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6월 19일 내부 전쟁 베타 직업 및 주문 변경점 - 복수 악마사냥꾼 너프 등
내부 전쟁
2024/06/18 시간 19:07
에
Squishei
에 의해 작성됨
6월 19일의 내부 전쟁 베타 직업 및 주문 변경점으로는 복수 악마사냥꾼의 인장 특성 너프 등이 있습니다.
직업 도구
혈기
특성
냉기
특성
부정
특성
특성 (7)
This talent is not yet implemented and is waiting to be raised from the dead.Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec.
At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200% effectiveness, and increases your Strength by 10% for 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -50200
Name changed from Under Construction to Bloodied Blade
Procs flags changes: NEW Take Melee Swing, NEW Take Melee Ability
ProcCategoryRecovery changed from 0 ms to 500 ms
Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location.
Talent position has changed.
Bone Shield increases your Haste by 10%.
Talent position has changed.
Your Blood Plague and Death and Decay deal damage 18% more often.
Additionally, your Blood Plague leeches 50% more Health.
Talent position has changed.
Increases Armor gained from Bone Shield by 10% and it can stack 2 additional times.
Talent position has changed.
Reduces all damage taken by 20% for 4 sec.
Talent position has changed.
Gorefiend's Grasp cooldown is reduced by 30 sec and it now also Silences enemies for 3 sec.
Talent position has changed.
PvP 특성 (1)
Shadowy tendrils constrict an enemy's throat, silencing them for 45 sec.
Required level is now 45, changed from 30
Required level is now 45, changed from 30
Range changed from 15 yd range to 20 yd range
Cooldown changed from 1 min cooldown to 45 sec cooldown
Duration changed from 4 sec to 5 sec
특성 (2)
Chill your \ Frost damage.]\ Frost damage.]
Cost changed from 30 Runic Power to 30 Runic Power / 0 Runic Power
While Pillar of Frost is active, Frost Strike \ \ and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.
Additionally, while Pillar of Frost is active your Frost Strike consumes up to an additional 15 Runic Power to deal additional damage.
Effect #1 NEW Effect #3 Dummy
Value: 15
특성 (5)
Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
Effect #2 REMOVED Effect #3 Apply Aura: Modifies Critical Strike Chance
Value: 5%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Critical Strike Chance
Value: 5
Affected Spells:
Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 0%5%.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 05
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 05
Affected Spells:
Your auto attacks have a 25% chance to make your next Death Coil\ cost 10 less Runic Power and critically strike.
Additionally, your next Death Coil and Epidemic will burst 1 Festering Wound.
Surrounds yourselfDark Transformation surrounds your ghoul with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals (27.832% of Attack power) damage over 14 sec, stacking up to 4 times.
Cost changed from -10 Runic Power to None
Range changed from None to 100 yd range
NEW
Dark Transformation surrounds your ghoul with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals (27.832% of Attack power) damage over 14 sec, stacking up to 4 times.
Deathbringer (3)
Blood:
After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (306% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for \ Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost:
After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (306% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for \ Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Effect #1 NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min.
When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
Name changed from Death's Bargain to Pact of the Deathbringer
Reaper's Mark callssends forth bursts of Shadowfrost energy and back, dealing (86.25% of Attack power) Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and the wave backit is always a critical strike on its way back.
San'layn (4)
Unholy:
While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn.
Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 100%, and Vampiric Strike replaces your Scourge Strike for the duration.
Blood:
When Vampiric Strike damages an enemy affected by your Blood Plague it extends the duration of the disease by 3 sec, and deals 20% of the remaining damage to the enemy.
After Gift of the San'layn ends, your next Heart Strike consumes the disease to deal 200%100% of their remaining damage to the target.
Unholy:
When Vampiric Strike damages an enemy affected by your Virulent Plague it extends the duration of the disease by 3 sec, and deals 20% of the remaining damage to the enemy.
After Gift of the San'layn ends, your next Scourge Strike consumes the disease to deal 200%100% of their remaining damage to the target.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 200100
Unholy:
Your Death Coil, Epidemic and Death Strike have a 10% chance to make your next Scourge Strike become Vampiric Strike.
Vampiric Strike heals you for 5% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.5%, up to 7.5% for 20 sec.
Blood:
Your Heart Strike has a 3% chance per stack of Essence of the Blood Queen to refund a Rune.
Vampiric Strike doubles the chance to refund a Rune.
Unholy:
Your Scourge Strike has a 3% chance per stack of Essence of the Blood Queen to refund a Rune.
