.05%24.219% of Attack power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
Generates
Heartbreaker
5
5 bonus Runic Power
Heartbreaker
plus 2 Runic Power per additional enemy struck
Console Hearthstone
Set up the Hearthstation.
Cooldown reduced during Feast of Winter Veil.
Hémorragie
Rips a gushing wound in the target, dealing (10.54%8.2212% of Attack power) Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.10540.082212)
NEW
Throw your weapon at the enemy, causing Physical damage.
NEW
NEW
The avatar is shielded from all healing until this hex is removed.
NEW
Piège hautement explosif
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (57.33% of Attack power) Fire damage and knocking all enemies away. Trap will exist for 1 min.
Effect #1 School Damage
Value: 0 (AP mod: 0.57330.5733)
NEW
Deals 500 Physical damage to the enemy target.
NYI - Damage increased by caster's missing health.
NEW
Inflicts 585000 to 615000 Physical damage to enemies in front of the caster and reduces movement speed by 70% for 10 sec.
NEW
NEW
NEW
An empty mug, ready to be filled with swill.
Déflagration sacrée
Blasts the target with Holy energy, causing (65.52% of Attack power) Holy damage to an enemy.
Effect #1 School Damage
Value: 1 (AP mod: 0.65520.6552)
NEW
Blasts the target with Holy energy, causing Holy damage to an enemy.
NEW
Heals the friendly target for 9250 to 10750.
Miel stimulant
Consume to get buzzed on honey!
Grants 5%100% bonus to movement speed for 15 sec while in the Honey Bee Farm.
NEW
NEW
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells for 15 sec.
NEW
Glaive insatiable
Strike an enemy with a glaive of fel energy, dealing (147.42% of Attack power) Chaos damage and weakening them to your Demon's Bite.
For 12 sec, Demon's Bite will generate the maximum amount of Fury and deal 200% increased damage against them.
Effect #1 School Damage
Value: 0 (AP mod: 1.47421.4742)
Glaive insatiable
Strike an enemy with a glaive of fel energy, dealing (147.42% of Attack power) Chaos damage
Effect #1 School Damage
Value: 0 (AP mod: 1.47421.4742)
Bombe de peste
A pool of blood forms, erupting for 14250 to 15750 Shadow damage to players within 6 yards after 8 sec.
If no players are hit by the eruption, it instead inflicts 17100 to 18900 Shadow damage to all players.
NEW Effect #1 School Damage
Value: 7649
NEW Effect #1 School Damage
Value: 19299
NEW Effect #1 School Damage
Value: 14299
NEW Effect #1 School Damage
Value: 10199
Bombe de peste
A pool of blood forms, erupting for 14250 to 15750 Shadow damage to players within 6 yards after 8 sec.
If no players are hit by the eruption, it instead inflicts 17100 to 18900 Shadow damage to all players.
NEW Effect #1 School Damage
Value: 9149
NEW Effect #1 School Damage
Value: 23099
NEW Effect #1 School Damage
Value: 17099
NEW Effect #1 School Damage
Value: 12199
NEW
NEW
Shields the caster for 1 min, absorbing damage.
NEW
Blasts an enemy with a jet of icy cold spritzer, inflicting 2500 Frost damage every 1 sec for 3 sec.
NEW
Raise your shield, blocking every melee attack against you for 3 sec. Also charges your shield with fiery energy, causing you to counter blocked attacks with a fiery blast that deals 0 Fire damage and knocks the attacker back.
NEW
Raise your shield, blocking every melee attack against you for until cancelled. Also charges your shield with fiery energy, causing you to counter blocked attacks with a fiery blast that deals 1850 to 2150 Fire damage and knocks the attacker back.
Emprise d’Illidan
Throw the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing (10.3194% of Attack power) Shadow damage.
Effect #1 School Damage
Value: 1 (AP mod: 0.1031940.103194)
Image d’Aegwynn
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
NEW
Burns nearby enemies for (24.57% of Attack power) Fire damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.24570.2457)
Aura d’immolation
Engulf yourself in flames, instantly causing (24.57% of Attack power) Fire damage to enemies within 8 yards and radiating (9.1728% of Attack power) Fire damage every sec. Lasts 10 sec.
Generates 80 Fury over 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.24570.2457)
NEW
Munitions incendiaires
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (3.64%2.8392% of Attack power)% additional Fire damage to all enemies within 8 yards of the initial target.
Munitions incendiaires
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each auto shot deals (3.64%2.8392% of Attack power)% additional Fire damage to all enemies within 8 yards of the initial target.
Effect #1 School Damage
Value: 0 (AP mod: 0.03640.028392)
Blessure infectée
All healing taken is decreased by 40%20%.
Inhalation de vapeurs
Takes a whiff of a potent Azerite-based stimulant, increasing Physical damage inflicted by 30% for 15 sec.
An instant shot that causes (21.84%17.0352% of Attack power) Physical damage and increases the damage your pet and guardians deal by 0% for until cancelled.
Effect #2 School Damage
Value: 0 (AP mod: 0.21840.170352)
NEW
This machine is expensive.
NEW
NEW
The guardian strikes their target for 9750 to 10250 Nature damage, creating a connection between the victim's life force and that of the Avatar of Sethraliss.
NEW
The Heart's defenses have tapped into your life force. Healing you receive is copied to the Avatar of Sethraliss.
NEW
NEW
NEW
Fer
Gain 21 Warfront Gold.
NEW
Peons provide a slow, steady trickle of Iron to your War Chest.
NEW
NEW
Item - Death Knight T17 Frost 4P Bonus
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Item - Death Knight T17 Frost 4P Driver
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Item - Death Knight T17 Frost 4P Driver
While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing (4.5%3.51% of Attack power)% damage per soul.
Item - Death Knight T21 Frost 4P Bonus
When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing 15.75%12.285% of Attack power)% * 3] Frost damage.
REMOVED
Your healing spells have a chance to grant 9 Intellect for 10 sec.
NEW
Mandibules incisives
The Qiraji Warrior's melee attacks maim the target, inflicting 2925 to 30754875 to 5125 Physical damage every 23 sec and reducing movement speed by 50% for 20 sec.
20% for 15 sec. This effect stacks.
Bague en solstite
Craft a CRI level upSolstone Ring.
Anneau de béryl jaune
Craft a HAS level up ring.Golden Beryl Ring.
Anneau en kubiline
Craft a MAS level upKubiline Ring.
Anneau en disthène
Craft a VER level upKyanite Ring.
Bâton d’empressement en viridium
Craft a AGI level up staff.Viridium Staff of Alacrity.
Bâton d’intuition en rubellite
Craft a INT level up staff.Rubellite Staff of Intuition.
Jugement
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Jugement
Retribution:
Judges the target and 3 other nearby enemy dealing 2 Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Jugement
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Jugement
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Retribution:
Judges the target, dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 secdamage
Generates 1 Holy Power.
Effect #1 School Damage
Value: 1 (AP mod: 0.32760.3276)
Causes (34.25% of Spell power) Holy damage to the target and all enemies within 8 yards. All affected targets take 0% increased damage from your Holy Power generators and spenders for 815 sec.
Coup du jugement
Strike the target for (24.8%19.344% of Attack power) Physical damage. Each strike with Crusader's Justice reduces the remaining cooldown of your Judgment by 2 sec.
Generates 1 Holy Power.
Effect #2 School Damage
Value: 0 (AP mod: 0.2480.19344)
Saut
Command your Proudmoore Charger to jump over an obstacle.
NEW
Jumps.
NEW
NEW
Throws a frosty Kaja'cola to a nearby ally, healing them for 5% of maximum health every 2 sec for %d.
NEW
Throws a frosty Kaja'cola to a nearby ally, healing them for 5% of maximum health every 2 sec for %d.
Beep boop
REMOVED Effect #1 School Damage
Value: 0
NEW
Pay respects.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Série meurtrière
Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of 61.2%47.736% of Attack power)% * 6 + 0% * 6] Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
Effect #3 School Damage
Value: 0 (AP mod: 0.6120.47736)
Série meurtrière
Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of 61.2%47.736% of Attack power)% * 6 + 0% * 6] Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
Effect #2 School Damage
Value: 0 (AP mod: 0.6120.47736)
NEW
Pay respects.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Lacérer
Tears a bleeding wound in the target, dealing Physical damage over 18 sec.
Generates 36 Focus over 18 sec.
REMOVED
Tears a bleeding wound in the target, dealing Physical damage over 18 sec.
Generates 36 Focus over 18 sec.
Lacérer
Tears a bleeding wound in the target, dealing 158.034%202.608% of Attack power) + (30.6634% of Attack power)] Physical damage over 12 sec.
