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Tous les changements apportés aux classes dans la sous-version alpha 44707 de Dragonflight
Dragonflight
Publié
19/07/2022 à 15:43
par
Squishei
Nous avons désormais la liste complète des changements apportés aux classes dans la sous-version alpha 44707 de Dragonflight, qui comprend des ajustements pour les Évocateurs et les Chasseurs et les nouveaux talents du Chaman.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Festering Strike and Festering Wound damage increased by 10%.
Spells (1)
Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% health and at least 20% mana.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Moonfire and Sunfire duration increased by 63 sec.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 60003000
Affected Spells:
Name changed from Moonfire to Improved Moonfire
Specialization (5)
Go Berserk leaping to your target and rapidly slashing all targets in front of you 5 times for (7.5% of Attack power) .
For 20 sec, Rakefor 20 sec. While Berserk:
Berserk: Relentlessness
Finishing moves have a 0% chance per combo point spent to refund 2 combo point
Berserk: Jungle Stalker
Rake and Shred deal damage as though you were stealthed, and finishing moves have a 20% chance per combo point spent to refund 1 combo point.you may use Prowl once during combat
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec.
Passive: Combo-point generating abilities reduce the cooldown of Berserk by 0.3 sec
Effect #2 Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 200
REMOVED Effect #2 Dummy
Value: 5
When Berserk grants combo points, it grants 1 additional combo point.Go berserk for 20 sec, giving finishing moves a 20% chance per combo point spent to refund 2 combo point.
Combines with other Berserk abilities, granting all known Berserk effects while active.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 120
Affected Spells:
Name changed from Berserk to Berserk: Relentlessness
Category changed from Uncategorized to Talents
While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage.
While stealthed, Shred deals 60% increased damage, and has double the chance to critically strike.
Name changed from Rake to Improved Prowl
Shred dealsand Swipe deal 20% increased damage against bleeding targets.
Name changed from Shred to Improved Bleeds
While stealthed, Shred generates 1 additional combo point.
Name changed from Shred to Improved Shred
Talents (2)
An improved Cat Form that grants the benefits of Berserkall of your known Berserk effects and reduces the Energy cost of all Cat Form abilities by 20%.and allows the use of Prowl once while in combat.
Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration.
Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 200
Name changed from Incarnation: King of the Jungle to Incarnation: Avatar of Ashamane
Moonfire is usable in Cat Form, costs 30 energy, and generates 1 combo points.
Artifact Traits (1)
Incarnation: King of the Jungle
Incarnation: King of the Jungle
Berserk increases all damage you deal by 5% for 15 sec.Avatar of Ashamane
Incarnation: King of the Jungle
Berserk increases all damage you deal by 5% for 15 sec.
Specialization (1)
Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 100%.
Combines with other Berserk abilities, granting all known Berserk effects while active.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: -100%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: -100
Affected Spells:
Talents (1)
An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%.
Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.
Effect #2 NEW Effect #5 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 0%
NEW Effect #11 Apply Aura: Add Modifier - % Modifies Power Cost
Value: 0%
Spells (4)
NEW
Infuse a friendly target with the power of the wild, increasing their Speed and critical strike chance by 3% and reducing their magic damage taken by 2% for 60 minutes.
If target is in your party or raid, all party and raid members will be affected.
Returns the spirit to the body, restoring a dead target to life with 60%100% health and at least 20% mana. Castable in combat.
Effect #1 Effect #2 Dummy
Value: 60100
REMOVED
Rebirth returns the target to life with 100% health.
Shred the target, causing (46% of Attack power) Physical damage to the target.
Feral (Level 54)
While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point
Awards 1 combo point.
While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point
Awards 1 combo point.
Talents (9)
Every 200 Rage you spend causes a burst of restorative energy, healing allies within 8 yds for (100% of Attack power).
NEW
Go Berserk for 20 sec, causing your combo point-generating abilities to bleed the target for an additonal 150% of their damage over 8 sec.
Combines with other Berserk abilities, granting all known Berserk effects while active.
Passive: Combo-point generating abilities reduce the cooldown of Berserk by 0.3 sec.
NEW
Go Berserk for 20 sec, causing Rake and Shred to deal damage as though you were stealthed, and allowing the use of Prowl once while in combat.
Combines with other Berserk abilities, granting all known Berserk effects while active.
When you take non-periodic damage, you have a chance equal to your critical strike to cause your next Regrowth to be instant, free, and castable in all forms.
Cannot occur more than once every 20 sec.
While in Bear From, you deal 30% increased Nature and Arcane damage, and are healed for 30% of all Nature and Arcane damage done.
While in Bear From, you deal 10% increased Nature and Arcane damage.
Regrowth and Frenzied Regeneration healing is increased by 20.0% on yourself.
Frenzied Regeneration has 1 additional charge.
Effect #1 NEW Effect #2 Apply Aura: Modifies Charges
Value: 1
NEW
Ironfur has a 10.0% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Thrash and Maul grant you an absorb shield for 75% of all damage they deal.
Category changed from Uncategorized to Talents
Runecarving Powers (1)
Combo point-generating abilities reduce the cooldown of
Incarnation: King of the JungleAvatar of Ashamane
Incarnation: King of the Jungle by 0.3
Berserk by 0.3 sec.
During
Incarnation: King of the Jungle
Incarnation: King of the Jungle
Berserk, they cause the target to bleed for an additonal 150% of their damage over 8 sec.Avatar of Ashamane
Incarnation: King of the Jungle
Berserk, they cause the target to bleed for an additonal 150% of their damage over 8 sec.
Tier 3 Azerite Powers (Item Level 220) (2)
Rake deals (40 * 5) additional damage over its duration, and has a chance to grant you Berserk for 5 sec. Cannot occur while
Incarnation: King of the Jungle
Incarnation: King of the Jungle
Berserk is active.Avatar of Ashamane
Incarnation: King of the Jungle
Berserk is active.