Vampiric Strike doubles the chance to refund a Rune.When Crimson Scourge is consumed, you gain 5% Strength for 8 sec
Unholy:
When Sudden Doom is consumed, you gain 5% Strength for 5 sec
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Name changed from Visceral Regeneration to Visceral Strength
Procs flags changes: REMOVED Deal Melee Ability
Rider of the Apocalypse (2)
Unholy:
The damage of your diseases Frost Strikeand Death Coil are increased by 15%.
Frost:
The damage of your diseases Frost Strike, Death Coiland Frost Strike are increased by 15%.
Frost:
Obliterate deals 10% increased damage and the cooldown of your Horn of WinterDeath and Decay is reduced by 15 sec and Death and Decay by 10 sec.
Unholy:
10 sec.
Unholy:
Scourge Strike deals 15% increased damage and the cooldown of your Unholy BlightDeath and Decay is reduced by 15 sec and Death and Decay by 10 sec.10 sec.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -15000
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
특성 (1)
When you pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
직업 도구
파멸
특성
복수
특성
특성 (1)
Blasts all enemies in front of you, \you,\ Can Kill: dealing guaranteed critical strikes] for up to {?a320415\}]\}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.\
PvP 특성 (1)
Immolation Aura dispels all magical effectsa magical effect on you when cast.
특성 (1)
Sigil skills haveof Flame has 5 sec reduced cooldown and 1 additional charge.
You have 15% increased chance to parry attacks from enemies afflicted by your Sigil of Flame.
Effect #5 REMOVED Effect #2 Apply Aura: Modifies Charges:
Value: 1
REMOVED Effect #3 Apply Aura: Modifies Charges:
Value: 1
REMOVED Effect #4 Apply Aura: Modifies Charges:
Value: 1
REMOVED Effect #5 Apply Aura: Modifies Charges:
Value: 1
NEW Effect #3 Apply Aura: Mod Cooldown Ms:
Value: -5000
Aldrachi Reaver (7)
Vengeance:
Consuming 40 Soul Fragments allows you to cast Reaver's Glaive.converts your next Throw Glaive into Reaver's Glaive.
Reaver's Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing (300% of Attack power) Physical damage and ricocheting to 2 additional targets for \.
1 additional targets.
Begins a well-practiced pattern of glaivework, enhancing your next Shear and Soul Cleave:
Shear applies Reaver's Mark which causes the target to take 15% increased damage for 20 sec
Soul Cleave deals 3 additional glaive slashes to nearby targets for Attack power damage.
The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Havoc:
Consuming 6 Soul Fragments allows you to cast Reaver's Glaive.converts your next Throw Glaive into Reaver's Glaive.
Reaver's Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing (300% of Attack power) Physical damage and ricocheting to 2 additional targets for \.
1 additional targets.
Begins a well-practiced pattern of glaivework, enhancing your next Chaos StrikeShear and Blade Dance:
Chaos StrikeShear applies Reaver's Mark which causes the target to take 15% increased damage for 20 sec
Blade Dance deals 3 additional glaive slashes to nearby targets for Attack power damage.
The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Effect #2 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
Havoc:
Each successive enhanced ability deals 10% increased damage. The effect of the second enhancement is increased by 100%.
Vengeance:
Each successive enhanced ability deals 10% increased damage. The effect of the second enhancement is increased by 100%.When enhanced by Reaver's Glaive, Blade Dance casts 3 additional glaive slashes to nearby targets.
If cast after Chaos Strike cast 6 slashes instead.
Vengeance:
When enhanced by Reaver's Glaive, Soul Cleave casts 3 additional glaive slashes to nearby targets.
If cast after cast 6 slashes instead.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10100
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1003
Name changed from Escalation to Fury of the Aldrachi
Talent position has changed.
Havoc:
When enhanced, Chaos Strike deals 30% increased damage.
Vengeance:
When enhanced, Soul Cleave deals 30% increased damage.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Talent position has changed.
Reaver's Glaive generates 20 Fury.
Talent position has changed.
Throw Glaive deals (20%200% of Attack power) damage to enemies near its initial target.
Talent position has changed.
Vengeance:
Casting The Hunt allows you to cast Reaver's Glaive.
Havoc:
Casting The Hunt allows you to cast Reaver's Glaive.When enhanced by Reaver's Glaive, applies Reaver's Mark, which causes the target to take 15% increased damage for 20 sec.
If cast after Soul Cleave Reaver's Mark is increased to 30%.
Havoc:
When enhanced by Reaver's Glaive, Chaos Strike applies Reaver's Mark, which causes the target to take 15% increased damage for 20 sec.
