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Dragonflight Alpha Class and Spell Tuning 45141 - Monk Talents and First Demon Hunter Changes
Dragonflight
Опубликовано
17.08.2022 в 14:21
Squishei
Here are the class and spell changes for Dragonflight Alpha Build 45141 which includes Monk Talents and the first Demon Hunter changes.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (3)
Blasts all enemies in front of you,
Havoc (Level 23)
dealing guaranteed critical strikes
for up to {?a320415}]}] Chaos damage over 2 sec. Deals reduced damage to secondary targets.beyond 5 targets.
Havoc (Level 58)
When Eye Beam finishes fully channeling, your Haste is increased by an additional 15% for 12 sec10% for 9 sec
Here are the class and spell changes for Dragonflight Alpha Build 45141 which includes Monk Talents and the first Demon Hunter changes.
When Eye Beam finishes fully channeling, your Haste is increased by an additional 15% for 12 sec.10% for 9 sec.
Name changed from Eye Beam to Furious Gaze
The Demon Hunter gains an additional 25%20% Haste during Metamorphosis.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 2520
Affected Spells:
Talents (3)
When Chaos Strike refunds Fury, itChaos Strike also reduces the cooldown of Eye Beam by 3 sec.1 sec, and an additional 1 sec when it critically strikes.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 31
Your auto attacks have a 60% chance to deal additional Shadow damage and generate 7-12 Fury.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 60100
Fel Rush, increasesFelblade, The Hunt, and Vengeful Retreat increase your damage done by 15% for 6 sec.
Vengeful Retreat's cooldown is reduced by 5 sec, and it generates 80 Fury over 10 sec if it damages at least one enemy.sec.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -5000
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
PvP Talents (2)
The cooldown of Metamorphosis is reduced by 2 min, but its duration is reduced by 1012 sec.
Effect #1 Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: -10000-12000
Affected Spells:
Blade Dance now reduces targets' healing received by 25%50% for 5 sec.
Spells (1)
Leap into the air and land with explosive force, dealing (36.036% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec,
Havoc (Level 54)
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities
Havoc (Level 20)
and gaining 25% Haste20% Haste
Soul Rending
and 0% Leech
Class Tools
Devastation
Talents
Preservation
Talents
Specialization (1)
Effect #4 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -33-40%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -33-40%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -33-40%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -33-40%
Affected Spells:
Talents (4)
Emerald BlossomEvery 3 Emerald Blossoms leaves behind a tiny sprout which gathers 5%10% of your healing over 10 sec. The sprout then heals allies within 25 yards, divided evenly among targets.
Effect #3 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 510
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3
NEW Effect #3 Dummy
Value: 0
Take in a deep breath and fly to the targeted location, healing all allies in your path for (400% of Spell power) immediately, and (250% of Spell power) over 15 sec.
You are immune to movement impairing and loss of control effects while flying.
Cooldown changed from 1 min cooldown to 2 min cooldown
For each ally healed by Emerald Blossom or Dream Breath gain a stack of Ouroboros, increasing your next Echo's direct healing by 15%, stacking up to 15 times.
Send forward a vortex of temporal energy, healing 3 injured allies within 10 yards every 2 sec for (130%173% of Spell power). Lasts 86 sec.
Duration changed from 8 sec to 6 sec
Talents (1)
Source of Magic forms a bond with your ally, causing 20%10% of their healing to also heal you while you are below 50% health.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2010
PvP Talents (1)
NEW
Deep Breath sunders the ground, causing molten barriers to form on either side of you, preventing line of sight for 8 sec.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (17)
Every 6 Arcane Shots or Chimaera Shots grants you the Bombardment effect, causing your next Multi-Shot to grant Trick Shots, regardless of how many targets were hit.
Rank 1: Every 6 Arcane Shots or Chimaera Shots grants you the Bombardment effect, causing your next Multi-Shot to grant Trick Shots, regardless of how many targets were hit.
Rank 2: Every 4 Arcane Shots or Chimaera Shots grants you the Bombardment effect, causing your next Multi-Shot to grant Trick Shots, regardless of how many targets were hit.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 64
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by 25% for 15 sec, stacking up to 10 times. The duration of this effect is not refreshed when gaining a stack.
Casting
Chimaera Shot
Chimaera Shot
Arcane Shot or Multi-ShotEvery 80 Focus spent reduces the cooldown of Trueshot by 1.5 sec.
Rank 1: Casting
Chimaera Shot
Chimaera Shot
Arcane Shot or Multi-ShotEvery 80 Focus spent reduces the cooldown of Trueshot by 1.5 sec.
Rank 2: Casting
Chimaera Shot
Chimaera Shot
Arcane Shot or Multi-ShotEvery 40 Focus spent reduces the cooldown of Trueshot by 3.0 sec.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 80
Aimed Shot has a 15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.
Rank 1: Aimed Shot has a 15% and Rapid Fire has a 10% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 25
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 25
Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage.
Name changed from Heavy Ammo to Heavy Ammo (NYI)
Arcane Shot and Chimaera Shot Focus cost reduced by 10.
Rank 1: Arcane Shot and Chimaera Shot Focus cost reduced by 10.
Rank 2: Arcane Shot and Chimaera Shot Focus cost reduced by 20.
Name changed from Improved Arcane Shot to Crack Shot
Kill Shot critical strike chance increased by 10%.
Rank 1: Kill Shot critical strike chance increased by 10%.
Rank 2: Kill Shot critical strike chance increased by 20%.
Talent position has changed.
Aimed Shot has a chance to coalesce 63 extra Wind Arrows that also shoot your target for (15% of Attack power) Physical damage.
Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.
Rank 1: Aimed Shot has a chance to coalesce 3 extra Wind Arrows that also shoot your target for (15% of Attack power) Physical damage.
Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.
Rank 2: Aimed Shot has a chance to coalesce 6 extra Wind Arrows that also shoot your target for (15% of Attack power) Physical damage.
Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 6
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 25
Talent position has changed.
Maximum rank has changed from 1 to 2
Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional target.
Name changed from Light Ammo to Light Ammo (NYI)
Increases your damage by 10% when you do not have an active pet.
Talent position has changed.
Your melee and ranged special attack critical strikes cause the target to bleed for an additional 7% of the damage dealt over 6 sec.
Rank 1: Your melee and ranged special attack critical strikes cause the target to bleed for an additional 7% of the damage dealt over 6 sec.
Rank 2: Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.
When you fall below 40% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every 4525 sec.
When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 25%50% increased damage, and shred up to 5 targets near your Kill Shot target for 50%25% of the damage dealt by Kill Shot over 6 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 500
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
REMOVED Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 25
Every 45 sec, your next Multi-Shot will also cast Explosive Shot atMulti-Shot and Volley now also apply Explosive Shot to up to 2 targets hit.target hit. This can only occur once every 45 sec.
REMOVED Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 2
Aimed Shot has a 100% chance to also fire a Serpent Sting at the primary target.Rank 1: Aimed Shot has a 50% chance to also fire a Serpent Sting at the primary target.
Fire an enchanted arrow, dealing (277.5% of Attack power) Shadow damage to your target and an additional (112.5% of Attack power) Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec.
Talent position has changed.
Bonus Wind Arrows from Aimed Shot have a 5%100% increased critical strike chance and deal 5% increased critical strike damage.
Rank 1: Bonus Wind Arrows from Aimed Shot have a 5% increased critical strike chance and deal 5% increased critical strike damage.
Rank 2: Bonus Wind Arrows from Aimed Shot have a 10% increased critical strike chance and deal 10% increased critical strike damage.50% increased critical damage.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Chance
Value: 5%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 550%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 100
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Talents (5)
Give the command to kill, causing your pet to savagely deal 0.790.95 * (1 + Versatility) * 1.05] Physical damage to the enemy.
Has a 10% chance to immediately reset its cooldown.
Generates 15 Focus.
Effect #1 Effect #1 Dummy
Value: 7995
(Pvp Multiplier: 10.83)
A brutal attack that deals (131%157.2% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Effect #1 School Damage
Value: 0 (AP mod: 1.311.572)
(Pvp Multiplier: 10.83)
Kill Command has a 15% chance to immediately reset its cooldown.Rank 1: Kill Command has a 12% chance to immediately reset its cooldown.
When Kill Command's cooldown is reset, you have a 30% chance to fire an Arcane Shot at your target at 100% of normal value.Rank 1: When Kill Command's cooldown is reset, you have a 5% chance to fire an Arcane Shot at your target at 100% of normal value.