Combo-point generating abilities deal 76 additional instant damage and reduce the cooldown of
Incarnation: King of the Jungle
Incarnation: King of the Jungle by (200 / 1000)
Berserk by (300 / 1000) sec.Avatar of Ashamane
Incarnation: King of the Jungle by (200 / 1000)
Berserk by (300 / 1000) sec.
Spells (2)
Weave the threads of time, reducing the cooldown of the a major movement ability for all party and raid members by 15% for 1 hour.
Launch yourself and gain 30% increased movement speed for 6 sec.
Allows Evoker spells to be cast while moving. Does not affect empowered spells.
Effect #1 NEW Effect #10 Apply Aura: Immunity - Mechanic Modifies Cooldown
Value: 0
Talents (5)
Each time you gain Essence Burst, your critical healing is increased by 50% for 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3050
Swoop to an ally and fly with them to the target location.
Cost changed from 3.0% of base mana to None
Reinforce your scales, increasing your armor by 200% and reducing magic damage taken by 20%. Lasts 12 sec.
Effect #4 Apply Aura: Decrease Pushback Time by % Modifies Effect #1's Value
Value: 0100
Repair an ally's injuries, healing them for (342% of Spell power) over 12 sec. When Reversion critically heals, its duration is extended by 2 sec.
Dispel type changed from None to Magic
Fly With Me protects you and your ally are protected from harm, absorbing damage equal to 30% of your maximum health for 5 sec.
PvP Talents (4)
Trap the enemy in a time loop for 5 sec. Afterwards, they are returned to their previous location and health.
Cost changed from None to 2.0% of base mana
Wreathe yourself in arcane energy, preventing the next 3 full loss of control effects against you. Lasts 1530 sec.
Effect #14 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Immunity - Mechanic
Value: 3
NEW Effect #2 Apply Aura: Immunity - Mechanic Modifies Buff Duration
Value: 0
NEW Effect #3 Apply Aura: Immunity - Mechanic Modifies Threat
Value: 0
NEW Effect #4 Apply Aura: Immunity - Mechanic Modifies Range
Value: 0
NEW Effect #5 Apply Aura: Immunity - Mechanic
Value: 0
NEW Effect #6 Apply Aura: Immunity - Mechanic Modifies Spell Power
Value: 0
NEW Effect #7 Apply Aura: Immunity - Mechanic Modifies Power Cost
Value: 0
NEW Effect #8 Apply Aura: Immunity - Mechanic Modifies Jump Targets
Value: 0
NEW Effect #9 Apply Aura: Immunity - Mechanic
Value: 0
NEW Effect #10 Apply Aura: Immunity - Mechanic Modifies Cast Time
Value: 0
NEW Effect #11 Apply Aura: Immunity - Mechanic Modifies Effect #2's Value
Value: 0
NEW Effect #12 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 0
NEW Effect #13 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 0
Now a Devastation/Preservation spell
Cost changed from None to 0.9% of base mana
Cast Time changed from Instant to 1.5 sec cast
Category changed from Uncategorized to PvP Talents
Duration changed from 15 sec to 30 sec
Dispel type changed from None to Magic
Hover makes you immune to movement speed reduction effects.
Now a Devastation/Preservation spell
Category changed from Uncategorized to PvP Talents
NEW
Grab an enemy and fly with them to the target location.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
A two-headed shot that hits your primary target for (65% of Attack power)% Nature damage and another nearby target for Frost damage.
Replaces Arcane Shot.
Spells (2)
Heals your pet for 35%50% of its total health over 10 sec.
Effect #1 Effect #1 Apply Aura: Mod Total Health Regen % Modifies Damage/Healing Done
Value: 710
Mend Pet heals for an additional 15%25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 35
Affected Spells:
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 25
Talents (3)
NEW
Up to 2 targets hit by a ricochet from your Trick Shots also has an Explosive Shot fired at them.
NEW
Agility increased by 2%.
NEW
Trick Shots now also works with Kill Shot, hitting up to 5 additional enemies for 55% of the original damage.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (10)
For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage.
Name changed from Arcane Barrage to Improved Arcane Barrage
Arcane Barrage grants you 2% of your maximum mana per Arcane Charge spent.
Name changed from Arcane Barrage to Mana Adept
Damage increased by 10%.Increases Arcane Explosion damage by 10%.
Name changed from Arcane Explosion to Improved Arcane Explosion
Duration increased by 5 sec.Arcane Surge lasts an additional 3 sec and grants 25% increased Spell Damage.
Effect #4 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 5000
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Buff Duration (Label)
Value: 3000
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 25
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 25
Affected Spells:
Clearcasting can stack up to 2 additional times.
Name changed from Clearcasting to Improved Clearcasting
Increases your mana regeneration by 750% for 6 sec.
Cooldown changed from 3 min recharge to 2 min recharge
Evocation's cooldown is reduced by 50%.60 sec.
REMOVED Effect #1 Apply Aura: Mod Cooldown %
Value: -50
NEW Effect #1 Apply Aura: Mod Cooldown Ms
Value: -60000
Name changed from Evocation to Improved Evocation
Shields you with an arcane force, absorbing / 100 * Total health * (1 + Versatility)] damage and reducing magic damage taken by 15% for 1 min.
The duration of harmful Magic effects against you is reduced by 25%.
Prismatic Barrier further reduces magical damage taken by an additional 5% and duration of harmful Magic effects by 10%.
Name changed from Prismatic Barrier to Improved Prismatic Barrier
Applies Touch of the Magi to your current target, accumulating 25% of the damage you deal to the target for 810 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies.
Arcane (Level 46)
Generates 4 Arcane Charges.
Generates 4 Arcane Charges.
Cast Time changed from 1.5 sec cast to Instant
Talents (3)
When Clearcast, Arcane Missiles fires 23 additional missile.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: -22-34
Affected Spells:
Effect #2 Dummy
Value: 23
Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (10.92%6.55% of Spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
NEW Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (109.2% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.
Cooldown changed from 20 sec cooldown to 20 sec recharge
Charges changed from None to 1 Charges
Artifact Traits (1)
Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15% of the damage you deal to the target for 810 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.