If cast after Blade Dance Reaver's Mark is increased to 30%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4000100
Name changed from Intent Pursuit to Reaver's Mark
Talent position has changed.
Vengeance:
Consuming a Soul Fragment causes your next to deal (100%20% of Attack power) additional damage.
Havoc:
Consuming a Soul Fragment causes your next Chaos Strike to deal (100%20% of Attack power) additional damage.
Procs flags changes: REMOVED Deal Helpful Ability, NEW Take Helpful Ability, NEW Take Helpful Spell
직업 도구
조화
특성
야성
특성
수호
특성
회복
특성
특성 (2)
While in combat you generate 2 Astral Power every 3 sec.
While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 12% for 5 sec. Reapplying this effect extends its duration, up to 20 sec.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Buff Duration
Value: 40%
Affected Spells:
REMOVED Effect #2 Dummy
Value: 20000
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20000
PvP 특성 (1)
Cyclone leaves the target reeling, reducing their damage and healing by 15% for 3 sec.Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yds.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Aura: Modifies Range
Value: 5
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Radius
Value: 20%
Affected Spells:
PvP 특성 (1)
After successful Cyclone casts, you are automatically shifted into Cat Form and your next Ferocious Bite, Rip, or Maim within 5 sec also casts Feral Frenzy.
Removed
Category changed from PvP Talents to Uncategorized
전문화 (1)
Restoration Druid core passive
Effect #2 Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 025%
Affected Spells:
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 025%
Affected Spells:
특성 (1)
While your Lifebloom is on yourself, your periodic heals heal 20% faster.10% faster.
While your Lifebloom is on an ally, your periodic heals on them have a 4% chance to cause it to bloom.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2010
Elune's Chosen (10)
All Arcane damage from your spells and abilities is increased by 3%.
Effect #2 NEW Effect #3 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 3%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 3%
Affected Spells:
Balance:
Incarnation: Chosen of Elune and Incarnation: Guardian of Ursoc increase Arcane damage from spells and abilities by 10% while active.
Increases the duration and number of spells cast by Convoke the Spirits by 25%.
Guardian:
Incarnation: Chosen of Elune and Incarnation: Guardian of Ursoc increase Arcane damage from spells and abilities by 10% while active.
Increases the duration and number of spells cast by Convoke the Spirits by 25%.
Balance:
Enemies damaged by Full Moon Fury of Elune, or Lunar Beamor Fury of Elune take 4% increased damage from you for 6 sec.
Guardian:
Enemies damaged by Full MoonLunar Beam or Fury of Elune, or Lunar Beam take 4% increased damage from you for 6 sec.
Fury of Elune
$?a137010\Fury of Elune now ends with a flash of energy, blasting nearby enemies for (Astral damage.212% of Spell power) Astral damage.]
\
Full Moon
Full Moon calls down 2 CrescentMinor Moon that deals (116.6% of Spell power) Astral damage and generate 3 Astral Power.
Lunar Beam
Lunar Beam now causes you to leech life equal to 10% of all damage dealt to enemies within the beam.Power.]
Balance:
Starfire deals 40% increased damage to its primary target, but no longer triggers Solar Eclipse.
Thrash now deals Arcane damage and its damage is increased by 12%.
Guardian:
Starfire deals 40% increased damage to its primary target, but no longer triggers Solar Eclipse.
Thrash now deals Arcane damage and its damage is increased by 12%.Guardian:
Thrash now deals Arcane damage and its damage is increased by 12%.
Balance:
Your Arcane abilities reduce the cooldown of Fury of Elune by 2.0 sec and the cooldown of New Moon, Half Moon, and Full Moon by 1.0 sec.
Your Arcane abilities reduce the cooldown of Lunar Beam by 3.0 sec
Guardian:
Your Arcane abilities reduce the cooldown of Fury of Elune by 2.0 sec and the cooldown of New Moon, Half Moon, and Full Moon by 1.0 sec.
Yoursec.
Guardian:
Your Arcane abilities reduce the cooldown of Lunar Beam by 3.0 sec.
Guardian:
Moonfire and Starfire generate 2 additional Astral Power.
Free automatic Moonfires from Galactic Guardian generate 5 Rage.
Balance:
Moonfire and Starfire generate 2 additional Astral Power.
Free automatic Moonfires from Galactic Guardian generate 5 Rage.
Enemies affected by Moonfire are slowed by 30%20%.
Balance:
Increases the damage of Fury of Elune andby 15% and the damage of Full Moon by 15%.
Increases the damage of Lunar Beam by 30%.