NEW
NEW
The laser blast deals 30% of the target's health.
Faisceau de lave
Unleashes a blast of superheated flame at the enemy, dealing (37.5% of Spell power) Fire damage and then jumping to additional nearby enemies. Damage is increased by 10% after each jump. Affects 3 total targets.
Generates 43 Maelstrom per target hit.
NEW
Barde en cuir rêche
Prevents the player from being dazed while mounted in Kul Tiras or Zandalar for 2 hrs.
Duration is quadrupled for players trained in leatherworking.
NEW
Grants the ability to swim quickly and siphon quilljet ink from Slippery Quilljets.
NEW
The Sunken Denizen moves slowly and swings mighty attacks.
NEW
Increases haste by 116 and avoidance by 23.
NEW
Calls upon Holy magic to heal an ally.
Orage
Lightning is periodically striking nearby.
NEW
Shocks the target with a bolt of lightning, inflicting 14800 to 17200 Nature damage.
Éclair
Blasts an enemy with lightning, inflicting Nature damage.
NEW
Inflicts 11875 to 13125 Nature damage.
Éclair
Elemental:
Hurls a bolt of lightning at the target, dealing (50.3125% of Spell power) Nature damage.
Generates 8 Maelstrom. 6 Maelstrom.
NEW
Foudre
Deals Nature damage.
Tempête de foudre
Mini Schlingo
Whenever your Ghoul uses Claw, it exhales a gaseous cloud that damages nearby enemies for 6 seconds.
Effect #1 School Damage
Value: 0 (AP mod: 0.049140.04914)
NEW
NEW
Your attacks and attacks made against you have a chance to trigger a spore to grow for 4 sec before bursting, dealing damage split among enemies within 8 yds.
NEW
Dés pipés
Activating Adrenaline Rush causes your next
Slice and Dice
Slice and Dice to be 30% more effective
RollRoll the Bones to grant at least two matches.
NEW
Increases Critical Strike by 19
NEW
Increases Critical Strike by 32
NEW
Increases Haste by 19
NEW
Increases Haste by 32
NEW
Increases Mastery by 32
NEW
Increases Mastery by 19
NEW
NEW
These loose sparks inflict Nature damage to all players caught in their path.
NEW
NEW
Canot de l’amour
Summon your Love Boat on the water's surface within 20 yards.
Cooldown reduced during Love is in the Air.
Rayon lunaire
Summons a beam of lunar light at your location, dealing Arcane damage and healing you for over 8 sec.
Effect #1 Heal
Value: 0 (AP mod: 0.49140.4914)
Effect #2 School Damage
Value: 0 (AP mod: 0.106470.10647)
NEW
Blasts frontal enemies with a superheated machine gun.
Mitrailleuse
NEW
Unlocks access to Magni World Quests in Zandalar and Kul Tiras.
Estropier
Effect #3 School Damage
Value: 0 (AP mod: 0.24140.188292)
Estropier
Effect #3 School Damage
Value: 0 (AP mod: 0.16150.12597)
Estropier
Effect #3 School Damage
Value: 0 (AP mod: 0.3230.25194)
Estropier
Effect #3 School Damage
Value: 0 (AP mod: 0.40460.315588)
Estropier
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : (7.99%6.2322% of Attack power)% damage, 1 sec
2 points: (16.15%12.597% of Attack power)% damage, 2 sec
3 points: (24.14%18.8292% of Attack power)% damage, 3 sec
4 points: (32.3%25.194% of Attack power)% damage, 4 sec
5 points: (40.46%31.5588% of Attack power)% damage, 5 sec
Estropier
Effect #3 School Damage
Value: 0 (AP mod: 0.07990.062322)
Estropier
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : (7.99%6.2322% of Attack power)% damage, 1 sec
2 points: (16.15%12.597% of Attack power)% damage, 2 sec
3 points: (24.14%18.8292% of Attack power)% damage, 3 sec
4 points: (32.3%25.194% of Attack power)% damage, 4 sec
5 points: (40.46%31.5588% of Attack power)% damage, 5 sec
Miasme malodorant
The foul stench of the area sickens players, inflicting 4500 Nature damage to afflicted players every 1.5 sec. for 18 sec.
When this effect expires, it applies Retching ConvulsionsDeadly Disease to the affected player.
Période du jour
Mangle the target, inflicting Physical damage and additional Physical damage over 15 sec. This effect stacks.
REMOVED Effect #1 School Damage
Value: 138
NEW
The caster forms a shield of shadows around itself, absorbing the next 500000 damage taken. While the absorb shield is active the caster is immune to interrupt and silence effects.
In addition, the caster's energy is refreshed to 100.
NEW
Attaque !
Command your hatchling to fight your current target.
NEW
PH
NEW
Signal which targets are safe for Lorash to attack.
NEW
Filled with unending rage the caster slams their target, inflicting 19750 to 20250 Physical damage and knocking them back.
NEW
NEW
NEW
NEW
Frappe de grand vent
Grants an aura which has a chance to proc an additional attack during melee combat.a buff which increases your attack speed by 0% for 10 sec.
NEW
Calls upon the restorative tides to heal allies within 20 yds for 35% of their maximum health. The tides continue to restore another 5% every 2 sec for 8 sec.
Métamorphose
Leap into the air and land with explosive force, dealing (32.76% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities, gaining 20% Leech, and 25% Haste.
Effect #2 School Damage
Value: 0 (AP mod: 0.32760.3276)
NEW
Zol'thuum performs a series of powerful attacks.
NEW
The Reinforcing Ward decreases all damage taken by 75%.
NEW
Creates a Reinforcing Ward at the location which decreases damage taken by 75% while within the Ward.
NEW
The Swiftness Ward increases Haste and movement speed by 25% and grants immunity to movement impairing effects.
NEW
The Swiftness Ward increases Haste and movement speed by 25% and grants immunity to movement impairing effects.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.Lasts 40 sec.
Instantly dash to a friendly player and heal them for (275.184% of Attack power).
Effect #2 Heal
Value: 0 (AP mod: 2.751842.75184)
NEW
Or en fusion
Priestess Alun'za agitates a pool of molten gold, splattering a player at random. The victim burns for 323 to 377925 to 1075 Fire damage every 3 sec for 30 sec.
Or en fusion
Priestess Alun'za agitates a pool of molten gold, splattering a player at random. The victim burns for 323 to 377925 to 1075 Fire damage every 3 sec for 30 sec.
Or en fusion
Priestess Alun'za agitates a pool of molten gold, splattering a player at random. The victim burns for 323 to 377925 to 1075 Fire damage every 3 sec for 30 sec.
Or en fusion
Priestess Alun'za agitates a pool of molten gold, splattering a player at random. The victim burns for 323 to 377925 to 1075 Fire damage every 3 sec for 30 sec.
Peau en fusion
When the core hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.
Effect #1 School Damage
Value: -1 (AP mod: 0.08190.0819)
NEW
Place hoofplates onto your mount, increasing speed while mounted in Kul Tiras or Zandalar by 20% for 2 hrs.
The effect's duration is quadrupled for blacksmiths.
NEW
Place hoofplates onto your mount, increasing speed while mounted on Kul Tiras or Zandalar by 20% for until cancelled.
The effect's duration is quadrupled for blacksmiths.
NEW
Place stirrups onto your mount, allowing you to interact while mounted in Kul Tiras or Zandalar for until cancelled.
The effect's duration is quadrupled for blacksmiths.
NEW
Place stirrups onto your mount, allowing you to interact while mounted in Kul Tiras or Zandalar for 2 hrs.
The effect's duration is quadrupled for blacksmiths.
Morsure de mangouste
Attempts to sever the target's limbs with a brutal attack that deals 0 Physical damage and grants you Mongoose Fury.
Mongoose Fury increases Mongoose Bite damage by 15%, stacking up to 2 times. Flanking Strike refreshes Mongoose Fury.
Effect #2 School Damage
Value: 0 (AP mod: 0.94860.739908)
Morsure de mangouste
Replaces Raptor Strike.
A brutal attack that deals (63.24%49.3272% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Morsure de mangouste
Attempts to sever the target's limbs with a brutal attack that deals 0 Physical damage and grants you Mongoose Fury.
Mongoose Fury increases Mongoose Bite damage by 50% for 14 sec, stacking up to 6 times. Successive attacks do not increase duration.
Effect #2 School Damage
Value: 0 (AP mod: 0.63240.493272)
Fureur de la mangouste
A brutal attack that deals (63.24%49.3272% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Éclat lunaire
A quick beam of lunar light burns the enemy for (22.4815% of Attack power) Arcane damage and then an additional (122.4% of Attack power) Arcane damage over 14 sec.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.2248150.224815)
Mortel combo
Mortal Strike increases the damage of your next melee ability by 15%.Overpower, Slam, or Execute by 15%.