Specialization (2)
Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100%. and granting you Mastery equal to 50% of your Critical Strike stat. Castable while casting other spells.
Effect #1 Effect #3 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 500
Flamestrike cast time is reduced by 0.5 sec.
Talents (1)
Phoenix Flames and Dragon's Breath always critically strikes forand Dragon's Breath deals 50% increased critical strike damage and contributes to Hot Streak.
Additionally, damage done by your next Pyroblast or Flamestrike is increased by 35%.
Effect #1 NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 100000
Affected Spells:
PvP Talents (2)
Ignite deals 100% more damage while Combustion is not active.
Removed
Category changed from PvP Talents to Uncategorized
If you have not cast Fireball for 8 sec, your next Fireball will deal 30% increased damage with a 30% reduced cast time.
Removed
Category changed from PvP Talents to Uncategorized
Specialization (1)
Multiplies the critical strike chance of your Frost spells against frozen targets by 1.5, and adds an additional
Frost (Level 27)
(25 + 25$)%
25% critical strike chance.
Talents (1)
Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.
Effect #1 NEW Effect #5 Apply Aura: Cast While Moving (Spell Label)
Value: 0
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Anima Powers (2)
NEW
Dealing damage with Blackout Kick increases the damage of your next Keg Smash by 25%, stacking up to 4 times.
NEW
Dealing damage with Blackout Kick increases the damage of your next Keg Smash by 25%, stacking up to 4 times.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Spells (1)
Increases mounted speed by 20% for all party and raid members within 40 yards.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (1)
Increases the damage of your weapon poisons by 30%.
Your Rogue abilities that deal Nature or Bleed damage now deal Shadow instead.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (14)
Chain Lightning jumps to 2 additional targets.
Category changed from Specialization to Uncategorized
Removes all Curse effects from a friendly target.
Now available to all specs
Category changed from Specialization to Talents
Instantly shocks the target with concussive force, causing (273% of Spell power) Nature damage.
Now available to all specs
Category changed from Specialization to Talents
Causes the earth within 8 yards of the target location to tremble and break, dealing Physical damage over 6 sec and has a
Tumultuous Fissures
7.5
5% chance to knock the enemy down.
Now available to all specs
Category changed from Specialization to Talents
Your damaging
Elemental (Level 52)
and healing
criticalcritical strikes deal 250% damage
Elemental (Level 52)
or healing
insteadinstead of the usual 200%.
Now available to all specs
Category changed from Specialization to Talents
Elemental Fury now also causes your healing critical strikes to heal for 250% instead of the normal 200%.
Category changed from Specialization to Uncategorized
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage 25% faster
Elemental (Level 58)
and newly applied Flame Shocks last 100% longer
faster.
Now available to all specs
Category changed from Specialization to Talents
While your Fire Elemental is active, any newly applied Flame Shock lasts 100% longer.
Now available to all specs
Category changed from Specialization to Talents
Hurls molten lava at the target, dealing (97.2% of Spell power) Fire damage.
Elemental, Restoration (Level 20)
Lavadamage. Lava Burst will always critically strike if the target is affected by Flame Shock.
Elemental
Generates 10 Maelstrom.
Now available to all specs
Category changed from Specialization to Talents
Lava Burst will always critically strike if the target is affected by Flame Shock.
Category changed from Specialization to Uncategorized
Restoration
Your Flame Shock damage over time has a 15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Elemental
Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant., Enhancement
Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Now available to all specs
Category changed from Specialization to Talents
Your Lightning Bolt,
Elemental Blast
Elemental Blast
Icefury
Icefury
Elemental (Level 11)Lava Burst
Lava Burst
and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing
Echo Chamber
100
85% of normal damage and generating less Maelstrom.
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Now available to all specs
Category changed from Specialization to Talents
Calls down a bolt of lightning, dealing (10.4485% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away
Thundershock
upward
away from the Shaman. Usable while stunned.
Now available to all specs
Category changed from Specialization to Talents
Talents (3)
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for when they take damage. This heal can only occur once every few seconds. Maximum 9 charges.
EarthElemental Orbit
Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.at a time.
Specializations changed from Elemental/Enhancement/Restoration to Elemental/Enhancement
Summons a totem at the target location that hurls liquid magma at a random nearby target every 1 sec, dealing Fire damage to all enemies within 8 yards.
After 6 sec sec or if the totem is destroyed, it erupts dealing (40% of Spell power) Fire damage and applying Flame Shock to 3 nearby enemies.enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing Fire damage to all enemies within 8 yards.
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
PvP Talents (1)
Grips the target in lightning, stunning and dealing (700% of Spell power) Nature damage over 5 sec while the target is lassoed. Can move while channeling.
Category changed from PvP Talents to Talents
Artifact Traits (1)
Casting Lava Burst has a 10%5% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Proc Chance (Label)
Value: 5
Affected Spells:
Category changed from Artifact Traits to Talents
Specialization (14)
Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec.
Now available to all specs
Category changed from Specialization to Talents
Electrocutes all enemies in front of you, dealing -- 2H, DW / Attack power] Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal -- 2H, DW / Attack power] Nature damage to all targets in front of you.
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 5%.
Now available to all specs
Category changed from Specialization to Talents
Summons two Spirit
Glyph of Spirit Raptors
Raptors
Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects.
Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
Now available to all specs
Category changed from Specialization to Talents
Charges your off-hand weapon with lava and burns your target, dealing (75.6% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Enhancement (Level 22)
Lava Lash
Lava Lash will spread Flame Shock from your target to 32 other nearby targets
Now available to all specs
Category changed from Specialization to Talents
Lava Lash cooldown reduced by 6.03.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 32 enemies near the target.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -6000-3000
Affected Spells:
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 32
Now available to all specs
Category changed from Specialization to Talents
When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 105 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%
Improved Maelstrom Weapon
and increase the damage or healing of your next spell by 0%
A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.
Now available to all specs
Category changed from Specialization to Talents
Increases your chance to trigger Stormbringer and Windfury by 0.64%, and increases all Fire, Frost, and Nature damage you deal by 16.0%.
