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Wizard Legendary Items Guide for Diablo Immortal
来自 CinereousStyx
[Last Updated]:
2022/08/19
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This Wowhead guide covers Legendary Items for Wizard in Diablo Immortal . Legendary Items are high-level equipment choices for the six primary weapon slots (Weapon, Off-hand, Head, Shoulders, Chest, and Legs) that carry special powers unique to each class.
In this guide, we will give recommendations for the best Legendary powers for the Wizard, highlighting those that appear in Wizard Recommended Builds, as well as listing those Legendary powers that are not worth pursuing. We provide a complete list of all Wizard Legendary Powers for each of the six slots so you can see all available powers as well.
Diablo Immortal Build Tool
Wizard Overview
Wizard Skills
Wizard Legendary Items
Wizard Gems and Legendary Gems
Wizard Best Class Builds
Best Wizard Legendary Powers in Diablo Immortal
There are many unique Legendary powers available for each class -- six to eight Legendaries for each of the six slots (Weapon, Offhand, Head, Shoulders, Chest, and Legs). While there is always an element for personal choice, these are among the very best Legendary powers for Wizards. These represent those that not only have the most power, but also give the greatest flexibility.
Note: When you hover to display the tooltip, you will in some cases see the actual variable or formula in the Diablo Immortal database for the item's property. In other cases we have tried to include a representative value. Depending on your character stats, it may differ. You can see your actual values in game.
Best Wizard Primary Attack Legendary Powers
As of now, there are only two legendary powers identified that improve Wizard Primary attacks, one for each Primary. Choose based on your build and preference, and of course based on what you find.
(Main Hand) - If you choose a Magic Missile Build, but for this slot you might consider a instead, because it makes Arcane Wind so much easier to use.
(Main Hand) - This seems a bit weaker than other main hand options unless you are full AOE and Electrocute, but still worth using.
Best Wizard Skill Legendary Powers
This really comes down to, "are you going to prefer fire and the Firestorm synergy, or work with Ice for the chill effect?" There are clearly different paths to take, depending on what you find early in your career.
(Offhand) - This gets a lot of attention in build recommendations because of the value of the improved movement.
(Main Hand) - If you are using Arcane Wind, say for the Chasenado build, this is highly desired. It will dramatically improve your damage output.
(Head) - This has a lot of PvP value, among other purposes. Or take:
(Head) - This helps you make much better use of your Black Hole.
(Chest) - This is very useful if you are going with Meteor and Arcane Wind as your main build
(Shoulders) - More damage is always good, or choose:
(Shoulders) - Knockback is almost always useful.
(Pants) - Very useful in PvP, plus makes teleport more versatile by letting you choose your destination.
Weakest Wizard Legendary Powers
The following Legendary powers are not worth the time or effort to farm/transfer to other Legendaries. Some players will wish to collect these just for the sake of completion, but they aren't strong enough to consider using.
(Main Hand) - There appear to be much better choices for this slot.
(Head) - Not that it's bad, just that there appear to be much better choices. Great transmog, though.
(Shoulders) - First, it's very short range, which is not our preference. Second, there are much better choices for this slot.
Wizard Legendary Items in Diablo Immortal
There are unique Legendaries available for each class -- six to eight Legendaries for each of the six slots (Weapon, Offhand, Head, Shoulders, Chest, and Legs)
Wizard Legendary Weapons
(Hover to see tooltip and image)
Arcane Wind now summons a Tornado that damages enemies in a line. Also increases maximum Arcane Wind charges by 1.
Electrocute leaps to three additional enemies.
Disintegrate damage increased by 10%.
Magic Missile damage increased by 20%.
Arcane Torrent now launches missiles at random enemies around you.
Lightning Nova damage increased by 10%
Black Hole also absorbs nearby enemy projectiles.
Arcane Wind now knocks enemies up into the air with an updraft and Stuns them, but no longer charges up..
Arcane Wind can no longer be charged up, and now unleashes an icy wind, damaging and Chilling enemies.
Arcane Wind now summons a Tornado that follows enemies and continually damages all enemies in its path.
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Wizard Legendary Offhands
(Hover to see tooltip and image)
Scorch damage increased by 10%
Black Hole instead conjures an unstable star which explodes when it expires, damaging and Stunning nearby enemies
Black Hole moves forward a short distance, pulling in and damaging enemies as it travels.
Ice Armor now protects you with 6 charges of damage immunity that also Chills nearby enemies when they attack you.
Ice Armor becomes Storm Armor, continually damaging nearby enemies.
Ice Armor now also grants damage absorption to your nearby allies.
Casting Lightning Nova temporarily increases your movement speed by 60%.