A vicious strike that deals 114.7%89.466% of Attack power) * ((max(0, min(Level - 5, 15)) * 8 + 207) / 327)] Physical damage and reduces the effectiveness of healing on the target for 10 sec.
Effect #3 School Damage
Value: 0 (AP mod: 1.1470.89466)
Frappe mortelle
A vicious strike that deals (47.12%36.7536% of Attack power) Physical damage and reduces the effectiveness of healing on the target for 10 sec.
Replaces Heroic Strike.
Effect #3 School Damage
Value: 0 (AP mod: 0.47120.367536)
Frappe mortelle
A vicious strike that deals (73.78%57.5484% of Attack power) Physical damage and reduces the effectiveness of healing on the target for 10 sec.
Effect #3 School Damage
Value: 0 (AP mod: 0.73780.575484)
A vicious strike that deals 82.46%64.3188% of Attack power) * ((max(0, min(Level - 5, 15)) * 8 + 207) / 327)] Physical damage and reduces the effectiveness of healing on the target for 10 sec.
Effect #3 School Damage
Value: 0 (AP mod: 0.82460.643188)
Blessures mortelles
A vicious strike that deals (111.6%87.048% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec.
Motivé
Prisoners affected by Motivating Cry have their Damage done increased by 10% for 12 sec. This effect stacks.
Multi-Shot
Fires several missiles, hitting your current target and all enemies within 8 yards for (10.4%8.112% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.1040.08112)
NEW
After entombing a player, begins a Mummification Ritual. Every 5 sec. the ritual will open one of the crypts, releasing a Half-Finished Mummy.
NEW
Affliction évolutive
Inflictins 36003200 Shadow damage every 2 sec for 12 sec. Each subsequent application of Mutagenic Pathogen doubles the damage per tick of the previous application.
On expiration, the Mutagenic Pathogen evolves into Omega Vector and jumps to the target with the fewest Lingering Infections from among the three closest players.
Estropier
Instantly attacks with both weapons for (37.82%29.4996% of Attack power)% weapon damage with each weapon. Awards 2 combo points.
Estropier (main gauche)
Instantly attacks with both weapons for (37.82%29.4996% of Attack power)% weapon damage with each weapon. Awards 2 combo points.
NEW
The siren's song prevents targets from moving or taking action.
NEW
Infuses the target with vitality, increasing Stamina by 10% for 1 hour.
If the target is in your party or raid, all party and raid members will be affected.
NEW
NEW
NEW
NEW
Frappe nécrotique
A vicious strike that deals (10.54%8.2212% of Attack power)% weapon damage, absorbs the next (100 / 100 * Attack power) healing received by the target. Lasts 10 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.10540.082212)
Frappe nécrotique
A vicious strike that deals (31.62%24.6636% of Attack power) Plague damage, and inflicts a Necrotic Wound, absorbing the next (1000 / 100 * Attack power) healing received by the target.
Effect #3 School Damage
Value: 0 (AP mod: 0.31620.246636)
Blessure nécrotique
A vicious strike that deals (21.08%16.4424% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900 / 100 * Attack power) healing received by the target.
Blessure nécrotique
A vicious strike that deals (21.08%16.4424% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900 / 100 * Attack power) healing received by the target.
Neurotoxine
Stabs the target with your off-hand weapon, causing (10.54%8.2212% of Attack power) Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.
NEW
NEW
Souffle nauséabond
The caster exhales a series of toxic missiles that will leave toxic pools wherever they land.
Toxic Pool
100 yd range
InstantThe caster's Noxious Breath leaves behind Toxic Pools that cause any player in the pool to take Nature damage.InstantPlayers standing in a Toxic Pool take 8000 Nature damage every 3 sec.
NEW
NEW
Pump the Noxious Venom Gland, spraying poisonous mist forward in a cone over 4 sec
Anéantissement
A brutal attack with both weapons that deals a total of (1% + 1%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.69750.54405)
Anéantissement (main gauche)
A brutal attack with both weapons that deals a total of (1% + 1%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.69750.54405)
Vecteur Oméga
Omega Vector takes root in a player, inflicting 6800 Shadow damage every 2 sec for 10 sec.
On expiration, Omega Vector jumps to the closest ally and applies a stack of Lingering Infection to its former host.
NEW Effect #1 School Damage
Value: 3650
NEW Effect #1 School Damage
Value: 9180
NEW Effect #1 School Damage
Value: 6800
NEW Effect #1 School Damage
Value: 4860
NEW
Increases your versatility by 154 and movement speed by 46.
Deal (68.2%53.196% of Attack power) damage. Becoming Enraged has a chance reset the cooldown.
Generates 20 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.6820.53196)
NEW
NEW
Orbe
Take hold of the orb.
NEW
A manifestation of N'Zoth's power forms. Inflicts 10250 Shadow damage to all enemies every 10 sec, increasing with each pulse. Coming into contact with the orb resets this effect, but afflicts the victim with Will of the Corruptor.
NEW
NEW
NEW
NEW
NEW
Overpowers the enemy, critically striking them for (31.62%24.6636% of Attack power) Physical damage and leaving them Off Balance. Cannot be blocked, dodged, or parried.
Your other melee abilities have a chance to activate Overpower.
Effect #2 School Damage
Value: 0 (AP mod: 0.31620.246636)
Overpower the enemy, critically striking them for 49.6%38.688% of Attack power) * 2] Physical damage. Cannot be blocked, dodged, or parried.
Increases the damage of your next Mortal Strike or Execute by 20%, stacking up to 2 times.
Renversement
Charge to an enemy, stunning them for 3 sec and knocking back their allies within 15 yards.
Effect #1 School Damage
Value: 0 (AP mod: 0.147420.14742)
Feuille du destin
Wipes out all nearby enemies with the power of paper, which always beats rock.
NEW
Slam your shield into the ground, blocking line of sight for 2 sec.
Tir perforant
A powerful shot which deals 109.2%85.176% of Attack power)%] Physical damage to the target and up to (109.2%85.176% of Attack power)% Physical damage to all enemies between you and the target.
Tir perforant
A powerful shot which deals 109.2%85.176% of Attack power)%] Physical damage to the target and up to (109.2%85.176% of Attack power)% Physical damage to all enemies between you and the target.
Effect #2 School Damage
Value: 0 (AP mod: 1.0920.85176)
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Second pirate (bleu)
NEW
Fires a blast from a flintlock pistol inflicting Physical damage.
NEW
NEW
Nova de poison
NEW
A poison tipped dark strikes the target, dealing Physical damage and applies a disabling venom that weakens the target, causing them to take 50% more damage and a chance for them to cower in terror for until cancelled.
Fléchette enduite de poison
A poison tipped dark strikes the target, dealing Physical damage and applies a disabling venom that weakens the target, causing them to take 50% more damage and a chance for them to cower in terror for 6 sec.
Marqué !
Signal which targets are safe for Lorash to attack.
NEW
NEW
NEW
NEW
Inflicts 5000 Plague damage every 2 sec while within the area.
NEW
Inflicts 5000 Plague damage every 2 sec while within the area.
NEW
Teleports the caster to Stormwind.
NEW
Teleports the caster to Orgrimmar.
Esprit torturé
NEW
Infuses the target with vitality, increasing Stamina by 10% for 1 hour.
If the target is in your party or raid, all party and raid members will be affected.
NEW
NEW
NEW
NEW
NEW
NEW
The caster applies its protective gaze upon all allies within 10 yds, reducing damage taken by 50%.
NEW
The caster applies its protective gaze upon all allies within 10 yds, reducing damage taken by 50%.
NEW
The Heart of Sethraliss unleashes a blast of energy, inflicting 1202 to 1398 Nature damage to all players.
A devastating blow that consumes 2 stacks of your Thrash on the target to deal (124.27%96.9306% of Attack power) Physical damage, and reduces all damage you take by 9% for 20 sec.
Purification
Dispels harmful effects on the target, removing all Magic and Disease effects.
NEW
Purifier l’esprit
Removes all Curse and Magic effects from a friendly target.
NEW
Vents within the chamber unleash jets of purifying flame, each inflicting 19500 to 20500 Fire damage to all enemies within 3 yards.
NEW
NEW
Vents within the chamber unleash jets of purifying flame, each inflicting 19500 to 20500 Fire damage to all enemies within 3 yards.
NEW
NEW
NEW
File d’attente pour la bataille de Stromgarde
Volcan
Channels a series of water blasts at an enemy, inflicting Frost damage every 1 sec for 6 sec.
Rage
A tanking combat stance that increases Stamina by 30%, reduces damage taken by 10%, and generates 3 Rage whenever you are hit byGained Rage due to taking a melee attack.