Category changed from Specialization to Talents
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Now available to all specs
Category changed from Specialization to Talents
Your special attacks have a 5% chance to reset the remaining cooldown on Stormstrike
Enhancement (Level 43)
and increase the damage of your next Stormstrike by 25%
Stormstrike.
Now available to all specs
Category changed from Specialization to Talents
Stormbringer now also increases the damage ofcauses your next Stormstrike by 25%.to deal 25% additional damage as Nature damage.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 25
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 25
Name changed from Stormbringer to Improvd Stormbringer
Now available to all specs
Category changed from Specialization to Talents
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of Physical damage.
Now available to all specs
Category changed from Specialization to Talents
Summons a totem at your feet for 2 min. Party members within
Totemic Focus
34.5
30 yds have a
Enhancement (Level 58)
20
10%10% chance when they main-hand auto-attack to swing an extra time.
Now available to all specs
Category changed from Specialization to Talents
Windfury Totem has an additional 10% chance to grant party members an extra swing.
Now available to all specs
Category changed from Specialization to Talents
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing (24% of Attack power)% Physical damage each.
Now available to all specs
Category changed from Specialization to Talents
Talents (3)
Stormstrike damage is increased by 15%8%, and Stormstrike now generates 1 stack of Maelstrom Weapon.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 158%
Affected Spells:
Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 15%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed, up to 5.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 505
Strike your target with an icy blade, dealing (115% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Successful Ice Strikes reset the cooldown of your Flame Shock and Frost Shock spells.Ice Strike increases the damage of your next Frost Shock by 100%.
NEW Effect #3 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Artifact Traits (1)
While Feral Spirits are active, Crash Lightning causes your wolves to attack all nearby enemies for the next 8 sec.
Category changed from Artifact Traits to Talents
Specialization (13)
Blanket the target area in healing rains, restoring health to up to 6 allies over 10 sec.
Now available to all specs
Category changed from Specialization to Talents
Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for (35% of Spell power).
Now available to all specs
Category changed from Specialization to Talents
Healing Tide Totem lasts an additional 2.0 sec.
Category changed from Specialization to Uncategorized
An efficient wave of healing energy that restores (300% of Spell power) of a friendly target’s health.
Now available to all specs
Category changed from Specialization to Talents
Summons a totem at your feet for 8 sec, granting 100% increased mana regeneration to allies within
Totemic Focus
23
20 yards.
Now available to all specs
Category changed from Specialization to Talents
Mana Tide Totem's radius is increased by 100%.
Category changed from Specialization to Talents
Restoration Shaman core passive
Effect #10 REMOVED Effect #14 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
REMOVED Effect #15 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
REMOVED Effect #16 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #3's Value (Label)
Value: -10
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - % (Label) Modifies Effect #3's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - % (Label) Modifies Effect #4's Value (Label)
Value: -50%
Affected Spells:
REMOVED Effect #14 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
REMOVED Effect #15 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
REMOVED Effect #16 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #3's Value (Label)
Value: -10
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - % (Label) Modifies Effect #3's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - % (Label) Modifies Effect #4's Value (Label)
Value: -50%
Affected Spells:
Your direct heal criticals refund a percentage of your maximum mana: 1.00% from Healing Wave, 0.60% from Healing Surge
Unleash Life
Unleash Life
or Riptide, and 0.25% from Chain Heal.
Now available to all specs
Category changed from Specialization to Talents
Restorative waters wash over a friendly target, healing them for (170% of Spell power) and an additional (132% of Spell power) over 18 sec.
Now available to all specs
Category changed from Specialization to Talents
Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.
Now available to all specs
Category changed from Specialization to Talents
Casting Riptide grants 2 stacks of Tidal Waves. Tidal Waves reduce the cast time of your next Healing Wave or Chain Heal by 10%20%, or the critical effect chance of your next Healing Surge by 30%.
Now available to all specs
Category changed from Specialization to Talents
Both effects of Tidal Waves are increased by 10%.
Category changed from Specialization to Uncategorized
The caster is surrounded by globes of water, granting 284 mana per 5 sec. When a melee attack hits the caster, the caster regains
Surging Shields
3
2% of their mana. This effect can only occur once every few seconds.
Only one of your Elemental Shields can be active on you at once.2.5
2% of their mana. This effect can only occur once every few seconds.
Elemental Orbit
The Shaman can have up to two Elemental Shields active on them
Only one of your Elemental Shields can be active on you at once.
Now available to all specs
Category changed from Specialization to Talents
Talents (5)
Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10%5% increased health for 10 sec.
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30%20% of all healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
Healing Wave, Healing Surge, and Chain Heal heal for an additional 20%10% on targets affected by your Healing Rain or Riptide.
Effect #1 Apply Aura: Dummy Modifies Effect #3's Value
Value: 2010
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
When you consume Tidal Waves, the cast time of your next heal is reduced by 20%10%.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: -10
Affected Spells:
Increases the initial heal from Riptide by 20%10%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
PvP Talents (1)
Reduces the cooldown of your Hex spell by 10 sec.
Category changed from Uncategorized to Talents
Spells (28)
Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.
Category changed from Abilities to Talents
Yanks you through the twisting nether back to <Hearthstone Location>. Speak to an Innkeeper in a different place to change your home location.
Category changed from Abilities to Talents
Shift partially into the elemental planes, taking 40% less damage for 8 sec.
Category changed from Abilities to Talents
Increases haste by 30% for all party and raid members for 40 sec.
Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for 10 min.
Category changed from Abilities to Talents
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Category changed from Abilities to Talents
Heals the friendly target for (210% of Spell power), then jumps to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Category changed from Abilities to Talents
Hurls a lightning bolt at the enemy, dealing (63.5% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Enhancement (Level 38)
If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by 20%
Enhancement (Level 52)Crash Lightning
If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by 20%
Chain Lightning
Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec
Elemental
Generates 4 Maelstrom per target hit.
