That buff itself is so bad and stupid and now they double down on it. Horrible game design...
Personally, I don't like the design of some aspects of the game. If your game client crashes, you lose the Nightmare dungeon progress (because it is random-generated). They should save a copy in the servers so that you login back where you left off. You lose the hard-earned Nightmare Dungeon sigil when the game crashes.But Pearls of Warding? You need to destroy a bunch of Arcane Tremors to summon Heralds at the Braziers to collect enough for 12 stacks of Zoltun's Warding. Losing all that work because the game crashes doesn't sound fun.
So if my game crashes or I disconnect I lose not only my other buffs but also the warding buffs, that's great. As if losing the nightmare dungeon and helltide cinders wasn't already bad enough.
Yeah this is poor af design, i didn't know about this, had 14 stacks of Zoltun's warding, left to clear my bags and lost them all.....makes you not wanna play the game after that. Why the f would you give limited bag space and make it where you cant leave to clear it for further gaining loot as you go through the rest of the dungeon? They could of at LEAST put a warning if you are leaving the dungeon that you'd lose your stacks.....