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Crusader Legendary Items Guide for Diablo Immortal
来自 Drapez
[Last Updated]:
2023/01/24
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This Wowhead guide covers Legendary Items for Crusader in Diablo Immortal . Legendary Items are high-level equipment choices for the six primary weapon slots (Weapon, Off-hand, Head, Shoulders, Chest, and Legs) that carry special powers unique to each class.
In this guide, we will give recommendations for the best Legendary powers for the Crusader, highlighting those that appear in Crusader Recommended Builds, as well as listing those Legendary powers that are not worth pursuing. We provide a complete list of all Crusader Legendary Powers for each of the six slots so you can see all available powers as well.
Diablo Immortal Build Tool
Crusader Overview
Crusader Skills
Crusader Legendary Items
Crusader Gems and Legendary Gems
Crusader Best Class Builds
Best Crusader Legendary Powers in Diablo Immortal
There are 78 unique Legendary powers available for each class -- thirteen Legendaries for each of the six slots (Main Hand, Off-Hand, Head, Shoulders, Chest, and Legs). While there is always an element for personal choice, these are among the very best Legendary powers for Crusaders. These represent those that not only have the most power, but also give the greatest flexibility.
Best Crusader Primary Attack Legendary Powers
Your choice between Primary attacks and the legendary item you equip will depend on the content you're playing. The use of with is going to provide added defense with a side of explosion, so it's best to go this route when engaging in content that has higher monster density. The added defense of is worthwhile in higher CR raids. Pairing with uniquely provides the Crusader with a range attack that's especially useful when kiting higher Hell level monsters. Go with this pairing for higher Challenge Rifts and Path of Blood levels.
(Off-Hand) - While Punish has granted you Hardened Senses, your blocks will trigger an explosion dealing 149 damage to all nearby enemies.
(Main Hand) - Sacred Fire now also hurls waves of flame, dealing 71 damage to all enemies in their path.
Best Crusader Skill Legendary Powers
The Crusader is one of the best classes in the game because of the sheer amount of AOE damage they can do with . Not only can the base skill increase movement speed by 60%, but it dispels all movement impairing effects. On top of that, other Legendary Items' power essences can be active while is active, e.g., and .
To maximize your damage output in Challenge Rifts and PvE, you should choose these Crusader Legendary items:
(Head) - Consecration moves along with the Crusader dealing damage as you ride with your Draw and Quarter celestial war horse -- which adds a tremendous bonus damage to the other AOE modifiers mentioned below.
(Shoulders) - Increases the duration of Draw and Quarter by 30%. About 1.5 seconds of extra bombardment, trail of fire and primary attacks as you ride the horse.
(Chest) - While riding your Celestial war horse, a bombardment of meteors crash on the ground periodically damaging nearby enemies. Combined with the Bladed Jambeau which leaves a trail of fire, makes the Crusader a wrecking ball of destruction.
(Legs) - Transforms your Celestial war horse into a fiery steed that leaves a trail of fire on the ground that burns enemies.
(Main Hand) - Transforms Falling Sword into a storm of blades that continuously damages nearby enemies. You should cast Falling Sword while other skills are on cooldown, and move around within the storm so that enemies follow you and stay within the storm.
(Off-Hand) - Spinning Shield behaves like the Paladin's Blessed Hammer, spinning around outwards and not returning to the Crusader. This power essence adds additional AOE damage to the Crusader's AOE kit to finish off low-health enemies that survive the Draw and Quarter mayhem.
To maximize your damage output in PvP, you should choose these Crusader Legendary items:
(Head) - Your Consecration now moves with you.
(Legs) - Draw and Quarter's mount becomes a fiery steed that Burns the ground and enemies, but no longer drags enemies.
(Chest) - Draw and Quarter periodically calls down a bombardment for 239 damage to nearby enemies.
(Shoulders) - Draw and Quarter duration increased by 30%.
(Off-Hand) - Spinning Shield now bounces between several enemies instead of returning to you.
Or you can switch to for your Spinning Shield to spin around like a Diablo II Paladin's Blessed Hammer. The shield doesn't return. This one is the most used in PvP Battlegrounds as a starter. Enemy players get damaged off the screen, allowing you to use Falling Sword to shorten the distance, then finishing them up with Sweep Attack (using ).
