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Holy Paladin Review - Battle for Azeroth Community Opinions
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2018/08/03 시간 02:05
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Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Holy Paladin. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Holy Paladin community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Holy Paladin Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Adamselene
- Paladin Theorycrafter, Guide Writer, and raider in War Front of Kel’Thuzad-US.
Dreamguard
- Paladin Theorycrafter and raider in Temerity of Hyjal-US.
Pelinal
- Guide Writer and raider in Alacrity of Area 52-US.
Scoffs
- Hammer of Wrath staff member and raider in Safety Dance of Argent Dawn-EU.
Wildx
- Raider in Vision of Thrall-US.
Introduction
Holy Paladins received relatively few changes in the transition from Legion to Battle for Azeroth. We retain solid utility and have a defined niche of spot/tank healing. We mostly saw some talents get shuffled around and some new ones added. Most notably, we saw the addition of an existing PvP talent,
응징의 성전사
, added as a new talent in the level 90 row.
빛의 심판
was moved to the level 75 row,
was moved to the level 100 row, and
끝없이 솟은 탑
was added as a new talent named
각성
in the level 90 row. Some of the weaker talents, such as
열렬한 순교자
and
빛의 수호자의 봉화
, were removed to make space.
We also lost the perks from our artifact, which mostly consisted of power gains and adding to the “high’s” of gameplay (more on that below). Legendaries also helped to shake up the gameplay, which will now be gone. The core idea of the paladin has not changed, but the paladin will feel significantly different than its Legion counterpart.
Gameplay
The first thing you will notice early in Battle for Azeroth is that the gameplay will feel a lot slower. Many of our game play ‘accelerators’ are weaker, or removed entirely, due to the loss of our Artifact, impending loss of legendaries, and talents being shuffled around.
competing with
신념의 봉화
on the level 100 row makes it a less desirable choice, and
빛의 심판
isn’t as impactful without
일테렌디 - 실버문 왕관의 보석
. This means you will spend far more time in Battle for Azeroth casting
성스러운 빛
and
빛의 섬광
.
On top of this,
신성 충격
no longer gains double your critical strike chance; instead, it adds a flat 30% crit chance. This means that
신성 충격
crits will happen less often, so
빛 주입
buffs will be less frequent. Furthermore, the
충격 요법
and
두 번째 일출
traits being removed with our Artifact makes our core short cooldown spells less impactul, and therefore less satisfying to cast.
This means that you will often feel like you are treading water by casting
성스러운 빛
and
빛의 섬광
waiting for the next
신성 충격
or
여명의 빛
to come off cooldown. However each of those spells feel significantly less powerful and rewarding when you end up casting them than in Legion. This makes the rotation feel less engaging, with few significant high points, and sluggish due to the high amount of time spent hard-casting spells.
This leads us to believe there aren’t enough decisions to be made in the core gameplay rotation and that you don’t get the same level of satisfaction as in Legion when navigating the encounter correctly (or dissatisfaction of doing so incorrectly). Furthermore, the class still lacks a true ‘mana dump’ (a way to convert excess mana into increased healing) as the difference in healing per second between
성스러운 빛
and
빛의 섬광
is insignificant for the mana spent. This greatly reduces another potential layer of decision making; Mana management.
The “Battle Healer” playstyle still functions as it did in Legion with the addition of
응징의 성전사
; however,
성전사의 권능
is slightly less potent as
성전사의 일격
had its cooldown increased from 4.5s to 6s. This style is also hard to nail down in competitive environments as you may not always want to be in melee range to take advantage of it. But may be useful if you really need to provide extra damage.
Talents
Below we will go over some of the talent rows that had relevant changes.
Level 15:
This row remains ultimately unchanged. As mentioned above,
성전사의 일격
saw a slight nerf combined with the reduction in power of
신성 충격
and
여명의 빛
. Makes
성전사의 권능
less potent.
신념 수여
becomes more attractive with the slower gameplay as it helps fill that downtime of
성스러운 빛
and
빛의 섬광
spam.
빛의 망치
still exists, but largely does not do competitive healing due to its high mana cost, long cooldown, and positioning requirements.
Level 60:
Our Aura row saw some large changes.
was re-designed; it still transfers damage to you, but you only take a portion of the damage transferred. More importantly, the
오라 숙련
effect for
was changed from a large heal to a large damage reduction. The problem with it is that the spell will stop transferring damage to you if your health falls below 75%. This means that in order to take full advantage of the 30% transfer, you would need to invest significant resources - either your own or those of other healers - to get the full benefit of the talent.
is similar to its Legion version; the passive effect was simply reduced from 20% damage reduction to 10% damage reduction. However, it has been changed to provide greater overall damage reduction for large groups than in Legion. The
오라 숙련
effect for
is still the same.
