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PTR
Datamined Class and Spell Changes 10.0.7 PTR Build 48295
PTR
Опубликовано
28.02.2023 в 17:57
Squishei
Here are the datamined class and spell changes for the latest 10.0.7 PTR build!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (1)
Chill your Frost damage.]45.5202%50.578% of Attack power) + (45.5202%50.578% of Attack power)] Frost damage.]
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
When you cast Ironfur, also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards. Damage reduced above 4 applications.
Effect #1 NEW Effect #2 Dummy
Value: 4
Class Tools
Devastation
Talents
Preservation
Talents
Talents (2)
Temporal Anomaly applies Echo at 30% effectiveness to the first 64 allies it passes through.
Effect #1 Effect #2 Dummy
Value: 64
Send forward a vortex of temporal energy, absorbing 1.751.4 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.
Talents (3)
Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec.
Overawe
Removes 1 Enrage effect from each enemy. Oppressing Roar's cooldown is reduced by 20 sec for each Enrage dispelled
Effect #1 NEW Effect #1 Dummy
Value: 1
Oppressing Roar removes 1 Enrage effect from each enemy, and its cooldown is reduced by 20 sec for each Enrage dispelled.
NEW Effect #2 Apply Aura: Overrides Actionbar Spell:
Value: 406971
Bend time, allowing you and your allies within 40 yds to cast their major movement ability once in the next 10 sec, even if it is on cooldown.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (4)
Fire a shot that tears through your enemy, causing them to bleed for 35%43.8% of Attack power) * 5] damage over 8 sec
Thrill of the Hunt
and increases your critical strike chance by 3% for 8 sec, stacking up to 0 times
Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.
Generates 20 Focus over 8 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.350.438)
Fires a magical projectile, tethering the enemy and any other enemies within 5 yardsyds for 10 sec, stunning them for 3 sec if they move more than 5 yardsyds from the arrow.
Binding Shackles
Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends
A quick shot causing 84.8%127.2% of Attack power) * ((min(Level - 1, 19) * 12 + 112) / 340)] Physical damage.
Reduces the cooldown of Kill Command by
Cobra Senses
2
1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.8481.272)
When you cast Barbed Shot, your pet stomps the ground, dealing 50%62.5% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 1] Physical damage to all nearby enemies.
Rank 1: When you cast Barbed Shot, your pet stomps the ground, dealing (((50%62.5% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 1) Physical damage to all nearby enemies.
Rank 2: When you cast Barbed Shot, your pet stomps the ground, dealing (((50%62.5% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 2) Physical damage to all nearby enemies.
Talents (4)
A two-headed shot that hits your primary target for (65%81.3% of Attack power)% Nature damage and another nearby target for 65%81.3% of Attack power)% * (0.5)] Frost damage.
Lethal Shots
Chimaera Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec
Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (217% of Attack power) Fire damage to all enemies within 8 yardsyds. Deals reduced damage beyond 5 targets.
Fires several missiles, hitting your current target and all enemies within 10 yards for (41.2%47% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Lethal Shots
Multi-Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.4120.47)
Fire a shot that poisons your target, causing them to take (16.5%20.6% of Attack power) Nature damage instantly and an additional (99%123.6% of Attack power) Nature damage over 18 sec.
Hydra's Bite
Serpent Sting fires arrows at 2 additional enemy near your target
Poison Injection
Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Beast Mastery
Barbed Shot
Marksmanship
Aimed Shot
Survival
Raptor Strike
Mongoose Bite consumes all stacks of Latent Poison, dealing (20.7% of Attack power) Nature damage to the target per stack consumed
Effect #1 School Damage
Value: 0 (AP mod: 0.1650.206)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.1650.206)
Spells (1)
A quick shot that causes (62.7%78.4% of Attack power)% Arcane damage.