REMOVED
Gained Rage.
A mighty blow with both weapons that deals a total of 34.72%27.0816% of Attack power)% + (34.72%27.0816% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.5270.41106)
A mighty blow with both weapons that deals a total of 34.72%27.0816% of Attack power)% + (34.72%27.0816% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
A mighty blow with both weapons that deals a total of 52.7%41.106% of Attack power)% + (52.7%41.106% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage.
Becoming Enraged grants 1 charge of Raging Blow, max 2 charges.
Generates 4 Rage.
A mighty blow with both weapons that deals a total of 52.7%41.106% of Attack power)% + (52.7%41.106% of Attack power)%)] Physical damage.
Requires a charge to use, max 1 charge.
Generates 20 Rage.
A mighty blow with both weapons that deals a total of 52.7%41.106% of Attack power)% + (52.7%41.106% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage.
Generates 10 Rage.
A mighty blow with both weapons that deals a total of 34.72%27.0816% of Attack power)% + (34.72%27.0816% of Attack power)%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Effect #2 School Damage
Value: 0 (AP mod: 0.5270.41106)
Sol instable
Rumbling ground deals Nature damage.
Tornade
Deals Nature damage and knocks the target back.
Sol instable
Rumbling ground deals Nature damage.
Tornade
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (0% + 0% + 0% + 0% + 0%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.45880.357864)
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (0% + 0% + 0% + 0% + 0%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.35960.280488)
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (0% + 0% + 0% + 0% + 0%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.42160.328848)
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (0% + 0% + 0% + 0% + 0%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.72540.565812)
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (0% + 0% + 0% + 0% + 0%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.23560.183768)
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (0% + 0% + 0% + 0% + 0%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.1860.14508)
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (0% + 0% + 0% + 0% + 0%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.37820.294996)
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (0% + 0% + 0% + 0% + 0%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.22940.178932)
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (0% + 0% + 0% + 0% + 0%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.42160.328848)
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (0% + 0% + 0% + 0% + 0%) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.11780.091884)
Tir rapide
Shoot a stream of arrows at your target every, dealing (5.72%4.4616% of Attack power) damage every 5 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.05720.044616)
Tir rapide
Shoot a stream of arrows at your target, dealing (5.72%4.4616% of Attack power)% Physical damage every 0.3 sec for 3 sec.
Each shot generates 3 Focus.
Usable while moving.
Rapid Fire2
Shoot a stream of arrows at your target every, dealing (44.2%34.476% of Attack power) damage every 5 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.4420.34476)
Attaque du raptor
A vicious slash dealing (80.6%62.868% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.8060.62868)
Attaque du raptor
A vicious slash dealing (63.24%49.3272% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.63240.493272)
Trancheglace
Affixes your weapon with a rune that causes (1.35%1.053% of Attack power)% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Effect #1 School Damage
Value: 0 (AP mod: 0.01350.01053)
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The Reinforcing Ward decreases all damage taken by 75% and removes negative effects every 1 sec.
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Periodically removes negative effects.
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The Reinforcing Ward decreases all damage taken by 75% and removes negative effects every 1 sec.
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Creates a Reinforcing Ward at the location which decreases damage taken by 75% while within the Ward and removes negative effects when entered.
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Rénovation
Heals the target for 915 to 1065 over 15 sec.
Wounds the target, causing (31.62%24.6636% of Attack power) Physical damage instantly and an additional (132.6% of Attack power) Bleed damage over 10 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.31620.246636)
Explosion de réorigination
Unleashes a blast of titanic power, inflicting 10862 to 11138 Arcane damage to all players every 5 sec for 25 sec.
This blast incapacitates G'huun, and increases his damage taken by 500% for 25 sec.
Explosion de réorigination
Unleashes a blast of titanic power, inflicting 10862 to 11138 Arcane damage to all players every 5 sec for 25 sec.
This blast incapacitates G'huun, and increases his damage taken by 500% for 25 sec.
Explosion de réorigination
Unleashes a blast of titanic power, inflicting 10862 to 11138 Arcane damage to all players every 5 sec for 25 sec.
This blast incapacitates G'huun, and increases his damage taken by 500% for 25 sec.
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Repentir
Puts the enemy target in a state of meditation, incapacitating them for up to 203 sec.
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Restauration de gemme de mandeciel
Uses 25 Skycaller Gem Chips to create a Skycaller Gem.
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Uses 25 Skycaller Gem Chips to create a Skycaller Gem.
When any party or raid member within 40 yardsyds dies, you gain 20% increased damage done and 30% reduced damage taken for 2010 sec.
Protects yourself and all party or raid members within 60 yards with an aura that deals (0.7371% of Attack power) Holy damage when melee attacked.
Effect #1 School Damage
Value: 0 (AP mod: 0.0073710.007371)
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Returns you to the Temple of Kimbul.
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Resurrected by the power of the Titans.
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Resurrected by the power of the Titans.
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Resurrected by the power of the Titans.
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Resurrected by the power of the Titans.
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Templar's Verdict increases the damage of your next Templar's Verdict within 6 sec by 15%.
Riposte
An instant strike that causes (019.8% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.1980.198)
Coup de pied du soleil levant
Kick upwards, dealing (106.86% of Attack power) damage
Windwalker (Level 20)
and reducing the effectiveness of healing on the target for 10 sec
Effect #1 School Damage
Value: 0 (AP mod: 1.06861.0686)
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Lifts enemies into the air, stunning them in a watery bubble.
Rituel
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REMOVED
Conflagrate burns the target for an additional (33% of Spell power) Fire damage over 6 sec.
Javelot de pierre
Blasts a player with a magical stone lance, inflicting 7125 to 78759500 to 10500 Nature damage and reducing healing taken by 35% for 6 sec.
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Tromperie frémissante
Yogg-Saron corrupts the target, inflicts 4875 to 51259750 to 10250 Shadow damage every 2 sec and forms an OminiousOminous Cloud upon expiration.
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Upon death, the caster explodes, disorienting nearby enemies. Additionally, a pool of blight is left behind, disorienting anyone who enters for until cancelled.
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Gluttony expels a wave of rancid food, inflicting 7200 Nature damage at each impact. Each expulsion remains at the impact point, inflicting 3600 Nature damage every 1 sec and reducing movement speed by 60%.
Régurgitation putride
When Trash ChimaeraFetid Devourer reaches 100 Energy, he unleashes a HeinousRotting Regurgitation, inflicting 30000 Nature damage immediately and an additional 4000020000 Nature damage every 2 sec. in a cone in front of him for 8 sec.
Régurgitation putride
When Trash ChimaeraFetid Devourer reaches 100 Energy, he unleashes a HeinousRotting Regurgitation, inflicting 30000 Nature damage immediately and an additional 4000020000 Nature damage every 2 sec. in a cone in front of him for 8 sec.
Sceau royal du roi Llane
Increases Armor by 142 for 20 sec.
Règle de trois
When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 0%100%.
Rune de puissance
Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds.Max 2 charges.
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Fracasser
Zol'thuum drives its tentacle into the target, inflicting 19500 to 2050078000 to 82000 Physical damage and an additional 4875 to 51259750 to 10250 Physical damage every 2 sec for 20 sec.40 sec. This effect stacks.
Fracasser
Zol'thuum drives its tentacle into the target, inflicting 19500 to 2050078000 to 82000 Physical damage and an additional 4875 to 51259750 to 10250 Physical damage every 2 sec for 20 sec.40 sec. This effect stacks.
Célérité
You rush the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Increases movement speed by 40%
Attaque pernicieuse
Viciously slash an enemy, causing Physical damage.
Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free.
Awards 1 combo point each time it strikes.
Effect #2 School Damage
Value: 0 (AP mod: 0.58050.45279)
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Allows the wearer to breathe underwater and increases swimming speed by 150%.
Grappin de Sur’jan
Use Sarjun'sSur'jan's grappling hook to pull down a flying skyterror and cause bleeding damage over time.
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Your heals on targets less than 35% maximum health have a chance to heal for an additional 231.
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Strikes at the target's soul, inflicting 5000 Shadow damage.
Feu de brousse brûlant
Hurl a bomb at the target, exploding for (15.6% of Attack power) Fire damage and coating them in wildfire, scorching themselves and nearby enemies for 15.6%20% of Attack power) * 6] Fire damage over 6 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.1560.2)
Scott Test
NEW Effect #1 School Damage
Value: 10
Frappe du Fléau
An unholy strike that deals (27.28%21.2784% of Attack power) Physical damage and (14.26%11.1228% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.14260.111228)
Frappe du Fléau
An unholy strike that deals (29.14%22.7292% of Attack power) Physical damage and (14.26%11.1228% of Attack power)% Shadow damage. Triggers a single stack of Festering Wound, if it is present on the target.
