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Class Changes
Cataclysm Guide
Frequently Asked Questions
General
Pre-Launch Events
A Brave New World
Goblins & Worgen
Dungeons & Raids
Tier 11 Armor Sets
Player vs. Player
Class Changes
Professions
Spells, Talents, & Mastery
Guild Advancement
Stat Changes
UI Changes
Helpful Links
The Cataclysm expansion is Blizzard's chance to give all of the character
classes
a good overhaul, and they've delivered! Every one of the classes have had some major changes made to their abilities, roles, and core mechanics.
We've broken up all the changes for you by class, for easy reference, so check them out in the tabs below!
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Cataclysm
Talent Calculator
A full explanation of the new
Mastery
system
Changes to
item statistics
New Spells
Poussée de fièvre
(81)
Frappe nécrotique
(83)
Sombre simulacre
(85)
Mechanic Changes
Death Knights no longer have multiple trees for tanking, Blood is now the defacto tanking tree.
Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.
Active Ability:
Passive Bonus:
Passive Bonus:
Passive Bonus:
Mastery:
Maîtrise : Bouclier de sang
Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.
Active Ability:
Frappe de givre
Passive Bonus:
Passive Bonus:
Mastery:
Maîtrise : Cœur gelé
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding
Active Ability:
Frappe du Fléau
Passive Bonus:
Passive Bonus:
Passive Bonus:
Pouvoir impie
Mastery:
Maîtrise : Lame d'effroi
New Spells
Rosser
(81)
Ruée rugissante
/
Ruée rugissante
(83)
Champignon sauvage
&
Champignon sauvage
(85)
Mechanic Changes
Druids will now be able to dispel defensive magic, curses and poisons with talented
Délivrance de la corruption
.
Rugissement sauvage
will be usable without a target.
Forme de félin
at level 8 and
Forme d'ours
at level 15.
Incarnation : Arbre de vie
is now a cooldown ability much like
.
Specialization
Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.
Active Ability:
Éruption stellaire
Passive Bonus:
Mastery:
Feral Combat
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.
Active Ability:
Mutilation
Passive Bonus:
Passive Bonus:
Passive Bonus:
Mastery:
/
Maîtrise : Griffes rasoir
Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.
Active Ability:
Prompte guérison
Passive Bonus:
Passive Bonus:
Mastery:
Maîtrise : Harmonie
New Spells
(81)
Appel du familier 5
(82)
(83)
(85)
Mechanic Changes
Hunters now have a new resource mechanic, Mana has been replaced by Focus. Focus works like Energy, but regenerates slower.
and
Tir assuré
regenerate Focus while
is active.
Ammunition has gone away completely!
Hunters are able to store 5 pets that they can switch out at anytime (not in combat) and can keep up to 20 pets in the stables.
New characters will start with a pet determined by their race at level 1! The pet will act as a guardian - it will follow the player around and attack his or her target until level 10, when Hunter will learn
Contrôle du familier
and
Apprivoiser une bête
. Refer to the
class page
for full list of starting pets.
Specialization
Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.
Active Ability:
Intimidation
Passive Bonus:
Mastery:
Maîtrise : Maître des bêtes
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Active Ability:
Visée
Passive Bonus:
Mastery:
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Active Ability:
Passive Bonus:
Mastery:
New Spells
(81)
(83)
Portail : Tol Barad
/
Portail : Tol Barad
(85)
Téléportation : Tol Barad
/
Téléportation : Tol Barad
(85)
Distorsion temporelle
(85)
Mechanic Changes
Projectiles des Arcanes
is being redesigned to become a proc-based spell. Whenever the Mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the Warrior’s
Fulgurance
works. The damage and Mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the Mage, particularly at low levels.
Mages will be unable to conjure food and water until level 38, with
Invocation de rafraîchissements
you will be able to summon food that restores both health and mana.
Specialization
Arcane
Manipulates arcane energies, playing with the very fabric of time and space.
Active Ability:
Barrage des Arcanes
Passive Bonus:
Mastery:
Fire
Ignites enemies with balls of fire and the breath of dragons.
Active Ability:
Explosion pyrotechnique
Passive Bonus:
Mastery:
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Active Ability:
Invocation d'un élémentaire d'eau
Passive Bonus:
Mastery:
Maîtrise : Glaçons
New Spells
Inquisition
(81)
(83)
(85)
Holy
: Heals nearby wounded targets, preferring the ones with lowest health.
Protection
: Reduces damage taken.
Retribution
: Attacks nearby enemies (like
Invocation d'une gargouille
).
Mechanic Changes
A pseudo-resource mechanic is being added -
Holy Power
. Certain spells (Crusader Strike, Hammer of the Righteous, and Holy Shock) build a charge of Holy Power with each application, stacking up to 3 times. This Holy Power can then be used for a number of spells, like
Mot de gloire
or
Inquisition
.
Holy paladins are getting much bigger arsenal of spells to work with. Other than the standard for every healer quick-but-expensive, normal, and slow-but-powerful heals, paladins will have an instant heal, a cone heal, and an AoE heal.
Protection paladins are having their rotation tweaked, so it is more fun and doesn't look like it can be macro'd.
