"That permanence and attachment should encourage you to make a new character of the same class if you want to play a different build."Anyone who defends that statement is a shill.
Tons of poorly presented information in this article.
The "Design Philosophy Behind Skill Trees" is more or less accurate, but I disagree with bullet point #4 being true. "How Re-Specs Work in Diablo IV" is scuffed in a few ways. Bullet point #1 isn't detrimental as a design philosophy. Bullet point #2 ain't really bad either IMO. Bullet point #4 is something I don't think holds up as well as its written. Bullet point #3 is awful, IMO, but the fact is respeccing is still possible; an onion.What is my perspective based on? Take a guess. ;) No point in having deep discussions about Diablo 4, especially on wowhead articles where it's usually a dumpster fire, when Diablo 4 info is still largely not public knowledge.
"respec costs gold"I just don't have patience for this in my games any more, dude. life is too short.
Remains to be seen how "permanent" talent points will be.Clear for now is it'll take longer to test new builds which will also take longer for guide writers to get clarity in their theorycrafting.In D3 you swim in gold after a week, perhaps they want to strike a balance where it actually feels good to have a ton of gold vs "meh nothing to use it on anyway".
People commenting here don't seem to understand that this has been a debate over D2's design vs D3's design for over a decade. D2 players advocated this change, and the reason they're catering to D2 is because it's widely seen as better designed within the Diablo fanbase. Talking about monetization or stretching out gameplay is just showing your ignorance.
Is Diablo 4 going to be a Talent tree copy of Path of Exile (POE)?Come on blizzard, cant you be more original with this idea?