keep making it so healers dont like playing
there we go again with bad spothealing plus oneshot mechanics :)
Here to see Tomrus cry for making m+ harder while he has not tested anything.
Given the item level inflation of the next raid tier, this is pretty much in line with what I expected and is commensurate with that increase.
To all people complaining, the dungeons on PTR are undertuned as !@#$. What you should hope not happen is the obligatory stamina buff to players and another % flat damage increase to mobs literally 1 day before launch. That's what should worry you, not this. I mean, people have been clearing +28s on PTR on 450 ilvl
INB4 People come crying and saying M+ is ruined. Nevermind that 7's are gonna reward the highest current mythic gear and we're gonna get way more ilvl than previous tiers. I was too late.
bad changes. Needs to be way harder. Can stand it when these casual civilians are able to time a +16 ;-)
Shame... Buffing already massively overtuned dungeons will just lead to even less accessible content and more and more players quit. These devs are absolutely clueless and out of touch...
Woah, they realized that giblins need some tuning, thats a good sign. I remember them oneshotting full decked ICC25H tanks on leveling in Cata and being one of the main reasons why nobody liked to go onto the optional squid boss in heroic during the first patch.
The only thing i'm hoping gets tuned or changed is the speed at which the caster mobs in Throne of the tides absolutely hardcore spam their full heal ability on themselves and other mobs, that could be severe cancer if i've ever seen it since pugs already struggle to keep things interrupted/stopped, otherwise these changes are good, don't make it too easy, make it harder, just make it tuned to doable levels depending on your gear etc. I don't want to deal with another Vortex Pinnacle type of terrible tuning this upcoming season