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Dungeon Overview in Diablo Immortal
来自 RenataKane
[Last Updated]:
2022/05/25
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Dungeons in Diablo Immortal are multi-player instanced groups accommodating up to 4 players. These are found in every zone except Wortham, Westmarch, and Mount Zavain. These are not typically as long as dungeons in other multiplayer games and are designed to be completed in 10-15 minutes' time. These also appear as goals in daily bounties, Immortal daily quests, and Shadow contracts, as well as being part of the zone's story line.
The main reason to run Dungeons is that these are the best source of Set items in game. You can get plenty of other loot, but Set items are the major reason to play. Our indepth dungeon guides tell you which set items you can find in which dungeon so you can target your play accordingly (both STR and INT versions are available).
All Dungeons in Diablo Immortal
Although dungeon entrances have been included in this guide, you can queue for any dungeon you've unlocked from anywhere in game. You don't need to be at the entrance.
Mad King's Breach (Ashwold Cemetery)
Minimum Required Level:
10
Waypoint:
Manor Waypoint
Notable Set Items:
, , , , ,
During the Ashwold Cemetery story, you learn that Lethes is in possession of one of the shards of the Worldstone. With its power, Lethes is rising the dead in search of Queen Asylla's Tomb.While Xul the necromancer keeps Lethes busy in combat, he asks you to enter the Mad King's Breach in order to stop his apprentice Lethes from claiming the soul of the Skeleton King.
The entrance to Mad King's Breach is located at Ashwold Manor in the north-central part of the zone.
Mad King's Breach Dungeon Guide
Forgotten Tower (Dark Wood)
Minimum Required Level:
20
Waypoint:
Forgotten Tower Waypoint
Notable Set Items:
, , , , , ,
During the Dark Wood story, the player learns that The Countess is in possession of the third shard of the Worldstone. With its power, the Countess plans to take over the world of Sanctuary. To save Dark Wood and the Sisterhood of the Sightless Eye, you enter the Forgotten Tower to put an end to The Countess' bloodshed upon these lands.
The entrance to the Forgotten Tower is in the upper northeast section of the zone.
Forgotten Tower Dungeon Guide
Tomb of Fahir (Shassar Sea)
Minimum Required Level:
28
Waypoint:
Sereth Outpost Waypoint
Notable Set Items:
, , , , , , , , ,
During the Shassar Sea story, Tabri requests that you bring to her all three pieces of the Scepter of Fahir in exchange for free passage into the Library of Zoltun Kulle. Deckard Cain sent you to Shassar Sea in search of the Zoltun Kulle repository in hopes to find a means to destroy the corrupted Worldstone shards, as Kulle was one of the former Horadrim with knowledge of the soulstones used to imprison the Prime Evils.
Tomb of Fahir Dungeon Guide
Destruction's End (Library of Zoltan Kulle)
Minimum Required Level:
35
Waypoint:
Forbidden Archive Waypoint
Notable Set Items:
, , , , , , ,
During the Library of Zoltun Kulle story, the player fights the Curator -- a construct in the image of Zoltun Kulle who guards the Library. After sparing the Curator's life, the player must assist him to restore his strength. At the end of the story, the Curator gains access to the archives and allows the player to enter Destruction's End in search of the knowledge of how to destroy the three Worldstone shards. Deckard Cain requires this knowledge to prevent Skarn and other evils from ever threatening Sanctuary.
In Destruction's End, the player experiences the binding of Baal, Lord of Destruction years before the original Diablo game. In this time period, Zoltun Kulle and Tal Rasha successfully capture Baal into a Soulstone. It is at this moment that the player learns from Zoltun Kulle how a Worldstone shard can be destroyed.
Destruction's End Dungeon Guide
Kikuras Rapids (Bilefen)
Minimum Required Level:
40
Waypoint:
Kikuras Rapids Waypoint
Notable Set Items:
, , , , , , ,
The Yl'nira angelic sword resides in the Temple of Namari. However, the ghost of Namari requires all three Nephalem Beacons in place to grant you access to the Temple of Namari. All three Nephalem Beacons have been scavenged by thieves. One of the Nephalem Beacons might be located in Kikuras Rapids. The fetishes have grown too powerful and daring. Enter Kikuras Rapids and retrieve the third Nephalem Beacon from Chieftain Ongori.
Kikuras Rapids Dungeon Guide
Temple of Namari (Bilefen)
Minimum Required Level:
40
Waypoint:
Port Justinian Waypoint (blue circle on map)
Notable Set Items:
, , , , , , , ,
After reclaiming the third Nephalem Beacon from Chieftain Ongori in Kikuras Rapids, Namari opens the way into the temple. You must put an end to Sargoth, before he escapes his eternal prison and summons forth demons from the Burning Hells to do his bidding.
Temple of Namari Dungeon Guide
Cavern of Echoes (Frozen Tundra)
Minimum Required Level:
50
Waypoint:
Bitter Hearth Waypoint (blue circle on map)
Notable Set Items:
, , , , ,
Cavern of Echoes Dungeon Guide
Pit of Anguish (Realm of Destruction)
Minimum Required Level:
Unknown; probably 55
There is little information available yet about this dungeon, as it was announced during Beta and launch.
Pit of Anguish Dungeon Guide
Dungeon Tips
In this section, you can read a few bits of knowledge you should know about Diablo Immortal dungeons, their requirements and difficulty modes; and how to get a Party started.
Difficulty Requirements
Difficulty Mode is available from Normal to Hell IV. However, in Diablo Immortal, the difficulty modes have the following requirements:
Normal:
Level 1-60
Hell 1
: Paragon 1
Hell 2:
Paragon 30-130
Hell 3:
Paragon 90-210
Hell 4:
Paragon 160-300
If you attempt to switch to a Difficulty mode you do not qualify to, you will get the following error message: "This difficulty is above your recommended setting and your Paragon level is not high enough to equip items dropped here."
You can actually loot Legendary items above your Paragon level, but you cannot equip them until you meet the Paragon requirement. Monsters in higher difficulties initially might kill your character in two or three hits.
Switching Difficulty Mode
Once you have unlocked Hell One and above, you must first choose the Difficulty Level desired, then the Dungeon you wish to farm. Sometimes you might get distracted doing zone events in lesser difficulties, then forget to switch to your max difficulty to farm a dungeon.
Teleport to Westmarch and switch the dungeon difficulty by clicking the skull at the top-right of the Westmarch map. You can only switch the game difficulty mode while in Westmarch.
Difficulty Settings
1. In Normal and Hell 1, Dungeon monster difficulty is dynamic based on the number of players in a party.
2. In Hell 1, a party of at least two players is required to enter the dungeon.
3. In Hell II and above, Dungeon monster difficulty is hard and requires 4-player parties to enter.
Skipping Cutscenes
You don't need to watch the cutscene intros of each dungeon over and over. You can simply press the diamond icon at the top-right of the cutscene to skip it.
All Dungeon Guides for Diablo Immortal
Mad King's Breach
Forgotten Tower
Tomb of Fahir
Destruction's End
Kikuras Rapids
Temple of Namari
Cavern of Echoes
Pit of Anguish
Silent Monastery
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