Category changed from Abilities to Talents
Calls forth a Greater Earth Elemental to protect you and your allies for 1 min.
While this elemental is active, your maximum health is increased by 15%.
Category changed from Abilities to Talents
Changes your viewpoint to the targeted location for 1 min.
Category changed from Abilities to Talents
Sears the target with fire, causing (19.5% of Spell power) Fire damage and then an additional (104.4% of Spell power) Fire damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
Category changed from Abilities to Talents
Imbue your
Enhancement (Level 10)Windfury Weapon
off-hand
weapon with the element of Fire for 1 hour, causing each of your attacks to deal additional Fire damage
Improved Flametongue Weapon
and increasing the damage of your Fire spells by 5%
Category changed from Abilities to Talents
Chills the target with frost, causing (63% of Spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Category changed from Abilities to Talents
Turn into a Ghost Wolf, increasing movement speed by
Winds of Al'Akir
4030
30% and preventing movement speed from being reduced below 100%.
Category changed from Abilities to Talents
Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (47% of Spell power) every 2 sec.
Category changed from Abilities to Talents
A quick surge of healing energy that restores (248% of Spell power) of a friendly target's health.
Category changed from Abilities to Talents
Increases haste by 30% for all party and raid members for 40 sec.
Allies receiving this effect will become Exhausted and unable to benefit from Heroism or Time Warp again for 10 min.
Category changed from Abilities to Talents
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Category changed from Abilities to Talents
The cooldown of Hex is reduced by 10 sec.
Category changed from Abilities to Uncategorized
Reincarnation now revives you with an additional 20% health.
Category changed from Abilities to Talents
Hurls a bolt of lightning at the target, dealing (95% of Spell power) Nature damage.
Elemental (Level 10)
Generates 8 Maelstrom.
Category changed from Abilities to Talents
Reduces the cast time of Lightning Bolt by 0.5 sec.
Category changed from Abilities to Talents
Surround yourself with a shield of lightning for 30 min.
Melee attackers have a 100% chance to suffer (15% of Spell power) Nature damage
Enhancement
and have a 50% chance to generate a stack of Maelstrom Weapon
Elemental
and have a 100% chance to generate 5 Maelstrom
Elemental Orbit
The Shaman can have up to two Elemental Shields active on them
Only one Elemental Shield can be active on the Shaman at a time.
Category changed from Abilities to Talents
Dispel type changed from Magic to None
An instant weapon strike that causes 34% Physical damage.
Category changed from Abilities to Talents
Purges the enemy target, removing 1 beneficial Magic effect.
Category changed from Abilities to Talents
Allows you to resurrect yourself upon death with 20% health and mana. This effect can occur only once every 30 minutes.
Category changed from Abilities to Talents
Summons a totem your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Category changed from Abilities to Talents
Allows the friendly target to walk across water for 10 min. Damage will cancel the effect.
Category changed from Abilities to Talents
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
Category changed from Abilities to Talents
Talents (97)
Deal 125%15% of Spell power) * 1] Nature damage every 1 sec to allup to 6 enemies inside of your Healing Rain.
Category changed from Uncategorized to Talents
When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10%/20%10% of the amount of healed.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 2010
Category changed from Uncategorized to Talents
Increases Leech and Avoidance by 3%.
Category changed from Uncategorized to Talents
Increases the healing of Chain Heal by 8% and causes it to bounce an additional time.
Category changed from Uncategorized to Talents
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Category changed from Uncategorized to Talents
While Reincarnation is off cooldown, your maximum health is increased by 10%. While you are at full health, Reincarnation cools down 75% faster.
Category changed from Uncategorized to Talents
Astral Shift reduces damage taken by an additional 20%.
Category changed from Uncategorized to Talents
Increases the damage of your Flame Shock, Lava Burst, Lava Beam, and Fire Elemental by 10%.
Category changed from Anima Powers to Talents
Increases the damage of your Lightning Bolt$?c3 ?c1 by 15%.
Category changed from Uncategorized to Talents
Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes.
Category changed from Uncategorized to Talents
Reduces the cooldown of Primordial Wave by 15 sec.
Category changed from Uncategorized to Talents
Call of the Elements affects an additional totem.
Category changed from Uncategorized to Talents
Enhancement
Using
Elemental, Restoration
Casting
Restoration
Riptide
Elemental
Lava Burst
Enhancement
has a
Restoration
7
Elemental
7
Enhancement
% chance to activate Ascendance for 6.0 sec.
Restoration
Ascendance
Transform into a Water Ascendant, duplicating all healing you deal for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 20 yds.
Elemental
Ascendance
Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Enhancement
Category changed from Uncategorized to Talents
NEW
Increase your chance to activate Windfury Weapon to 75%, and increases damage dealt by Windfury Weapon by 25% for 8 sec.
Earth Shield healing is increased by 100%50% if your Earth Shield target is below 75% health. Healing Wave and Healing Surge add a stack of Earth Shield to your target, up to 9 maximum stacks.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10050
Category changed from Uncategorized to Talents
Imbue the Shaman's weapon with earthen life which gives your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing an additional (4% of Spell power) over 12 sec. Lasts 60 minutes.
Category changed from Uncategorized to Talents
Increases the healing of Earthliving by 30%.15%.
Earthliving always triggers on targets below 25% of their maximum health.
Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 3015%
Affected Spells:
Category changed from Uncategorized to Talents
Increases the damage dealt by your Elemental Overloads by 15%.
Category changed from Uncategorized to Talents
NEW
After casting
Elemental Blast
Elemental Blast
Earth Shock, your next Earthquake deals
Elemental Blast
60
50% additional damage.
Icefury causes your Frost Shocks to damage up to 4 additional enemies and targets hit take 15% increased damage from your Nature spells for 4 sec. Chain Lightning prefers targets with this effect.
Category changed from Uncategorized to Talents
Replaces Earth Shock with Elemental Blast.
Elemental Blast
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Consumes 90 Maelstrom.
Category changed from Uncategorized to Talents
Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 15%7% for 10 sec. This can only occur once every 30 sec.