A vicious slash dealing (145%174% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 1.451.74)
(Pvp Multiplier: 10.83)
Talents (6)
Throw a deadly chakram at your current target that will rapidly deal (31.6% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more Physical damage from you and your pet for 10 sec.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Category changed from Talents to Abilities
Throw a deadly chakram at your current target that will rapidly deal (31.6% of Attack power) Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take (10% more Physical31.6% of Attack power)% more damage from you and your pet for 10 sec.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Category changed from Uncategorized to Talents
The cooldown of Tar Trap, Steel Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 1: The cooldown of Tar Trap, Steel Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 2: The cooldown of Tar Trap, Steel Trap, and Freezing Trap is reduced by 5.0 sec.
Reduce the cooldown of Survival of the Fittest by 6030 sec, and increase its duration by 2.0 sec.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -60000-30000
Affected Spells:
Whenever you successfully Freezing Trap an enemy, gain 1520 Focus and increase all Focus gained by 33%50% for 5 sec.
Rank 1: Whenever you successfully Freezing Trap an enemy, gain 20 Focus and increase all Focus gained by 50% for 5 sec.
Rank 2: Whenever you successfully Freezing Trap an enemy, gain 40 Focus and increase all Focus gained by 100% for 5 sec.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 15
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 33
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
While the Sentinel Owl is active, your party gains 5% Leech and 3% Avoidance.takes 10% reduced Nature damage, and the Sentinel Owl removes 1 Poison and Disease effect from a party member every 1 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 510
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 31
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Enemies in a cone in front of you take 58.25% of Spell power0 Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Effect #1 Effect #2 School Damage
Value: 0
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (21)
Strike with a blast of Chi energy, dealing (61.1793% of Attack power) Physical damage
Brewmaster
and granting Shuffle for 3 sec
Category changed from Specialization to Uncategorized
Breathe fire on targets in front of you, causing (38.4% of Attack power) Fire damage. Deals reduced damage to secondary targets.
Targets affected by Keg Smash will also burn, taking (26.64% of Attack power) Fire damage and dealing 5% reduced damage to you for 12 sec.
Category changed from Specialization to Talents
A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing damage.
Brewmaster (Level 41)
Purifying Stagger damage increases absorption by up to 200%
Celestial Brew
Purifying Stagger damage increases absorption by up to 200%
Category changed from Specialization to Talents
Purifying Brew increases the absorption of your next Celestial Brew by up to 200%, based on Stagger purified.
Category changed from Specialization to Talents
You and the target charge each other, meeting halfway then rooting all targets within 6 yards for 4 sec.
Category changed from Specialization to Talents
Fortifying Brew increases Stagger effectiveness by 10% while active.15% while active.
Combines with other Fortifying Brew effects.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1015
Now available to all specs
Category changed from Specialization to Talents
When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (150% of Attack power).
Rank 1: When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (150% of Attack power).
Rank 2: When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (150% of Attack power).
Category changed from Specialization to Talents
Summons an effigy of Niuzao, the Black Ox for 25 sec. Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies
Brewmaster (Level 58)Invoke Niuzao, the Black Ox
for (16.38% of Attack power) plus 25% of Stagger damage you have recently purified
.
While active, 25% of damage delayed by Stagger is instead Staggered by Niuzao.
Category changed from Specialization to Talents
Purifying Stagger damage while Niuzao is active increases the damage of Niuzao's next Stomp by 25% of damage purified, split between all enemies.
Category changed from Specialization to Talents
Smash a keg of brew on the target, dealing (85.995% of Attack power) Physical damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.
Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 3 sec.
Category changed from Specialization to Talents
Clears 50% of your damage delayed with Stagger.
Brewmaster (Level 41)
Increases the absorption of your next Celestial Brew by up to 200%, based on your current level of Stagger
Celestial Brew
Increases the absorption of your next Celestial Brew by up to 200%, based on your current level of Stagger
Category changed from Specialization to Talents
Purifying Brew now has 2 charges.
Category changed from Specialization to Talents
Niuzao's teachings allow you to shuffle during combat, increasing the effectiveness of your Stagger by 100%.
Shuffle is granted by attacking enemies with your Keg Smash, Blackout Kick, and Spinning Crane Kick.
Category changed from Specialization to Talents
Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 4 sec.
Now available to all specs
Category changed from Specialization to Talents
Dealing damage with Spinning Crane Kick grants Shuffle for 1 sec, and causes your Gift of the Ox healing spheres to travel towards your location.
Category changed from Specialization to Uncategorized
Spin while kicking in the air, dealing Physical damage over 1.5 sec to enemies within 8 yds.
Brewmaster (Level 33)
Dealing damage with Spinning Crane Kick grants Shuffle for 1 sec, and your Healing Spheres travel towards you
Spinning Crane Kick
Dealing damage with Spinning Crane Kick grants Shuffle for 1 sec, and your Healing Spheres travel towards you
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec.
Brewmaster (Level 26)
Stagger
Affects magical attacks at 0% effectiveness35% effectiveness
Effect #5 Apply Aura: Dummy Modifies Effect #3's Value
Value: 035
Category changed from Specialization to Talents
Delays magical attacks at 35% effectiveness.
Category changed from Specialization to Uncategorized
Vivify healing is increased by 40%.
Rank 1: Vivify healing is increased by 20%.
Rank 2: Vivify healing is increased by 40%.
Category changed from Specialization to Talents
Reduces all damage taken by 60% for 8 sec. Being hit by a melee attack, or taking another action
Brewmaster (Level 56)
other than movement
will cancel this effect.Zen Meditation
other than movement
will cancel this effect.
Category changed from Specialization to Talents
Zen Meditation is no longer cancelled by moving.
Category changed from Specialization to Uncategorized
Talents (21)
Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec.
Rank 1: Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec.
Rank 2: Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 1.0 sec.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
Each time you dodge or an enemy misses you,your next Tiger Palm or Spinning Crane Kick deals 100% increased damage.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
After using Breath of Fire, you breathe fire 2 additional times, each dealing (13.23% of Attack power) Fire damage.
Increases the duration of Breath of Fire by 100%.damage increased by up to 100% based on your level of Stagger.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
releases a blast of overcharged anima at your target's location, dealing Arcane damage split evenly between all targets over 8 sec.
Reduce the cooldown of by (4) sec per affected enemy, to a maximum of (4 * 5) sec.
Now a Brewmaster spell
Category changed from Soulbind Abilities to Talents
Blackout StrikeKick deals an additional 0 damage. Blackout Strike5% damage. Blackout Kick critical hits grant an additional 1 stack of Elusive Brawler.
Rank 1: Blackout Kick deals an additional 5% damage. Blackout Kick critical hits grant an additional 1 stack of Elusive Brawler.
Rank 2: Blackout Kick deals an additional 5% damage. Blackout Kick critical hits grant an additional 2 stack of Elusive Brawler.
Effect #2 REMOVED Effect #3 Apply Aura: Add Modifier - Flat Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 5%
Affected Spells:
Category changed from Uncategorized to Talents
Hurls a flaming keg at the target location, dealing (189%258% of Attack power) Fire damage to nearby enemies, causing your attacks against them to deal (20% of Attack power) additional Fire damage, and causing them to miss their melee attacks for the next 3 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.892.58)
NEW Effect #4 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2)
Blackout Kick's cooldown is reduced by 1 sec and its damage by 10%.
REMOVED Effect #1 Apply Aura: Allow Dot to Crit Modifies Damage/Healing Done
Value: -1
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1000
Affected Spells:
NEW Effect #3 Apply Aura: Mod Cooldown Ms
Value: 1000
Now a Brewmaster spell
Category changed from Uncategorized to Talents
Zen Meditation has 25% reduced cooldown and is no longer cancelled when you move or when you are hit by melee attacks.
Category changed from Uncategorized to Talents
Purifying Brew instantly heals you for 25% of the purified Stagger damage.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
After you successfully dodge or an enemy misses you, you gain5%gain 5% increased movement speed for 3 sec.sec.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
Stagger is 5% more effective at delaying damage.
You gain up to 15% Haste based on your current level of Stagger.
Rank 1: Stagger is 2% more effective at delaying damage.
You gain up to 15% Haste based on your current level of Stagger.
Rank 2: Stagger is 4% more effective at delaying damage.
You gain up to 15% Haste based on your current level of Stagger.
Every 3 sec of Shuffle you gain Purifies 1% of your damage delayed by Stagger.
Now a Brewmaster spell
Cast Time changed from Instant to None
Category changed from Uncategorized to Talents
When you use Keg Smash, the remaining cooldown on Breath of Fire is reset.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
Keg Smash deals an additional 20.0% damage to targets affected by Breath of Fire.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
When you Blackout Kick, your Stagger is reduced by 0.
