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Battle for Azeroth Community Opinions: State of Fury Warrior
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2018/06/18 시간 18:53
에
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We're back with another Community Opinions article. This week, we've decided to take another look at the state of Fury Warriors, as they recently received large changes on the Battle for Azeroth Beta.
We reached out to the Warrior community to give their thoughts and opinions on the changes and the current state of Fury.
Make sure to check out our
comprehensive list of class changes
which is updated after every build. Here are the Community Opinion articles we've done in the past:
Affliction Warlocks
Balance Druids
Mythic Dungeon Invitational Time Trial and Group Stage
State of Death Knights
State of Demon Hunters
State of Druids
State of Hunters
State of Mages
State of Monk
State of Paladins
State of Priests
State of Rogue
State of Shamans
State of Warlocks
State of Warriors
For Fury Warriors, we have the opinions of three community members -- Archimtiros, Corejo, and FurySlouch on the State of Fury Warriors. Make sure to check out the Warrior Discord,
Skyhold
, for more Warrior discussions!
Archimtiros
is the DPS Warrior theorycrafter and guide author.
Corejo
is a contributor to the Arms Compendium, Warrior Discord moderator, and
Youtuber
.
FurySlouch
is a Warrior Poet, Discord Stormforged, and
streamer
.
Fury has undergone considerable changes since its rework in builds 26734 and 26788, and rarely have I seen an overhaul which so well addresses all of the major community concerns. Not only was every problematic interaction addressed, each are were further improved upon.
The longstanding GCD bug with
광란
has been fixed, but to take it a step further, the damage/animation now compresses with Haste as well.
Furious Slash has been merged into
소용돌이
, which not only generates rage, but extras rage per target hit, simplifying the decision between them and helping maintain
격노
when engaging multiple targets.
With that opportunity cost for using
소용돌이
gone, but why stop there? Now the next two abilities cleave instead of only one, and every ability can be cleaved, including
마무리 일격
!
Not stopping at
소용돌이
, every special ability now generates rage, allowing them to be more easily incorporated into the rotation, instead of asking the player to guess how much damage outweighs how much rage and at how many targets.
마무리 일격
no longer competes with
광란
, but rather compliments it, allowing
격노
to be maintained during
마무리 일격
without relying on a specific talent.
칼날폭풍
fits inside
격노
, and finally finds its place back into the spec.
연전연승
has returned, allowing Fury even stronger self-sustain.
격노
no longer increases damage taken, and now overloads the spec with Haste, finally selling the fantasy of a Fast and Furious attacker.
These overhauls have been a resounding success, and create one of the most satisfying specs I’ve ever played. The core gameplay loop is still the same as in Legion, revolving around
격노
, but the rotation isn’t complicated - it doesn’t need to be; it thrives on engagement, flooding the player with Haste to create a frantic pace seldom seen outside of Heroism.
Talents are now much more logically laid out and allow the spec to excel at what it’s built to do, such as
대학살
reinforcing Warriors as the premier
마무리 일격
class, but what’s really interesting are the changes in the base rotation:
분노의 강타
no longer requiring
격노
plays similar to Legion
내면의 분노
, but operating on a charge system with resets adds just enough variance to make the otherwise simple rotation interesting.
마무리 일격
on a cooldown keeps the other buttons relevant, and the 3 GCDs between each cast is just different enough from the normal 2 GCD gap between
피의 갈증
and
소용돌이
to make the spec feel frantic as multiple abilities become available at the same time.
무모한 희생
as a resource cooldown significantly alters the pace of the rotation, as
광란
becomes usable as often as every other GCD, still creating a power spike, but in a rotational way rather than boosting damage directly like most cooldowns.
An early Q&A talked about the apparent pruning removing the various artifact and legendary powers from Legion, along with their decision not to add any new talent tiers or customization in Battle for Azeroth, with the logic of “resetting” specs to a new baseline, setting a standard for future expansions. In that regard, I believe they’ve succeeded here; while there’s been a great deal of recent complaining over the state of “unfinished” specs, Fury is most certainly not one of them!
Pros
: Better talents, cleave,
마무리 일격
, and
격노
; better, faster, stronger in near every regard.
Cons
:
돌진
and
재집결의 함성
don’t feel as though they should be on the GCD.
Fury has received a number of talent changes in the recent BfA Beta builds. Most talents are engaging and innovative, with many familiar to Warriors, but a refreshing change from Legion’s seldomly changed builds.
Level 15 improves Rage generation.
전쟁 기계
feels really good to play with especially with high uptime, although losing the Haste buff from Legion makes it a bit lackluster in comparison.
끝없는 분노
and
신선한 고기
are both fairly straightforward, helping
격노
uptime directly.
