@Esoth @Rygarius @Warcraft Added descriptions of both, and changed Multistrike to be "2 X% rolls" instead of "2 X/2% rolls".— Celestalon (@Celestalon) May 23, 2014
@Esoth @Rygarius @Warcraft Added descriptions of both, and changed Multistrike to be "2 X% rolls" instead of "2 X/2% rolls".
@mmaubrey7 @Esoth @Rygarius @Warcraft Correct. No functional change, just more understandable, hopefully.— Celestalon (@Celestalon) May 23, 2014
@mmaubrey7 @Esoth @Rygarius @Warcraft Correct. No functional change, just more understandable, hopefully.
@HamletEJ It's something we'll do on specific periodics/procs if need be, but not worry about in the general case.— Celestalon (@Celestalon) May 23, 2014
@HamletEJ It's something we'll do on specific periodics/procs if need be, but not worry about in the general case.
@TeddyTauren Postponed.— Celestalon (@Celestalon) May 23, 2014
@TeddyTauren Postponed.
@Gilean_ Nope.— Celestalon (@Celestalon) May 23, 2014
@Gilean_ Nope.
@CollisionTD It's something that we're considering, but want to see how it works for them first.— Celestalon (@Celestalon) May 23, 2014
@CollisionTD It's something that we're considering, but want to see how it works for them first.
@SlothxTV We're still evaluating how/whether Ignite Weapon works with the new Arms rotation.— Celestalon (@Celestalon) May 23, 2014
@SlothxTV We're still evaluating how/whether Ignite Weapon works with the new Arms rotation.
@Seerows_Law Yes, primarily due to Execute.— Celestalon (@Celestalon) May 23, 2014
@Seerows_Law Yes, primarily due to Execute.
Overpower's shorter GCD made the spec feel erratic imo. it now has a solid rhythm that's up to you to to maintain by spending rage wisely— Russ Petersen (@nite_moogle) May 23, 2014
Overpower's shorter GCD made the spec feel erratic imo. it now has a solid rhythm that's up to you to to maintain by spending rage wisely
@SlothxTV Don't forget Execute. Check out the Executioner passive.— Celestalon (@Celestalon) May 23, 2014
@SlothxTV Don't forget Execute. Check out the Executioner passive.
@Zadck3 @Seerows_Law No.— Celestalon (@Celestalon) May 23, 2014
@Zadck3 @Seerows_Law No.
@Bruelbb There are significant improvements to your ability to reliably Heroic Leap in 6.0.— Celestalon (@Celestalon) May 23, 2014
@Bruelbb There are significant improvements to your ability to reliably Heroic Leap in 6.0.
@Seerows_Law Changed; it'll be more reliable everywhere.— Celestalon (@Celestalon) May 23, 2014
@Seerows_Law Changed; it'll be more reliable everywhere.
@Valomir It will, by virtue of being physical damage that is normally affected by armor, which CS lets it bypass (just like most things).— Celestalon (@Celestalon) May 23, 2014
@Valomir It will, by virtue of being physical damage that is normally affected by armor, which CS lets it bypass (just like most things).
@AiluroFogsight Always active. But you generate a ton of rage to compensate, below 20%.— Celestalon (@Celestalon) May 23, 2014
@AiluroFogsight Always active. But you generate a ton of rage to compensate, below 20%.
@Caeyth Yep!— Celestalon (@Celestalon) May 23, 2014
@Caeyth Yep!
@DeliriumHunts May occur at high ilvls, but not actively a goal. We'll see how the tuning works out best.— Celestalon (@Celestalon) May 23, 2014
@DeliriumHunts May occur at high ilvls, but not actively a goal. We'll see how the tuning works out best.
@Spartanx9 Wild Quiver already causes no durability loss. However, in checking that, I found that Main Gauche does, so changed that.— Celestalon (@Celestalon) May 23, 2014
@Spartanx9 Wild Quiver already causes no durability loss. However, in checking that, I found that Main Gauche does, so changed that.