Rank 1: When you Blackout Kick, your Stagger is reduced by 50.
Rank 2: When you Blackout Kick, your Stagger is reduced by 100.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0 (SP mod: 1) (AP mod: 1)
Name changed from Staggering Strikes to Staggering Strikes
Now a Brewmaster spell
Cast Time changed from Instant to None
Category changed from Uncategorized to Talents
Duration changed from -1 ms to 0 ms
Keg Smash deals 30% additional damage, and has 1 additional .
Category changed from Uncategorized to Talents
Expel Harm's healing is increased by up to 200%, based on your missing health.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
Gain up to 1515% Mastery based on your current level of Stagger.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.5 sec, and Niuzao's Stomp deals an additional 10.0% damage.
Rank 1: Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.5 sec, and Niuzao's Stomp deals an additional 10.0% damage.
Rank 2: Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.5 sec, and Niuzao's Stomp deals an additional 20.0% damage.
Now a Brewmaster spell
Category changed from Uncategorized to Talents
For the next 30 sec, your Mastery is increased by
Brewmaster
(1 * 10)
Mistweaver
(4.19999981 * 10)
Windwalker
(1.25 * 10)
%. Additionally,
Windwalker
Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec
Brewmaster
Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 8% increased damage from you for 10 sec, stacking up to 4 times
Mistweaver
Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell power) health on channel start and end
Now a Brewmaster spell
Category changed from Uncategorized to Talents
Artifact Traits (2)
After using Breath of Fire, you breathe fire 2 additional times, each dealing (13.23%35% of Attack power) Fire damage.
Increases the duration of Breath of Fire by 100%.
Tiger Palm has a 10% chance to deal 300% of normal damage and reduce the remaining cooldown of your Brews by 1 additional sec.
Category changed from Artifact Traits to Talents
Specialization (20)
Removes all Magic, Poison, and Disease effects from the target.
While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for over 6 sec, and increasing the healing they receive from you by 10%.
Category changed from Specialization to Talents
Wraps the target in healing mists, healing for (360% of Spell power) over 6 sec
Mistweaver (Level 38)
and increasing healing received from your other spells by 30%
sec.
Category changed from Specialization to Talents
Enveloping Mist increases healing received from your other spells by 0%.
Now available to all specs
Category changed from Specialization to Talents
Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1.0 sec for 3 sec. Each bolt heals a target for (47.2% of Spell power).
Mistweaver (Level 34)
plus an additional (16.8% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice
. Castable while moving.
Category changed from Specialization to Talents
Each bolt of Essence Font heals a target for an additional (16.8% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice.
Category changed from Specialization to Uncategorized
Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for (105% of Spell power) over 4.5 sec.
Enveloping Mist costs 33% less mana while Yu'lon is active.
Category changed from Specialization to Talents
Life Cocoon increases all healing over time received by 50%0%.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 500
Affected Spells:
Name changed from Life Coccoon to Life Cocoon
Now available to all specs
Category changed from Specialization to Talents
Encases the target in a cocoon of Chi energy for 12 sec, absorbing damage
Mistweaver (Level 41)
Life Cocoon
and increasing all healing over time received by 0%
50%
Effect #2 Apply Aura: Mod Periodic Healing Taken %
Value: 050
Category changed from Specialization to Talents
Renewing Mist, Enveloping Mist,
Mistweaver (Level 43)
Expel Harm
Mistweaver (Level 56)
Revival
and Vivify cause a gust of healing mists, instantly healing the primary target for (0.1% of Spell power).Revival
Revival
Restoral
Restoral
and Vivify cause a gust of healing mists, instantly healing the primary target for (0.1% of Spell power).
Surrounds the target with healing mists, restoring (225% of Spell power) health over 20 sec.
If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.
Category changed from Specialization to Talents
Renewing Mist now has 2 charges.
Name changed from Renewing Mist to Mastery of Mist
Category changed from Specialization to Talents
Heals all party and raid members within 40 yards for (283% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Category changed from Specialization to Talents
Revival now causes a Gust of Mists on all targets.
Category changed from Specialization to Uncategorized
Heals the target for (440% of Spell power) over 8 sec. While channeling, Enveloping Mist
Surging Mist
Surging Mist
and Vivify may be cast instantly on the target.
Mistweaver
Each heal has a chance to cause a Gust of Mists on the target
Zen Pulse
Zen Pulse
and Vivify may be cast instantly on the target.
Mistweaver (Level 10)
Each heal has a chance to cause a Gust of Mists on the target
Now available to all specs
Category changed from Specialization to Talents
Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 3.
Blackout Kick has a 15% chance to reset the remaining cooldown on Rising Sun Kick.
Category changed from Specialization to Talents
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (280% of Spell power).
Renewing Mist: Duration increased by 10 sec.
Mistweaver (Level 33)
Vivify: No mana cost.
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 9 secsec.
Essence Font: Channels 100% faster.
Thunderous Focus Tea
Crackling Jade Lightning: Knockback applied immediately.
Essence Font: Movement speed increased by 70%
Category changed from Specialization to Talents
Thunder Focus Tea can now additionally make your next Vivify have no mana cost, or reduce the cooldown of your next Rising Sun Kick by 9 sec.
Now available to all specs
Category changed from Specialization to Talents
Touch of Death increases the Monk's Physical damage by 15% for 10 sec.
Category changed from Specialization to Uncategorized
Vivify heals all allies with your Renewing Mist active for (104% of Spell power).
Name changed from Vivify to Invigorating Mists
Category changed from Specialization to Talents
Talents (32)
NEW
Zen Pulse's damage and healing is increased by 10% each time Soothing Mist heals, up to 6 times.
When your Soothing Mist channel ends, this effect is canceled.
NEW
Your Blackout Kicks strike 2 targets and have an additional 3% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Rank 1: Your Blackout Kicks strike 2 targets and have an additional 3% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Rank 2: Your Blackout Kicks strike 3 targets and have an additional 6% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
After casting Essence Font, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 250% of the damage done. Lasts 15 sec.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
Bonedust Brew's Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
NEW
Your abilities reset Faeline Stomp 100% more often. While within Faeline Stomp, your Tiger Palms strike 2 targets and your Spinning Crane Kick heals nearby allies for 15% of the damage done.
Your abilities have a low chance to cast Bonedust Brew at your target's location.
Now a Mistweaver spell
Cast Time changed from Instant to None
Category changed from Uncategorized to Talents
Duration changed from -1 ms to 0 ms
NEW
Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 3%, stacking up to 50 times.
Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 20% and reduces their mana cost by 20%. Stacks up to 3 times.
When your Soothing Mists channel ends, this effect is cancelled.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
NEW
Renewing Mist has a 10% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Rank 1: Renewing Mist has a 5% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Rank 2: Renewing Mist has a 10% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
NEW
Strike the ground fiercely to expose a faeline for 30 sec, dealing (40% of Attack power) Nature damage to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds caught in the faeline.
Mistweaver
Up to 5 allies
caught in the faeline
Mistweaver
are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Your Essence Font's initial heal is increased by 88289 and has a chance to reduce the cooldown of Thunder Focus Tea by 1 sec.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
NEW
Reduces the cooldown of
Invoke Chi-Ji, the Red Crane
Invoke Chi-Ji, the Red Crane
Invoke Yul'on, the Jade Serpent by 2 min, but decreases its duration to 12 sec.
Summon an effigy of Chi-Ji that kicks up a Gust of Mist when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for (0.1% of Spell power), and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking.
Chi-Ji's presence makes you immune to movement impairing effects.
NEW
You gain 33% haste for 20 sec after summoning your Celestial.
Abilities that activate Gust of Mist reduce the cooldown on
Invoke Chi-Ji, the Red Crane
Invoke Chi-Ji, the Red Crane
Invoke Yul'on, the Jade Serpent by 0.3 sec, and
Invoke Chi-Ji, the Red Crane
Chi-Ji's Gusts of Mists
Yu'lon's Soothing Breath healing is increased by 12.0%.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
NEW
Life Cocoon applies Renewing Mist and Enveloping Mist to the target.
NEW
Renewing Mist's heal over time effect has a 5% chance to proc Enveloping Mist for 3 sec.
Rank 1: Renewing Mist's heal over time effect has a 5% chance to proc Enveloping Mist for 3 sec.
Rank 2: Renewing Mist's heal over time effect has a 10% chance to proc Enveloping Mist for 3 sec.
Life Cocoon increases healing over time received by an additional 20.0%, and this effect lingers for an additional 10 sec after the cocoon is removed.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
NEW
Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage.
Rank 1: Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage.
Rank 2: Your Enveloping Mists heal the target for 3.0% of their maximum health each time they take damage.