Effect #2 School Damage
Value: 0 (AP mod: 0.29140.227292)
Hurlement aigu
The pterrordax lets out an ear piercingear-piercing scream inflicting Physical damage.
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Parchemin d’illusion : canaille
Sauvetage
Releases a tortollan from any blood magic binding them.
Casque de plongée en scintécaille
Don a scuba helm allowing you to breathe underwater. Lasts 15 min.
Tenue de plongée en scintécaille
Don a scuba suit, increasing your swim speed by 100%. Lasts 15 min.
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Use the power within the Heart of Azeroth to seal a wound in the world caused by azerite.
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Kill Credit: Peon
Ping péon
Invocation de péon
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Morsure de serpent
Fire a poison-tipped arrow at an enemy, dealing (31.62%24.6636% of Attack power) Nature damage instantly and an additional (73.71% of Attack power) damage over 9 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.31620.246636)
Bourrasque serpentine
Unleashes a gust of wind, inflicting 012000 damage to players within 18 yards and knocking them back.
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Throws an axe at an enemy, inflicting 1500 Physical damage every 3 sec for 12 sec.
Succumbed to the will of N'Zoth.Coming into contact with an Orb of Corruption while affected by Corruptor's Pact consumes the victim, transforming them into a mindless servant of N'Zoth.
Orbe de corruption
Orbe de corruption
Orbe de corruption
Orb of Corruption Area Trigger
Volonté du Corrupteur
Coming into contact with an Orb of Corruption takes control of the playercharms the victim, causing them to attack nearby allies. When this effect is removed, the victim gains Corruptor's Pact.
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Set the level of a Mythic Keystone to 15.
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Set the level of a Mythic Keystone to 16.
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Set the level of a Mythic Keystone to 17.
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Set the level of a Mythic Keystone to 18.
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Set the level of a Mythic Keystone to 19.
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Set the level of a Mythic Keystone to 20.
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Set the level of a Mythic Keystone to 21.
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Set the level of a Mythic Keystone to 22.
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Set the level of a Mythic Keystone to 23.
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Set the level of a Mythic Keystone to 24.
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Set the level of a Mythic Keystone to 25.
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Set the level of a Mythic Keystone to 26.
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Set the level of a Mythic Keystone to 27.
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Set the level of a Mythic Keystone to 28.
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Set the level of a Mythic Keystone to 29.
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Set the level of a Mythic Keystone to 30.
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Set the dungeon map of a Mythic Keystone to Black Rook Hold.
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Set the dungeon map of a Mythic Keystone to Cathedral of Eternal Night.
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Set the dungeon map of a Mythic Keystone to Court of Stars.
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Set the dungeon map of a Mythic Keystone to Darkheart Thicket.
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Set the dungeon map of a Mythic Keystone to Eye of Azshara.
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Set the dungeon map of a Mythic Keystone to Halls of Valor.
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Set the dungeon map of a Mythic Keystone to Return to Karazhan: Lower.
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Set the dungeon map of a Mythic Keystone to Maw of Souls.
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Set the dungeon map of a Mythic Keystone to Seat of the Triumvirate.
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Set the dungeon map of a Mythic Keystone to The Arcway.
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Set the dungeon map of a Mythic Keystone to Return to Karazhan: Upper.
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Set the dungeon map of a Mythic Keystone to Vault of the Wardens.
Section
Strike an enemy for (62.1%48.438% of Attack power) Physical damage, and shatter a Lesser Soul Fragment from your target that heals you for 0 health when consumed.
Generates 10 Pain.
Effect #2 School Damage
Value: 0 (AP mod: 0.6210.48438)
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Sectionnement du serpent
Swings a poisoned polearm in a wide arc, inflicting 17502750 Nature damage and additional 750 Nature damage every 1 sec for 6 sec.
Fusée pandashan
Exposes all hidden and invisible enemies within 20 yards of the targeted area for 40 sec.
Fusée pandashan
Exposes all hidden and invisible enemies within 20 yards of the targeted area for 40 sec.
Lame de l’ombre
Strike with dark energy, dealing Shadow damage equal to (10.54%8.2212% of Attack power)% weapon damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.10540.082212)
Lame de l’ombre en main gauche
Strike with dark energy, dealing Shadow damage equal to (10.54%8.2212% of Attack power)% weapon damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.10540.082212)
Déferlante d’ombre
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (112.5%125% of Spell power) Shadow damage to all targets within 8 yards.
Generates 20 Insanity.
Effect #1 School Damage
Value: 0 (SP mod: 1.1251.25)
Nova de l’ombre
Erupts on death, inflictsSelf destructs, Inflicting 19500 to 20500 Shadow damage to all enimes.enemies.
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Inflicts Arcane damage to an enemy.
Tornade de requins
Trothak holds his shark by the tail and spins in a circle, inflicting 7000 Physical damage every 1 sec to all enemies within 9 yards.
Tornade de requins
Trothak holds his shark by the tail and spins in a circle, inflicting 7000 Physical damage every 1 sec to all enemies within 9 yards.
Entaille
Shears an enemy for (51.75%40.365% of Attack power) Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 0 health when consumed.
Generates 8 Pain.
Effect #2 School Damage
Value: 0 (AP mod: 0.51750.40365)
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Tir
The caster fires an arrow at the target, inflicting Physical damage.
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Tir
Shoots at an enemy, inflicting Physical damage.
REMOVED Effect #1 School Damage
Value: 91
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Curse an enemy with the eternal wrath of Zem'lan.
Crotales cornus
Launches Sidewinders that travel toward the target, weaving back and forth and dealing (65.52% of Attack power) Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 35 Focus.
Also replaces Multi-Shot.
Effect #1 School Damage
Value: 0 (AP mod: 0.65520.6552)
Sigil de feu
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (26.208% of Attack power) Fire damage, and an additional (26.0442% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Effect #1 School Damage
Value: 0 (AP mod: 0.262080.26208)
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Flèche-bâillon
A shot that deals 200% weapon damage and Silences the target for 3 sec.
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Soothe target withered and send them to Shal'Aran.
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Siphoned.
Slams an opponent, causing (72.54%56.5812% of Attack power) Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.72540.565812)
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Inflicts 68250 to 71750 Nature damage to all enemies and increases damage taken by 20% for 30 sec. This effect stacks.
Charmeur de serpent
This flute brings all the snakes to the yard.The sound of the flute is comforting to young cobras. They return home when they hear it.
Chant des profondeurs
The mysterious Song of the Deep grants water breathing and increases swim speed by 150%100%.
The Water Strider douses the enemy target with purified water, removing 1 Enrage and 1 Magic effect.
Division de l’âme
Viciously strike all enemies in front of you for (1%41.85% of Attack power) Physical damage and heal yourself for (58.5%75% of Attack power).
Consumes up to 32 Soul Fragments within 25 yds.
Effect #1 School Damage
Value: 0 (AP mod: 0.41850.4185)
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Jagged thorns erupt underneath the player, inflicting 7331 to 7669 Physical damage every 1 sec and stunning them. Destroying the thorns releases the player.
Soul Thorns (DEPRECATED)
Jagged thorns erupt underneath up to2 target locations, inflicting 12000 Shadow damage to all enemies within 5 yards.the player, inflicting 7331 to 7669 Physical damage every 1 sec and stunning them. Destroying the thorns releases the player.
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Épines de l’âme
Jagged thorns erupt underneath up to2 target locations, inflicting 12000 Shadow damage to all enemies within 5 yards.the player, inflicting 7331 to 7669 Physical damage every 1 sec and stunning them. Destroying the thorns releases the player.
Soul Thorns (DEPRECATED)
Soul Thorns (DEPRECATED)
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Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 4 Wild Imps, based on Soul Shards consumed.
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Livraison spéciale
Drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing (32.76% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.32760.3276)
Torrent des éléments
Grants a procan aura which has a chance to cast an additional damage spell upon casting a spell.proc an increase to the elemental damage of your offensive spells by 20%.
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G'huun lobs a blast of corruption that sloshes towards a random player, inflicting 12343 to 12657 Plague damage to any player within 10 yards of the impact.
After bounding 3 times the glob forms a Inflicts 5000 Plague damage every 2 sec while within the area..
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G'huun lobs a blast of corruption that sloshes towards a random player, inflicting 12343 to 12657 Plague damage to any player within 10 yards of the impact.
After bounding 3 times the glob forms a Inflicts 5000 Plague damage every 2 sec while within the area..
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Piège à clous
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (54.054% of Attack power) Fire damage and burning all enemies within 8 yards for (54.054% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.