@SairoHusky @Rygarius @Warcraft It's a big change, indeed. We look forward to getting your feedback in alpha/beta, and iterating on the fun.— Celestalon (@Celestalon) May 23, 2014
@SairoHusky @Rygarius @Warcraft It's a big change, indeed. We look forward to getting your feedback in alpha/beta, and iterating on the fun.
@Dolsonwow Starts toward Lunar when you enter combat. 30sec after you leave combat, the next time it reaches 0, it stops there.— Celestalon (@Celestalon) May 23, 2014
@Dolsonwow Starts toward Lunar when you enter combat. 30sec after you leave combat, the next time it reaches 0, it stops there.
@Dolsonwow Pretty happy with Starsurge & Starfall sharing charges in order to get Starfall out of the single target rotation (cc: @CyousKin)— Celestalon (@Celestalon) May 23, 2014
@Dolsonwow Pretty happy with Starsurge & Starfall sharing charges in order to get Starfall out of the single target rotation (cc: @CyousKin)
@ReignSenpai 30% (before Mastery). It acts as if you were at 100 energy in both directions.— Celestalon (@Celestalon) May 23, 2014
@ReignSenpai 30% (before Mastery). It acts as if you were at 100 energy in both directions.
@SirOpsALot Yes.— Celestalon (@Celestalon) May 23, 2014
@SirOpsALot Yes.
@SirOpsALot Well, always while in combat (and for 30sec after combat).— Celestalon (@Celestalon) May 23, 2014
@SirOpsALot Well, always while in combat (and for 30sec after combat).
@Jaukoby0 No, Starsurge is a 1.5sec cast time, but not instant. Charges means you can delay using it (such as due to movement) without loss.— Celestalon (@Celestalon) May 23, 2014
@Jaukoby0 No, Starsurge is a 1.5sec cast time, but not instant. Charges means you can delay using it (such as due to movement) without loss.
@Warixed Nature+Arcane. Odd name, I know. That's what Starsurge already does on live.— Celestalon (@Celestalon) May 23, 2014
@Warixed Nature+Arcane. Odd name, I know. That's what Starsurge already does on live.
@SairoHusky @Dolsonwow What 6% haste are you referring to?— Celestalon (@Celestalon) May 23, 2014
@SairoHusky @Dolsonwow What 6% haste are you referring to?
@SairoHusky @Dolsonwow There's a talent that causes Starsurge to grant 20% Haste on cast. No 6% baseline, or talented, or anywhere.— Celestalon (@Celestalon) May 23, 2014
@SairoHusky @Dolsonwow There's a talent that causes Starsurge to grant 20% Haste on cast. No 6% baseline, or talented, or anywhere.
@daedalus4096 To ensure that both sides line up well, and feel very different.— Celestalon (@Celestalon) May 23, 2014
@daedalus4096 To ensure that both sides line up well, and feel very different.
@szspagna Check out Enhanced Owlkin Frenzy.— Celestalon (@Celestalon) May 23, 2014
@szspagna Check out Enhanced Owlkin Frenzy.
@szspagna Reliably firing multiple Starsurges in a row is big.— Celestalon (@Celestalon) May 23, 2014
@szspagna Reliably firing multiple Starsurges in a row is big.
@RyanMB79 Starsurge is 1.5sec cast. Starfire is the 3sec cast.— Celestalon (@Celestalon) May 23, 2014
@RyanMB79 Starsurge is 1.5sec cast. Starfire is the 3sec cast.
@Dolsonwow @szspagna Yes.— Celestalon (@Celestalon) May 23, 2014
@Dolsonwow @szspagna Yes.
@KitsuneLeo It's something we're debating. Currently, it still only hits enemies you're in combat with. Considering glyph to hit all.— Celestalon (@Celestalon) May 23, 2014
@KitsuneLeo It's something we're debating. Currently, it still only hits enemies you're in combat with. Considering glyph to hit all.
@KitsuneLeo In many cases, pulling everything IS what you want to do. Just not if it'll get you/groupmates killed.— Celestalon (@Celestalon) May 23, 2014
@KitsuneLeo In many cases, pulling everything IS what you want to do. Just not if it'll get you/groupmates killed.
