dupe
If an item is ever this rare just remove it from the game. If you can go your entire life playing the game and never see one then the drop rate is total dog poop. Going a whole season and not getting one is fine, but there's a middle ground to reach. Chase items good, impossible items bad. It really is that simple.
If the drop rate stays like this when they add leaderboards, there is gonna be this one person that gets lucky and shoots to the top. Something needs to be done before that atleast.
It's crazy that they are this rare. You will never see one in regular seasons that last 3 months.If you are pointing at d2, ppl forget that 90% of the items in diablo 2 were duped and tradeable.
I like my drops like I like my steak.....rare. Diablo has always been a loot grind. It has always been one of the appeals of the game. Stop crying and play the game....
the drop rates are fine for these unique's. Except for 1 thing my first non campaign one.....was the campaign one...with slightly better stats...but slightly. Spend about 10 to 15 dungeon runs ( nightmare) and get something i already have.Think the normal legendary/sacred etc are stupid. 15 levels and still no upgrade. its boring.
I don't think it's unreasonable to have a viable chance of something after months of trying, NOT years or decades. This is something that the WoW team has acknowledged recently adjusting drop rates so people can obtain things in a lifetime reasonably. I guess the Diablo team isn't on the same page as their big brother.
I really think that the people supposedly in favor of the current drop rates are either not familiar with ARPGS or are trolling. There is such a monumental difference between a chase item, and an impossible to get item.Looking at POE, you see things like mirrors and magebloods as chase items that only a small fraction of players ever achieve in a season, and that's with a starting player base of around 200k on league start, and 30k by the end. And then, even most of those who get things like a mageblood do it by farming currency, or other items to trade for one. And regardless of being so rare for the average player to ever find....there are mirrors and magebloods found first day of every league. For context I have thousands of hours in POE and have found 1 mirror, and have gotten 2 magebloods (neither from a raw drop, one was a gamble, one was from div cards.) And I am totally fine w/that kind of investment required for those type of items....This Diablo 4 system, where you have almost 3 million concurrent players a day for the past few weeks with 6 total drops, means that you're looking at maybe a dozen players or less in each country could possibly hope to get 1 of these items in a league. So any comments like "i don't wanna see everyone running around w/these items, etc. etc. etc." should be more like....I never want to actually see anyone using, or find myself, this item....EVER in my D4 experience even if I play regularly for years and years.This is unacceptable, and at that rate, there is no actual point of having them in the game, it adds nothing to 99.99999% of the players. I sincerely hope they reconsider what they are doing and think about what a "chase" item actually means. If something is unobtainable, its not chase, it might as well not even exist because statistically, those uniques really don't exist at all, and its an anomaly when they do drop.
Make the drop rate equivalent to a Ber rune. They're rare as heck, and they have multiple uses which makes them a gratifying reward. These 6 end game uniques in D4 are not tradeable, and have unrealistic and unfun drop rates. At least you can trade for a Ber, or trade it for an Anni charm or something. Imagine finding the amulet (Melted Heart of Selig) and not even wanting to use it because it rolled an 8 on the 8-3 roll for how much resource gets deducted when you lose 1% life. Add this to the fact that you can't even trade it to someone who may have a build that generates more resource than yours and may actually want to use it.Stuck with an ultra, ultra, ULTRA rare unique with zero feeling of reward. In fact if this happened to me, I'd be upset knowing the dice roll could have netted me a shako which even with a crappy roll, would give me a power spike. Instead of feeling no reward, it would be a feeling of negative reward. Punishment.This game is awesome in general, but after hitting level 100 I've got to say end game is not very satisfying, this lackluster item design/system is just making it fall flat even more.These nobodies with a severe lack of braincells saying they like the idea of having an ultra rare item while defending the fact that these aren't even ultra rare, they're practically non-existent is concerning.Yes, items with a lower drop rate make them more rewarding when you actually find them. The reality is the drop rate is WAY too low on these, especially given the fact you CANNOT trade them and you're stuck with whatever you're given, if you actually end up being given one after hundreds, if not thousands of hours of playtime.Make these items sought after. 0.000001% drop rate (one in 100 million) is not sought after - it's BS.-D2 vet
Lol I thought the allure of these items is they aren't items you farm. That it is like getting struck by lightning or winning the lottery. You don't farm the lottery, the reason it IS fun is because casual or omega lord you may just happen to stumble upon the sword in the stone. Because it isn't something you don't actively farm you either get it or you don't. It KINDA reminds me of the rarity of Legendaries in Original (Like actually original) World of Warcraft. Where you'd maybe have 2 or 3 on an entire server. Granted there was a weekly thing you did to try to farm it but many people never finished or saw anything other than sliding by that one character who has it in town.