NEW Effect #4 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 7
Affected Spells:
NEW Effect #5 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 7
Affected Spells:
Category changed from Uncategorized to Talents
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
Category changed from Uncategorized to Talents
Reduces all damage taken by 6%3%.
Effect #1 Apply Aura: Mod % Damage Taken
Value: -6-3
Category changed from Uncategorized to Talents
NEW
Increase all Fire, Frost, and Nature damage dealt by 25%.
ReducesElemental Blast
Reduces the Maelstrom cost of Earth Shock and Earthquake by 10.
Earthquake by 5 and Elemental Blast by 15
Reduces the Maelstrom cost of Elemental Blast by 15.Earth Shock and Earthquake by 5.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -10-5
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -10-5
Affected Spells:
Category changed from Uncategorized to Talents
Increases the damage of yourall Fire and Frost spellsdamage you deal by 3%.
Category changed from Uncategorized to Talents
Flame Shock's damage over time effect now occurs 15% more quickly.
Category changed from Uncategorized to Talents
Reduces the cooldown of Flame Shock by 31.5 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -3000-1500
Affected Spells:
Category changed from Uncategorized to Talents
Casting Lightning Bolt or Chain Lightning reduces the cooldown of your Nature spells by 0.251.0 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -250-1000
Category changed from Uncategorized to Talents
Casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
Category changed from Uncategorized to Talents
Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
Category changed from Uncategorized to Talents
Casting Frost Shock increases the damage of your next Lava Burst by 20%.
Category changed from Uncategorized to Talents
Elemental, Enhancement, Initial:
Casting Flame Shock reduces the mana cost of your next heal by 30%10% and increases its healing effectiveness by 25%.15%.
Restoration:
Casting Flame Shock reduces the mana cost of your next heal by 30%10% and increases its healing effectiveness by 25%.15.0%.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: -10
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 15
Affected Spells:
NEW Effect #4 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #3's Value (Label)
Value: 15
Affected Spells:
Category changed from Uncategorized to Talents
NEW
Maelstrom Weapon now increases the damage or healing of spells it affects by 5%.
Elemental Blast
Casting Earthquake while Ascendance is active extends the duration of Ascendance by 2.0 sec.3.0 sec.
Casting Elemental Blast while Ascendance is active extends the duration of Ascendance by 3.0 sec4.5 sec
Casting Earth Shock or Earthquake while Ascendance is active extends the duration of Ascendance by 2.0 sec.3.0 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20003000
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30004500
Category changed from Uncategorized to Talents
NEW
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 3%.
Reduces the cooldown of Spirit Walk by 15 sec.7.5 sec.
Reduces the cooldown of Gust of Wind by 5 sec.2.5 sec.
Effect #1 Apply Aura: Increase All Cooldowns Modifies Damage/Healing Done
Value: -15000-7500
Effect #2 Apply Aura: Increase All Cooldowns Modifies Damage/Healing Done
Value: -5000-2500
Category changed from Uncategorized to Talents
Purges the enemy target, removing 2 beneficial Magic effects.
Cost changed from 10.0% of base mana to 20.0% of base mana
Category changed from Uncategorized to Talents
When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place.
Category changed from Uncategorized to Talents
Lightning Bolt generates 2 additional Maelstrom.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
Category changed from Uncategorized to Talents
Reduces the cooldown of Call of the Elements by 60 sec.
Category changed from Uncategorized to Talents
ImbueingImbuing your weapon with Flametongue increases your Fire spell damage by 5% for 1 hour.
Category changed from Uncategorized to Talents
Increases the damage dealt by Lightning Bolt by 20%10%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
Category changed from Uncategorized to Talents
Maelstrom Weapon now increases the damage or healing of spells it affects by 20%.
Category changed from Uncategorized to Talents
Primordial Wave increases the healing done by your next Healing Wave by 15%.
Category changed from Uncategorized to Talents
Purify Spirit additionally removes all Curse effects.
Category changed from Uncategorized to Talents
Your successful Purge, Cleanse Spirit, Healing Stream Totem, Hex, and Wind Shear casts generate 8 Maelstrom during combat.
Category changed from Uncategorized to Talents
NEW
Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 15% increased damage.
Your
Elemental Blast
Elemental Blast
Earth Shock and Earthquake casts have a 100% chance to make your target a Lightning Rod for 8 sec. Lightning Rods take 15%25% of all damage you deal with Lightning Bolt and Chain Lightning.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1525
Category changed from Uncategorized to Talents
Healing Stream Totem heals for 10% more each time it ticks.
Category changed from Uncategorized to Talents
Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1%0.5%, stacking up to 20 times.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.5
NEW Effect #2 Dummy
Value: 5
Category changed from Uncategorized to Talents
Elemental, Initial:
Summons a totem at your feet for 15 sec that restores 0 mana every 3 sec to party members within 30 yards
Restoration:
when you cast Lava Burst
Restoration:
Summons a totem at your feet for 15 sec that restores 0 mana every 3 sec to party members within 30 yards
Enhancement:
when you cast Lava Burst or Riptide
Enhancement:
Summons a totem at your feet for 15 sec that restores 0 mana every 3 sec to party members within 30 yards when you cast Lava Burst or Stormstrike
REMOVED Effect #2 Dummy
Value: 30
Category changed from Uncategorized to Talents
The primary target of your Chain Heal is healed for an additional 20%.
Category changed from Uncategorized to Talents
Increases the critical strike chance of your Nature spells by 4%2%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 42
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Critical Strike Chance (Label)
Value: 2
Affected Spells:
Category changed from Uncategorized to Talents
When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
NEW Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
Your next healing or damaging Nature spell is instant cast and costs no mana.
Category changed from Uncategorized to Talents
NEW
Your damage or healing spells will now consume up to 10 Maelstrom Weapon stacks.
Healing Rain instantly restores (26.5%25% of Spell power) health to 6 allies within its area, and its radius is increased by 1 yard.
