kk
bruh … what is it with blizz and making anoying affixes to #$%^ up players …
80 hours a season?Hard pass from me dawg.
What's even the point of playing if your progress is just going to be reset every 3 months... Keep that stuff on special servers like in D3.Also having random people pop up in your world doesn't make the world feel bigger. It just ruins immersion.
Why import the current cancer in the game industry that is season passes (/vomit) into diablo? This single-handely makes me want to not play what would otherwise be a good game
i am selecting to be upset now, just in case they actually do something i won't like in the future.
"Blizzard will try to make the experience around collecting Renown feel as non-repetitive as possible". They should make it so you only get renown from collectables (altars of lilith) the first time you get them, than you never have to get them again. Than in future seasons every Altar you've found previously could increase renown gain from other sources by 1%. So you'd have less sources to get renown but the sources you do have give a greater amount.
Ooo boy these affixes. Any affixes (to me) that forces you to run from something and/or finish the dungeon ASAP comes dangerously close to greater rifts and a playstyle (I find) totally unfun. And these are the ones they chose to reveal ...
Reading this I would really like to have a more clear definition on what the game will be like for the large group of players, including myself, who have no interest in engaging with the seasons system and just want to build on the same character for years without starting over.Will the season features that they add be available to regular players after the fact? I assume so because I think that is how it worked in D3.Are season character on a completely separate realm with no way to interact with regular players?
There is two realm types, seasonal and eternal. Your eternal realm is untouched, you dont get reset in any way.