Retribution paladins, similarly to Protection, are having their rotation worked on. And are getting a reliable interrupt!
Specialization
Holy
Invokes the power of the Light to protect and to heal.
Active Ability:
Horion sacré
Passive Bonus:
Passive Bonus:
Mastery:
Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.
Active Ability:
Bouclier du vengeur
Passive Bonus:
Passive Bonus:
Passive Bonus:
Mastery:
Maîtrise : Rempart divin
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Active Ability:
Verdict du templier
Passive Bonus:
Passive Bonus:
Passive Bonus:
Mastery:
New Spells
Pointe mentale
(81)
(83)
Saut de foi
(85)
Mechanic Changes
Divine Spirit and Prayer of Spirit will be removed from the game. As Spirit will be the primary mana-regeneration stat, Blizzard doesn't want it to vary as much between solo, small group, and raid play.
Neither
Feu intérieur
or Inner Will will have charges.
Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Active Ability:
Pénitence
Passive Bonus:
Passive Bonus:
Mastery:
Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.
Active Ability:
Mot sacré : Châtier
Passive Bonus:
Passive Bonus:
Mastery:
Maîtrise : Écho de la Lumière
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Active Ability:
Fouet mental
Passive Bonus:
Passive Bonus:
Mastery:
Maîtrise : Folie
New Spells
Promptitude au combat
(81)
(83)
Bombe fumigène
(85)
Mechanic Changes
Poisons no longer have multiple ranks but instead scale based on level.
Abilities like
Débiter
no longer have a target requirement.
Most abilities have had their weapon requirement removed.
Specialization
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Active Ability:
Estropier
Passive Bonus:
Poisons améliorés
Passive Bonus:
Mastery:
Maîtrise : Assassin puissant
Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.
Active Ability:
Déluge de lames
Passive Bonus:
Toute-puissance de combat
Passive Bonus:
Mastery:
Maîtrise : Main gauche
Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.
Active Ability:
Pas de l’ombre
Passive Bonus:
Maître de la discrétion
Passive Bonus:
Mastery:
Maîtrise : Bourreau
New Spells
(81)
Déchaînement de la vie
Pluie guérisseuse
(83)
Grâce du marcheur des esprits
(85)
Mechanic Changes
Purifier l'esprit
will only remove curses. To enhance this, there will be a talent called
Purification spirituelle
in Restoration which will allow you to remove magic debuffs. Shamans will also no longer be able to remove poison.
Cleansing Totem will be removed.
Sentry Totem will meet its end and finally be removed.
Specialization
Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.
Active Ability:
Orage
Passive Bonus:
Fureur élémentaire
Passive Bonus:
Mastery:
Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.
Active Ability:
Fouet de lave
Passive Bonus:
Ambidextrie
Passive Bonus:
Passive Bonus:
Mastery:
Maîtrise : Eléments amplifiés
Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies wounds.
Active Ability:
Bouclier de terre
Passive Bonus:
Passive Bonus:
Mastery:
Maîtrise : Soins profonds
New Spells
(81)
(83)
(85)
Mechanic Changes
Soul Shard
s are no longer an inventory item and are now part of the User Interface. You will have 3 to spend during combat and they regenerate after combat ends.
Agonie
and
Destin funeste
will no longer be curses, but instead will become a Bane. Banes are considered magic instead of curses. This will allow both Bane of Agony or Bane of Doom and
Marque du chaos
to be up at the same time.
will no longer be affected by demonic crowd control, such as
Renvoi du mal
and
Bannir
. Also, the demon abilities that are available in demon form will be altered to put more emphasis on the Warlock's own spells.
Specialization
Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.
Active Ability:
Affliction instable
Passive Bonus:
Mastery:
Maîtrise : Afflictions puissantes
Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.
Active Ability:
Invocation de gangregarde
Passive Bonus:
Mastery:
Maîtrise : Maître démonologue
Destruction
Calls down demonic fire to burn and demolish enemies.
Active Ability:
Conflagration
Passive Bonus:
Mastery:
Maîtrise : Énergies chaotiques
New Spells
(81)
(83)
Bond héroïque
(85)
Mechanic Changes
will no longer be an on-next-swing ability, since that particular mechanic is being removed completely. It will still be a rage dump, but work in a redesigned manner. Heroic Strike will be "grayed out" if the Warrior has less than 10 rage; once at 10, it will consume up to 30, converting it into damage. To make sure it never eats all of the rage, Heroic Strike will never leave the Warrior with less than 10 (so if you have 11 rage, it will consume only 1; if you have 40 or more, it will use the full 30).
Cri de guerre
and
will work similarly to how
Cor de l’hiver
works now.
Warriors will not be competing with rogues and enhancement shamans for weapons. Rogues and shamans will be wanting agility on weapons while warriors will want strength.
Specialization
Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.
Active Ability:
Frappe mortelle
Passive Bonus:
Passive Bonus:
Mastery:
Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.
Active Ability:
Sanguinaire
Passive Bonus:
Ambidextrie
Passive Bonus:
Mastery:
Maîtrise : Fureur déchaînée
Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.
Active Ability:
Heurt de bouclier
Passive Bonus:
Sentinelle inébranlable
Passive Bonus:
Mastery:
Maîtrise : Blocage critique