Guardian:
Increases the damage of Fury of Elune and Full Moon by 15%.
Increases25%.
Guardian:
Increases the damage of Lunar Beam by 30% and Fury of Elune by 15%.
Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 1525%
Affected Spells:
Balance:
Further increases the power of Boundless Moonlight.
Fury of Elune
The flash of energy now generates 6 Astral Power or 6 Rage and its damage is increased by 50%.
Full Moon
New Moon and Half Moon now also call down 1 Crescent Moon.Minor Moon.
Guardian:
Further increases the power of Boundless Moonlight.
Lunar Beam
Lunar Beam increases Mastery by an additional (15 * $mas)%, deals 30% increased damage, and lasts 3 sec longer.
Guardian:
Further increases the power of Boundless Moonlight.
Fury of Elune
Fury of Elune
The flash of energy now generates 6 Astral Power or 6 Rage and its damage is increased by 50%.
Full Moon
New Moon and Half Moon now also call down 1 Crescent Moon.
Lunar Beam
Lunar Beam increases Mastery by an additional (15 * $mas)%, deals 30% increased damage, and lasts 3 sec longer.50%.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 251
Effect #3 Apply Aura: Modifies Buff Duration (Label)
Value: 20003000
Affected Spells:
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
REMOVED Effect #4 Apply Aura: Modifies Buff Duration (Label)
Value: 3000
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50%
Affected Spells:
Wildstalker (3)
Enemies pulled into Ursol's Vortex are rooted in place for 3 secssec. Damage may cancel the effect.
Restoration:
Your Swiftmend causes a Symbiotic Bloom to grow on the target for 4 secs.sec.
Feral:
When you gain or lose Tiger's Fury, your next single-target melee ability causes a Bloodseeker Vine to grow on the target for 4 secs.sec.
Bloodseeker Vines and Symbiotic Blooms last 2 additional sec.
When a target afflicted by Bloodseeker Vines dies, the vines jump to a valid nearby target for their remaining duration.
Effect #2 NEW Effect #3 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2000
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2000
Affected Spells:
PvP 특성 (1)
For 3 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.
Now a Balance/Feral/Guardian/Restoration spell
Category changed from Uncategorized to PvP Talents
직업 도구
황폐
특성
보존
특성
증강
특성
특성 (4)
\Deep Breath] causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec.
Knocking enemies up or backwards reduces their damage done to you by 15% for 8 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 15
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
For each second you are in combat, Azure Strike, and Living FlameLiving Flame, and \] deal 1% increased damage, up to 50%.15%.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5015
Bombardments reduce the cooldown of \: Deep Breath] by 1 sec for each target struck, up to 3 sec.
특성 (3)
\
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1050
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
Dream Breath healing is increased by 15%.
Rank 1: Dream Breath healing is increased by 15%.
Rank 2: Dream Breath healing is increased by 30%.
Tip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by 1%, ramping up to 40% over 40 sec.30%, decreasing over 30 sec.
Flameshaper (1)
Engulf your target in dragonflame, damaging them for (370% of Spell power) Fire or healing them for (425% of Spell power). For each of your periodic effects on the target, effectiveness is increased by 50%.
직업 도구
야수
특성
사격
특성
생존
특성
특성 (8)
Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec.
Generates 20 Focus
Every 5 cast of CobraExplosive Shot or Multi-Shot will apply Serpent Sting to targets hit.
Kill Command has a 10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health.
Talent position has changed.
Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle.
Hati
Increases the damage of all your pets by 15%.8%.
Fenryr
Pounces your primary target, inflicting a heavy bleed that deals (480%320% of Attack power) damage over 8 sec and grants you 10% Haste.
Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 23 time.
Effect #1 Effect #2 Apply Aura: Modifies Max Stacks
Value: 23
Affected Spells:
Kill Shot applies Serpent Sting for 18 sec.
Serpent Sting
Fire a shot that poisons your target, causing them to take \ / (20.6% of Attack power)] Nature damage instantly and an additional \ / (123.6% of Attack power)] Nature damage over 18 sec.\ consumes all stacks of Latent Poison, dealing (20.7% of Attack power) Nature damage to the target per stack consumed]
Name changed from Killer Cobra to Venom's Bite
Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 25%50% chance to reset the cooldown of Kill Command.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2550
Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot.
Talent position has changed.
PvP 특성 (1)
Interrupting or removing effects with Tranquilizing Shot and \\ releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 sec.