All of this combined means this row is relatively simple. You will nearly always take
in all forms of content. It will be more reliable than
, it’s easier to use, and doesn’t have the drawbacks of
. There is some concern that some people may choose
자비의 오라
as it is the only of the options to show up on healing meters and could push people to take a sub-optimal talent in order to get better logs.
Level 75:
This is now our most interesting row. All three options are good, but some are better in specific situations. The healing of
신성한 반사
is still possibly on the weaker side, but it doesn’t seem to be too far off.
빛의 심판
is still going to be powerful -- particularly with some of the Azerite traits (see the Azerite Traits section for more information).
신성한 복수자
is still a solid cooldown, but the largest advantage
신성한 복수자
had was that it could be paired with
and
티르의 해방
. Without either of those cooldowns,
신성한 복수자
isn’t nearly as impactful. Also,
신성한 복수자
was added to the GCD, so it remains to be seen exactly how necessary it will be in cutting edge content.
Level 90:
In this row,
축성의 분노
is completely unchanged, and
응징의 성전사
and
각성
were added to replace
빛의 심판
and
열렬한 순교자
. For the most part,
각성
is the weaker option. it’s a relatively low payoff for a low chance of procing. Randomness is rarely good for healers as damage patterns on fights vary, and it’s entirely possible it will proc and be completely wasted.
응징의 성전사
is a popular and potent choice on this row, however, this comes with the major drawback of forcing you to be in melee and to weave both damage and healing elements. For this reason it may not always be optimal to use. Some fights may require a Holy Paladin to position in ranged for the best benefit of
특화: 빛의 수호자
. The spell also has an element of RNG to it, as it is not a true “smart heal” it may not heal the targets who need it, making it in some scenarios unreliable.
축성의 분노
is a tried and true staple of the class. It will be useful in nearly every situation and should be your go-to if
응징의 성전사
isn’t usable.
It is worth noting that
응징의 성전사
is not affected by
특화: 빛의 수호자
. It’s not clear if this is intended or a bug, but this has a big impact on our stat priority.
Level 100:
In this row,
빛의 수호자의 봉화
was replaced by a buffed
,
신념의 봉화
was nerfed from a 20% reduction to a 30% reduction in healing transferred, and
고결의 봉화
remains as an incredibly powerful tool for dungeons.
This row will likely shift between
고결의 봉화
for dungeons and
신념의 봉화
for raids. Having two Beacons is extremely valuable as you no longer need to spend globals swapping Beacons, and
will have a hard time competing with that.
Azerite Traits
Unfortunately, few of the Azerite traits available to Holy Paladins will shake up the gameplay in a meaningful way. Most are just passive power gains, or a nice quality of life change. It is possible that future raid tiers will have more interactive traits.
The primary traits you will be looking at are,
심판관의 은총
.
밝아오는 여명
, and
눈부신 염화
. These traits seem to be the most potent.
심판관의 은총
will be less useful in PvP and mythic+ but will excel in raiding, and
밝아오는 여명
is going to be a nice quality of life change, but could be setting a dangerous precedent as it appears on dungeon gear, meaning we may always need to farm a piece of gear with it for each new raid tier. But if the new raids traits are top notch, this may not be a problem.
눈부신 염화
is simply a trait that provides decent healing in all situations that will scale well with our
신성 충격
Critical Strike chance.
The only outlier on the negative side is
순교자의 숨결
, which is awkward to use. To get any benefit it forces, you to do things that are an HPS loss - casting
순교자의 빛
excessively - for a negligible gain on a spell you don’t use frequently. There aren’t many uses for this trait and as such it will probably be avoided.
Conclusion
Though much of our discussion here has been negative, that is simply because the Legion version of Holy Paladin was one of the better iterations of the specialization in many years. Holy Paladin will definitely still be a viable choice for anyone wanting to heal in any aspect of World of Warcraft: Battle for Azeroth at all levels. Most competitive raid teams will likely have a Holy Paladin in them; and while not as dominant at the top end of the Mythic+ scene as they were late in Legion, Holy Paladins will retain their status as a one of the preferred healers in the format.
The current state of Holy Paladin is slower and less complicated than it was throughout Legion, with a greater emphasis on being in melee range and dealing damage while healing your allies. Our talents and azerite traits provide a few additional spells or nice interactions, but with rare exceptions, don’t alter the core gameplay of the spec. If you are looking for a healer that is sturdy, easy to learn, has great utility, and likes being in melee range Holy Paladin is the spec for you.
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