Rip xp farms
Patch in more abilities to use and more responsive and smooth dashing
I mean regardless of the farm in dungeons it should match how we farm outside dungeons. Just like other times it shouldn't lock us inside an instant farm like how WoW did and Diablo 3 did. Diablo 2 had the best open world Exp farm even tho we had an Instance farm with Ubers in early patches and Diablo 4 should have equalized out Cellar, Events, and Monster exp outside instances to match Dungeons. (Outside World Tier Sigal farming)That 2000 Hours was no joke to them lol. We broke that by a landslide.
Really wish they didn't go about some of the nerfs like they did. I understand Barb, Druid, and Rogue for sure needed a nerf (comming from a spinny boy myself). However i think that nerfing the rotation and interactions of the build instead of just lowering numbers of damage or % increases on some buffs just makes all the classes feel worst to play (more than the resource building spam fest it was before somehow). Ill gladly take a 25% damage cut on whirlwind/challenging shout if i can just get my shout CD reduction legendary back to being good again.
Keep nerfing the farming locations but not doing jack #$%^ to people who abused the $%^& out of them. @#$%^s at blizzard striking again
Reminder that burn sorc's key passive and legendary paragon node still aren't functioning AT ALL. Let's maybe focus on that instead of tooltip errors and tweaking spawnrates here and there?
Still no fix to the Necro Corpse Fortify passive or half the Paragon Boards not working. Guess we won't be taking that anytime soon. Shame. The whole game is built around slow slogging through with Build Spend.
Can werewolf shred get looked at? Certain big monsters you'll dash to them and be facing away, swiping at nothing.