Removed
Category changed from PvP Talents to Uncategorized
특성 (4)
A powerful aimed shot that deals (336.6%330% of Attack power) Physical damage\\\\.\\
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 3.3663.3)
Aimed Shot and Rapid Fire damage increased by 5%.5.0%.
Rank 1: Aimed Shot and Rapid Fire damage increased by 2.5%.
Rank 2: Aimed Shot and Rapid Fire damage increased by 5.0%.
Barrage now instead shoots Rapid Fires at your target and up to 4 nearby enemies at 30% effectiveness, but its cooldown is increased by 40 sec.
REMOVED Effect #2 Dummy
Value: 4
REMOVED Effect #4 Dummy
Value: 30
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
After summoning 20 Wind Arrows, your next Aimed Shot becomes a Wailing Arrow.
Wailing Arrow
Fire an enchanted arrow, dealing (277.5%360% of Attack power) Shadow damage to your target and an additional (112.5% of Attack power) Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec.\\
전문화 (3)
Increases the range of your \ and Mastery: Spirit Bond to 40 yds for 15 sec.
Category changed from Talents to Specialization
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Category changed from Talents to Specialization
You and your pet deal 7% increased damage and take 3% reduced damage. This bonus is increased by 100% when you're within 25 yds of each other.
Effect #1 NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
특성 (12)
When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb.
When Coordinated Assault ends, Explosive Shot has itsyour next 2 Explosive Shots have their cooldown reduced by 100% and itstheir Focus cost reduced by 100%.for 4 sec.
Wildfire Bomb cooldown reduced by 4.02.0 sec.
Rank 1: Wildfire Bomb cooldown reduced by 2.01.0 sec.
Rank 2: Wildfire Bomb cooldown reduced by 4.02.0 sec.
Effect #1 Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -4000-2000
Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness, and exposes a weakness in your enemy's defenses, increasing the damage of Kill Command by 10% and causescausing your Kill Command to hit 2 additional nearby enemies for 10 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0100
NEW Effect #2 Apply Aura: (Label)
Value: 8
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Jump Targets (Label)
Value: 3
Affected Spells:
Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100%to 20% when Kill Command critically strikes a target.
Tip of the Spear's damage bonus is increased up to 100%30%, based on your critical strike chance.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10020
Effect #5 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 10050
NEW Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
You and your pet leap to the target and strike it as one, dealing a total of \2.46 * (1 + Versatility)) + ((245.9%1 * (1 + Versatility)) + ((300% of Attack power))] Physical damage.
Tip of the Spear grants an additional 15% damage bonus to Flanking Strike.
Generates 30 Focus for you and your pet.Strike and Flanking Strike generates 2 stacks of Tip of the Spear.
Effect #1 Dummy
Value: 246100
NEW Effect #3 Dummy
Value: 2
Cost changed from None to 20 Focus
Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot.
also cast an Explosive Shot at your target at 100% effectiveness.
Explosive Shot reduces the cooldown of Wildfire Bomb by 4 sec.2 sec.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40002000
NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Range changed from 100 yd range to None
Procs flags changes: NEW Deal Ranged Ability, NEW Deal Harmful Ability, NEW Deal Harmful Spell
Give the command to kill, causing your pet to savagely deal \ Physical damage to the enemy.
Kill Command has a 10% chance to immediately reset its cooldown.\\\\
Generates 15 Focus.cooldown.
Generates 15 Focus.
You and your pet charge your enemy, applying a heavy bleed that increasesbleeding your target for (300% of Attack power) damage over 10 sec and increasing your chance to critically strike your target by 30% for 10 sec.
Raptor Strike, Mongoose Bite, and Butchery damage increased by 10%.
Rank 1: Raptor Strike, Mongoose Bite, and Butchery damage increased by 0.5%5%.
Rank 2: Raptor Strike, Mongoose Bite, and Butchery damage increased by 1%10%.
Harpoon has a 10 sec reduced cooldown, and deals (50% of Attack power) Physical damage and generates 20 Focus over 10 sec. Killing an enemy resets the cooldown of Harpoon.
Talent position has changed.
Hurl a bomb at the target, exploding for (78% of Attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for (156% of Attack power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets.
Deals 40% increased damage to your primary target.
Cost changed from None to 10 Focus
Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command's cooldown.
Kill Command reduces the cooldown of Wildfire Bomb by 2 sec.1 sec.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20001000
Sentinel (1)
Marksmanship:
Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing (56%33.6% of Attack power) Arcane damage to up to 65 targets within 8 yds of your Sentinel targets.