@SairoHusky @Rygarius @Warcraft Both sides are good at both jobs, and Astral Communion can be used to line your cycle up with the fight.— Celestalon (@Celestalon) May 23, 2014
@SairoHusky @Rygarius @Warcraft Both sides are good at both jobs, and Astral Communion can be used to line your cycle up with the fight.
@SairoHusky You can bank those charges for a long time, and doing so intelligently is one of the big skill differentiators.— Celestalon (@Celestalon) May 23, 2014
@SairoHusky You can bank those charges for a long time, and doing so intelligently is one of the big skill differentiators.
@Wikt Yes. Everything is dynamic *except* for the Eclipse level is snapshot when you cast it. So you want to cast them near the peak Eclipse— Celestalon (@Celestalon) May 23, 2014
@Wikt Yes. Everything is dynamic *except* for the Eclipse level is snapshot when you cast it. So you want to cast them near the peak Eclipse
@SairoHusky We'll likely need to give them some form of mana regen, but that didn't make the notes. Don't worry, mana won't limit DPS.— Celestalon (@Celestalon) May 23, 2014
@SairoHusky We'll likely need to give them some form of mana regen, but that didn't make the notes. Don't worry, mana won't limit DPS.
@Jaukoby0 Want to make the different sides feel and play differently. Pros/Cons to both.— Celestalon (@Celestalon) May 23, 2014
@Jaukoby0 Want to make the different sides feel and play differently. Pros/Cons to both.
@Gorgflaw We'll tune Moonkin damage to be great without Nature's Grace. No, Shooting Stars doesn't make it instant, but cast time is 1.5sec.— Celestalon (@Celestalon) May 23, 2014
@Gorgflaw We'll tune Moonkin damage to be great without Nature's Grace. No, Shooting Stars doesn't make it instant, but cast time is 1.5sec.
@Gorgflaw Nature's Grace is removed, yes. We're tuning Moonk damage to be great without it. Intended that Stellar Flare doesn't trigger SS.— Celestalon (@Celestalon) May 23, 2014
@Gorgflaw Nature's Grace is removed, yes. We're tuning Moonk damage to be great without it. Intended that Stellar Flare doesn't trigger SS.
@Jaukoby0 Just the slow. Starfall+Hurrican for Balance AoE.— Celestalon (@Celestalon) May 23, 2014
@Jaukoby0 Just the slow. Starfall+Hurrican for Balance AoE.
@greencult Passive.— Celestalon (@Celestalon) May 23, 2014
@greencult Passive.
@szspagna Currently planning a glyph that swaps Starfall to Sunfall, and Hurricane to Astral Storm.— Celestalon (@Celestalon) May 23, 2014
@szspagna Currently planning a glyph that swaps Starfall to Sunfall, and Hurricane to Astral Storm.
@Dolsonwow @szspagna They do not stack. You'll want to place your Starsurges where you can follow them with 2 Starfires or 3 Wraths...— Celestalon (@Celestalon) May 23, 2014
@Dolsonwow @szspagna They do not stack. You'll want to place your Starsurges where you can follow them with 2 Starfires or 3 Wraths...
@Dolsonwow @szspagna ...within the next 15sec. And preferably put those Starfires/Wraths near the top of the cycle peak.— Celestalon (@Celestalon) May 23, 2014
@Dolsonwow @szspagna ...within the next 15sec. And preferably put those Starfires/Wraths near the top of the cycle peak.
@DonaldHindle The Eclipse benefit on Moonfire/Sunfire is the only thing that's snapshot.— Celestalon (@Celestalon) May 23, 2014
@DonaldHindle The Eclipse benefit on Moonfire/Sunfire is the only thing that's snapshot.
@Scryms Whoops. Yep.— Celestalon (@Celestalon) May 23, 2014
@Scryms Whoops. Yep.