Lethal Shots
Arcane Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.6270.784)
(Pvp Multiplier: 1.31.16)
Talents (4)
Throw a deadly chakram at your current target that will rapidly deal (31.6%63.2% of Attack power) Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more damage from you and your pet for 10 sec.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Kill Shot's critical damage is increased by 25%.
Effect #1 Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 25%
Affected Spells:
(Pvp Multiplier: 10.6)
Beast Mastery:
Give the command to kill, causing your pet to savagely deal 1.291.62 * 1 * 1 * 1 * 1 * 1 * (1 + Versatility) * 1.05] Physical damage to the enemy.
Marksmanship, Survival, Initial:
Give the command to kill, causing your pet to savagely deal 1.291.62 * 1 * 1 * 1 * 1 * 1 * (1 + Versatility) * 1.05] Physical damage to the enemy.
Effect #2 Dummy
Value: 129162
Your movement speed is increased by 15% anytime you have not attacked for 3 secondssec.
Rank 1: Your movement speed is increased by 15% anytime you have not attacked for 3 secondssec.
Rank 2: Your movement speed is increased by 30% anytime you have not attacked for 3 secondssec.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
PvP Talents (1)
Increases the radius and damage of Breath of Fire by 100%30%, causing it to disorient all targets it strikes for 4 sec, but its cooldown is increased by 100%.
Effect #3 Effect #1 Apply Aura: Modifies Radius
Value: 10030%
Affected Spells:
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10030%
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10030%
Affected Spells:
Talents (1)
Draws in all nearby clouds of mist, healing up to 3the friendly target and up to 2 nearby allies for (114% of Spell power) per cloud absorbed.
A cloud of mist is generated every 8 sec while in combat.
Talents (1)
Absorbs all damage taken for 10 sec, up to 50% of your maximum health, and redirects 70% of that amount to the enemy target as Nature damage over 6 sec.
Effect #1 Effect #4 Dummy
Value: 70
(Pvp Multiplier: 11.5)
PvP Talents (1)
Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor.
For each 3 Chi you consume, you gain a stack of Tigereye Brew.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (2)
Judgment empowers your next WordWord of Glory to automatically activate Light of Dawn with 25% increased effectiveness.
This effect can only occur every 20 sec.
Unleashes a wave of Holy energy, healing up to 5 injured allies within a yd frontal cone for (92.4%101.64% of Spell power).
Talents (3)
Call upon the Light and become an avatar of retribution, increasing your critical strike chance by 20% for 20 sec.
Combines with other Avenging Wrath abilities.
Effect #1 Effect #2 Apply Aura: Modifies Effect #4's Value
Value: 200
Affected Spells:
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Your Divine Hammer is 30% larger, and enemies within them have 25% reduced movement speed.
NEW Effect #3 Apply Aura: Modifies Radius
Value: 33.3%
Affected Spells:
NEW Effect #4 Dummy
Value: 30
Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Also causes Blessing of Freedom's cooldown to be reduced by 6 sec if dispelled.
Specializations changed from Protection/Retribution to Retribution
Specialization (3)
Reduces all damage you take by 20% for 8 sec. Usable while stunned.
Increases Holy damage done by 13.0%8.0%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 1.61)
Affected Spells:
(and 2 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 1.61)
Affected Spells:
(and 2 more.)
Unleashes a powerful weapon strike that deals (126.1% of Attack power) Holy
Blades of Light
Holystrike
Holy damage to an enemy target.
Talents (34)
Critical Strike chance increased by 2%damage of your abilities increased by 5% and Hammer of Wrath critical strikes cause a Blessed Hammer to spiral around you dealing (30% of Attack power) Holystrike damage to enemies.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Crit Chance % - All: Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 5%
Affected Spells:
(and 45 more.)
Divine Protection reduces damage you take by an additional 10% and Shield of Vengeance protects you from 30% more damage.absorbs 20% more damage.
Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 3020%
Affected Spells:
Your auto attacks and Crusader Strike have a 20%15% chance to reset the cooldown of Blade of Justice.
Pierces an enemy with a blade of light, dealing (181.25% of Attack power) Physical damage.
Holy Crusader
Holy
Physical damage.
Blade of Vengeance
deal (181.25% of Attack power) Physical damage to enemies within six yds. Deals reduced damage beyond 5 targets
Generates 1 Holy Power.
Crusader Strike, Judgment and, Hammer of Wrath nowand your damaging single target Holy Power abilities deal Holystrike damage.
Blade of Justice and ExpurgationDivine Storm, Divine Hammer and Consecration now deal Radiant Fire and Holy) damage.damage.
Judgment hits an additional 2 targets but now deals 50% reduced damage to secondary targets.
Rank 1: Judgment hits an additional 2 targets but now deals 50% reduced damage to secondary targets.
Rank 2: Judgment hits an additional 4 targets but now deals 50% reduced damage to secondary targets.
REMOVED Effect #1 Apply Aura: Modifies Jump Targets
Value: 3
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Jump Targets (Label)
Value: 3
Affected Spells:
Blade of Justice has a 40% chance to castcasts Consecration at the target's location.location.
This effect can only occur every 10 sec.
Divine Hammers spin around you, damaging enemies within 86 yds for Holy damage over 12 sec.
Generates 1 Holy Power.
Burning Crusade
Radiant
Holy damage over 12 sec. Deals reduced damage beyond 8 targets.
Unleashes a whirl of divine energy, dealing (86.229% of Attack power) Holy
Burning Crusade
Radiant
Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
A hammer slowly falls from the sky upon the target, after 8 sec, they suffer Holy damage
Executioner's Wrath
and enemies within 8 yards will suffer 20% of the damage taken from your abilities in that time
, plus 25% of damage taken from your abilities in that time.
Divine Auxiliary
Generates 3 Holy Power.
Talent position has changed.
Final VerdictReckoning and Execution Sentence's durations are increased by 4 sec.
Your Blade of Justice causes the target to burn for 60% of the damage dealt as
Holy Crusader
Holy
Radiant damage over 6 sec.
Call down a blast of heavenly energy, dealing (287.5%250% of Attack power) Holy damage to all targets in the target area and causing them to take 40% increased damage from your Holy Power abilities for 10 sec.
Divine Auxiliary
Generates 3 Holy Power.
Effect #2 School Damage
Value: 0 (AP mod: 2.8752.5)
Talent position has changed.
Unleashes a powerful weapon strike that deals (136.5% of Attack power) Holy
Blades of Light
Holystrike
Holy damage to an enemy target,
Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
When your health is brought below 25%, you instantly cast a free Word of Glory at 100% effectiveness on yourself.
Cannot occur more than once every 60 sec.
Talent position has changed.
Judgment's duration is increased by 2 sec and causes targets to take3 sec. If you have Greater Judgment, targets take 20% increased damage from your next 2 Holy Power abilities.
Rank 1: Judgment's duration is increased by 2 sec and causes targets to take3 sec. If you have Greater Judgment, targets take 20% increased damage from your next 2 Holy Power abilities.
Rank 2: Judgment's duration is increased by 4 sec and causes targets to take6 sec. If you have Greater Judgment, targets take 20% increased damage from your next 3 Holy Power abilities.
Effect #3 Apply Aura: Modifies Buff Duration (Label)
Value: 20003000
Affected Spells:
Blade of Justice and Expurgation now deal Holystrike (Physical and Holy damage.
REMOVED Effect #1 Apply Aura: Mod Combat Rating by % of Stat: Modifies Effect #1's Value
Value: 0
Affected Spells:
NEW Effect #1 Apply Aura: Mod Combat Rating by % of Stat: Modifies Threat
Value: 0
Affected Spells:
Judgment deals 10% increased damage during Avenging Wrath and on enemies that have less than 20% health.Increases the critical strike chance of Judgment 10%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 10
Affected Spells:
Now a Retribution spell
Category changed from Uncategorized to Talents
Judgment deals 10% increased damage, increases your movement speed by 10% for 5 sec and slows enemies by 30% for 15 sec.
