Estimated 11.0.5 Changes | Notes |
Spec | Single Target | AoE | |
Blood DK
(Deathbringer)-3% | -6% | Post-hotfix update. |
Blood DK (San'layn) | -15% to -20% | |
Frost DK8.1%* | 7.6%* | |
Balance Druid-0.5% | -5% | |
Feral DruidMaybe 2% | - | Might be a slight buff depending if patch notes or PTR are true. |
Restoration Druid | - | - | A few new talents were added and nerfed an old one, but only one is a clear upgrade and you're likely to feel similarly powerful with the patch. |
Augmentation Evoker | To Shields | - | Unravel is likely one of the best globals on ST. |
Devastation Evoker | To Shields | - | Unravel is likely one of the best globals on ST. |
Beast Mastery Hunter | Buff | Buff | Single target is likely going up to at least pre-basilisk change numbers (pending on ptr vs live hotfix implementation). Single target in AoE and AoE in single-target is worse. Power Infusion losing value. |
Marksmanship Hunter | ~2% | ~2% | Within 2% of previous performance for ST. AoE similar, a couple % buff. |
Survival Hunter | 6% | 9% | |
Arcane Mage
(Sunfury)-1% | 0.6% | Post-hotfix |
Arcane Mage (Spellslinger) | 12.2% | 13.9% | Post-hotfix Might be a favorite for all content now. |
Fire Mage | -6.5% | - | AoE is the same, but giving up a lot more on single target to do so. |
Frost Mage | 8% | - | |
Brewmaster Monk2.5% | 2.9% | Could be up to 5% more depending on bugs. |
Mistweaver Monk | ~1% | 3-5% | Many quality of life improvements with new and merged talents, including baseline Ancient Teachings, a ranged Rising Sun Kick alternative in Rushing Wind Kick, and a new smaller cooldown in Jade Empowerment that gets better when there are more enemies to damage |
Windwalker Monk | 3% | 4-5% | |
Holy Paladin-<2% | PTR is currently missing hotfixes which could lead to additional nerfs. |
Protection Paladin | Buffed | Exact numbers unknown but definitely a buff. |
Retribution Paladin | -3% | |
Assassination Rogue6% | - | |
Outlaw Rogue5% | |
Subtlety Rogue4% | - | Nerf to defensives due to the removal of Invigorating Shadowdust |
Elemental Shaman | - | Significant Buff | Burst increased and Mastery now best stat. |
Enhancement Shaman | Unknown | Uncertainty due to the amount of changes and the PTR being down for extended period of time. The number makes Deeply Rooted Elements worse, and likely non-viable. |
Restoration Shaman | Slight Buff | Slightly bigger buff for Farseer than Totemic |
Destruction Warlock | Slight Nerf | Significant Nerf | Diabolic Ritual now has its duration reduced based on number of soul shard spender casts, rather than amount of soul shards spent. This means we're proccing it less often, resulting in a smaller nerf on single-target and a more significant nerf on AoE. |
Arms Warrior | -1% | 5 Target Cap | Target cap changes have little impact on Arms. |
Fury Warrior | Neutral | 5 Target Cap | Odyn's Fury and initial Thunderous Roar damage reduced ~20% vs 8 targets, or ~3-5% overall on multitarget fights/Mythic+ |
Protection Warrior | - | 5 Target Cap | AoE reduced slightly due to 5 target cap on Thunderous Roar. |