I'd love if some islands had certain story, rather than being just pure randomness, so they'd be somehow similar to scenarios from MoP.
All island pets cagable!
Awesome! ;D
"Blizzard wants to encourage players to win and is thinking about ways for players to target rewards on islands."Yeeeeeeesssssss, finally
More story bits to islands would be awesome, and cool if it didn't always involve killing everything in sight and instead you could hunt for treasure and only fight the other faction for it.
Being able to target specific rewards is a great change. Finally...I still have no mounts from expeditions, so I'm looking forward to this.
Honestly my biggest complaints with islands area) The tug of war between "get it done, win and get out" and "but I want this mount/pet/transmog"and b) As happy as I am that these are viable leveling content... as a non-source of gear they're really not ideal until heirlooms. Your gear remains static, but the scaling marches on.Fix these and islands are appealing again beyond the rep grind!
Island expeditions piqued my interest prior to BfA launch because it seemed there was new territory to explore. Once BfA launched, while I still somewhat enjoy these expeditions, it became clear rather quickly that the goal isn't to explore - instead it's to rush through and aoe mobs as quickly as possible, before your opponents can do the same.In my mind - and it sounds like maybe Blizzard is moving in that direction - these shouldn't be resource races; these should be heroes exploring new lands and finding resource/enemies/loot/etc. to somehow help with the greater BfA conflict.
This means absolutely nothing. Pets boe, great. Mounts aren't (and even if they were BOE, they drop so rarely they would be priced out of the average player's range anyway) so it makes no difference as you're going to have to run the islands and deal with ridiculous levels of RNG which is only going to get worse as the keep adding to the drops, invasion types, mobs types, islands etc.A way to target rewards. hmm, difficult one. Maybe a vendor of some type that uses a currency from the expeditions?
I would like if Islands were more about exploration and less about mass pulls, there are just too many enemies, you often can't even go some route to a point you want to target, having less and more focused enemy camps would be nice :)
Good, I will have a reason to do IEs again.I just have not wanted to since I rep capped with Honorbound weeks ago. Felt like that was the only "reward" out of it.
They can simply add new currency that drops from expeditions while trigering invasions. And then add the npc which goods change once a week with the new theme each time. Just like it was with coins in Legion.
This post was from a user who has deleted their account.
Just an FYI if you all are looking for an Alliance and Horde communities JUST FOR Island Expeditions, we run all kinds from premade for Mythic and PvP to leveling up toons 110+.I have posted the link in WoWHead message board, at the moment since Communities are capped out at 1,000 people we have two for the alliance at 1,000 and 940ish with a third community only days away from opening. Total members from the three around 2,200 people!https://worldofwarcraft.com/en-us/invite/amYdNVWi54b?region=US&faction=AllianceAlliance Code: YeBzeRlskWmhttps://worldofwarcraft.com/en-us/invite/bLx0DLGfzDX?region=US&faction=HordeHorde Code: bLx0DLGfzDX
The thing I hate about it most is it feels like there is a lot of fun stuff to be done, but players have made it unenjoyable. I want to do those little quests, but everyone is running around killing rares. And I get it, I want rewards too. They designed these sort of poorly if you ask me. I think they'd be way more fun as solo scenarios.