(Chest) - Spinning Shield damage increased by 10%.
(Main Hand) - Falling Sword instead causes you to surge forward with your sword up to three times, damaging all enemies in your path. -- Use Little Lance for mobility to catch up to enemy players.
Or you can switch to + Sweep Attack for continuous damage in close range to enemies.
Weakest Crusader Legendary Powers
The following Legendary powers are not worth the time or effort to farm/transfer to other Legendary Items. Some players will wish to collect these just for the sake of completion, but they aren't strong enough to consider using.
(Legs) - In solo PvE it is worthless to carry a passenger, and there is no bonus damage.
(Chest) - Mostly situational. In high level Challenge Rifts you don't want enemies to be dragged toward the Crusader. One hit can kill you or leave you with less than 20% health.
(Shoulders) - Any legendary item that modifies Sacred Chain is worthless in PvE. No Crusader ever uses Sacred Chain. The shoulder slot is better served modifying Draw and Quarter.
Crusader Legendary Items in Diablo Immortal
There are 54 unique Legendaries available for each class -- nine Legendaries for each of the six slots (Main Hand, Off-Hand, Head, Shoulders, Chest, and Legs)
Crusader Legendary Weapons
Falling Sword instead causes you to surge forward with your sword up to three times, damaging all enemies in your path.
Sacred Fire now hurls waves of flame, dealing damage to all enemies in their path.
Sweep Attack now throws the flail, forming a cyclone that picks up nearby enemies and carries them away.
Falling Sword now summons a storm of blades around it, continually damaging all nearby enemies, but can no longer be activated again for movement.
Falling Sword now instead slashes and Burns enemies in front of you.
Sweep Attack now consumes energy to continually damage all nearby enemies while you move.
Falling Sword instead unleashes a shock wave that can be charged up to increase range and damage.
Sweep Attack now pulls all enemies it strikes to you.
Falling Sword now chains enemies to a location, and pulls them to you when activated again.
Sweep Attack now strikes all nearby enemies.
Sweep Attack now also causes enemies to Bleed.
Falling Sword now calls down five electrified swords in a formation around that arc, damaging nearby enemies.
Sacred Fire now ignites enemies, Burning them for extra damage over 2 seconds.
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Crusader Legendary Offhands
Spinning Shield hovers at a location, damaging enemies and decreasing their movement speed.
Condemn damage increased by 3% for every enemy hit, up to a maximum of 15% increased damage.
Spinning Shield now spirals around you and does not return.
Condemn now immediately detonates all of its damage on the enemies it hits.
While Punish has granted you Hardened Senses, your blocks will trigger an explosion dealing damage to all nearby enemies.
Spinning Shield now bounces between several enemies instead of returning to you.
Shield Glare now Blinds and damages all enemies around you.
Shield Glare now consumes energy to reflect a beam of light that continually damages enemies in a direction, but no longer Blinds enemies.
Consecration also slow enemy movement by 30%.
Spinning Shield now explodes when it strikes an enemy instead of returning, damaging all nearby enemies and knocking them away.
Enemies defeated within your Holy Banner extends the remaining duration by 0.3 seconds, up to a maximum of 3.6 seconds.
Holy Banner now also reduces continual damage taken by allies by 40%.
Condemn also unleashes bright light that Blinds enemies for 1 seconds. Cannot affect the same target more than once every 3 seconds.
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Crusader Legendary Heads
Your Consecration now moves with you.
Shield Charge now grants you a holy shield while charging that reflects projectiles back at enemies, dealing 630 damage.
The inspiration from Holy Banner now moves with you.
When an enemy is Blinded, Immobilized, or Stunned, your Sweep Attack deals 15% more damage.
Holy Banner instead plants a holy beacon that continually damages enemies with holy light.
Shield Charge maximum charges increased by 1.
Shield Glare radius increased by 20%.
Holy Banner is replaced with a holy statue that forces all nearby enemies to attack it.
Enemies affected by your Sacred Chain are pulled together.
Shield Glare now Burns enemies for damage over 4 seconds.
Shield Charge deals 250% damage to shielded enemies.
When Sacred Chain ends, it now inflicts extra damage to all nearby enemies.
Shield Charge also grants you 10% increased damage for 3 seconds.
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Crusader Legendary Shoulders
Draw and Quarter duration increased by 30%.
