Great article, thank you :D
Are either of these decks really competitive? Mill rogue has never been truly competitive on ladder, and I don't know if Gang Up will change that (while 3 extra Coldlight Oracles in the deck is certainly handy, it is a tempo-loss when you play it due to it doing nothing immediately). The warrior deck looks like a fun, inconsistent gimmick that will ultimately not have a positive win/loss ratio against the strong, consistent decks at higher ranks. Yes, getting 6 patrons from one card is neato burrito when you go Warsong Commander + Patron + Commanding Shout on turn 10, but after that any 3+ damage AoE is going to spoil the fun. Not to mention, you have to hold onto 3 cards until 10 mana, which aggro decks will punish you for.Thaurissan though deserves more commentary. If he isn't already considered an auto-include in every deck that's midrange or slower, he's on the cusp. While theoretically he's below-stats in being a 5/5 for 6, discounting a single card pseudo-makes him a 5/5 for 5, which is certainly a decent statting given his powerful ability. 2 cards is decent, but at 3+ cards things start to get out of hand - especially if you have board control when you drop him. Admittedly, I've only had 9 games with him thus far - 6 in combo druid, and 3 in midrange shaman - but he's been a happy play every time I've put him out in a game. In combo druid you often have a decent hand thanks to Ancient of Lore, and the ability to Innervate him out is also quite nice. Importantly though, turn 6 Emperor can lead into turn 7 combo if you have both parts in hand, and just discounting the combo at all can be handy as it can lead to a potentially more deadly combo turn (I had one game in particular where Emp stayed up for at least 2 turns, and I was thus able to Force of Nature, Druid of the Claw in cat mode, Savage Roar - to effectively pump the combo up to 20 damage).In midrange shaman, being able to get 9 mana worth of cards out on turn 7 is also pretty potent. In one game, I was able to Fire Elemental a Harvest Golem, then Lightning Storm to clear the board. In another, a turn 7 Thaurissan (had to delay a turn as there was a Fire Elemental target I couldn't ignore on turn 6) lead into a turn 8 KT + Reincarnate.There are going to be some games where he comes out with too little in hand to really do anything, but most of the time, you're going to have at least 1 card in hand when you end the turn, and he's thus going to be at least on curve (due to the discount).
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Grim Patron is actually 5 mana, and not 3 mana as posted. Wishful thinking perhaps? :)