Survival:
Multi-Shot, Carve and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing (56%33.6% of Attack power) Arcane damage to up to 65 targets within 8 yds of your Sentinel targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 65
주문 (1)
Aimed Shot coalesces 3 extra Wind Arrows that also1 Wind Arrow that shoot your target for (20% of Attack power) Physical damage.
Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
특성 (6)
Beast Mastery, Marksmanship, Initial:
Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec.
Survival:
Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec.
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (57.33% of Attack power) Fire damage and knocking all enemies away. Limit 1. Trap will exist for 1 min.\
Effect #1 NEW Effect #2 Dummy
Value: 1
Movement speed increased by 4%.
Talent position has changed.
Disengage also frees you from all movement impairing effects and increases your movement speed by 25%50% for 4 sec.
Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 2550 (SP mod: 0.25)
Affected Spells:
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
NEW Effect #2 Dummy
Value: 1
Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
Talent position has changed.
직업 도구
비전
특성
화염
특성
냉기
특성
전문화 (2)
Launches bolts of arcane energy at the enemy target, causing (106.62%120% of Spell power) Arcane damage.
For each Arcane Charge, deals 30% additional damage.
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.06621.2)
Blasts the target with energy, dealing (72.8%80% of Spell power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.
Effect #1 School Damage
Value: 0 (SP mod: 0.7280.8)
특성 (28)
Every 3 times you consume Clearcasting, gain Aether Attunement.
Aether Attunement:
Your next Arcane Missiles deals 100% increased damage to your primary target and fires at up to 4 nearby enemies dealing 50% increased damage.
Talent position has changed.
Arcane Missiles fires 3 additional missile.
Talent position has changed.
Arcane Barrage deals an additional 100% damage against targets below 35% health.
Talent position has changed.
Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 1.0%. Multiple instances may overlap.
Rank 1: Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.5%. Multiple instances may overlap.
Rank 2: Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 1.0%. Multiple instances may overlap.
Talent position has changed.
Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour.
Talent position has changed.
Only castable when you have Clearcasting.
Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of \47.066%51% of Spell power)] Arcane damage.
Consuming Arcane Charges increases your Haste by 2% for 12 sec, stacks up to 5 times.
Talent position has changed.
For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage.
Talent position has changed.
Arcane Orb gains 1 additional charge.
Talent position has changed.
Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.
Talent position has changed.
Arcane Missiles channels 20% faster.
Clearcasting makes Arcane Explosion echo for 40% damage.
Talent position has changed.
Increases Arcane Explosion and Arcane Blast damage by 10%.
Talent position has changed.
During Arcane Surge, your Familiar fires 4 bolts instead of 1.
Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
Talent position has changed.
Arcane damage dealt while above 70% mana is increased by 6%, Mana Regen while below 70% is increased by 20%.
Talent position has changed.
When a spell consumes Clearcasting, its damage is increased by 25%10%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2510%
Affected Spells:
Talent position has changed.
Increases your mana regeneration by 750% for 6 sec and grants Clearcasting.
Talent position has changed.
Clearcasting has a 5% increased chance to proc.and increases the damage of spells that consume it by 5%.
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
Talent position has changed.
Arcane Blast has a 10% chance to generate an additional Arcane Charge. If you were to gain an Arcane Charge while at maximum charges instead gain 10% Arcane damage for 10 sec.
Talent position has changed.
Increases Arcane Missiles damage by 10%.
Talent position has changed.
Clearcasting can stack up to 2 additional times.
Talent position has changed.
Consuming Nether Precision has a 10%20% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25%60% effectiveness to the primary target and up to four nearby enemies.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2560
Nether Precision damage bonus increased to 30%.
Talent position has changed.
Your Touch of the Magi now also conjures a spark, causing the damage from your next Arcane Barrage, Arcane Blast, and Arcane Missiles to echo for 25%100% of their damage.
Upon receiving damage from all three spells, the spark explodes, dealing (150%400% of Spell power) Arcane damage to all nearby enemies.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25100
Talent position has changed.
When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 6%8% for 12 sec.
Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 20%.
Rank 1: Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 20%.
Rank 2: Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 40%.
Talent position has changed.
If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
Talent position has changed.
When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation.
This effect can trigger off of itself.
Removed
Category changed from Talents to Uncategorized
The cast time of Arcane Blast is reduced by 5%.
Removed
Category changed from Talents to Uncategorized
특성 (8)
Damage from Ignite has a 5% chance to make your next Scorch have no cast time and deal damage as though your target was below 30% health.
Procs per minute changed from None to 3 (Haste Param: 4 Coeff: 1)
ProcCategoryRecovery changed from 10000 ms to 0 ms
While Ignite is on 3 or fewer enemies it flares up dealing an additional 25%20% of its damage to affected targets.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2520
Consuming Hot Streak has a 10% chance to grant you Lit Fuse.