@shrimpiclese @ArielleEJ Yeah, that was something we tried, and then reverted.— Celestalon (@Celestalon) May 23, 2014
@shrimpiclese @ArielleEJ Yeah, that was something we tried, and then reverted.
@ArielleEJ Just missed making the patch notes. Mangle now generates 15 Rage (up from 5 Rage), and its cooldown is reduced by Haste.— Celestalon (@Celestalon) May 23, 2014
@ArielleEJ Just missed making the patch notes. Mangle now generates 15 Rage (up from 5 Rage), and its cooldown is reduced by Haste.
@atanae Indeed, but it was awkward for Cats to have a stealth action bar for only 2 abilities, and also awkward to have 2 abilities that...— Celestalon (@Celestalon) May 23, 2014
@atanae Indeed, but it was awkward for Cats to have a stealth action bar for only 2 abilities, and also awkward to have 2 abilities that...
@atanae ...were only usable while stealthed but still taking up bar space, that many people just macro to combine with Shred/Rake anyway.— Celestalon (@Celestalon) May 23, 2014
@atanae ...were only usable while stealthed but still taking up bar space, that many people just macro to combine with Shred/Rake anyway.
@xhal27 Because Bloody Thrash was actually not very interesting; it was purely passive, and we don't want 2 passives on a row.— Celestalon (@Celestalon) May 23, 2014
@xhal27 Because Bloody Thrash was actually not very interesting; it was purely passive, and we don't want 2 passives on a row.
@BobJeff9 More consistent with our changes to periodics.— Celestalon (@Celestalon) May 23, 2014
@BobJeff9 More consistent with our changes to periodics.
@ClashTheDK That's old datamining. Glyph of Outbreak is back.— Celestalon (@Celestalon) May 23, 2014
@ClashTheDK That's old datamining. Glyph of Outbreak is back.
@Andreas18859645 Death Coil is absolutely not useless; it's better than Rune Strike in every way now, and Blood's new RP spender.— Celestalon (@Celestalon) May 23, 2014
@Andreas18859645 Death Coil is absolutely not useless; it's better than Rune Strike in every way now, and Blood's new RP spender.
@Jaukoby0 No, I'd say that high-ilvl FrostDKs are 'easy to learn, easy to master' on live. Primarily because their tuning was such that...— Celestalon (@Celestalon) May 23, 2014
@Jaukoby0 No, I'd say that high-ilvl FrostDKs are 'easy to learn, easy to master' on live. Primarily because their tuning was such that...
@Jaukoby0 ...their rotation devolved to spamming 3 buttons at high item level. We're working to ensure that doesn't happen in Warlords.— Celestalon (@Celestalon) May 23, 2014
@Jaukoby0 ...their rotation devolved to spamming 3 buttons at high item level. We're working to ensure that doesn't happen in Warlords.
@Andreas18859645 Yes. Death Could is better than Rune Strike was, in every way.— Celestalon (@Celestalon) May 23, 2014
@Andreas18859645 Yes. Death Could is better than Rune Strike was, in every way.
@lifetotem @Andreas18859645 Whoops. Yeah. Death Coil is better than Rune Strike was, in every way.— Celestalon (@Celestalon) May 23, 2014
@lifetotem @Andreas18859645 Whoops. Yeah. Death Coil is better than Rune Strike was, in every way.
@Andreas18859645 No, but check out the Enhanced Death Coil perk as its replacement.— Celestalon (@Celestalon) May 23, 2014
@Andreas18859645 No, but check out the Enhanced Death Coil perk as its replacement.
@Aeluron1989 It was overlapping in role way too much with Blood Boil / Pestilence. Merged them all.— Celestalon (@Celestalon) May 23, 2014
@Aeluron1989 It was overlapping in role way too much with Blood Boil / Pestilence. Merged them all.
@jakobsohn Not cosmetic, but not a huge damage source.— Celestalon (@Celestalon) May 23, 2014
@jakobsohn Not cosmetic, but not a huge damage source.
@Corazu Spellbook cleaning. No functional change.— Celestalon (@Celestalon) May 23, 2014
@Corazu Spellbook cleaning. No functional change.