NEW Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Category changed from Uncategorized to Talents
Reduces the cooldown of Astral Shift by 30 sec and increases its duration by 6 sec.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 6000
Affected Spells:
Category changed from Uncategorized to Talents
Summons a totem at the target location that removes 1 poison effect from a nearby party or raid member within 1230 yards every 1.5 sec for 6 sec.
Effect #1 Dummy
Value: 0
(Radius: 120)
(Radius 2: 120)
Category changed from Uncategorized to Talents
NEW
Primordial Wave generates 5 stacks of Maelstrom Weapon.
Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
Category changed from Uncategorized to Talents
While you have an elemental active, your damage taken is reduced by 5%.
Category changed from Uncategorized to Talents
Your healing critical strikes heal for 250% healing instead of the usual 200%.
Category changed from Uncategorized to Talents
Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage and apply Flame Shock to an enemy, or
Restoration
heal an ally for (65% of Spell power) and apply Riptide to them
Elemental, Enhancement
heal an ally for (65% of Spell power)
Your next
Elemental
Lava Burst
Enhancement
Lightning Bolt
Restoration
will also hit all targets affected by your
Elemental
Flame Shock
Enhancement, Restoration
Riptide
for
Restoration
60%
Elemental
80%
Enhancement
of normal
Restoration
healing
Elemental, Enhancement
damage
Category changed from Uncategorized to Talents
NEW
Maelstrom Weapon can now stack 5 additional times.
Your Healing Surge is 25% more effective on yourself.
Category changed from Uncategorized to Talents
(Endurance Conduit) Your Healing Surge is 15% more effective on yourself.
Category changed from Soulbind Conduits to Talents
Flame Shock damage has a 100% chance to generate 21 Maelstrom.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 1
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Proc Chance (Label)
Value: 100
Affected Spells:
Category changed from Uncategorized to Talents
Flame Shock damage over time critical strikes reduce the cooldown of
Storm Elemental
Storm Elemental
Fire Elemental by
Storm Elemental
1.0
1.0 sec, and Flame Shock has a 50% increased critical strike chance.
Category changed from Uncategorized to Talents
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Category changed from Uncategorized to Talents
Each additional
Restoration
Healing Wave
Elemental
Lava Burst
Enhancement
<br /> generated by Primordial Wave increases your Haste by 6% for 12 sec.
Category changed from Uncategorized to Talents
NEW
While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Summons a totem at your feet for 15 sec that reducing physical damage taken party members within
Totemic Focus
34.5
30 yards by 10%.
Category changed from Uncategorized to Talents
Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% more damage and be instant cast.
Cooldown changed from None to 1 min cooldown
Category changed from Uncategorized to Talents
Elemental:
Increases the damage dealt by Lightning Shield by 100%50% and causes it to generate an additional 52 Maelstrom when triggered
Increases the healing done by Earth Shield by 50%.25%.
Enhancement:
Increases the damage dealt by Lightning Shield by 100%50% and it has an additional 50%25% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 50%.25%.
Initial:
Increases the damage dealt by Lightning Shield by 100%
50%
Increases the healing done by Earth Shield by 50%.25%.
Restoration:
Increases the damage dealt by Lightning Shield by 100%
50%
Increases the healing done by Earth Shield by 50%.25%.
Increases the amount of mana recovered when Water Shield is triggered by 50%.25%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 52
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 5025
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10050%
Affected Spells:
Effect #4 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 5025%
Affected Spells:
Effect #5 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5025
Category changed from Uncategorized to Talents
Increases your maximum Maelstrom by 50.
Category changed from Uncategorized to Talents
Using
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem increases the healing of your next 3 Healing Surge
Restoration
Healing Wave, or Riptide spells
Elemental, Enhancement
s
by 25%.
Category changed from Uncategorized to Talents
NEW
Ice Strike and Fire Nova now also grant you 2 stack of Maelstrom Weapon.
Overcharge your mana for 8 sec, increasing your haste by 10% and healing done by 10%.
While overcharged, your mana regeneration is halted.
Category changed from Uncategorized to Talents
NEW
While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt at your enemy.
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 60 sec.
Category changed from Uncategorized to Talents
Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec.
Category changed from Uncategorized to Talents
Restoration:
Increases the radius of all of your totems' effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totem by 10 sec.5 sec.
Increases the duration of your Healing Stream, Mana Spring, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totem by 3 sec.1.5 sec.
Elemental, Enhancement, Initial:
Increases the radius of all of your totems' effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totem by 10 sec.5 sec.
Increases the duration of your Healing Stream, Mana Spring, Tremor, Poison Cleansing, and Wind Rush Totem by 3 sec.1.5 sec.
Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Buff Duration (Label)
Value: 100005000
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Buff Duration (Label)
Value: 30001500
Affected Spells:
Category changed from Uncategorized to Talents
Reduces the cooldown of your totems by 42 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -4000-2000
Affected Spells:
Effect #2 Apply Aura: Mod Cooldown Ms
Value: -4000-2000
Effect #3 Apply Aura: Mod Cooldown Ms
Value: -4000-2000
Category changed from Uncategorized to Talents
Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for party members within
Totemic Focus
34.5
30 yards.
Name changed from Traquil Air Totem to Tranquil Air Totem
Category changed from Uncategorized to Talents
Primordial Wave has a 30%15% chance to not incur its cooldown.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 300150
Category changed from Uncategorized to Talents
Increases the chance for Earthquake to knock enemies down by 50%.
Category changed from Uncategorized to Talents
For each Riptide active on an ally, your heals are 1%0.5% more effective.
NEW Effect #2 Dummy
Value: 5
Category changed from Uncategorized to Talents
Reduces the cast time of Lightning Bolt by 0.5 sec.
Increase the damage dealt by Chain Lightning by 20%10% and its jump distance by 20%.10%.
Increases the duration of Earthquake by 1 sec.1.0 sec.
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - %
Value: 2010%
Affected Spells:
Category changed from Uncategorized to Talents
(Potency Conduit) Windfury Weapon has a 15% chance to trigger a third attack.