Level 45 enhances the rotation.
내면의 분노
is pretty simple in smoothing the rotation out a bit, allowing less time spent using your filler,
소용돌이
.
급살
is amazing with Fury’s new
마무리 일격
allowing bursts of rage generation and high damage.
분노의 베기
increasing haste and offering a better filler than
소용돌이
feels more distinct than Legion Frenzy just buffing the existing filler.
Level 75 revolves around spending with
광란
.
살육
is one of my favorites; more frequent, harder hitting
광란
s really fits the theme.
대학살
helps you get more
마무리 일격
s off which is always a warriors dream, pretty rad.
거품 무는 광전사
is especially interesting for me, increasing rage cost of
광란
but making it apply a big steroid is a great idea.
Level 90 is centered on multitarget.
고기칼
really helps increase
격노
uptime during heavy AoE.
용의 포효
is meant to feel similar to Odyn’s Fury which helps soften the blow in not seeing it return from Legion.
칼날폭풍
gets some big QoL changes; now generating Rage, and with a much shorter duration allowing it to better fit inside
격노
.
Level 100 amplifies cooldown use.
is the Legion version on steroids; helping
무모한 희생
last MUCH longer than before, and feel insanely powerful as a result.
Anger Management is alright, feels like you still have Convergence of Fates, without wearing the same trinket all expansion.
I really liked
공성파괴자
back in WoD, but now it feels like a gimped version of Colossus Smash, so I’m not the biggest fan. It’s a little too similar to Arms gameplay, which doesn’t feel like Fury to me.
Most satisfying
:
급살
,
살육
,
거품 무는 광전사
,
용의 포효
,
.
Biggest letdowns
:
내면의 분노
,
고기칼
,
공성파괴자
.
Overall, I’m impressed with most of the talent changes, and I might actually play Fury in Battle for Azeroth instead of avoiding it like the plague!Hallelujah, fury changes have finally come, and they come a plenty! Most exciting for me are the changes to Fury’s cleave/AoE capabilities:
First and foremost, the extensive changes to
소용돌이
improve Fury’s multitarget considerably.
소용돌이
allows all single target spells to be cleaved up to 4 additional targets (cleaved
마무리 일격
s HYPE!) is much more engaging, and
소용돌이
generating extra rage per target hit better maintains
격노
, helping
소용돌이
feel like a more meaningful filler than it did before it was merged with Furious Slash. On top of that, Fury still brings reliable burst to the table with talents like
칼날폭풍
and
용의 포효
, despite no longer having access to Odyn’s Fury in Battle for Azeroth. These elements combine to speed up and smooth out the rotation, making AoE much more fun to play, and the damage much more consistently spread out, rather than clumped together in burst windows created by Battle Cry, Odyn’s Fury, and
전쟁 기계
, which I feel is a much better direction for the class and game altogether.
전쟁 기계
has been a crucial part of Fury’s AoE in Legion, particularly in Mythic Plus, so completely changing it in Battle for Azeroth is troubling, however, with
격노
granting near the same amount of Haste and all of those extensive
소용돌이
changes making it easier to maintain, the rotation doesn’t feel any slower than it did before. With enough targets dying frequently enough though, this new version of
전쟁 기계
can generate ridiculous amounts of rage, keeping you flooded with resources.
To top it all off,
전쟁 물감
is now better than ever. Because
격노
no longer increases damage taken,
전쟁 물감
now provides direct damage reduction during
격노
; this means that rather than wanting to avoid getting
격노
d during high burst periods (such as Xavius in Darkheart Thicket), Fury actually becomes tougher while Enraged. I feel this fits the class fantasy of a “Raging Berserker” much better, and that getting so angry you ignore damage makes a whole lot more sense than getting hurt more because you’re angry! Plus, while Fury no longer has a large max health bonus to balance out
격노
increasing damage taken, it does still have slightly more health than other melee due to dual wielding two 2h weapons with Titan's Grip. This higher health pool, combined with
전쟁 물감
’s damage reduction and Fury’s own self healing, makes the spec a very tanky DPS.
Overall, I am extremely happy with the changes to Fury. A lot of the problems I had with the spec during Legion have been addressed, and the class plays like a better version of its Legion counterpart. Even the GCD change doesn’t feel like such a big deal anymore, since Fury has been reduced to one important cooldown rather than three used simultaneously, and pressing that
무모한 희생
feels like a rocket getting ready to blast-off, speeding up the rotation so much that you can barely keep up with
광란
.
Although tuning will ultimately decide what playstyles most of us will use, the variety of builds I tested on the Beta all feel great, and I think Fury players have a lot to look forward to in Battle for Azeroth.
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