REMOVED Effect #2 Apply Area Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Final Verdict
Final Verdict
Justicar's Vengeance
Justicar's Vengeance
and Blade of Justice deal 10% increased damage.
The range of
Final Verdict
Final Verdict and
Blade of Justice is increased to 20 yds.
Talent position has changed.
Focuses Holy energy to deliver a powerful weapon strike that deals 140% of Attack power) Holystrike] damage, and restores health equal to the damage done.
Damage is increased by 50% when used against a stunned target.
Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 sec cooldown.
Talent position has changed.
Increases the damage of your periodicdamage over time effects by 15%.
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 15%
Affected Spells:
Talent position has changed.
All Physical damage you deal is increased by 20% and secondary effect NYI.Abilities that deal Holystrike damage deal 10% increased damage and your abilities that deal Holystrike damage grant you a stack of Physical Presence.
At 50 stacks your next damaging single target Holy Power ability causes (500% of Attack power) Holystrike damage to your primary target and (150% of Attack power) Holystrike damage to enemies within 6 yds.
REMOVED Effect #1 Apply Aura: Mod Damage Done %: Modifies Buff Duration
Value: 20
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 10%
Affected Spells:
NEW Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #3 Dummy
Value: 50
Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Area Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW
The critical strikes of you damaging single target Holy Power abilities grant you 5% Haste for 10 sec.
Enemies hit by Divine Storm take 25% more damage from Consecration and Divine Hammers for 12 sec.
Talent position has changed.
Fire damage dealt increased by 10%.and secondary effect NYI.
Wake of Ashes now causes you to lash out 2 extra times for (40% of Attack power) and (40% of Attack power) Radiant damage. Deals significantly reduced damage to secondary targets.
Haste increased by 2% and secondary effect NYI.Divine Storm deals 10% increased critical strike damage.
NEW Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 10%
Affected Spells:
Name changed from Swift Retribution to Divine Retribution
Crusader Strike becomes a 3 part combo and deals radiant damage.
Now a Retribution spell
Category changed from Uncategorized to Talents
Your single targetdamaging Holy Power abilities cost 1 additional Holy Power and deal 20%33% increased damage.
Rank 1: Your single targetdamaging Holy Power abilities cost 1 additional Holy Power and deal 20%33% increased damage.
Rank 2: Your single targetdamaging Holy Power abilities cost 2 additional Holy Power and deal 40%66% increased damage.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2033%
Affected Spells:
Lash out at your enemies, dealing (346.5%290% of Attack power) Radiant damage to all enemies within 14 yds in front of you
Truth's Wake
reducing their movement speed by 50% and burning them for (200% of Attack power) Radiant damage over 10 sec
and reducing their movement speed by 50% for 10 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 3 Holy Power.
Effect #1 School Damage
Value: 0 (AP mod: 3.4652.9)
Talent position has changed.
Spells (6)
Call upon the Light to become an avatar of retribution,
Hammer of Wrath
allowing Hammer of Wrath to be used on any target
Avenging Wrath: Might
increasing your damage, healing and critical strike chance by 0% for 20 sec
Avenging Wrath
and activating all the effects learned for Avenging Wrath for 20 sec
Effect #2 REMOVED Effect #3 Apply Aura: Modifies Critical Strike Chance
Value: 0 (SP mod: 0.25)
Affected Spells:
(and 66 more.)
NEW Effect #3 Apply Aura: Mod Crit Chance % - All: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.25)
Consecrates the land beneath you, causing Holy
Burning Crusade
Radiant
Holy damage over 12 sec to enemies who enter the area
Consecrated Ground
and reducing their movement speed by 50%
. Limit 1.