Maximum Arcane Wind charges increased by 1.
Ice Armor no longer absorbs damage, instead conjuring an ice storm around you that continually damages and Chills nearby enemies.
Arcane Wind now also applies a reduction to Movement Speed for 4 seconds.
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Wizard Legendary Head Items
(Hover to see tooltip and image)
Black Hole radius increased by 10%.
Scorch now launches an arcane orb that explodes when activated again or when it expires, damaging all nearby enemies. Damage and explosion radius grow as it travels.
Ray of Frost range increased by 10%.
Scorch now hurls a ball of magma that bursts when it strikes an enemy, creating a pool of magma that Burns and Stuns enemies.
Teleport now conjures a lightning cloud at your destination, dealing damage to all nearby enemies over {2.5} seconds.
Teleport now causes you to become invisible and leave behind a mirror image.
Scorch now conjures four flaming orbs that orbit around you and explode when they strike enemies, damaging and Burning all nearby enemies.
Ray of Frost now Freezes enemies for 2 seconds after taking damage from the ray 6 times.
Scorch now launches an electric orb that stops travelling when it strikes the first enemy, and then continually electrocutes and Stuns nearby enemies.
Scorch now launches a frozen orb that continually damages nearby enemies and Chills them.
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Wizard Legendary Shoulders
(Hover to see image and tooltip)
Scorch will now knock enemies away.
Disintegrate will fire a stronger instantaneous beam after a short delay.
Teleport now causes you to gain a shield that absorbs damage.
Ray of Frost now creates an ice shield each time it damages an enemy, absorbing damage and stacking up to 10 times.
Teleport now also removes the last harmful effect applied to you.
Disintegrate now fractures into a short-ranged cone.
Scorch radius increased by 20%.
Enemies killed by Ray of Frost will shatter, dealing damage to all nearby enemies and inflicting Chill.
Disintegrate now channels Fire, Burning enemies for additional damage over time.
Meteor damage increased by 10%
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Wizard Legendary Chests
(Hover to see image and tooltip)
Lightning Nova now hurls balls of Burning fire.
While Ice Armor is active, enemies attacking you are afflicted with 40% Chill for 2 seconds.
Ray of Frost now unleashes a stronger instantaneous beam after a short delay, damaging and freezing all enemies in its path.
Ice Crystal now summons a freezing crystal that inflicts greater damage over time and a stacking Chill
Lightning Nova now launches a giant nova, exploding into smaller novae when activated again or when it arrives at its final destination.
Lightning Nova now hurls balls of Immobilizing arcane energy.
Ray of Frost now channels a blizzard around you, continually damaging and Chilling nearby enemies.
Meteor radius increased by 20%.
Ray of Frost now creates an illusion that channels a beam of frost in the targeted direction.
Lightning Nova now hurls balls of Chilling ice.
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Wizard Legendary Legs
(Hover to display image and tooltip)
Disintegrate channels up to three additional beams at nearby enemies, each continually dealing damage.
Reduces Ice Crystal's cooldown by 10%.
Meteor now drops several meteorites in a direction, knocking enemies away and Stunning them.
Meteor now summons an icy meteor, dealing damage and covering the area with ice that deals additional damage and Chills enemies.
Arcane Wind damage increased by 10%.
Enemies killed by Disintegrate will explode, dealing damage to all nearby enemies.
Arcane Torrent damage increased by 10%.
Teleport now targets a location where it also damages all nearby enemies.
Meteor now continually damages enemies an area, but no longer Stuns.
Teleport can now be recast, transporting you back to your original location.
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Legendary Power System in Diablo Immortal
Legendary Items in Diablo Immortal are very rare items that hold special Legendary Powers. These powers enhance a certain class ability, thus enabling additional build options and promoting build diversity. Players can find and farm Legendaries all over Sanctuary by completing all sorts of different content.
Legendary Items can be
upgraded
by visiting the Blacksmith and
reforged
by using Reforge Stones.
Upgrading Legendary Items in Diablo ImmortalReforging Legendary Items in Diablo Immortal
Legendary powers may also be moved from one Legendary item to another using the
Essence Transfer
vendor. This allows you to move a desirable Legendary Power from one Legendary to a stronger Legendary of the same type (for example, you can transfer a Legendary Weapon power to another Legendary Weapon, but you can't transfer that Legendary Weapon power to a Legendary Chest).
Essence Transfer in Diablo Immortal
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All Class Overview Guides for Diablo Immortal
Barbarian Class Overview
Crusader Class Overview
Demon Hunter Class Overview
Monk Class Overview
Necromancer Class Overview
Wizard Class Overview
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