@ZaulTV Apologies, I was confused. Holy AW = 20% Haste, 20% Crit, 100% Healing, 20% Dmg. Ret AW = 20% Dmg, 20% Healing. Will update PNotes.— Celestalon (@Celestalon) May 23, 2014
@ZaulTV Apologies, I was confused. Holy AW = 20% Haste, 20% Crit, 100% Healing, 20% Dmg. Ret AW = 20% Dmg, 20% Healing. Will update PNotes.
@Faytte Prot did not lose 10% haste. They never had 10% haste. Seal of Insight was spell haste only.— Celestalon (@Celestalon) May 23, 2014
@Faytte Prot did not lose 10% haste. They never had 10% haste. Seal of Insight was spell haste only.
@scather Yes. The Hammer/Crusader Strike changes had too negative of an impact on gameplay.— Celestalon (@Celestalon) May 23, 2014
@scather Yes. The Hammer/Crusader Strike changes had too negative of an impact on gameplay.
@ThePants999 @Faytte We're considering a change to Holy Shield: It also allows you to block spells. Feedback welcome.— Celestalon (@Celestalon) May 23, 2014
@ThePants999 @Faytte We're considering a change to Holy Shield: It also allows you to block spells. Feedback welcome.
@Faytte @mmaubrey7 @ThePants999 40% at level 100, but yes, it currently affects all spells.— Celestalon (@Celestalon) May 23, 2014
@Faytte @mmaubrey7 @ThePants999 40% at level 100, but yes, it currently affects all spells.
@trepancakes Renew refresh as well (which is a much much bigger deal now).— Celestalon (@Celestalon) May 23, 2014
@trepancakes Renew refresh as well (which is a much much bigger deal now).
@mmaubrey7 @Faytte @ThePants999 Currently, yes, even those.— Celestalon (@Celestalon) May 23, 2014
@mmaubrey7 @Faytte @ThePants999 Currently, yes, even those.
@Dakeshii Lay on Hands, Hand of Sacrifice, Execution Sentence, Hand of Protection, Light's Hammer, Hand of Purity, Hand of Freedom...— Celestalon (@Celestalon) May 23, 2014
@Dakeshii Lay on Hands, Hand of Sacrifice, Execution Sentence, Hand of Protection, Light's Hammer, Hand of Purity, Hand of Freedom...
@Dakeshii Clemency, Sacred Shield, Divine Shield.— Celestalon (@Celestalon) May 23, 2014
@Dakeshii Clemency, Sacred Shield, Divine Shield.
@Reglitch_ It was just missed in an earlier round of widespread healing changes. Nothing specific to GotS.— Celestalon (@Celestalon) May 23, 2014
@Reglitch_ It was just missed in an earlier round of widespread healing changes. Nothing specific to GotS.
@Reglitch_ Once you can actually test it out, we'll all be able to better evaluate the value of it. Just looking at numbers is misleading.— Celestalon (@Celestalon) May 23, 2014
@Reglitch_ Once you can actually test it out, we'll all be able to better evaluate the value of it. Just looking at numbers is misleading.
@Reglitch_ It's not a chance any more than Efflorescence or Holy Nova is a chance.— Celestalon (@Celestalon) May 23, 2014
@Reglitch_ It's not a chance any more than Efflorescence or Holy Nova is a chance.
@wonderfulheaven All of them.— Celestalon (@Celestalon) May 23, 2014
@wonderfulheaven All of them.
@VaylenEU We needed to bring Brewmaster damage up, but they use the same abilities as WW. So, buff all abilities, nerfed WW stance.— Celestalon (@Celestalon) May 23, 2014
@VaylenEU We needed to bring Brewmaster damage up, but they use the same abilities as WW. So, buff all abilities, nerfed WW stance.
@VaylenEU Results in the needed buff to Brew, but no change to WW.— Celestalon (@Celestalon) May 23, 2014
@VaylenEU Results in the needed buff to Brew, but no change to WW.
