I guess I thought players had the sense to realize some things are inherently smaller for gameplay. Like Mulgore itself ingame is smaller than some of the bigger raids, and for decades I have known that it is not literally supposed to be understood that way by the players.Sort of like how Generic Small Town #3294 in Daggerfall is larger than every major city in all Bethesda games made after Daggerfall. Of course we aren’t supposed to think that one hick town was in fact bigger than the Imperial City, Solitude, and Vivec City combined.
With The War Within being their first major use of underground zones it really makes me wonder if they'll dip their feet into making an actual version of azjol-nerub this time. Just think about it, The Last Titan is a standalone expansion that comes out in a few years. They already said they'll update the old Northend zones. If WW can have an entire underground area then Northrend can too if they want. I don't think it will necessarily be about nerubians as we have that in WW. But they could create the area based on lore stillAnd azjol-nerub has been mentioned so many times in recent lore where they mention other things living there now. They could easily make it a zone based on new creatures
Disappointed they're not going to try the alternate history angle. Feel like this would be a great way to go back with 20/20 hindsight and undo some of the more universally unpopular writing decisions, like making Kael'thas ally with the Burning Legion for no &*!@ing reason.
I expect physical resizing mostly applies to Quel'Thalas, since the 3 existing zones combined are barely as large as 1 DF zone. However, that would probably involve rebuilding those zones from scratch. Northrend is already larger, causing me to think they wouldn't bother there.The WoW map is shrunk to an enormous degree - the in-wow distance from silvermoon to booty bay is about 25k yards, while the true distance should be 5000 kilometers minimum. And it's also hugely contorted – look up some maps from the warcraft 2 era, which I'd consider to be closer to canon than current wow reality. Or consider all the wc1/2/3 campaign maps which aren't represented in wow.
Is it Quel' Thalas and Northrend of old or are they of the current (yet to come) time line? I'm a it confused cause at blizzcon Metzen said we are going to the old world (Quel' Thalas in Midnight) and that at some point we mess up and have to go back even further to Northrend in The Last Titan. I've heard from some, yes time travel and others no time travel.
I don't mind cosmic conflict, I want the story to make sense, forshadowing to pay off, and feel what WoW used to be. That being said, I don't understand how Kurog Grimtotem releasing Raszageth for being mad that he wasn't invited to Lor'themar's and Thalyssra's wedding, but inviting Wrathion and Kalec, makes sense. What about Magatha? I don't get how people think this is a good storytelling. This is not even mentioning the recent winx club raid cinematic, this is about a chain of events that lead to whole xpac.
interesting.
Will retail get its soul back?For me, what took the "soul" away from retail was:1. Removing talent trees. I know there is a bis build and crappy build. I want to play the build that I enjoy.2. NPCs. Honestly, that was a huge turd in a shiny cool package. Beauty of classic was, that important NPCs, like Thrall just were there and if there was a quest to speak to them, it was a really wow effect. Now Thrall, Tyrande and basically all the Warcraft 3 NPCs are just player`s henchmen.3. Writing. Story was so epic, it was painful to watch. Everything was MEGA epic, you were saving world with every step. Started to be boring.4. Too large focus on cosmetics. 5. Timegated story. Who reads 2 pages of a book and then returns to it next week? I lost interest immediately.6. M+ grind and seasons. Entire WoW was reduced to M+ grind with angry people. Zero solo content after a certain ilvl point.7. Old expansions become immediately obsolete. Thats what was amazing in classic. You can start to do endgame content before max level and almost entire world is relevant at max level.8. Too many raid mechanics, and now they repeat until raiding is mandatory, but boring.9. Daily quests. Login after reset, do dailies, log off. Biggest MMORPG reduced to this.Worldsoul saga gives me hope. Again. But lets see, I don`t want to be dissapointed once again.