NEW
Allies targeted by Soothing Mist receive 10% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 1: Allies targeted by Soothing Mist receive 10% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 2: Allies targeted by Soothing Mist receive 20% more healing from your Enveloping Mist and Renewing Mist effects.
NEW
Rising Sun Kick and Enveloping Mist apply Renewing Mist for 3 seconds to an ally within 40 yds.
Rank 1: Rising Sun Kick and Enveloping Mist apply Renewing Mist for 3 seconds to an ally within 40 yds.
Rank 2: Rising Sun Kick and Enveloping Mist apply Renewing Mist for 6 seconds to an ally within 40 yds.
Gust of Mists has a 30% chance to do 100.0% more healing.
Rank 1: Gust of Mists has a 30% chance to do 50.0% more healing.
Rank 2: Gust of Mists has a 30% chance to do 100.0% more healing.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
NEW
Heals all party and raid members within 40 yards for (283% of Spell power) and clears them of all harmful Poison and Disease effects.
Castable while stunned.
NEW
Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yds.
NEW
After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Rank 1: After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Rank 2: After using Thunder Focus Tea, your next spell gives 10% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
NEW
Thunder Focus Tea also grants Enveloping Mist, Essence Font, Renewing Mist, Rising Sun Kick, and Vivify 1 extra charge at random.
Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target.
Your Vivify healing through Renewing Mist is increased by 20% and your Enveloping Mist also heals allies with Renewing Mist for 20% of its healing.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
NEW
Soothing Mist heals a second injured ally within 15 yds for 50% of the amount healed.
NEW
Rising Sun Kicks and Vivify critical strikes reduce the remaining cooldown on Revival by 1.0 sec, and Revival heals targets for 10.0% of Revival's heal over 10 sec.
Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for over 2 sec.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
Trigger a Zen Pulse around an ally. Deals (43.75% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (77% of Spell power) per enemy damaged.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
NEW
Zen Pulse triggers a second time at 30% effectiveness if cast on targets with both Renewing Mist and Enveloping Mist.
Specialization (11)
Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks.
Windwalker (Level 41)
Targets already snared will be rooted for 8 sec instead
Now available to all specs
Category changed from Specialization to Talents
Pummels all targets in front of you, dealing Physical damage over 4 sec to your primary target and damage over 4 sec to all other enemies. Deals reduced damage beyond 5 targets. Can be channeled while moving.
Category changed from Specialization to Talents
Soar forward through the air at high speed for 1.5 sec.
If used again while active, you will land, dealing (8.7892% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
Category changed from Specialization to Talents
Turns your skin to stone, increasing your current and maximum health by 15% and reducing damage taken by 15% for 15 sec.
Category changed from Specialization to Uncategorized
Cooldown reduced by 4 min.
Specializations changed from Windwalker/Mistweaver to Windwalker
Summons an effigy of Xuen, the White Tiger for 24 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (23% of Attack power) Nature damage.
Windwalker (Level 58)
Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec
Category changed from Specialization to Talents
Brewmaster, Initial:
Kick upwards, dealing (143.8% of Attack power) Physical damage
Now available to all specs
Category changed from Specialization to Talents
Rising Sun Kick deals 70% increased damage.
Specializations changed from Windwalker/Mistweaver to Windwalker
Split into 3 elemental spirits for 15 sec, each spirit dealing 45% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Category changed from Specialization to Talents
Absorbs all damage taken for 10 sec, up to 50% of your maximum health, and redirects 70% of that amount to the enemy target as Nature damage over 6 sec.
Category changed from Specialization to Talents
You and your allies within 10 yards have 10% increased movement speed.
Rank 1: You and your allies within 2 yards have 2% increased movement speed.
Rank 2: You and your allies within 4 yards have 4% increased movement speed.
Now available to all specs
Category changed from Specialization to Talents
Talents (15)
(Potency Conduit) Spinning Crane Kick's bonus from striking a unique target with Tiger Palm, Blackout Kick, or Rising Sun Kick is increased by an additional 10.0%.
Now a Windwalker spell
Category changed from Soulbind Conduits to Talents
NEW
Spinning Crane Kick damage increased by 10%.
Rank 1: Spinning Crane Kick damage increased by 10%.
Rank 2: Spinning Crane Kick damage increased by 20%.
The duration of
Serenity
Serenity
Storm, Earth, and Fire is extended by
Serenity
0.3 sec every time you cast a Chi spender
0.4 sec for every Chi you spend.
Now a Windwalker spell
Category changed from to Talents
Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10% of the damage you have dealt to those targets in the last 4 sec.
Now a Windwalker spell
Category changed from Uncategorized to Talents
NEW
Spinning Crane Kick radius increased by 15%.
NEW
Fists of Fury damage increased by 10%.
Rank 1: Fists of Fury damage increased by 10%.
Rank 2: Fists of Fury damage increased by 20%.
Touch of Death deals 40% increased damage and can be used a second time within 5 sec before its cooldown is triggered.
Now a Windwalker spell
Category changed from to Talents
Spin while kicking in the air, dealing
Windwalker
-- 2H, DW / Attack power]
Brewmaster, Mistweaver
Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Windwalker
Spinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times
Now a Windwalker spell
Category changed from NPC Abilities to Talents
When you Combo Strike, the cooldown of Touch of Death is reduced by (25 / 100) sec.
Touch of Death deals an additional 6605 damage.
Now a Windwalker spell
Category changed from to Talents
Every 15 sec, your next Tiger Palm will generate 1 additional Chi and deal 100% additional damage.
Now a Windwalker spell
Category changed from Uncategorized to Talents
NEW
Rising Sun Kick damage increased by 10%.
Rank 1: Rising Sun Kick damage increased by 15%.
Rank 2: Rising Sun Kick damage increased by 30%.
Enter an elevated state of mental and physical serenity for 12
Stagger
100 sec
12 sec. While in this state, you deal 20% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.
NEW
Tiger Palm damage increased by 25%.
Rank 1: Tiger Palm damage increased by 25%.
Rank 2: Tiger Palm damage increased by 50%.
(Potency Conduit) Increases the initial damage of Faeline Stomp by 21.0% per target hit by that damage, up to a maximum of 105.0% additional damage.
Now a Windwalker spell
Category changed from Soulbind Conduits to Talents
(Potency Conduit) Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.1 sec, and Xuen's damage is increased by 10.0%.
Now a Windwalker spell
Category changed from Soulbind Conduits to Talents
Artifact Traits (5)
Increases damage done by Touch of Death by 10% of all damage you dealt to the target during the duration.
Category changed from Artifact Traits to Talents
Increases maximum Energy by 10.
Category changed from Artifact Traits to Talents
Strike with both Fists of the Heavens at all enemies in front of you, dealing (933% + 933%) damage and reducing movement speed by 50% for 6 sec.
Category changed from Artifact Traits to Talents
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (500% of Attack power) Nature damage.
Category changed from Artifact Traits to Talents
Rushing Jade Wind
Rushing Jade Wind
Blackout Kick and Rising Sun Kick increase damage dealt by your next Fists of Fury by 3%, stacking up to 10 times.
Category changed from Artifact Traits to Talents
Spells (13)
Removes all Poison and Disease effects from the target.
Category changed from Abilities to Talents
Expel negative chi from your body, healing for (120% of Spell power) and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards.
Brewmaster (Level 43)
Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm
Mistweaver (Level 54)
May be cast during Soothing Mist, and will additionally heal the Soothing Mist target
Windwalker (Level 43)
Generates 0 Chi.
Reverse Harm
Generates 1 Chi.
Category changed from Abilities to Talents
Turns your skin to stone for 15 sec, increasing your current and maximum health by 15%
Brewmaster (Level 48)
increasing the effectiveness of Stagger by 10%
and reducing all damage you take by 15%.Fortifying Brew
increasing the effectiveness of Stagger by 10%
and reducing all damage you take by 15%.
Category changed from Abilities to NPC Abilities
Used by NPC:
Черный страж - хмелевар
Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect.
Category changed from Abilities to Talents
Reduces the cooldown of Paralysis by 15 sec.
Category changed from Abilities to Talents
Provoked targets move towards you at 50% increased speed.
Category changed from Abilities to Talents
Roll a short distance.
Category changed from Abilities to Talents
Now has 2 charges.
Category changed from Abilities to Uncategorized
You exploit the enemy target's weakest point, instantly killing
Touch of Death
creatures if they have less health than you
them.