Effect #1 School Damage
Value: 1 (AP mod: 0.49140.4914)
Floraison de feu tournoyante
Deals (17.199% of Attack power) Fire damage to your target.
Spinning Fire Blossom always triggers Combo Strikes, and if cast ouside of melee range, damage is increased by 50%, and you root the target for 1.50 sec.
Generates 1 Chi.
Effect #1 School Damage
Value: 0 (AP mod: 0.171990.17199)
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Fires a beam of fire energy, inflicting 11910 to 13841 Fire damage and jumping to a nearby ally, affecting up to 99 targets.
Crachat d’or
Spits molten gold at a player, inflicting 250008500 Fire damage every 3 sec. for 9 sec, and creating a pool of Molten Gold at the player's location afterwards.
Poignardé
Use Sarjun'sSur'jan's grappling hook to pull down a flying skyterror and cause bleeding damage over time.
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Steady Shot
A steady shot that causes (26.52%20.6856% of Attack power) Physical damage and generates 10 Focus.
Usable while moving.
Effect #2 School Damage
Value: 0 (AP mod: 0.26520.206856)
Expert en pièges d’acier
Your Steel Trap also deals an immediate (81.9% of Attack power) Bleed damage when triggered.
Effect #1 School Damage
Value: 0 (AP mod: 0.8190.819)
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Flings honey at an enemy's location, inflicting Nature damage to all enemies within the area.
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Foudre volée
Inflicts Nature damage to all enemies within 8 yards every 5 sec for 5 min.10 min. In addition, the targets movement speed and haste are increased by 12%.
Chargement…
Inflicts Nature damage to all enemies within 8 yards every 5 sec for 5 min. In addition, the target's movement speed is increased by 50%.
Tonnerre volé
Inflicts Nature damage to all enemies within 8 yards every 5 sec for 5 min. In addition, the target's movement speed is increased by 50%.
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Deal 4169 to 4844 Physical damage to all enemies in a 20 yd cone.
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Furie des tempêtes
Deals 100%20% lightning damage.
Infusé par la tempête
Increases damage done by 100%20% and reduces damage taken by 30%10%.
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While your weapons are enhanced, your attacks have a chance to grant Stormlash to up to
Empowered Stormlash
3
2 party or raid members for 8 sec, causing attacks and spellcasts to deal additional Nature damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.32760.3276)
Frappe-tempête
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 114.75%89.505% of Attack power)% + (25% of Spell power + 114.75%89.505% of Attack power)%] Physical damage.
Frappe-tempête
Energize your weapons with lightning and deliver a massive blow to your target, dealing a total of 114.75%89.505% of Attack power)% + (25% of Spell power + 114.75%89.505% of Attack power)%] Physical damage.
Frappe-tempête (main gauche)
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 114.75%89.505% of Attack power)% + (25% of Spell power + 114.75%89.505% of Attack power)%] Physical damage.
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When you take damage, you have a chance to gain 616 maximum health for each enemy within 8 yards. This effect lasts 6 sec.
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The caster swats the orb out of the target's hands, dropping it to the ground.
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Struggle against the doors of the crypt, alerting others to your presence.
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The energies in the nearby artifacts of Sethraliss have driven this creature into a stupor. While these energies persist this creature cannot be killed.
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The defense mechanisms summon an electrified wyrm that will attack players.
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The defense mechanisms summon a guardian that will attack players.
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The defense mechanisms summon a guardian that will attack players.
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The defense mechanisms summon a guardian that will attack players.
Esprit d’or
Priestess Alun'za summons a spirit of pure gold that will move to absorb any pools of Tainted Blood. When no pools of Tainted Blood are available, the spirit will attack players.
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The defense mechanisms summon an electrified wyrm that will attack players.
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The defense mechanisms summon an electrified wyrm that will attack players.
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Invocation d’un grimoire animé
Summons an Animated Spellbook
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Summon a Bilescourge to fight for you for the next 15 sec.
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Summon a Darkhound to fight for you for the next 15 sec.
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Summon a personal sweeper to clear away nearby dirt piles and reveal fossils.
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Summon an excavation elemental to clear away nearby dirt piles and reveal fossils.
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Summon an Eredar Brute to fight for you for the next 15 sec.
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Summon Eyes of Gul'dan to fight for you for the next 15 sec.
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Summon an Illidari Satyr to fight for you for the next 15 sec.
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Summon Prince Malchezaar to fight for you for the next 15 sec.
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Summons an Animated Pet
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Summon a Shivarra to fight for you for the next 15 sec.
Invocation d’un esprit zombie
Invocation de Torga
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Summon an Ur'zul to fight for you for the next 15 sec.
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Summon a Vicious Hellhound to fight for you for the next 15 sec.
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Summon a Void Terror to fight for you for the next 15 sec.
NEW
Summon a Wrathguard to fight for you for the next 15 sec.
NEW
NEW
NEW
The caster slices with a focused laser scalpel, inflicting 29250 to 30750 Fire damage in a cone in front of them, and increasing damage taken by Sundering Scalpel by 100%. This effect stacks.
NEW
Surv 8 - Frappe latérale
A coordinated attack on the target, where you deal 81.84%63.8352% of Attack power) *] Physical damage and your pet deals Physical damage.
If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage.
Mastery: Hunting Companion
Flanking strike has double the normal chance to trigger Hunting Companion
Effect #1 School Damage
Value: 0 (AP mod: 0.81840.638352)
Projectile en os
NEW
Roll the loaded dice, gaining a random combination of Mastery, Haste, and Critical Strike for 20 sec
NEW
Heals the friendly target for 9250 to 10750.
NEW
Creates a Swiftness Ward at the location which increases Haste and movement speed by 25% and grants immunity to movement impairing effects.
NEW
The Swiftness Ward increases Haste and movement speed by 25% and grants immunity to movement impairing effects while within the Ward.
NEW
NEW
The Swiftness Ward increases Haste and movement speed by 25% and grants immunity to movement impairing effects.
Balayage
Swipe nearby enemies, inflicting Physical damage to multiple targets.30000 to 50000 Physical damage across multiple targets.
NEW Effect #1 School Damage
Value: 29999 (AP mod: 0.2788)
Balayage
Swipe nearby enemies, inflicting (14.62%11.4036% of Attack power) Physical damage.
Effect #3 School Damage
Value: 0 (AP mod: 0.14620.114036)
Balayage
Feral:
Swipe nearby enemies, inflicting (27.88%21.7464% of Attack power) Physical damage. Deals 20% increased damage against bleeding targets.
Awards 1 combo point.
Balance, Guardian, Restoration:
Swipe nearby enemies, inflicting (27.88%21.7464% of Attack power) Physical damage.
Awards 1 combo point.
Effect #3 School Damage
Value: 0 (AP mod: 0.27880.217464)
NEW
Using multi-target healing spell grants you 462 Mastery for 10 sec. This cannot occur more than once every 30 sec.
Choc systémique
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1 Nature damage, and reduces their movement speed by 90% for 2 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.32760.3276)
Tacticien
You have a 0.75%0.90% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower.
Corruption sanguine
The victim's blood is tainted, inflicting 809 to 941555 to 645 Shadow damage every 3 sec.
NEW
NEW
none
Launches a canister at an enemy that leaves behind a cloud of tear gas. Tear gas inflicts 4500 Nature damage every 1 sec. and disorients targets caught within for 3 sec.
Gaz lacrymogène
Launches a canister at an enemy that leaves behind a cloud of tear gas. Tear gas inflicts 4500 Nature damage every 1 sec. and disorients targets caught within for 3 sec.
NEW
Frappe déchirante
Strikes the target with thorn-covered fists, inflicting 8502500 Physical damage and causes the target to bleed for 2501000 Physical damage every 1 sec for 6 sec.
NEW Effect #1 School Damage
Value: 4550
NEW Effect #1 School Damage
Value: 3250
NEW
Jumps.
NEW
NEW
NEW
NEW
NEW
Teleports the user to Magni's Encampment in Silithus.
NEW
Frappe du templier
Blast an enemy from range with a hammer of light for (22.94%17.8932% of Attack power) Holy damage. Generates 1 Holy Power.
Replaces Crusader Strike.
Effect #2 School Damage
Value: 0 (AP mod: 0.22940.178932)
Verdict du templier
A powerful weapon strike that deals (66.96%52.2288% of Attack power) Holy damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.66960.522288)
Verdict du templier
A powerful weapon strike that deals (130.2%115% of Attack power) Holy damage.
Effect #1 School Damage
Value: 0 (AP mod: 1.3021.15)
NEW
Templar's Verdict and Divine Storm each have a 20% chance to make the other free.
NEW
Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec.