Increases mounted speed by 20% for all party and raid members within 40 yds.
Hammer of the Righteous
Increases the range of Hammer of the Righteous, Rebuke, and Hammer of Justice by 3 yds
Retribution (Level 10)
Increases the range of Crusader Strike, Templar's Verdict, Rebuke, and Hammer of Justice by 3 yds
Crusader Strike
Increases the range of Crusader Strike, Rebuke, and Hammer of Justice by 3 yds
REMOVED Effect #5 Apply Area Aura: Modifies Range
Value: 3
Affected Spells:
Strike the target for Physical damage.
Blades of Light
Holystrike
Physical damage.
Generates 1 Holy Power.
Judges the target, dealing (57.06% of Spell power) Holy damage
Blades of Light
Holystrike
Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
Protection, Retribution
Generates 1 Holy Power.
When any party or raid member within 40 yds takes more than 30% of their health in damage in a single hit, each member gains 5% increased damage and healing, fordecaying over 10 sec. This cannot occur more than once every 30 sec.within 30 sec of the aura being applied.
Talents (9)
Learn Retribution Aura and Crusader Aura:
Retribution Aura:
When any party or raid member within 40 yds takes more than 30% of their health in damage in a single hit, each member gains 5% increased damage and healing, fordecaying over 10 sec. This cannot occur more than once every 30 sec.
Crusader Aura:
Increases mounted speed by 20% for all party and raid members within 40 yds.
Hammer of the Righteous
Increases the range of Hammer of the Righteous, Rebuke, and Hammer of Justice by 3 yds
Retribution (Level 10)
Increases the range of Crusader Strike, Templar's Verdict, Rebuke, and Hammer of Justice by 3 yds
Crusader Strike
Increases the range of Crusader Strike, Rebuke, and Hammer of Justice by 3 yds
within 30 sec of the aura being applied.
Crusader Aura:
Increases mounted speed by 20% for all party and raid members within 40 yds.
Your Increases the range of your
Hammer of the Righteous
Hammer of the Righteous
Crusader Strike, Rebuke and auto-attack range is increasedauto-attacks by 3 yds. and using Using
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
heals you for 2% of your maximum health.
After casting Divine Toll, you instantly cast
Protection
Avenger's Shield
Holy
Holy Shock
Retribution
Judgment
every 5 sec for 15 sec.
Category changed from Uncategorized to Talents
After casting Divine Toll, you instantly cast
Protection
Avenger's Shield
Holy
Holy Shock
Retribution
Judgment
every 5 sec for 15 sec.
Talent position has changed.
Hurls a divine hammer that strikes an enemy for Holy
Blades of Light
Holystrike
Holy damage. Only usable on enemies that have less than 20% health
Hammer of Wrath
or during Avenging Wrath
Generates 1 Holy Power.
Divine Storm heals you and up to 04 nearby allies for 5%3% of maximum health.
Divine Toll's cooldown is reduced by 15 sec.
Talent position has changed.
Your auto attacks deal 21)] additional Holy damage.
Rank 1: Your auto attacks deal ((5% of Attack power) * (1.011)) additional Holy damage.
Rank 2: Your auto attacks deal ((5% of Attack power) * (2)) additional Holy damage.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Retribution, Initial:
The Light magnifies your power for 15 sec, granting 8% haste, critical strike, and versatility, and (8 * 1.60000002)% mastery.1)% mastery.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (1)
Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
NEW Added: Reset cooldown when boss encounter ends
NEW Added: Reset charges when boss encounter ends
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
PvP Talents (1)
Shiv also reduces the target's healing received by 35%30% for 8 sec.