Lit Fuse:
Your next Fire Blast turns up to three nearby targets into a Living Bomb that explodes after 2 sec, dealing (60%40% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
The target becomes a Living Bomb, taking 4 Fire damage over 2 sec, and then exploding to deal an additional (60%40% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Hurls a Phoenix that deals (77.0537%70% of Spell power) Fire damage to the target and reduced damage to other nearby enemies.
Hurls an immense fiery boulder that causes (180.222%172% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.802221.72)
Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness.
This effect counts as consuming Hot Streak.
Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast by 15%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510
Procs per minute changed from None to 3 (Haste Param: 4 Coeff: 1) (Type #3 Param: 2012 Coeff: 0.005)
ProcCategoryRecovery changed from 3000 ms to 0 ms
PvP 특성 (2)
NEW
Blazing Barrier's damage is increased by 500%.
Every 2 sec in combat with no enemy players or creatures closer than 15 yds, your maximum health increases by 2%, damage done increases by 3%, and range of your Fire spells increase by 3 yards.
This effect stacks up to 5 times and lasts for 3 sec.
Removed
Category changed from PvP Talents to Uncategorized
특성 (3)
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec.
Talent position has changed.
NEW
Frozen Orb increases Ice Lance's damage by 15% for 15 sec.
Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 8%, stacking up to 15 times.Rank 1: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 18%, stacking up to 15 times.
Rank 2: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 36%, stacking up to 15 times.
Removed
Category changed from Talents to Uncategorized
Sunfury (6)
SummoningOver its duration, your Arcane Phoenix grants you a Spellfire Sphere.
Over its durationwill consume each of your Spellfire Spheres to cast an exceptional spell.
Upon consuming a Spellfire Sphere, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell.grant you Lingering Embers.
Lingering Embers
Increases your spell damage by 2%. Stacks up to 5 times.
Arcane:
Consuming Burden of Power causes your next cast of Arcane Orb toBarrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on the first target it damages
Each Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and generates an Arcane Charge
Fire:
its target.
Fire:
Consuming Burden of Power causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target
.
Each Meteorite's impact reduces the cooldown of Fire Blast by 1.0 sec.
Effect #1 NEW Effect #4 Dummy
Value: 4
Your Arcane Phoenix will cast Supernova or Gravity Lapse shortly after being summoned and will periodically Spellsteal buffs from nearby enemies.Spellsteal when it is summoned and when it expires.
Arcane:
Consuming Clearcasting grants you 3.0%Casting Arcane Blast or Arcane Barrage grants you 1.0% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap.
Fire:
Consuming Hot Streak grants you 0.0%0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap.
Name changed from Mana Addiction to Mana Cascade
Arcane:
While under the effects of a casted Arcane Surge you gain twice as many stacks of Mana Addiction.
When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast.
Arcane Soul:
Arcane Barrage costs no mana grants Clearcasting and generates 4 Arcane Charges.
Arcane:
Every 4 times you consume Clearcasting6 times you cast Arcane Blast or Arcane Barrage conjure a Spellfire Sphere.
While you're out of combat, you will slowly conjure Spellfire Spheres over time.
Spellfire Sphere
Increases your spell damage by 2%. Stacks up to 3 times.
Fire:
Every 6 times you consume Hot Streak conjure a Spellfire Sphere.
While you're out of combat, you will slowly conjure Spellfire Spheres over time.
Spellfire Sphere
Increases your spell damage by 2%. Stacks up to 3 times.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 46
Frostfire (2)
Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing (30% of Spell power) damage.
This effect generates Frostfire Mastery when activated.
Procs per minute changed from 12 (Haste Param: 4 Coeff: 1) to 20 (Haste Param: 4 Coeff: 1)
Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery.
Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% for 1214 sec, stacking up to 8 times each.
Adding stacks does not refresh duration.
Spellslinger (3)
Arcane:
Direct damage from Arcane Splinters has a 2% chance to reset the cooldown oflaunch an Arcane Orb and increase all damage dealt by Arcane Orb by 20% for 10 sec.
Arcane:
EnemiesThe first enemy damaged by your Arcane Orb conjure 2 Arcane Splinters up to 4.conjures 4 Arcane Splinters
Arcane Orb damage is increased by 10%.
Frost:
Enemies damaged by your Frozen Orb conjureconjures a Frost Splinter, up to 4.
Frozen Orb damage is increased by 10%.