@PFW_Pouljin Do you need one? Wouldn't you rather just close the gap and attack them directly?— Celestalon (@Celestalon) May 23, 2014
@PFW_Pouljin Do you need one? Wouldn't you rather just close the gap and attack them directly?
@BowickDB Towards itself. It can take a few hits.— Celestalon (@Celestalon) May 23, 2014
@BowickDB Towards itself. It can take a few hits.
@Darklady_EU Whoops. Removing tank raid healing, and giving them a more unique ability instead.— Celestalon (@Celestalon) May 23, 2014
@Darklady_EU Whoops. Removing tank raid healing, and giving them a more unique ability instead.
@DonaldHindle @Darklady_EU Yes.— Celestalon (@Celestalon) May 23, 2014
@DonaldHindle @Darklady_EU Yes.
@Just_Reboot It's off the GCD, but has a short cooldown on just itself, so that you don't accidentally double-tap it.— Celestalon (@Celestalon) May 23, 2014
@Just_Reboot It's off the GCD, but has a short cooldown on just itself, so that you don't accidentally double-tap it.
@ryegeleye No... How could you possibly relate Combustion to Shadow Word: Pain? o.O— Celestalon (@Celestalon) May 23, 2014
@ryegeleye No... How could you possibly relate Combustion to Shadow Word: Pain? o.O
@opfanforever One bigger shield.— Celestalon (@Celestalon) May 23, 2014
@opfanforever One bigger shield.
@tiberria Improved Frost Shock.— Celestalon (@Celestalon) May 23, 2014
@tiberria Improved Frost Shock.
@tiberria Healing Wave is a different spell, so we needed to adjust the effect. It was too strong. We aren't listing most # changes in notes— Celestalon (@Celestalon) May 23, 2014
@tiberria Healing Wave is a different spell, so we needed to adjust the effect. It was too strong. We aren't listing most # changes in notes
@tiberria It's all relative. The good news is that you're great healers. Design changes aren't nerfs to performance at this point.— Celestalon (@Celestalon) May 23, 2014
@tiberria It's all relative. The good news is that you're great healers. Design changes aren't nerfs to performance at this point.
@mr_deadpool There are several changes that make their gameplay significantly different feeling. I think that may be more evident in testing— Celestalon (@Celestalon) May 23, 2014
@mr_deadpool There are several changes that make their gameplay significantly different feeling. I think that may be more evident in testing
@Bashiok @RukiDemonKing Corruption ticks can still restore Soul Shards, yes.— Celestalon (@Celestalon) May 23, 2014
@Bashiok @RukiDemonKing Corruption ticks can still restore Soul Shards, yes.
@ChritznL No, it's not; still cast time. It just also increases damage.— Celestalon (@Celestalon) May 23, 2014
@ChritznL No, it's not; still cast time. It just also increases damage.
@Kamswow Yep!— Celestalon (@Celestalon) May 23, 2014
@Kamswow Yep!
@semajoja Check out the Fire Mage Draenor Perks, which make low-geared Fire better.— Celestalon (@Celestalon) May 23, 2014
@semajoja Check out the Fire Mage Draenor Perks, which make low-geared Fire better.
As I've said on some other pages, this is a fantastic consolidation of class changes in WoD. Very well done, WoWHead.
awsome =)
Glad Distracting Shot is back in. I still wish, though, that they would allow us to use it and Growl in raids again. Just make the thing not work in LFR, combined with the "doesn't work on mobs currently being tank spec tanked" in dungeons.I do miss saving raids with those... Ah, Lich King and Rotface...
Thanks for the compliments! We're always looking for ways to improve the guides, so if you have any ideas (or notice any outdated remaining information), send a message and we'll take a look :)
Hunters nerffed on all shots, very disappointing while monks rogues and locks just get better. Just give them a button that says I win and stop wasting time with actual pvp vs them. For me there will be no wod. Done being nerfed and being in losing bg's. Won't invest any money in future blizz products been shafted enough in wow.
Every patch I hope they will announce tri-spec. Every patch something inside me dies.