Shut the hell up, everybody here. It doesn't matter if the solution is the easiest thing in the world, and they already have ideas for a dozen ways to fix it. They are not allowed to even think about working on this until it goes through a hundred stages of approval and a lot of other, more pressing, work is done. That's just the reality of game development and corporate workflow. This was an issue likely very very early on in the development, when the game was still supposed to be a third person over the shoulder co-op thing. Then they made a switch to it being more mmo-like, and it was adapted. in the most timely manner. Now it presents an issue with expanding player inventories further, something that wasn't considered during development, and will require extra work in multiple other places to implement. But they can't do that, they are currently likely spread thin working on season 2, season 3, likely season 4 and the bones of season 5, as well as optimizing the base game around season 1 and feedback, bugs, etc. It's not "oh my god the devs are so stupid why was it made this way it's so obvious, and I bet they could fix it in a day"Yeah. But that's not how huge teams in a company working on an emormous project function. They literally can not do that. Same way every time when a videogame has something "simple" looking take months to implement, but modders can make it in less than a few days. (Think, FFXIV hairstyles and hats for Hrothgar and Viera) - the simplicity of it isn't the problem, it's that there literally isn't anybody available and nobody is allowed to do it, it has to be pre-approved by a dozen people beforehand. In FFXIV there was the whole "wtf" reaction to hrothgar and viera getting to wear some head pieces like glasses and etc. because the devs worked on it in their own time and when they presented it an exception was made - and people don't realize that it means the devs were doing unpaid overtime after work to add those things, and likely then got scolded about it by squeenix.
I now understand why everyone is having memory leak issues, fps stuttering and game crashes. Imagine if you go into town and every single player online loaded up their entire inventory and stash... Anyone could have seen this coming, how in the world did they program the game this way... there is no way
lmao just bribe a GGG employee to tell you how they do it.
Small indie company...how could they have seen this coming? Not like they have a ton of experience with MMO's to draw upon...
Assuming that’s true, because these people have proven that they don’t know how their own game works time and again, that decision displays a staggering amount of incompetence. Why in the world would it be designed like that in the first place? Especially when they had to have anticipated the demand on storage space when they also designed the idiotic Imprinting system that basically requires you to hoard Aspects.
PoE sounds better and better each patch.
All the problems of an MMO with barely any of the benefits...
How dumb can you get with the programming.What is the point of loading their stash if you can't see what is in it, and why would you even need too?
This is just a straight up lie.
Imagine World Of Warcraft loads entire bag and bank of players when they're in the City? Where is the Lock items option to prevent players from destroying items etc?
I remember another game doing this exact thing. Was it Diablo 3? Instead of going off on how bad the game's code is maybe wonder why the game does this in the first place.
"When you see another player in game you load them and their entire stash filled with all their items."You know what; disregard my initial question. I have a new, more pressing question instead...
I hear an explanation like this and my mind goes back to WoW and its inventory (paper doll, backpack, bank) all being one big array. Which is a design that they basically copied from D2 and gave them (still gives them?) loads of problems. I hear that you have to load a players whole stash when you see them... and I just wonder if they've done the same thing again. Chucked everything from equipped gear to inventory to stash in one single array.... as if they didn't learned that isn't a good idea.