Only usable on creatures that have less health than youDeals damage equal to 35% of your maximum health against players and stronger creatures under 15% health
Brewmaster (Level 52)
Reduces delayed Stagger damage by 200% of damage dealt
Windwalker (Level 52)
Spawns 3 Chi Spheres, granting 1 Chi when you walk through them
Mistweaver (Level 52)
Increases the Monk's Physical damage by 15% for 10 sec
Touch of Death
Increases the Monk's Physical damage by 15% for 10 sec
Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Category changed from Abilities to Talents
Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Category changed from Abilities to Talents
Your body and spirit swap locations.
Category changed from Abilities to Uncategorized
Causes a surge of invigorating mists, healing the target for (141% of Spell power)
Mistweaver (Level 37)
and all allies with your Renewing Mist active for (104% of Spell power)
Invigorating Mists
and all allies with your Renewing Mist active for (104% of Spell power)
Talents (10)
NEW
Reduces all damage taken by 3%.
NEW
Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
Rank 1: Rising Sun Kick deals 35% increased damage. Spinning Crane Kick deals 5% additional damage.
Rank 2: Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
NEW
Increases all damage dealt by 2%.
Rank 1: Increases all damage dealt by 2%.
Rank 2: Increases all damage dealt by 4%.
NEW
Cooldown reduced by 2 min.
NEW
Turns your skin to stone for 15 sec, increasing your current and maximum health by 15% and reducing all damage you take by 15%.
Combines with other Fortifying Brew effects.
NEW
Increases all healing taken by 2%.
Rank 1: Increases all healing taken by 2%.
Rank 2: Increases all healing taken by 4%.
NEW
Increases the range of Crackling Jade Lightning by 10 yards.
NEW
During
Chi Torpedo
Chi Torpedo
Roll, you are immune to roots and snares.
Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 10 sec.
Rank 1: Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 5 sec.
Rank 2: Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 10 sec.
NEW
Vivify is now instant cast.
Anima Powers (5)
Touch of Death strikes up to 4 additional nearby $Ltarget;targets.
Now a Windwalker spell
Category changed from Anima Powers to Talents
Dealing damage with Blackout Kick increases the damage of your next Keg Smash by 25%10%, stacking up to 4 times.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 2510
Now a Windwalker spell
Category changed from Anima Powers to Talents
Dealing damage with Blackout Kick increases the damage of your next Keg Smash by 25%10%, stacking up to 4 times.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2510%
Affected Spells:
Category changed from Anima Powers to Uncategorized
Blackout Kick damage increased by 50% and strikes an additional 2 $ltarget;targets.
Now a Windwalker spell
Category changed from Anima Powers to Talents
Blackout Kick damage increased by 20% and strikes an additional 2 $ltarget;targets.
Now a Brewmaster spell
Category changed from Anima Powers to Talents
Covenant Abilities (1)
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Mistweaver
Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power)
Brewmaster
Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 sec when striking enemies with your Bonedust Brew active
Windwalker
Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active
Now a Mistweaver spell
Category changed from Covenant Abilities to Talents
Runecarving Powers (8)
Weapons of Order calls forth
Brewmaster
Niuzao, the Black Ox
Mistweaver
Chi-Ji, the Red Crane
Windwalker
Xuen, the White Tiger
to assist you for 12 sec.
Inventory Type: Legs, Feet to assist you for 12 sec.
Now a Brewmaster spell
Category changed from Runecarving Power to Talents
After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
During this time, if you cast Vivify on yourself, its healing is increased by 70% and 50% of its cost is refunded.
Inventory Type: Neck, ChestDuring this time, if you cast Vivify on yourself, its healing is increased by 70% and 50% of its cost is refunded.
Rank 1: After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
During this time, if you cast Vivify on yourself, its healing is increased by 70% and 50% of its cost is refunded.
Rank 2: After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
During this time, if you cast Vivify on yourself, its healing is increased by 70% and 50% of its cost is refunded.
Category changed from Runecarving Power to Talents
Touch of Death cooldown reduced by 120 sec.
Inventory Type: Wrist, Fingersec.
Rank 1: Touch of Death cooldown reduced by 60 sec.
Rank 2: Touch of Death cooldown reduced by 120 sec.
Category changed from Runecarving Power to Talents
Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks.
Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing (65% of Attack power) damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy.
Inventory Type: Legs, Back
Now a Windwalker spell
Category changed from Runecarving Power to Talents
Tiger Palm now has a 10 yard range and dashes you to the target when used.
Tiger Palm also applies an effect which increases your critical strike chance by 50% for 6 sec on the target. This effect cannot be applied more than once every 1 min per target.
Inventory Type: Head, Neck, Hands
Now a Windwalker spell
Category changed from Runecarving Power to Talents
Chi spenders increase the damage of your next Crackling Jade Lightning by 100% and reduce its cost by 5%, stacking up to 20 times.
Inventory Type: Waist, Legs
Now a Windwalker spell
Category changed from Runecarving Power to Talents
Kyrian Covenant
Gain the legendary effect of Call to Arms:
Weapons of Order calls forth
Brewmaster
Niuzao, the Black Ox
Mistweaver
Chi-Ji, the Red Crane
Windwalker
Xuen, the White Tiger
Yu'lon, the Jade Serpent to assist you for 12 sec.
Venthyr Covenant
Gain the legendary effect of Sinister Teachings:
Fallen Order summons 1 additional adept for 24 sec. While your mystic portal is open your abilities that critically hit reduce the cooldown of Fallen Order by
Mistweaver
2.5
Brewmaster, Windwalker
5
sec.
Necrolord Covenant
Gain the legendary effect of Bountiful Brew:
Your abilities have a low chance to cast Bonedust Brew at your target's location.
Night Fae Covenant
Gain the legendary effect of Faeline Harmony:
Your abilities reset Faeline Stomp 100% more often. Enemies and allies hit by Faeline Stomp are affected by Fae Exposure, increasing your damage and healing against them by 8% for 10 sec.
Inventory Type: Head, Neck, Shoulder, Chest, Waist, Legs, Feet, Wrist, Hands, Finger, Back
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 5.0 sec.
When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 50% for 5 sec.
Inventory Type: Chest, Back
Now a Windwalker spell
Category changed from Runecarving Power to Talents
Tier 3 Azerite Powers (Item Level 220) (3)
Your Combo Strikes grant a stacking (100 / 100)% chance for your next Fists of Fury to grant 677 Haste and invoke Xuen, The White Tiger for 8 sec.
Now a Windwalker spell
Category changed from Azerite Traits to Talents
Rising Sun Kick has a 25% chance to trigger a second time, dealing 2904 Physical damage and restoring 1 Chi.
Now a Windwalker spell
Category changed from Azerite Traits to Talents
When Fists of Fury deals damage, it has a 5% chance to refund 1 Chi, and it deals 558 additional damage.
Now a Windwalker spell
Category changed from Azerite Traits to Talents
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (1)
Imbue a friendly target with a Barrier of Faith, healing them for (65% of Spell power). For the next 18 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Effect #1 NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Name changed from Barrier of Faith (NYI) to Barrier of Faith
Talents (2)
Templar's Verdict extends the duration of your active Execution Sentence on the target by 1 sec.
The remainingCannot extend the duration of an active Execution Sentence cannot exceed 8 sec.more than 8 sec.
Blasts the target with Holy Light, causing (100% of Attack power) Holy damage and burns the target for an additional (23% of Attack power) Holy Damage every 2 sec for 12 sec.
Applies the damage over time effect to nearby enemies if the target is standing within your Consecration and stuns Demon and Undead targets for 5 sec.
Effect #1 REMOVED Effect #2 Dummy
Value: 5
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (1)
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause an additional 2 Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Effect #1 NEW Effect #4 Dummy
Value: 1
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (17)
Corruption is now permanent and deals 15% increased damage.
Duration reduced to 24 sec against players.
Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Rank 1: Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Rank 2: Darkglare increases its damage by an additional 5% for each damage over time effect active. Darkglare lasts an additional 10 sec.
Effect #2 REMOVED Effect #3 Apply Aura: Overrides Actionbar Spell Modifies Damage/Healing Done
Value: 387278
Affected Spells:
NEW Effect #3 Apply Aura: Effect aura # Modifies Damage/Healing Done
Value: 387278
Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster.
Infuses your soul with the misery of fallen foes, increasing haste by 30% for 20 sec.
Removed
Category changed from Talents to Uncategorized
Drains the target's soul, causing (175.781% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal (43.75% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
Specializations changed from Affliction/Destruction/Initial to Destruction
A ghostly soul haunts the target, dealing (68.75% of Spell power) Shadow damage and increasing your damage dealt to the target by 10% for 18 sec.
If the target dies, Haunt's cooldown is reset.
Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 1: Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 2: Damaging an enemy with Agony increases the damage of your next Drain Life by 15%. This effect stacks up to 50 times.
Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 25% increased damage. Shadow Bolt is instant cast when affected.
Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5000 / 10005 seconds remaining will deal 9644% of Spell power) * (1)] Shadow damage and has a 666 / 100)%3.33% chance to grant you a Soul Shard.
Rank 1: Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5000 / 10005 seconds remaining will deal ((9644% of Spell power) * (4.33)) Shadow damage and has a 333 / 100)%3.33% chance to grant you a Soul Shard.
Rank 2: Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5000 / 10005 seconds remaining will deal ((9644% of Spell power) * (7.66)) Shadow damage and has a 666 / 100)%3.33% chance to grant you a Soul Shard.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Effect #2 Dummy
Value: 666333
REMOVED Effect #4 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing damage over 16 sec, healing you for 25% of the damage done.
Specializations changed from Affliction/Initial to Affliction
Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Rank 1: Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Rank 2: Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Every Soul Shard you spend has a 7%5% chance to be refunded.
Rank 1: Every Soul Shard you spend has a 7% chance to be refunded.
Rank 2: Every Soul Shard you spend has a 15% chance to be refunded.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 75
Now available to all specs
Seed of Corruption now embeds demon seeds into 2 additional nearby enemies.
Unleashes a vile explosion at the target location, dealing (93.75% of Spell power) Shadow damage over 10 sec to 8 enemies within 10 yds and applies Agony and Curse of Exhaustion to them.
Shadow Bolt and Drain Soul deal 7% increased damage, up to 21%, per damage over time effect you have active on the target.
Rank 1: Shadow Bolt and Drain Soul deal 7% increased damage, up to 21%, per damage over time effect you have active on the target.
Rank 2: Shadow Bolt and Drain Soul deal 7% increased damage15% increased damage, up to 45%, per damage over time effect you have active on the target.
Agony's damage starts at 2 stacks and may now ramp up to 14 stacks.
Rank 1: Agony's damage starts at 2 stacks and may now ramp up to 14 stacks.
Rank 2: Agony's damage starts at 4 stacks and may now ramp up to 18 stacks.
Talents (17)
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing (23% of Spell power) Shadow damage to all enemies within 8 yards.
While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5%deal 10% additional damage.
Rank 1: While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5%deal 7% additional damage.
Rank 2: While your Felguard is active, your Wild Imps and Dreadstalkers have 15% increased Haste and deal 10% additional damage.deal 15% additional damage.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 710
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
Shadow Bolt
Demonbolt
and Demonbolt have
has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Rank 1: Shadow Bolt
Demonbolt
and Demonbolt have
has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Rank 2: Shadow Bolt
Demonbolt
and Demonbolt have
has a 20% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Your Demon Commander now drains 12% of the life from your demon servants to empower himself.
Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 400% increased damage.
Inflicts impending doom upon the target, causing (175% of Spell power) Shadow damage after 20 sec.
Doom damage generates 1 Soul Shard.
When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 25% more damage.
Reduces the cooldown of Felstorm by 10 sec.
Dreadbite causes the target to take 20% additional Shadowflame damage from you for the next 12 sec.
Summons a Felguard who attacks the target for 17 sec that deals 25% increased damage.
This Felguard will stun their target when summoned.
Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. WhenAn Imp Gang Boss deals 20% additional damage.
When imploded, an Imp Gang Boss will summon a Wild Imp.
Rank 1: Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. WhenAn Imp Gang Boss deals 20% additional damage.
When imploded, an Imp Gang Boss will summon a Wild Imp.
Rank 2: Summoning a Wild Imp has a 10% chance to summon a Imp Gang Boss instead. WhenAn Imp Gang Boss deals 20% additional damage.
When imploded, an Imp Gang Boss will summon a Wild Imp.
You passively summon a Wild Imp to fight for you every 12 sec, and have a 5% chance to also summon an additional Demon to fight for you for 15 sec.
Rank 1: You passively summon a Wild Imp to fight for you every 12 sec, and have a 5% chance to also summon an additional Demon to fight for you for 15 sec.
Rank 2: You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% chance to also summon an additional Demon to fight for you for 15 sec.
Tear open a portal to the Twisting Nether for 15 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you.
Cooldown changed from 2.5 min cooldown to 3 min cooldown
Instantly sacrifice up to 2 Wild Imps, generating 2 charges of Demonic Core that cause Demonbolt to deal 30% additional damage.
Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Rank 1: Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Rank 2: Shadow Bolt and Demonbolt deal 4% additional damage per demon you have summoned.
Command your Felguard to strike into the soul of its enemy, dealing Shadow damage.
Demonology
Generates 1 Soul Shard.
Summon a Vilefiend to fight for you for the next 15 sec.
Specialization (3)
Havoc lasts 2 seconds longer.
Category changed from Specialization to Uncategorized
Rain of Fire deals 10% additional damage.
Category changed from Specialization to Uncategorized
Your Infernal Awakening deals 100% additional damage on impact.
Category changed from Specialization to Uncategorized
Talents (22)
Conflagrate reduces the cast time of your next Incinerate, or Chaos BoltChaos Bolt, or Soul Fire by 30%. Maximum
Flashover
4
2 charges.
Increases your critical strike chance by 2%.3%.
Physical attacks against you have a 12%25% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Rank 1: Increases your critical strike chance by 2%.
Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Rank 2: Increases your critical strike chance by 4%.
Physical attacks against you have a 25% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Effect #2 Effect #1 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 23
Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Proc Chance (Label)
Value: 1225
Affected Spells:
Calls forth a cataclysm at the target location, dealing (180% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with
Destruction
Immolate
. (Level 11)
Immolate
.
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (19.36% of Spell power) Fire damage to the target and (7.7% of Spell power) Fire damage to nearby enemies.
When you fill up a Soul Shard, you has a 0%5% chance to generate an additional full Soul Shard over 2 sec.
Effect #1 Dummy
Value: 05
Triggers an explosion on the target, dealing (110% of Spell power) Fire damage.
Destruction (Level 14)Backdraft
Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec.
Removed
Category changed from Talents to Uncategorized
Chaos Bolt increases the damage you deal to the target by 5% for 7 sec.
Rank 1: Chaos Bolt increases the damage you deal to the target by 5% for 7 sec.
Rank 2: Chaos Bolt increases the damage you deal to the target by 10% for 7 sec.
Incinerate now also hits all enemies near your target for 7% damage.
Rank 1: Incinerate now also hits all enemies near your target for 7% damage.
Rank 2: Incinerate now also hits all enemies near your target for 15% damage.
Conflagrate deals 25% increased damage and grants an additional charge of Backdraft.
Removed
Category changed from Talents to Uncategorized
Your Infernal's melee attacks cause its target to take 15%3% increased damage from its Immolation, stacking up to 15 times.
Rank 1: Your Infernal's melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times.
Rank 2: Your Infernal's melee attacks cause its target to take 30% increased damage from its Immolation, stacking up to 15 times.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 153
Rain of Fire damage is increased by 20% and has a 20% chance to generate a Soul Shard Fragment.
Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.
Your single-target spells have a 2525% chance to strike a nearby enemy for 60% of normal initial damage.
While your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 8 sec.
Calls down a rain of hellfire, dealing 13.5%10.8% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Your spells have a chance to grant you 15% Haste for 8 sec.
Conflagrate increases your
Soul Fire
Soul Fire
Channel Demonfire
Channel Demonfire
Immolate, Incinerate, and Conflagrate damage to the target by 25% for 8 sec.
Each time your spells duplicate to a Havoc targetfrom Haroc or Mayhem, gain 1% increased damage for 85 sec. Stacks up to 105 times.
Rank 1: Each time your spells duplicate to a Havoc targetfrom Haroc or Mayhem, gain 1% increased damage for 85 sec. Stacks up to 105 times.
Rank 2: Each time your spells duplicate to a Havoc targetfrom Haroc or Mayhem, gain 2% increased damage for 85 sec. Stacks up to 10 times.5 times.
Blasts a target for (160% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Burns the enemy's soul, dealing (420% of Spell power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing 50%40% of Spell power) * (110) / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Spells (1)
Commands your demon to perform its most powerful ability. This spell will transform based on your active pet.
Demonology
Felguard: Axe Toss
Felhunter: Spell LockDevour Magic
Voidwalker: Shadow Bulwark
Incubus/Succubus: Seduction
Imp: Singe Magic
Talents (8)
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled.
Sacrifices 20% of your current health to shield you for 250% of the sacrificed health plus an additional (Spell power * 5) for 20 sec. Usable while suffering from control impairing effects.
Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yards.
Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.
Rank 1: Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 200%12% of maximum health.
