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6.1 PTR: Build 19634 Spell Changes and More
Publié
17/02/2015 à 17:57
par
perculia
A new 6.1 PTR build is here with spell changes and more! Many of these changes were first revealed in the
February 13th Patch Notes
.
There aren't a ton of additions, but on the PTR,
Illusion : Infusion sacrée
is finally fixed and displays correctly.
Be sure to check out our
other news from today
, including
Downtime Tuesday
,
Slagworks LFR
,
February 17th Hotfixes
, and a
6.1 dev interview
.
Classes
Druide
Forum
|
Talent Calculator
Spells
Changes
Morsure féroce
:
Balance, Guardian, Restoration:
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Critical strike chance doubled against bleeding targets.
1 point : 380%400% of Attack power) * 1 / 5] damage
2 points: 380%400% of Attack power) * 2 / 5] damage
3 points: 380%400% of Attack power) * 3 / 5] damage
4 points: 380%400% of Attack power) * 4 / 5] damage
5 points: 380%400% of Attack power) * 5 / 5] damage
Feral:
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target.
Critical strike chance doubled against bleeding targets.
1 point : 380%400% of Attack power) * 1 / 5] damage
2 points: 380%400% of Attack power) * 2 / 5] damage
3 points: 380%400% of Attack power) * 3 / 5] damage
4 points: 380%400% of Attack power) * 4 / 5] damage
5 points: 380%400% of Attack power) * 5 / 5] damage
Lambeau
:
Balance, Restoration:
Shred the target, causing 450%540% Physical damage to the target Awards 1 combo point.
Being stealthed increases damage by 35% and doubles critical strike chance. Damage increased by 20% against bleeding targets.
Feral, Guardian:
Shred the target, causing 450%540% Physical damage to the target and reducing the target's movement speed by 50% for 12 sec Awards 1 combo point.
Being stealthed increases damage by 35% and doubles critical strike chance. Damage increased by 20% against bleeding targets.
Rosser
:
Strikes all enemy targets within 8 yards, dealing (35.3%42.4% of Attack power) bleed damage and an additional (126%151% of Attack power) damage over 15 sec.
Talents and Specialization
Changes
Balance
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (35%29.2% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges are shared with Starsurge.
Shapeshifting into an animal form or losing control of your character will cancel the effect.
Feral
Griffure
:
Rake the target for (44.8%47% of Attack power) Bleed damage and an additional (224%235% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
If used while stealthed, the target will be stunned for 4 sec.
Déchirure
:
Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point:
1 point : 0.0960.1 * Attack power * 1 * (1 + $versadmg)) * 12)] damage
2 points: 0.0960.1 * Attack power * 1 * (1 + $versadmg)) * 12)] damage
3 points: 0.0960.1 * Attack power * 1 * (1 + $versadmg)) * 12)] damage
4 points: 0.0960.1 * Attack power * 1 * (1 + $versadmg)) * 12)] damage
5 points: 0.0960.1 * Attack power * 1 * (1 + $versadmg)) * 12)] damage
Balayage
:
Swipe nearby enemies, inflicting 220%265% Physical damage. Awards 1 combo point.
Deals 20% additional damage against bleeding targets.
Chasseur
Forum
|
Talent Calculator
Talents and Specialization
Changes
Marksmanship
:
Increases the critical strike chance of your Steady Shot, Focusing Shot, and Aimed Shot by 60%50% on targets who are above 80% health or while Rapid Fire is active.
Tir de la chimère
:
A two-headed shot that hits your primary target and another nearby target, dealing 510%660% Nature or Frost damage to each target.
:
When you stand still for 3 sec, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%5%.
Perks
Changes
Beast Mastery
:
Focus Fire now also grants 5%8% increase to attack power per Frenzy stack consumed.
Moine
Forum
|
Talent Calculator
Talents and Specialization
Changes
Windwalker
Coup de pied du soleil levant
:
You kick upwards, dealing to damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 10%20% increased damage from your abilities for 15 sec.
Mistweaver
Coup de pied du soleil levant
:
You kick upwards, dealing to damage and causing all enemies within 8 yards to take 10%20% increased damage from your abilities for 15 sec.
Prêtre
Forum
|
Talent Calculator
Spells
Changes
Mot de pouvoir : Bouclier
:
Holy, Shadow:
Shield a friendly target, absorbing 5.14.59) + 2) * 1) * (1 + $versadmg)] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Discipline:
Shield a friendly target, absorbing 5.14.59) + 2) * 1) * (1 + $versadmg)] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Also grants you Borrowed Time, causing you to gain 40% more of the Haste stat from all sources for 6 sec.
Talents and Specialization
Changes
All Specializations
Cri psychique
:
30 sec cooldown, down from 45 sec.
Chaman
Forum
|
Talent Calculator
Talents and Specialization
Changes
Restoration
:
Increases all healing done by 30%40%, healing from Water Totems by 50%, and healing from Healing Rain by 100%.
Démoniste
Forum
|
Talent Calculator
Talents and Specialization
Changes
Demonology
:
Launch of ball of demonic energy at the target, dealing (317.5%238.1% of Spell power) Chaos damage.
Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 40 sec (reduced by Haste), stacking up to 10 times.
