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Lunatic Twin

Lunatic Twin
Damage
700
Attributes
[2-3] Random Attributes
Magic
[1-3] Random Magic Attributes
Sockets
Empty
Legendary
When Frenzy is fully stacked, each attack unleashes 212 damage to all enemies in front of you. Cannot occur more often than once every 0.4 seconds.
Frenzy damage increased by 10%. (Awakened)
Bonuses
Bonus ability (Rank 6)
Bonus ability (Rank 11)
Bonus ability (Rank 16)
Required Level: 55
Class: Barbarian

Potential Attributes

+[6-1000] Strength
+[6-1000] Willpower
+[6-1000] Vitality
+[6-1000] Fortitude

Potential Magic Attributes

Critical Hit Damage increased by 1%
Critical Hit Chance increased by 1%
Primary Attack damage increased by 10%
Skill damage increased by 5%
Item base Damage increased by 1%
Damage done increased by 2% per nearby party member
Attack Speed increased by 1%
Damage done to demons increased by 5%
Damage done to beasts increased by 5%
Damage done to undead increased by 5%
Damage increased 10% to enemies below 30% Life
Damage to full Life enemies increased by 10%
Accuracy Rating increased by 1%
Damage to enemies suffering loss of control increased by 10%
Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Damage to Elites increased by 50%
Damage to shielded enemies is increased by 6%
Increases Movement Speed by 8%, stacking up to 4 times
Range increased by 8%
Deals 25% increased Critical Hit Damage when you are within 3 yards of your target
Cooldown reduced by 0.02 seconds for every yard you traveled
Grants you a 10% chance to explode each time you move 2 yards, dealing 329 damage
Size increased by 10%, extending the range of its attacks by 10%
Cooldown reduced by 0.02 seconds for every yard you traveled
Grants a shield that absorbs 2289 damage for 3 seconds
Cooldown reduced by 0.02 seconds for every yard you traveled
Reduces the duration of harmful effects by 20%
Have a 15% chance of being resummoned when they expire
Deals 3% increased damage for every yard between you and your target, up to a maximum of 18%
Conjures 1 sword which follows you, dealing 623 damage, 3 seconds cooldown
Has a 10% chance to summon additional skeletons, while also increasing how many you can control
Reduces the duration of harmful effects by 20%
Range increased by 8%
Conjures 1 Arcane bolt to orbit around you, dealing 224 damage
Grants you a 25% chance of being immune to Knockback, Chill, and Slow effects
Has a 15% chance of striking again
Cooldown reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Reduces the damage enemies deal by 5%
Increases your Movement Speed by 10% for 3 seconds
Increases your Movement Speed by 8%
Causes your Primary Attacks to launch water blades at enemies, dealing 207 damage
Range increased by 8%
Has a 20% chance to trigger an explosion every 0.5 seconds, dealing 333 damage to all nearby enemies
Cooldown reduced by 0.02 seconds for every yard you traveled
Throws 1: additional blade: additional blades;, increasing its radius
Increases Attack Speed by 5%
Range increased by (0.08)*100%
Cooldown reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Range increased by 8%
During your Ultimate, each Primary Attack has a 25% chance to trigger @$602!U[`Deluge Maelstrom`] when hitting an enemy.
During your Ultimate, each Primary Attack has a 25% chance to trigger @$598!U[`Twofold Barrage`] when hitting an enemy.
During your Ultimate, each Primary Attack has a 25% chance to trigger @$597!U[`Flame-spun Eruption`] when hitting an enemy.

Bonus Abilities

Primary Attack damage increased 2%
All skill damage increased 1%
Damage done to enemies below 30% Life increased 10%
Critical Hit Damage increased by 1.5%
Heal party members for 1% on death
Your Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Continual damage taken reduced by 3%
Stun resistance increased 3%
Knockback resistance increased 3%
Damage taken from players reduced 1.5%
Damage taken while suffering loss of control decreased by 2%
Cheat Death chance increased 3%
Duration of beneficial effects increased 2%
Slow resistance increased by 3%
Attack Speed increased 2%
Damage to players increased 3%
Damage to demons increased 3%
Damage to enemies suffering loss of control increased 2.5%
Damage to shielded enemies increased by 3%
Damage to undead increased 3%
Maximum Life increased 1.5%
Damage taken from nearby enemies decreased by 1%
Block Chance increased by 1%
Fear resistance increased 3%
Healing Potion cooldown reduced 1%
Life Regeneration increased 0.5%
Damage to elite enemies increased 3%
Damage done by your summons increased 2%
Damage taken by your summons decreased by 2%

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