Onda Primordial: 1.5 second cast that deals damage and applies
Choque Flamejante to your target, and causes your next
Raio cast to also hit all targets afflicted by
Choque Flamejante (including an additional bolt on the target you cast on), also works with
Arma da Voragem’s cast time reduction. Of the 4, this is the only one that provides no healing or utility, which personally I think immediately puts it at a disadvantage. There are some obvious synergies that have opened up now that
Nova de Fogo has returned alongside some other
Choque Flamejante oriented tools. The AoE component however has some question marks now that so much has been loaded into
Cadeia de Raios (which this will now displace 2 casts of in AoE to make use of) that we’ll touch on later, but right now this is a big question mark for me.
Moldacarne: Given that over the past 2 expansions one of the hottest topics surrounding Enhancement is its survival, this is immediately an appealing choice as it’s the only one that directly grants that. The channel time however is very tangible given we still have a busy rotation so finding time for this will be a downside. Having a big overshield that can be combined with defensives to potentially let us soak damage we’d otherwise have to opt out of opens up something we’ve been unable to do though.