Guerrier
Forum
|
Talent Calculator
Spells
Changes
Exécution (main gauche)
:
Arms, Protection:
Attempt to finish off a wounded foe, causing 350%310% Physical damage Only usable on enemies that have less than 20% health.
Fury:
Attempt to finish off a wounded foe, causing 350%310% Physical damage with your main-hand and 350%310% Physical damage with your off-hand Only usable on enemies that have less than 20% health.
Talents and Specialization
Changes
Arms
Exécution
:
Attempt to finish off a foe, causing 175%155% Physical damage to the target, and consuming up to 30 additional Rage to deal up to 350% additional damage. Only usable on enemies that have less than 20% health.
:
Improve your defenses, absorbing 1.1251.4 * (1 + $versadmg)] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed.
Fury
Exécution
:
Attempt to finish off a wounded foe, causing 350%310% Physical damage with your main-hand and 350%310% Physical damage with your off-hand Only usable on enemies that have less than 20% health.
:
Improve your defenses, absorbing 1.1251.4 * (1 + $versadmg)] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed.
Protection
Exécution
:
Attempt to finish off a wounded foe, causing 350%310% Physical damage Only usable on enemies that have less than 20% health.
Perks
Changes
Protection
:
Defensive Stance now increases your armor by 5%10%.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Griffure
:
Rake the target for (44.8%47% of Attack power) Bleed damage and an additional (224%235% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
If used while stealthed, the target will be stunned for 4 sec.
:
Brewmaster, Mistweaver:
You kick upwards, dealing to damage and causing all enemies within 8 yards to take 10%20% increased damage from your abilities for 15 sec.
Windwalker:
You kick upwards, dealing to damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 10%20% increased damage from your abilities for 15 sec.
Météores
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (35%29.2% of Spell power) Arcane damage. Maximum 0 stars. Lasts 10 sec.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Uncategorized
Changes
Vortex sanglant
:
Strikes players within 83 yards with Bloody Vortex, inflicting 10000000 Physical damage, divided evenly among those hit.
Afflicts players outside that range but within 45 yards with Plagued Blood, inflicting 50000 Shadow damage every 1 sec. This effect stacks.
Tir de la chimère
:
A two-headed shot that hits your primary target and another nearby target, dealing 510%660% Nature or Frost damage to each target.
Tir de la chimère
:
A two-headed shot that hits your primary target and another nearby target, dealing 510%660% Nature or Frost damage to each target.
Tir de la chimère
:
A two-headed shot that hits your primary target and another nearby target, dealing 510%660% Nature or Frost damage to each target.
Éclat lunaire
:
Burns the enemy for (67.2%70.6% of Attack power) Arcane damage and then an additional (407.4%427.7% of Attack power) Arcane damage over 14 sec. Generates 1 combo point.
Sang pestiféré
:
Strikes players within 83 yards with Bloody Vortex, inflicting 10000000 Physical damage, divided evenly among those hit.
Afflicts players outside that range but within 45 yards with Plagued Blood, inflicting 50000 Shadow damage every 1 sec. This effect stacks.
:
Holy, Shadow:
Shield a friendly target, absorbing 5.14.59) + 0) * 1) * (1 + $versadmg)] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage.
Discipline:
Shield a friendly target, absorbing 5.14.59) + 0) * 1) * (1 + $versadmg)] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage.
Also grants you Borrowed Time, causing you to gain 40% more of the Haste stat from all sources for 6 sec.
Griffure
:
Rake the target for (44.8%47% of Attack power) Bleed damage and an additional (224%235% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
If used while stealthed, the target will be stunned for 4 sec.
Coup de pied du soleil levant
:
Brewmaster, Mistweaver:
You kick upwards, dealing to damage and causing all enemies within 8 yards to take 10%20% increased damage from your abilities for 15 sec.
Windwalker:
You kick upwards, dealing to damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 10%20% increased damage from your abilities for 15 sec.
:
Draws on the soul of the friendly target to shield them, absorbing 5.14.59) + 0) * 1) * (1 + $versadmg)] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Frappes sanguines
:
Marak the Blooded's melee attacks become so powerful as to corrupt the life essence of her target, causing their blood to erupt, duplicating a portion of damage dealt to her primary target to all players as Shadow damage.
:
Raise your shield, absorbing 1.1251.4 * (1 + $versadmg)] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed.
Météores
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (35%29.2% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges are shared with Starsurge.
Shapeshifting into an animal form or losing control of your character will cancel the effect.
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (35%29.2% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges are shared with Starsurge.
Shapeshifting into an animal form or losing control of your character will cancel the effect.
Météores
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (35%29.2% of Spell power) Arcane damage. Maximum 0 stars. Lasts 10 sec.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Météores
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (35%29.2% of Spell power) Arcane damage. Maximum 0 stars. Lasts 10 sec.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (35%29.2% of Spell power) Nature damage to up to 2 targets every 1 sec for 10 sec.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (35%29.2% of Spell power) Nature damage to up to 2 targets every 1 sec for 10 sec.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (35%29.2% of Spell power) Nature damage to up to 2 targets every 1 sec for 10 sec.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
Tourbillon de sang
:
Strikes players within 83 yards with Bloody Vortex, inflicting 10000000 Physical damage, divided evenly among those hit.
Afflicts players outside that range but within 45 yards with Plagued Blood, inflicting 50000 Shadow damage every 1 sec. This effect stacks.
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