Rank 2: Your Soul Leech absorption now passively recharges at a rate of 0.5% of maximum health every 1 sec, and may now absorb up to 500%15% of maximum health.
When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over until canceled.5 sec.
Reduces damage taken by 1.5%.
Rank 1: When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over until canceled.5 sec.
Reduces damage taken by 1.5%.
Rank 2: When Soul Leech absorbs damage, 10% of damage taken is absorbed and spread out over until canceled.5 sec.
Reduces damage taken by 3.0%.
Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Affliction, Destruction, Initial:
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Demonology:
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (31)
Every
Arms
20
Fury
20
Protection
10
Rage you spend reduces the remaining cooldown on
Arms
Warbreaker and Bladestorm
Colossus Smash and Bladestorm
Fury
Recklessness
Protection
Avatar and Shield Wall
by 1 sec.
Talent position has changed.
Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 30 Rage.
Talent position has changed.
Damage of Slam and Whirlwind increased by 25%.
Removed
Category changed from Talents to Uncategorized
Damage ofDeep Wounds, Rend and Thunderous Roar's Bleed effects deal 10% increased damage.
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects ireased by 15%.deal 10% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 20% increased damage.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 1510%
Affected Spells:
Maximum rank has changed from 1 to 2
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6 sec longer.6.0 sec longer and have a 10% increased critical strike chance.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 10
Affected Spells:
When Sweeping Strikes ends, your next Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
Removed
Category changed from Talents to Uncategorized
Increases crit chance by 2%.
Rank 1: Increases crit chance by 2%.
Rank 2: Increases crit chance by 4%.Critical Strike chance increased by 2.0% and Raging Blow's damaging critical strikes deal 5.0% increased damage.
Rank 1: Critical Strike chance increased by 2.0% and Raging Blow's damaging critical strikes deal 5.0% increased damage.
Rank 2: Critical Strike chance increased by 4.0% and Raging Blow's damaging critical strikes deal 5.0% increased damage.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 5%
Affected Spells:
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Talent position has changed.
Tactician's chance to trigger is increased by an additional 2.60%1.60%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 260160
Affected Spells:
Talent position has changed.
Whirlwind also Slams your primary target.
Talent position has changed.
When Skullsplitter damages an opponentenemy it causes your Deep Wounds, and Rend effects to expire 200% faster. Rend and Thunderous Roar to expire instantly.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 20010000
You are healed for 30.0%50.0% of the damage dealt by Deep Wounds.
Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 3050
Talent position has changed.
Instantly attack the target, causing (50% of Attack power) damage and healing you for 40%30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Talent position has changed.
Execute no longer has a cooldown and if your foe survives, 20% of the Rage spent is refunded.
Talent position has changed.
Damage of Mortal Strike increased by 10%.
Talent position has changed.
Sweeping Strikes lasts 4 sec longer.
Talent position has changed.
Warbreaker
Warbreaker
Colossus Smash increases your Haste by 10%, or by 20% if
Warbreaker
any
the target is below 20% health. Lasts 10 sec.
Removed
Category changed from Talents to Uncategorized
Overpower increases damage of your next Mortal Strike or Cleave by 20%. Stacking up to 2 times.
Talent position has changed.
Execute is now usable on targets below 35% health.
Talent position has changed.
Overpower the enemy, dealing (110.7% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 20%. Stacking up to 1 times
Talent position has changed.
TBD / WIP - Execute is now usable on targets who are above 80% health or below 20% health.
Talent position has changed.
Throws a whirling weapon at the target location that chases nearby enemies, inflicting 42.4%84.8% of Attack power)] Physical damage and applying Deep Wounds to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 7 Rage each time it deals damage.
Cooldown of Cleave reduced by 23 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -2000-3000
Affected Spells:
Wounds the target, causing (32.1% of Attack power) Physical damage instantly and an additional (133% of Attack power) Bleed damage over 15 sec.
Specializations changed from Arms to Arms/Protection
Talent position has changed.
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Talent position has changed.
Bash an enemy's skull, dealing (147% of Attack power) Physical damage.
Rain of Fire
Skullsplitter causes your Deep Wounds and Rend effects to expire 200% faster10000% faster
Generates 20 Rage.
Cooldown changed from 24 sec cooldown to 30 sec cooldown
Hurls your weapon at an enemy, causing (28.5% of Attack power) Physical damage and stunning for 4 sec.
Talent position has changed.
NEW
Whenever you Parry, you heal for 10.00% of your maximum health.
Whirlwind costs 30 more Rage and has a 14.0 sec cooldown.
But it now deals 200% more damage.
Talent position has changed.
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Specializations changed from Arms/Protection to Arms
Talent position has changed.
You have a 1.40% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower.
Talent position has changed.
Talents (42)
Your auto attacks with one-handed weapons deal an additional (22.1%18.8% of Attack power) Physical damage.
Effect #1 REMOVED Effect #2 Dummy
Value: 0
Talent position has changed.
Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 15%.
Talent position has changed.
Bloodthirst increases the critical strike chance of your next Bloodthirst by 10%. Stacking up to 5 times.
Talent position has changed.
Bloodthirst increases your Haste by 1% for 12 sec, stacking up to 5 times.
Talent position has changed.
Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing Wound that leeches 0 health over 6 sec.
Talent position has changed.
While Enraged, Raging Blow deals 20% more damage and has a 30% chance to instantly reset its own cooldown.
Talent position has changed.
Increases Siegebreaker's damage by 30% and duration by 3.0 sec and Raging Blow has an 10% increased critical strike chance against enemies affected by Siegebreaker.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Talent position has changed.
Increases masteryMastery increased by 2%.
Rank 1: Increases masteryMastery increased by 2%.
Rank 2: Increases mastery by 4%.Mastery increased by 4%.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -500
Affected Spells:
Talent position has changed.
Recklessness lasts 3.0 sec longer.
Rank 1: Recklessness lasts 3.0 sec longer.
Rank 2: Recklessness lasts 6.0 sec longer.5.0 sec longer.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 30005000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned. Lasts 8 sec.
Talent position has changed.
Increases auto attack damage with one-handed weapons by 10%5% and your auto attack critical strikes have a 50%25% chance to Enrage you.
Rank 1: Increases auto attack damage with one-handed weapons by 5% and your auto attack critical strikes have a 25% chance to Enrage you.
Rank 2: Increases auto attack damage with one-handed weapons by 10% and your auto attack critical strikes have a 50% chance to Enrage you.Rank 2: Increases auto attack damage with one-handed weapons by 20% and your auto attack critical strikes have a 100% chance to Enrage you.
Effect #1 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 105
Effect #2 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 5025
Rampage increases your Haste by 2% for 12 sec, stacking up to 4 times. This effect is reset if you Rampage a different primary target.
Talent position has changed.
Bloodthirst always Enrages you the first time you strike a target, and it has a 15% increased chance to trigger Enrage.
Talent position has changed.
Your abilities that cost rage have a 20% chance to immediately refund 20% of the Rage spent.
Talent position has changed.
Rampage has a 30% chance to refund a charge of Raging Blow.
Talent position has changed.
Enrage increases your Haste by 15% and increases your movement speed by 10%.
Talent position has changed.
Execute no longer costs Rage and now generates 20 Rage.
Talent position has changed.
Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 45% damage.
Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
Talent position has changed.
Enraged Regeneration lasts 25% longer and instantly heals for 20%.
Talent position has changed.
Whirlwind deals 15% more damage and now affects your next 3 single-target melee attacks, instead of the next 2 attacks.
Rank 1: Whirlwind deals 15% more damage and now affects your next 3 single-target melee attacks, instead of the next 2 attacks.
Rank 2: Whirlwind deals 30% more damage and now affects your next 4 single-target melee attacks, instead of the next 2 attacks.
Talent position has changed.
Unleashes the fiery power Odyn bestowed the Warswords, dealing (91% + 91%) Fire damage and an additional (84% of Attack power) Fire damage over 4 sec to all enemies within 14 yards.
Category changed from Talents to Artifact Traits
Unleashes your power, dealing Physical damage and an additional (84% of Attack power) Physical damage over 4 sec to all enemies within 12 yards.
Generates 20 Rage.
Now a Fury spell
Category changed from Uncategorized to Talents
NEW
TBD / WIP.
Not live yet.
Effect #1 Dummy
Value: 2
Brutally attack an enemy for (151.6% of Attack power) Physical damage. Requires Enrage.
Generates 25 Rage.
Pulverize
Becomes enraged for 8 sec
damage
Generates 20 Rage.
Talent position has changed.
