Season 2 isn't even started but its all already so overtuned...
I see so many dungeon abilities in Underrot becoming unavoidable damage. Why does blizzard do this? How is this fun? Let it one hit you, but let it be avoidable. And for gods sake, please take away self healing for dps.
Why are there abilities getting buffed when enemies are dealing 25% extra damage? Shouldnt they nerf abilities to flaten out damage?