NEW
NEW
NEW
A shadowy tentacle rises from the deep, slamming the ground and inflicting 18037 to 18963 Shadow damage to targets struck.
NEW
Arcane, Fire:
Ice shards pelt the target area, dealing Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost:
Ice shards pelt the target area, dealing Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec.
NEW
NEW
Flammes de justice
Reduces the cooldown of Crusader Strike by 1.01 sec and gives it a 15% chance to reduce the cost of your next Holy Power spender by 1.
NEW
NEW
Griffe épineuse
Strikes the target with razor sharp claws, inflicting 3000 Physical damage.and additional 500 Physical damage every 1 sec for 7 sec.
NEW
G'huun summons forth minions to assist him.
Terreur ravageuse
Every fourth attack, Trash ChimaeraFetid Devourer will use Thrash on the closest player to the current tank.
Terreur ravageuse
Every fourth attack, Trash ChimaeraFetid Devourer will use Thrash on the closest player to the current tank.
Lancer
Hurl a dagger at an enemy target.
Effect #1 School Damage
Value: 0 (AP mod: 0.016380.01638)
Lancer de hache
Hurl an axe at your target, dealing (79.98%62.3844% of Attack power)% Physical damage.
Generates 30 Focus.
Effect #1 School Damage
Value: 0 (AP mod: 0.79980.623844)
Lancer de hache
Hurl an axe at your target, dealing (79.98%62.3844% of Attack power)% Physical damage.
Generates 30 Focus.
Lancer de glaive
Throw a demonic glaive at the target, dealing 0 Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.
Effect #2 School Damage
Value: 0 (AP mod: 0.53550.41769)
Lancer la matrice de puissance
Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed.
NEW
Deal Physical Damage to a target Naga or Murloc assaulting the Frogmarsh. The larger the target, the greater the damage.
Blasts all enemies within 8 yards for (62%48.36% of Attack power) Physical damage, inflicts Deep Wounds, and reduces their movement speed by 30% for 6 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.620.4836)
NEW
Blasts nearby enemies increasing the time between their attacks by 10% for 10 sec and doing 1850 to 2150 damage to them. Damage increased by attack power. This ability causes additional threat.
Fracas foudroyant
NEW
NEW
Increases the caster's Haste and damage done by 25% for 12 sec.
Soif du tigre
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (4.095%35% of Attack power) Nature damage.
NEW
Increases haste by 30% for all party and raid members for 30 sec.
Allies receiving this effect will become Exhausted and unable to benefit from Bloodlust or Time Warp again for 10 min.
Période du jour
This brew has a stormy flavor that lasts for 5 minutes. Strong alcohol.
NEW
Matrice de puissance
A mote of titanic power, depositing this core in a Power Conduit generates 20 energy.
While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile.
Etincelle de Titan
Titan energy sparksarcs from the damaged disc, striking a target for 4875 to 5125 Nature damage.Titan Disc, striking several targets for 4880 to 5130 Nature damage.
NEW Effect #1 School Damage
Value: 2609
NEW Effect #1 School Damage
Value: 6589
NEW Effect #1 School Damage
Value: 4879
NEW Effect #1 School Damage
Value: 3489
Force de fauve
Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%.
You also learn:
Enraged Maul
Maul the target for (28.9%22.542% of Attack power) Physical damage.
NEW
The caster assaults a random player's mind, inflicting increasing 0 Shadow damage every 2 sec for 18 sec.
NEW
The caster assaults a random player's mind, inflicting increasing 0 Shadow damage every 2 sec for 18 sec.
NEW
NEW
NEW
Throw a stick of dynamite.
Lame toxique
Stab your enemy with a toxic poisoned blade, dealing (84.32%65.7696% of Attack power) Nature damage.
The damage of your poisons against the target is increased by 30% for 9 sec.
Awards 1 combo point.
REMOVED
Stab your enemy with a toxic poisoned blade, dealing (84.32% of Attack power) Nature damage.
The damage of your poisons against the target is increased by 30% for 9 sec.
Awards 1 combo point.
NEW
Hurls toxic flechettes at nearby enemies, inflicting 400 Nature damage instantly and 800 Nature damage every 2 sec for 10 sec.
NEW
Hurls toxic flechettes at nearby enemies, inflicting 400 Nature damage instantly and 800 Nature damage every 2 sec for 10 sec.
Bassin toxique
The caster's Noxious Breath leaves behind Toxic Pools that cause any player in the pool to take Nature damage.Players standing in a Toxic Pool take 8000 Nature damage every 3 sec.
Bassin toxique
The caster's Noxious Breath leaves behind Toxic Pools that cause any player in the pool to take Nature damage.Players standing in a Toxic Pool take 8000 Nature damage every 3 sec.
Forme de feu follet
Forme de voyage
NEW
Relèvement vrai
Finishing moves reduce the remaining cooldown of Adrenaline Rush, Between the Eyes, Sprint,
Outlaw (Level 70)22)
Grappling Hook
Cannonball Barrage
Cannonball Barrage
Killing Spree
Killing Spree
Marked for Death
Marked for Death
Death from Above
Death from Above
and Vanish by an additional 1.0 sec per combo point spent.
Explosion de Moxi
Deals Nature damage to nearby enemies, knocking them away.
Collecte d’armes
Throws a hunk of azure iron ore.
Kill Credit Rock Wall
Deals Nature damage to all nearby enemies, knocking them back.
REMOVED Effect #1 School Damage
Value: 1664
Cri de tortue
NEW
NEW
NEW
Spores clouds choke the upper platforms surrounding G'huun, inflicting 1000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area.
NEW
Spores clouds choke the upper platforms surrounding G'huun, inflicting 1000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area.
NEW
Masse ondulante
Masse ondulante
Creates an area of mossy growth that, inflicts 246 to 254 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area.
Masse ondulante
Creates an area of mossy growth that, inflicts 246 to 254 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area.
NEW
The caster shatters the very earth itself, causing periodic eruptions that deal 2775 to 3225 damage and knock enemies back.
NEW
When you take damage, you have a chance to trigger an Upwelling under your feet. While within the Upwelling, you gain 154 maximum health and 77 Armor.
NEW
NEW
Retraite vengeresse
Deals 0 Physical damage and reduces the movement speed of all nearby enemies by 70% for 3 sec.
Effect #3 School Damage
Value: 0 (AP mod: 0.1530.11934)
Énergie venimeuse
You regain
Venom Rush
12
77 Energy each time your
Internal Bleeding
Garrote, Rupture, or Internal Bleeding
Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
NEW
Ivresse de la victoire
Strikes the target, causing (32.76%42% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Victory Rush.
Strikes the target, causing (32.76%42% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Victory Rush.
Effect #2 School Damage
Value: 0 (AP mod: 0.32760.42)
Violente réaction
Serpent Sting damage reacts violently with your Wildfire Bomb, causing an explosion of (24.57% of Attack power) Nature damage to all enemies within 8 yds.
Effect #1 School Damage
Value: 0 (AP mod: 0.24570.2457)
Éruption virulente
A disease that deals Shadow damage over 21 sec. It erupts when the infected target dies, dealing (17.3628% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.1736280.173628)
Pathogène virulent
Infects the target with a highly infectious plague, inflicting 2000 Shadow damage every 1 sec and reducing movement speed by 50% for 5 sec. Upon expiration or being dispelled, the target explodes, infecting nearby allies with Virulent Pathogen.
Transfert de vitalité
Transfers a portion of the caster's health to the target, healing them to their maximum health.
NEW
Éclair de Vide
Discipline, Holy:
Sends a bolt of pure void energy at the enemy, causing (105%120% of Spell power) Shadow damage Requires Voidform.
Generates 16 Insanity.
Shadow:
Sends a bolt of pure void energy at the enemy, causing (105%120% of Spell power) Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 2.0 sec Requires Voidform.
Generates 16 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 1.051.2)
Éruption du Vide
Releases an explosive blast of pure void energy, activating Voidform and causing 112.5%90% of Spell power) * 2] Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Requires 90 Insanity to activate.
Effect #1 School Damage
Value: 1 (SP mod: 1.1250.9)
Éruption du Vide
Releases an explosive blast of pure void energy, activating Voidform and causing 112.5%90% of Spell power) * 2] Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Requires 90 Insanity to activate.
Effect #1 School Damage
Value: 1 (SP mod: 1.1250.9)
Fouet du Vide
Zol'thuum summons lashing tentacles, inflicting 19500 to 2050039000 to 41000 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks.
Fouet du Vide
Zol'thuum summons lashing tentacles, inflicting 19500 to 2050039000 to 41000 Shadow damage in a frontal cone, and reduces healing received by 50%
for 8 sec. This effect stacks.
