Blizzard
Achievements- 托加双宝 and 'Ghast Five are now account-wide achievements.
Covenants- 格里恩
The point of interest indicator for “戈姆毁了一切” should now be easier to see on the map.
通灵领主 - Fixed an issue where players were unable to enter the Inquisitor's Crypt after opening the door during the quest “最后咒语.”
温西尔 - Fixed an issue where 西塔尔之怒 buff would sometimes not persist through death during the quest “削弱防御.”
Creatures and NPCs- 朴素者达尔维 should now correctly give the correct faction discount.
Dungeons and Raids- 纳斯利亚堡
Council of Blood
惊骇箭雨 damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. The damage will remain the same in 30-player raids. - 吸取精华 damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. The damage will remain the same in 30-player raids.
- 黑暗伴舞 duration reduced to 6 seconds on Normal and Heroic difficulties (was 7 seconds).
泥拳 - 震天怒吼 damage reduced by 10% on Mythic difficulty.
- 锁链猛击 and 锁链渗血 damage reduced by 35% on Mythic difficulty.
Stone Legion Generals - 顽石军团巨怪 health reduced by 10% on Mythic difficulty.
- 顽石军团巨怪's 贪婪盛宴 cooldown increased by 6 seconds on Mythic difficulty.
- Stone Legion Skirmisher health reduced by 6% on Mythic difficulty.
- 锯齿撕裂 and 石拳 damage reduced by 20% on Mythic difficulty.
- 锯齿横扫, 锯齿撕裂, and 石拳's range increased to 100 yards (was 10 and 20 yards).
Developers' note: In addition to slightly reducing overall difficulty, we've made a number of changes to this encounter with the goal of making it feel more consistent between attempts. This means that while certain abilities are no longer avoidable, their impact together with other abilities should be more realistic to manage and the order in which they occur should be more reliable.
裂心击's range increased to 300 yards (was 10 yards).
裂心击 no longer applies Heart Hemorrhage to the player who dispelled the
魔法 effect on Mythic difficulty.
General Kaal and
格拉夏尔将军's spell cooldowns now reset with phase changes.
不稳定的石壳 absorb shield reduced by 20% on Mythic difficulty.
Mythic Keystone Dungeons - 傲慢具象 (Prideful Affix) now sees through 潜行 and 隐形术 effects.
凋魂之殇 - 斯特拉达玛侯爵
凋缚狂热者 health and damage reduced by 40%. - Reduced the cast frequency of 感染毒雨 during her final phase.
- Slightly adjusted the timing of 魔药撞击 so there is a little more time between tentacle slaps.
赤红深渊 - Fixed an issue where flying Chamber Sentinels would fail to contribute Enemy Forces requirements on 史诗钥石 difficulty.
- 贪食的克里克西斯
撕裂撞击 damage reduced by 20% on all difficulties. - 精华吸收 damage reduced by 20% on Mythic difficulty.
执行者塔沃德 - 瞬息具象 health reduced by 20%.
晋升高塔 - 拉科西斯, 克罗托斯 and 阿斯托诺斯 are no longer affected by 史诗钥石 affixes that trigger on death (e.g. Sanguine).
- 拉科西斯, 克罗托斯 and Astronos Oppression now increases damage taken by 1% per application (was 2%).
通灵战潮 - If Bloody Javelin and Discharged Anima hits more than eight enemies, the total damage is distributed evenly across all targets.
- 格里恩 armaments (染血长枪, 被遗弃的盾牌, 释放的心能 and 被遗忘的铸锤) now persist through death.
- 脆骨弩手 and 脆骨战士 damage reduced by 20%.
- Fixed an issue where 脆骨弩手's Shoot was ignoring armor.
- 脆骨法师's 寒冰箭雨 damage reduced by 20% and cast time increased to 3.5 seconds (was 2.5 seconds).
- 脆骨法师's 寒冰箭 damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
- 尸体收割者 and 尸体采集者 health reduced by 29%.
- 缝合先锋 health reduced by 14%.
- 纳祖达's health reduced by 20%.
- Skeletal Monstrosity's health reduced by 20% and melee damage reduced by 25%.
- 忠诚的造物 health reduced by 24%.
- 格里恩缝合憎恶 health reduced by 25% and melee damage reduced by 17%.
- Blightbone
食腐蛆虫's 血肉饕餮 applications required to trigger 腐肉爆发 increased to 5 (was 3).
阿玛厄斯 - Reduced the range skeletons are summoned during 亡者领域.
- 邪恶狂热 attack speed bonus reduced by 20%.
- 复生的弩手 and 复生的战士 damage reduced by 20%.
- 复生的法师's 寒冰箭雨 damage reduced by 20%
- 复生的法师's 寒冰箭雨 damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
外科医生缝肉 - 防腐剂 duration reduced to 1 minute (was 6 minutes).
Items and 奖励s- The Inscrutable Quantum Device trinket now considers all friendly players within range to be valid targets for assisting, regardless of group state.
- The Inscrutable Quantum Device trinket now also considers its user to be a valid target for granting Mana as long as they are a Healing specialization.
- The Inscrutable Quantum Device trinket will no longer attempt to execute enemy targets who are already dead.
- Fixed an issue that prevented 影犬装甲镀层 from being acquired in the Maw. The quest item can now be found by completing the Hunt: Shadehounds event.
Player versus Player- In 2v2 Arenas, Dampening will begin at 20% when both teams have either a tank or healer.
- Players now deal 20% less damage to 死亡骑士, 猎人, and 术士 pets.
- 血肉铸造 (Necrolord Ability) can now be used while in the starting area for battlegrounds and arenas.
- The Mine Carts in the 碎银矿脉 battleground no longer take damage from any spells or abilities.
- Druid
万灵之召 (Night Fae Ability) no longer casts 满月 and 野性狂乱 when engaged in combat with enemy players.
圣骑士 - Holy
神恩术 (PvP Talent) cooldown increased to 30 seconds (was 25 seconds) and now increases cast speed by 30% (was 60%).
Protection, Retribution - 荣耀圣令's healing has been reduced by 20% when engaged in combat with enemy players.
法师 - 熔岩瀑流 (导能) has its effectiveness reduced by 33% when engaged in combat with enemy players.
- 三一结界 (Legendary Effect) now provides 50% barrier effectiveness when engaged in combat with enemy players (was 65%).
噬渊- Players using 邪能冲撞 and other similar movement abilities are now reliably able to return souls to 收集者玛丽莎 for the quest “伤痕累累.”
Torghast, Tower of the Damned- The following spells now go on cooldown when stopped by any means: 恐惧, Nature's Bounty, Deafening Howl, and Phasing Roar. Previously, this cooldown would only occur with direct interrupts (such as 法术反制, 脚踢, 拳击, etc).
- Anima Powers
死亡骑士
符文猎手 will no longer continue spawning Runes from Ashen Phylacteries after acquiring all 8 Rune buffs.