Onslaught generates 10 more rage and Enrages you for 8 sec.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 100
Affected Spells:
NEW Effect #2 Apply Aura: Effect aura # Modifies Damage/Healing Done
Value: 100
Removed
Category changed from Talents to Uncategorized
NEW
Onslaught enrages you and Enrage now lasts 1.0% sec longer.
Raging Blow gains an extra charge.
Talent position has changed.
A mighty blow with both weapons that deals a total of Physical damage.
Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 108%
Affected Spells:
Enrages you and unleashes a series of 4 brutal strikes for a total of Physical damage.
Talent position has changed.
Throws a whirling weapon at the target location that chases nearby enemies, inflicting 42.4%84.8% of Attack power)] Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 10 Rage each time it deals damage.
Your auto-attacks have a 15% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (20% of Attack power) Physical damage.
Talent position has changed.
Break the enemy's defenses, dealing (110%120% of Attack power) Physical damage, and increasing your damage done to the target by 15% for 10 sec.
Generates 10 Rage.12 sec.
Generates 15 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 1.11.2)
Talent position has changed.
While dual-wielding a pair of one-handed weapons, your damage done is increased by 12% and your movement speed is increased by 5%.
Talent position has changed.
Raging Blow causes every strike of your next Rampage to deal an additional 10%8% damage. Stacks up to 5 times.
Talent position has changed.
NEW
Whirlwind and Slam have a 6.0 sec cooldown but deal 100% increased damage and Slam generates 5 Rage.
Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health.
Talent position has changed.
Increases haste by 2%2.0% and Raging Blow generates an additional 1.0 Rage.
Rank 1: Increases haste by 2%2.0% and Raging Blow generates an additional 1.0 Rage.
Rank 2: Increases haste by 4%.4.0% and Raging Blow generates an additional 2.0 Rage.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 10
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 10
Affected Spells:
Allows you to dual-wield a pair of two-handed weapons. Two-handed weapons deal more damage, and provide more Strength and Stamina, than one-handed weapons.
Category changed from Talents to Specialization
Bloodthirst deals 20.0% increased damage to enemies who are below 35% health.
Rank 1: Bloodthirst deals 20.0% increased damage to enemies who are below 35% health.
Rank 2: Bloodthirst deals 40.0% increased damage to enemies who are below 35% health.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4020
Talent position has changed.
Maximum rank has changed from 1 to 2
Your auto attacks generate 25% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Talent position has changed.
You take 10% reduced damage while Enrage is active.
Talent position has changed.
Damage of Raging Blow increased by 10%.
Talent position has changed.
Specialization (1)
Reduce the rage cost of Thunder Clap by 250300 and Thunder Clap generates 50 rage.
Effect #1 Effect #2 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -250-300
Affected Spells:
Talents (17)
When your health is brought below 35%, you take 75% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 60 sec.90 sec.
Bleed damage ofDeep Wounds, Rend and Thunderous Roar's Bleed effects deal 15% increased damage.
Rank 1: Deep Wounds, Rend and Thunderous Roar's increased by 15%.Bleed effects deal 15% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 30% increased damage.
Talent position has changed.
Maximum rank has changed from 1 to 2
Your periodic Bleed effects have a chance to grant you 5 rage.
Talent position has changed.
Last Stand's cooldown is reduced by 10 sec, and it grants you the Shield Block effect for its duration.
Talent position has changed.
s1%30% of damage you deal adds to your active Ignore Pain.
Talent position has changed.
Shield Charge grants you Shield Block, for until canceled , Revenge!, and generates an additional 30030 Rage.
Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 10%.
Talent position has changed.
Increases Parry by 3%.Rank 1: Increases Parry by 3%.
Rank 2: Increases Parry by 3%.
Removed
Category changed from Talents to Uncategorized
A direct strike, dealing (52.5% of Attack power) Physical damage.
Talent position has changed.
Your auto attacks deal an additional (22.1% of Attack power) Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam.
Talent position has changed.
Taunts all enemies within 12 yds to attack you for 6 sec and interrupts all spellcasting within 12 yds and prevents any spell in that school from being cast for 6 sec.
Name changed from Improved Challenging Shout to Disrupting Shout
Heroic Throw deals 100% increased damage and inflicts Deep Wounds.
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100%
Affected Spells:
Talent position has changed.
Execute increases damage dealt by Execute by 3% for 8 sec, stacking up to 20 times.
Talent position has changed.
Your block chance is increased by up to 20%, based on your missing health.
Talent position has changed.
Blocking an attack deals (20%30% of Attack power) Physical damage to the attacker.
Talent position has changed.
Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the remaining cooldown on Shield Slam.
Talent position has changed.
Avatar increases the damage of Thunder Clap by 50%, and reduces its cooldown by 50%.
Talent position has changed.
Spells (1)
Slams an opponent, causing (35% of Attack power) Physical damage.
Storm of Swords
Generates 5 Rage.
Talents (28)
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also removes fear effects from group members within 12 yards.
Talent position has changed.
TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%.
Talent position has changed.
Restores 20% health instantly and removes all diseases, poisons, curses, and bleeds affecting you.
Talent position has changed.
Increases the damage of Thunderclap by 10% and whenever you Thunder Clap a target affected by your Rend, you also affect 5 nearby targets target with Rend.
Talent position has changed.
Cooldown of Pummel reduced by 1.5 sec. 1.0 sec.
Successfully interrupting an enemy increases the damage you deal against them by 5% for 10 sec.
This may only occur once every 30 sec.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1500-1000
Affected Spells:
Talent position has changed.
Increases crit chance by 2%.
Rank 1: Increases crit chance by 2%.
Rank 2: Increases crit chance by 4%.
Talent position has changed.
Damage of Shield Slam and Slam increased by 25%.Slam deals and additional 30% damage and has a 10% increased critical strike chance.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2530%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Chance
Value: 10%
Affected Spells:
Talent position has changed.
TBD / WIP - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled.
Talent position has changed.
Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
Talent position has changed.
Increases your damage while dual wielding by 10%.
Rank 1: Increases your damage while dual wielding by 10%.
Talent position has changed.
Increases Stamina by 5%.
Rank 1: Increases Stamina by 5%.
Rank 2: Increases Stamina by 10%.
Talent position has changed.
Movement speed increased by 5%.
Talent position has changed.
Damage of Bloodthirst, Slam, Shield Slam and Whirlwind increased by 10%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 50%
Affected Spells:
Talent position has changed.
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack power) Physical damage to all enemies within 8 yards
Protection
and resetting the remaining cooldown on Taunt
Talent position has changed.
Cooldown of Pummel, Shield Slam, Overpower and Bloodthirst reduced by 1.5 sec.Raging Blow reduced by 1.0 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1500-1000
Affected Spells:
NEW Effect #3 Apply Aura: Mod Cooldown Ms
Value: -1000
Talent position has changed.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Talent position has changed.
Increases damage with one-handed weapons by 10%5% and Leech by 5%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 105%
Affected Spells:
Effect #3 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 105
Talent position has changed.
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Talent position has changed.
Increases haste by 2%.
Rank 1: Increases haste by 2%.
Rank 2: Increases haste by 4%.
Talent position has changed.
If Whirlwind
Protection
or Revenge
hits 3 or more enemies, it hits them 1 additional time for 50% damage.
Talent position has changed.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to
Demolition
1000
500% increased damage to absorb shields.
Talent position has changed.
Activating
Ravager
Ravager
Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.
Talent position has changed.
Increases Leech by 5%.
Talent position has changed.
Throw a Kyrian spear at the target location, dealing (110% of Attack power) Arcane damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are tethered to Spear of Bastion's location for the duration.
Generates 25 Rage.
Category changed from Talents to Covenant Abilities
Throw a spear at the target location, dealing (110% of Attack power) Physical damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Category changed from Uncategorized to Talents
Blasts all enemies within 8 yards for (46.2% of Attack power) Physical damage
Thunderstruck
rooting them for 1 sec
and roots them for 1 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Protection
Generates 5 Rage.
Cost changed from 25 Rage to 30 Rage
Talent position has changed.
TBD / WIP - Roar explosively in a 16 yard frontal cone, causing (50% of Attack power) Physical damage and causing enemies to bleed for (30% of Attack power) physical damage over 9 sec sec.
Talent position has changed.
Increases your damage dealt when using two-handed weapons by 10%.
Rank 1: Increases your damage dealt when using two-handed weapons by 10%.
Talent position has changed.
Dragonflight Alpha
Dragonflight Login Screen
Dev Patch Notes
Features
Tuskarr Soup Event
Class Changes
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Demon Hunter Datamining
Class and Spell Tuning
Blueposts
Hunter Talent Bluepost
Paladin Talent Bluepost
Warlock Talent Bluepost
Warrior Talent Bluepost
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