Category changed from Soulbind Conduits to Talents
Consuming Tidal Waves reduces the cooldown of
Cloudburst Totem
Cloudburst
Healing Stream, Healing Tide, Mana Spring, Mana Tide, and Poison Cleansing Totem by 0.25 sec.
Category changed from Uncategorized to Talents
Increases the duration of Riptide by 3 sec.
Now available to all specs
Category changed from Uncategorized to Talents
Increases the movement speed bonus of Ghost Wolf by 10%.5%.
When you have 3 or more totems active, your movement speed is increased by 15%.7%.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 7
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
NEW Effect #4 Dummy
Value: 3
Category changed from Uncategorized to Talents
When you cast Earth Shock, gain Lava Surge and increase the damage of your next Lava Burst by 20%.
Category changed from Uncategorized to Talents
NEW
Increases the chance to gain a stack of Maelstrom Weapon by 2%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 sec.
Anima Powers (3)
Each
Elemental, Restoration (Level 11)
Lava Surge
Enhancement
Stormbringer
buff you consume increases the damage of
Elemental, Restoration (Level 11)
Lava Burst
Enhancement
Stormstrike
by 3%. After generating 20 stacks, the cooldown of
Elemental, Restoration (Level 11)
Lava Burst
Enhancement
Stormstrike
<brLava Burst
Lava Surge
Stormbringer buff you consume increases the damage of
Lava Burst
Lava Burst
Stormstrike by 3%. After generating 20 stacks, the cooldown of
Lava Burst
Lava Burst
Stormstrike is reduced by 50%.
Each
Elemental, Restoration (Level 11)
Lava Surge
Enhancement
Stormbringer
buff you consume increases the damage of
Elemental, Restoration (Level 11)
Lava Burst
Enhancement
Stormstrike
by 3%. After generating 20 stacks, the cooldown of
Elemental, Restoration (Level 11)
Lava Burst
Enhancement
Stormstrike
<brLava Burst
Lava Surge
Stormbringer buff you consume increases the damage of
Lava Burst
Lava Burst
Stormstrike by 3%. After generating 20 stacks, the cooldown of
Lava Burst
Lava Burst
Stormstrike is reduced by 50%.
Each
Elemental, Restoration (Level 11)
Lava Surge
Enhancement
Stormbringer
buff you consume increases the damage of
Elemental, Restoration (Level 11)
Lava Burst
Enhancement
Stormstrike
by 3%. After generating 20 stacks, the cooldown of
Elemental, Restoration (Level 11)
Lava Burst
Enhancement
Stormstrike
<brLava Burst
Lava Surge
Stormbringer buff you consume increases the damage of
Lava Burst
Lava Burst
Stormstrike by 3%. After generating 20 stacks, the cooldown of
Lava Burst
Lava Burst
Stormstrike is reduced by 50%.
Runecarving Powers (1)
Each time Flame Shock deals Periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec.
Inventory Type: Wrist, Hands
Category changed from Runecarving Power to Talents
Tier 3 Azerite Powers (Item Level 220) (1)
Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by (74 / 2), stacking up to 10 times.
Category changed from Azerite Traits to Talents
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (1)
Wounds the target, causing (32.1% of Attack power) Physical damage instantly and an additional (133% of Attack power) Bleed damage over 15 sec.
Increases critical damage you deal to the enemy by 10%.
Effect #1 REMOVED Effect #3 Apply Aura: Mod Critical Damage Taken From Caster % Modifies Damage/Healing Done
Value: 10
Affected Spells:
Specialization (4)
Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned. Lasts 8 sec.
Cooldown changed from 3 min cooldown to 2 min cooldown
Cooldown reduced by 60 sec.
Category changed from Specialization to Uncategorized
Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 1012 sec.
Duration changed from 10 sec to 12 sec
Duration increased by 2 sec.
Category changed from Specialization to Uncategorized
Talents (2)
Brutally attack an enemy for (131.6%151.6% of Attack power) Physical damage. Requires Enrage.
Generates 15 Rage.25 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.3161.516)
Cooldown changed from 12 sec cooldown to 18 sec cooldown
Break the enemy's defenses, dealing (80%110% of Attack power) Physical damage, and increasing your damage done to the target by 15% for 10 sec.
Generates 10 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 0.81.1)
Specialization (3)
Morale Killer
Demoralizes all enemies within 10 yards, reducing the damage they do by 25% for 8 sec
Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 15%25% for 8 sec.
Booming Voice
Generates 0 Rage.
Effect #1 Effect #1 Apply Aura: Mod Damage to Caster %
Value: -15-25
Increases maximum health by 30% for 15 sec, and instantly heals you for that amount.
Cooldown changed from 3 min cooldown to 2 min cooldown
Sends a wave of force in a frontal cone, causing (8.2%40% of Attack power) damage and stunning all enemies within 10 yards for 2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.0820.4)
Talents (1)
Last Stand's cooldown is reduced by 1 min10 sec, and it grants you the Shield Block effect for its duration.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -60000-10000
Affected Spells:
Spells (3)
Taunts all enemies within 10 yds to attack you for 6 sec.
Cooldown changed from 4 min cooldown to 2 min cooldown
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage. Generates high threat.
Fight through the pain, ignoring 55% of damage taken, up to total damage prevented.
Cooldown changed from 12 sec cooldown to 1 sec cooldown
Dragonflight Alpha
Manacrew Interview
Dev Patch Notes
Talent Calculators Updated
Alpha Phase 2 Begins
Features & Updates
Dungeon & Emerald Dream Maps
Icons and Loading Screens
Shadowlands Time Skip
Models & Customization
Plate PvP Armor
Mining Equipment
Drakonoid Weapons
Flower Bracelet Transmog
Ottuk Achievement Reward
Class Changes
Shaman Talent Calculator
Shaman Baseline Abilities
Shaman Talents & Spells
Hunter Trueshot Bluepost
Feral Druid Berserker Rework
All Class & Spell Changes
Mage Talent Speculation
Paladin Talent Speculation
Warrior Talent Speculation
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