Fouet du Vide
Zol'thuum summons lashing tentacles, inflicting 19500 to 2050039000 to 41000 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks.
NEW
NEW
Enemies struck by Soul Cleave deal 8% less damage to you for 4 sec.
Déferlante ténébreuse
Upon reaching 100 energy, Zol'thuum unleashes a series of eruptions in quick succession. Each eruption inflicts 34125 to 35875 Shadow damage to players caught within it. In addition, each eruption inflicts 7800 to 8200 Shadow damage to all players.
NEW
Upon reaching 100 energy, Zol'thuum unleashes a series of eruptions in quick succession. Each eruption inflicts 34125 to 35875 Shadow damage to players caught within it. In addition, each eruption inflicts 7800 to 8200 Shadow damage to all players.
Déferlante ténébreuse
Upon reaching 100 energy, Zol'thuum unleashes a series of eruptions in quick succession. Each eruption inflicts 34125 to 35875 Shadow damage to players caught within it. In addition, each eruption inflicts 7800 to 8200 Shadow damage to all players.
Déferlante ténébreuse
Déferlante ténébreuse
Upon reaching 100 energy, Zol'thuum unleashes a series of eruptions in quick succession. Each eruption inflicts 34125 to 35875 Shadow damage to players caught within it. In addition, each eruption inflicts 7800 to 8200 Shadow damage to all players.
NEW
NEW
NEW
Deals Fire damage.
Salve
While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing (13.104% of Attack power) additional Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.131040.13104)
NEW
NEW
Protects your target with powerful magic that lashes out at nearby Faithless.
NEW
NEW
Deals lethal damage to nearby Faithless.
Traînée de cendres
Lash out at your enemies, dealing (163.8%140% of Attack power)% Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 5 Holy Power.
NEW
NEW
NEW
NEW
NEW
Jaillissement d’eau
Channels a jet of icy water at the target, slowing the target by 30% and dealing 1200011100 to 12900 Frost damage to the target over 4 sec.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Increase Strength by 20%. Only effective in Warfronts.
NEW
Increase Stamina by 20%. Only effective in Warfronts.
NEW
Increase Agility by 20%. Only effective in Warfronts.
NEW
Increase Intellect by 20%. Only effective in Warfronts.
NEW
NEW
Noura throws a flaming sword towards a random player, inflicting 1950000 to 2050000 Fire damage upon landing. The blade then begins to spin and return to Noura, inflicting 3900000 to 4100000 Fire damage every second to all nearby enemies as it moves.
NEW
Tourbillon
Unleashes a whirlwind of steel, striking
Fervor of Battle
your primary target for 14.88%11.6064% of Attack power)%) * 3] Physical damage, and all other
all enemies within 8 yards for 14.88%11.6064% of Attack power)%] Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.14880.116064)
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 14.88%11.6064% of Attack power)%] Physical damage.
Arms, Protection:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Fury:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.03720.029016)
Whirlwind
Unleashes a whirlwind of steel, striking
Fervor of Battle
your primary target for 14.88%11.6064% of Attack power)%) * 3] Physical damage, and all other
all enemies within 8 yards for 14.88%11.6064% of Attack power)%] Physical damage.
Arms, Protection:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 3.72%2.9016% of Attack power)% + (3.72%2.9016% of Attack power)%)] Physical damage.
Fury:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 3.72%2.9016% of Attack power)% + (3.72%2.9016% of Attack power)%)] Physical damage.
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage.
Tourbillon
Arms, Protection:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Fury:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.0930.07254)
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 3.72%2.9016% of Attack power)% + (3.72%2.9016% of Attack power)%)] Physical damage.
Damaging 3+ targets causes your next Raging Blow or Rampage to hit all nearby enemies for 50% damage.
Tourbillon
Arms, Protection:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Fury:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.07440.058032)
Tourbillon
Fury:
In a whirlwind of steel you attack all enemies within 8 yards, causing 70% Physical damage with your main-hand weapon and (7.44%5.8032% of Attack power)% Physical damage with your off-hand weapon to each enemy.
For 20 sec after using Whirlwind, your Raging Blow will strike 4 additional targets.
Tourbillon
Unleashes a whirlwind of steel, striking
Fervor of Battle
your primary target for 14.88%11.6064% of Attack power)%) * 3] Physical damage, and all other
all enemies within 8 yards for 14.88%11.6064% of Attack power)%] Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.14880.116064)
Arms, Protection:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Fury:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.03720.029016)
Tourbillon (main gauche)
Arms, Protection:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Fury:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 7.44%5.8032% of Attack power)% + (7.44%5.8032% of Attack power)%)] Physical damage.
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.0930.07254)
Murmures de puissance
Whispers a promise of power to a target, increasing their damage and healing done by 20%. The darkness strains the body, causing the target to be unable to be healed above 90%. This effect increases over time.
Murmures de puissance
Whispers a promise of power to a target, increasing their damage and healing done by 20%. The darkness strains the body, causing the target to be unable to be healed above 90%. This effect increases over time.
Bombe de feu de brousse
Hurl a bomb at the target, exploding for (15.6% of Attack power) Fire damage and coating them in wildfire, scorching themselves and nearby enemies for 15.6%20% of Attack power) * 6] Fire damage over 6 sec.
Bombe de feu de brousse
Hurl a bomb at the target, exploding for (15.6% of Attack power) Fire damage and coating them in wildfire, scorching themselves and nearby enemies for 15.6%20% of Attack power) * 6] Fire damage over 6 sec.
Bombe de feu de brousse
Hurl a bomb at the target, exploding for (15.6% of Attack power) Fire damage and coating them in wildfire, scorching themselves and nearby enemies for 15.6%20% of Attack power) * 6] Fire damage over 6 sec.
Rafale de vent
Conjures a gust of wind that deals (15% of Spell power) Nature damage to an enemy.and generates 10 Maelstrom for the Shaman.
NEW
Frappe des vents
When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (67.5%52.65% of Attack power)% Physical damage to all enemies 8 yards in front of you.
Effect #1 School Damage
Value: 0 (AP mod: 0.6750.5265)
Frappes des vents
When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (67.5%52.65% of Attack power)% Physical damage to all enemies 8 yards in front of you.
NEW
NEW
Massive air vents throughout the chamber open, moving players towards jets of Purifying Flame.
NEW
Massive air vents throughout the chamber open, moving players towards jets of Purifying Flame.
NEW
Inflicts 5362 to 5638 Nature damage to a target.
Furie des vents
Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (15.3%11.934% of Attack power)% Physical damage each.
Attaque Furie-des-vents
While Feral Spirits is active, you also turn into a Feral Spirit. While you are transformed, you move 25% faster, and your wolves can proc Windfury.
Effect #1 School Damage
Value: 0 (AP mod: 0.114660.11466)
Attaque Furie-des-vents
Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (15.3%11.934% of Attack power)% Physical damage.
Effect #2 School Damage
Value: 0 (AP mod: 0.12150.09477)
Effect #1 School Damage
Value: 0 (AP mod: 0.33750.26325)
NEW
When you take damage, gain 39 dodge rating for 3 sec. This effect can stack up to 10 times.
NEW
NEW
NEW
Globule flétrissant
Injects the target with a concoction of diseases, inflicting 500 Nature damage, additional 250 Nature damage every 1 sec, and reducing all stats by 5% for 10 sec.2250 Nature damage
NEW
Rub the medallion, revealing a vision of Jamboya's past at your current location.
NEW
Heal yourself and up to 54 friendly targets within 15 yards for (300%30 yards for (400% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 34)
NEW
Your heals have a chance to grant up to 154 haste, critical strike, mastery, or versatility for 6 sec. The amount granted is scaled by the target's health.
Tempête du courroux
The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for (34%26.52% of Attack power)% weapon damage every 1 sec for 5 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.
NEW
Afflicts all players with a disease, causing 7500 Nature damage every 2 sec. for 12 sec.
Lancer de hachette wyverne
Toss a Hatchet covered in stinging poison that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect.
Replaces Hatchet Toss.
Effect #1 School Damage
Value: 0 (AP mod: 0.016380.01638)
NEW
Deals fire damage to Dreadtick Latchers and nests in a cone in front of the caster every second for 3 seconds.
NEW
Pay respects.
Roiling Deceit Stalker Transform
Roiling Deceit Stalker Transform
NEW
NEW
NEW
NEW
Instantly cremates defiled corpses, freeing their spirits.
NEW
Instantly cremates defiled corpses, freeing their spirits.
NEW
Instantly cremates defiled corpses, freeing their spirits.
NEW
Instantly cremates defiled corpses, freeing their spirits.
NEW
Teleports the caster to the Royal Chambers of Zuldazar.
NEW
NEW
NEW
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