Judgment instead summons a Guardian of Justice to fight for you.
Increases all damage you deal during Conjuration of Light by 10%.
Judgement now conjures a continuous beam of light from the heavens which moves under your control.
Conjuration of Light duration increased by 30%.
Holy Banner duration increased by 25%.
Judgment now implodes after a short delay, drawing all nearby enemies to its center, but it no longer Slows movement or Stuns.
Deal 10% increased damage for a few seconds after using either stage of Falling Sword.
Sacred Chain now throws frozen chains that deal more damage and do not break from damage, but have a shorter duration.
Sacred Chain now also causes chained enemies to take a percentage of all damage taken by any other chained enemy, but no longer Stuns.
Judgement now follows you calling down blasts of holy light from the heavens that target random nearby enemies dealing damage and Slowing them.
Sacred Chain now imprisons enemies in a targeted area. Enemies who attempt to leave will be Stunned.
Falling Sword damaged increased by 10%.
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Crusader Legendary Chests
Conjuration of Light surrounds you and your allies with holy fire that continually damages all nearby enemies, but no longer prevents damage.
Draw and Quarter periodicaly calls down a bombardment for 109 damage to nearby enemies.
Condemn now calls down a thunderbolt from the heavens to a targeted location, dealing continuous damage.
Condemn now continuously drags enemies toward you.
Consecration now protects you and nearby party members, decreasing damage taken by 15%.
Shield Charge also unleashes a shock wave at its destination, dealing 107 damage to all nearby enemies.
Conjuration of Light lasts longer and protects you and your allies within an area.
Consecration radius increased by 20%.
Judgement damage increased by 10%.
Spinning Shield damage increased by 10%.
Enemies struck by Judgement are now found wanting, increasing all damage taken by 8% for 3 seconds.
Falling Sword now also decreases enemy Movement Speed by 40% for 3 seconds.
Condemn now fills your soul with Valor's Retribution for 5 seconds, causing every Primary Attack to unleash a lightning bolt at your target, dealing damage to all nearby enemies.
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Crusader Legendary Legs
Draw and Quarter's mount becomes a fiery steed that Burns the ground and enemies, but no longer drags enemies.
You an now carry a passenger during Draw and Quarter.
Draw and Quarter is now electrified, damaging random nearby enemies and Stunning them if they are shocked three times.
Draw and Quarter now damages enemies when you run over them and knocks them away, but it no longer drags enemies.
Damage you deal during Conjuration of Light grants you an absorb shield when it expires, equal to 8% of all damage you dealt but no more than 20% of your maximum life.
Shield Glare damage increased by 10%.
Shield Charge damage increased and Shield Charge can be charged up to further increase damage.
Shield Charge now charges to a location where it forms a shielded circle that enemies and their projectiles cannot cross.
Condemn radius increased by 20%.
Sacred Chain no longer constrains enemies, instead forming a chain of flames between enemies which Burns other enemies that touch it.
Shield Charge now rushes to a targeted enemy Stunning them and knocking back nearby enemies.
Conjuration of Light now also reduces the duration of loss of control effects by 50%.
Condemn now deals 10% increased damage for each harmful effect the enemy suffers from, up to a maximum of 40%.
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Legendary Power System in Diablo Immortal
Legendary Items in Diablo Immortal are very rare items that hold special Legendary Powers. These powers enhance a certain class ability, thus enabling additional build options and promoting build diversity. Players can find and farm Legendaries all over Sanctuary by completing all sorts of different content.
Legendary Items can be
upgraded
by visiting the Blacksmith and
reforged
by using Reforge Stones.
Upgrading Legendary Items in Diablo ImmortalReforging Legendary Items in Diablo Immortal
Legendary powers may also be moved from one Legendary item to another using the
Essence Transfer
vendor. This allows you to move a desirable Legendary Power from one Legendary to a stronger Legendary of the same type (for example, you can transfer a Legendary Weapon power to another Legendary Weapon, but you can't transfer that Legendary Weapon power to a Legendary Chest).
Essence Transfer in Diablo Immortal
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All Class Overview Guides for Diablo Immortal
Barbarian Class Overview
Crusader Class Overview
Demon Hunter Class Overview
Monk Class Overview
Necromancer Class Overview
Wizard Class Overview
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