Now if only the Morchie update was on LIVE so people who still don't have the FoS for not dying in a dungeon run can get it. That would be swell.
Wish they would nerf the frequency of her abilities, uptime in her is terrible and imo it feels bad.
Easy boss but nerfs always appreciated
They needed to nerf the frequency of it, bosses that just continuously throw out #$%^ is absolutely terrible design unless its very small things that hit only one player at at a time, not what Morchie has for gods sake.
i hate this damn fight
Still no fix for breaths on morchie which is a hardest part of encounter. Still massively overtuned and very poorly designed.
still need to make the timers longer, only melee's can do that fight with decent dps.And we havent even touched tyrannical
Zhushi said we need more nerfs. This is not enough for that guy to prevent one shots.
Visibility is the problem. That's the #1 issue.
That Morchie change isn't a nerf per-se, it just staggers the same amount of damage from a big burst to a burst + dot. It depends on the healer and group whether that's actually better.
I mean to be blunt the second half of dawn of the infinites is where the real mess is at. It's all just very busy bosses with even busier mechanics that just makes it a pain to do. Heck a current popular strat involves dying on morchie just to reduce the number of adds she spawns to two and reducing the amount of damage going out at a time. I know for a fact it will probably be changed when the season launches, yet when I was doing the boss normally, I always remember the bad overlaps when you didn't have enough traps to deal with the adds, and had to run constantly until she set more out. Busy doesn't make a boss good, it just makes it a mess and with how all four of them work it's just going to be a mess on keys and probably net the lowest participation rate for the season, along with throne of tides.
That's not a nerf.
morchie's real problem was ability overlap and gap between traps. there are times where you trap adds and she immediately frees them, and then you have periods where there are no traps at all while adds are running free and she's winding up her breath. the adds running unchecked is the main killer on that fight and if they dont adjust timings i suspect we'll see cheese strat used on morchie to make it manageable
I’ve said it before but I think it bears repeating: you have to be a masochistic or a madmen to do DotI on M+…
Now it's a healer mechanic. Nice.