so you want some pro tips, huh? go play Fire mage! the mos op class this xpansion! You will wreck DKs with no problem. Holinka certified balanced class.I love WoD PvP =). Everything so even. /laughCheers!
Awesome post for those who haven't decided which RDps to play; Great work!
Nice format, and very digestible. All the details are great, but I especially like the concise "You should play a (class) if:" sections because they are so accessible.
Interesting guide! It may be worth mentioning, that with the exception of hunters, ranged DPS often need to stand still while DPSing, which can affect their performance particularly in fights that require a lot of moving. Also, since hunters are so highly mobile, they are often assigned extra tasks in a given boss fight (in my guild hunters were responsible for belts on siegecrafter, engineers on garrosh, jumping in/out of the clumps on Butcher, etc.) Ranged classes in general are often assigned to adds as well, since they can usually just switch targets and not have to run over to new mobs like melee would.Learned some things about classes I don't play, nice job.Oh, and Spriest shadowform affects mounts as well, I've often been jealous of the awesome look of mounts like Tyrael's charger..... them purple wings......PS- some people are put off hunters cause they don't like pet classes, but now 2 of the specs can go petless at level 100. Lone Wolf
A couple of tips from a BM hunter who raids:NEVER use aspect of the pack. Turn it off and forget you have it. If there is a specific raid mechanic that requires it then the raid leader or tank will ASK for it. Nothing is going to make you as unpopular as causing everyone in the raid to be repeatedly dazed during a fight because you forgot to turn this off.Growl (on your pet) is your friend out in the world questing, it is NOT your friend in a raid or dungeon. Growl is usually on by default (little marching ants around the icon in the spellbook) and needs to be turned off if you are raiding. Move it to your pet toolbar so you have it handy and can easily confirm it is off. Notice your pet is dying a lot in this fight? Check growl - pet is probably stealing aggro from the tank and making their life harder. And your name mud!Pet control is really important - put your pet on passive and send her to specific targets rather than allowing her to decide to pull every single mob in the raid to your group. Again, your tank and healers thank you.
Did they manage to make spriest single target damage competitive this expansion? I love the spec but in Mists it felt like it was impossible to deal a normal amount of DPS on bosses, so I kinda gave up on it, but I'm thinking about using it again.
There`s some huge mistakes on this post, quite a few actually that i don`t even fell losing my time point out all, but i will point the most important one...Hunter are non-magical dps... yeah maybe if he had only 2 specs...
Sadly in today's community any admission of being new will just lead to a /kick.But then you probably won't even be invited without the achievements anyways.A nice guild is what you need, unfortunately those are hard to find...
Great guide! Wanted to try a new class and had never really considered druid. Will give it a go after reading this guide.
prehaps it is worth mentioning that people should check for their class glyhps.there are lot's of fairly useless ones except for certain niche fights.but there are tons of really good all round glyphs for every class that are almost baseline in their use.like for hunters i would say that all hunters should use Glyph of the Cheetah (since it removes the daze effect upon taking damage) and (for when you do group content with healers around, exception for hunters speccing into Lone Wolf )both are really strong glyphs for almost all occasions while something like Charred Glyph is nice while leveling, but in a raid enviroment. your pet shouldn't die anyway and having 80 focus ready for it to res up instantly isn't that usual of an occasion. so it's value drops a lot.but yeah, prehaps mention a little general part that glyphs are something you should pay attention to since they can be very helpfull for solo/group content.
I feel like the shaman section was abit underserved, and maybe its because i main a shaman, but it feels like less detail was given about the ACTUAL mechanics involved then any other class besides maybe hunters, but they were 3 specs crammed into one. yeah, we have totems, but they are in most cases secondary. The rotation itself is about spending Lava Burst procs as soon as they come, keeping up a long DOT and using our filler to power our secondary nuke Earth Shock.Also, saying we bind elementals is a bit misleading. We can call for aid of them through totems (lore says we made a contract with them to borrow their power) and while we used to be able to "Bind Elemental" (a spam-able cc) that was taken away with ability pruning.Other than that i enjoyed the guide with the exception of the "enjoy bringing utillity to the group." It was on every single class except for priest which has quite a bit of utility in mass dispel and vampiric embrace.
An instructive post. People to really know who they want to reach and why or else, they'll have no way to know what they're trying to achieve. People need to hear this and have it drilled in their brains..Thanks for sharing this great article.
Banish can banish elementals too
Revisiting this thread, there are more comments about Hunter Pet Management than I expected. And I could say even more than has been said here.I did a (fast) search and looking for a pet guide got me a lot of battle pets, but nothing that I could see which was a guide focusing on the pet aspect of being a hunter exclusively. There are hunter guides, but none I can find which are only and all about that section of the class.If there isn't one, could someone please write one? I am faaaarrrrrr too casual to even attempt to write a guide myself.And if anyone knows of an existing one, link me?Back to this guide, after spending the last week running Molten Core as often as I can manage around life, part of being a good DPS is not making the healers lives harder through location, location, location. Which is addressed in the "The DPSer that everyone loves" section. But like, ok, stay in the passive healing circle. Don't stand in the fire. Those are both different than knowing this boss does knockback so put your back to a wall and not the cliff or the lava. Or knowing the sweet zone where their AOE ends and your range ends. I love that zone ( Cinderfall and the Bridge, I am looking at you.)
i play a fire mage and love it even though the dps and damage are a bit low and everyone looks at me like i have 3 heads