Effect #1 Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -35-30
Affected Spells:
Specialization (1)
Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
damage]
damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.3)
(Pvp Multiplier: 11.15)
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (2)
Elemental Shaman baseline passive
Effect #16 Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 1646%
Affected Spells:
(Pvp Multiplier: 10)
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: -19.910%
Affected Spells:
(Pvp Multiplier: 10)
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 15.96%
Affected Spells:
(Pvp Multiplier: 10)
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 1027%
Affected Spells:
REMOVED Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 164%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: -19%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 1646%
Affected Spells:
(Pvp Multiplier: 10)
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: -19.910%
Affected Spells:
(Pvp Multiplier: 10)
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 15.96%
Affected Spells:
(Pvp Multiplier: 10)
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 1027%
Affected Spells:
REMOVED Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 164%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: -19%
Affected Spells:
Effect #7 Apply Aura: Modifies Effect #1's Value (Label)
Value: 814
Affected Spells:
Talents (2)
Instantly shocks the target with concussive force, causing (252.252%267.387% of Spell power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.522522.67387)
(Pvp Multiplier: 10.9434)
Hurls frigid ice at the target, dealing (90.75%163.35% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.14 Maelstrom.
Generates 25 Maelstrom.
Effect #1 School Damage
Value: 0 (SP mod: 0.90751.6335)
Talents (1)
Charges your off-hand weapon with lava and burns your target, dealing (109% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Molten Assault
Lava Lash will spread Flame Shock from your target to 0 nearby targets
Lashing Flames
Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.09)
(Pvp Multiplier: 11.15)
Talents (1)
Elemental:
Increases the healing done by Healing Stream Totem by 20%.26.4%.
Anima Powers (1)
Secrets of Living Flame prevents you from accessing Frost magic.
Icefury
Hurls frigid ice at the target, dealing (90.75%163.35% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.14 Maelstrom.
Generates 25 Maelstrom.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (2)
Damaging an enemy with Agony increases the damage ofdealt by your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 1: Damaging an enemy with Agony increases the damage ofdealt by your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 2: Damaging an enemy with Agony increases the damage ofdealt by your next Drain Life by 15%. This effect stacks up to 50 times.
Malefic Rapture and Seed of Corruption deal an additional 8% damage.
Rank 1: Malefic Rapture and Seed of Corruption deal an additional 8% damage.
Rank 2: Malefic Rapture and Seed of Corruption deal an additional 16%15% damage.
Talents (2)
When your Wild Imps cast Fel Firebolt, you gain an application of Stolen Power. After you reach 10075 applications, your next Demonbolt deals 60% increased damage or your next Shadow Bolt deals 60% increased damage.
Hand of Gul'dan has a 8% chance to burn its target for ) * (1)] additional Shadowflame damage every 2 sec for 6 sec.
Rank 1: Hand of Gul'dan has a 8% chance to burn its target for ((48.0164% of Spell power) * (1)) additional Shadowflame damage every 2 sec for 6 sec.
Rank 2: Hand of Gul'dan has a 15% chance to burn its target for ((48.0164% of Spell power) * (2)) additional Shadowflame damage every 2 sec for 6 sec.
Effect #1 NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Talents (1)
Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Shadowburn increases the damage of your next Incinerate by 15%.
Stacks up to 46 times.
Rank 1: Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Shadowburn increases the damage of your next Incinerate by 15%.
Stacks up to 46 times.
Rank 2: Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 30%. Shadowburn increases the damage of your next Incinerate by 30%.
Stacks up to 4 times.6 times.
Final Verdict
Final Verdict
Templar's Verdict and Divine Storm damage increased by 10%.Your damaging Holy Power abilities deal 10% increased damage.
Item Set: Virtuous Silver Cataphract: 4 pieces
Increases your <Primary Stat> by 300 and Stamina by 19312703 when in Arenas, Battlegrounds, and War Mode.
Effect #1 Effect #2 Apply Aura: Mod Stat: Modifies Threat
Value: 0
(Coefficient : 4.257045.95897)
Item Set: Gladiator's Distinction: 2 pieces
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