Frozen Orb damage is increased by 10%.
Effect #1 Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 24
Arcane:
When you consume Nether Precision conjure 2 Arcane Splinters that fire at your target.
Arcane Splinter:
Conjure raw Arcane magic into a sharp projectile that deals (30% of Spell power) Arcane damage.
Arcane Splinters embed themselves into their target, dealing (20.7% of Spell power) Arcane damage over 18 sec. This effect stacks.
Frost:
When you consume Winter's Chill conjure a Frost Splinter that fires at your target.
Frost Splinter:
Conjure raw Frost magic into a sharp projectile that deals (10% of Spell power) Frost damage.
Frost Splinters embed themselves into their target, dealing (9% of Spell power) Frost damage over 18 sec. This effect stacks.
주문 (1)
NEW
Transforms the enemy into a mosswool, wandering around incapacitated for 1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.
Only works on Beasts, Humanoids and Critters.\
특성 (2)
Initial:
Cast Barrier on yourself and 4 nearby allies.
Fire:
allies within 40 yds.
Fire:
Cast Blazing Barrier on yourself and 4 nearby allies.
Frost:
allies within 40 yds.
Frost:
Cast Ice Barrier on yourself and 4 nearby allies.
Arcane:
allies within 40 yds.
Arcane:
Cast Prismatic Barrier on yourself and 4 nearby allies.allies within 40 yds.
Effect #1 NEW Effect #2 Dummy
Value: 40
Arcane:
At any moment, you have a chance to gain Arcane Surge for 64 sec, Clearcasting or Time Warp for 6 sec.
Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 64
직업 도구
양조
특성
운무
특성
풍운
특성
특성 (1)
Ox Stance will now trigger when an attack is larger than 50%40% of your current health.
Effect #1 Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10-20
Affected Spells:
PvP 특성 (4)
Attacking new challengers with Tiger Palm fills you with the spirit of Xuen, granting you 20% haste for 8 sec.
This effect cannot occur more than once every 30 sec per target.
Specializations changed from Brewmaster/Windwalker/Mistweaver to Brewmaster/Mistweaver
You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 5 sec.
Range changed from 30 yd range to 20 yd range
You perform a Mighty Ox Kick, hurling your enemy a distance behind you.
Specializations changed from Brewmaster/Windwalker/Mistweaver to Brewmaster/Mistweaver
Every 3 sec while Clash is off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
Specializations changed from Brewmaster to Brewmaster/Windwalker/Mistweaver
특성 (8)
While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for \ over 6 sec, and increasing the healing they receive from you by 10%.
When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing \1612 / 100 * (1 + Versatility)] damage for 10 sec.
Renewing Mist has a 10%8% chance to immediately spread to an additional target when initially cast or when traveling to a new target.Rank 1: Renewing Mist has a 5% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Effect #1 Effect #1 Apply Aura: Dummy:
Value: 108
Wraps the target in healing mists, healing for (358.5%312% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #3 Heal
Value: 0 (SP mod: 3.5853.12)
Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.59750.52)
Allies with Renewing Mist receive 15%8% more healing from you and Renewing Mist's duration is increased by 2 sec.
Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 158
Affected Spells:
Heals all party and raid members within 40 yds for (325.45%1301.8% of Spell power) and clears them of all harmful Poison and Disease effects.
Castable while stunned.
Healing increased by 100% when not in a raid.
Effect #1 Heal
Value: 0 (SP mod: 3.254513.018)
(Pvp Multiplier: 1.751)
REMOVED
Teachings of the Monastery causes each additional Blackout Kick to restore 0.45% mana.
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (358.5%312% of Spell power) and is instant cast.
Renewing Mist: Duration increased by 10 sec.
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 9 sec.
Expel Harm: Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing \ damage. \
Soothing Mist heals a second injured ally within 40 yds for 35%25% of the amount healed.
Effect #1 Apply Aura: Dummy: Modifies Jump Targets
Value: 3525
(Pvp Multiplier: 1.4291.6)
전문화 (1)
Effect #5 Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 26%
Affected Spells:
REMOVED
REMOVED
REMOVED
REMOVED
Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 1020%
Affected Spells:
Effect #28 Apply Aura: Modifies Buff Duration
Value: 40007000
Affected Spells:
Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 1020%
Affected Spells:
Effect #28 Apply Aura: Modifies Buff Duration
Value: 40007000
Affected Spells:
특성 (5)
The Blackout Kick! effect also increases the damage of your next Blackout Kick by 125%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 125
Affected Spells:
(Pvp Multiplier: 10.6)
Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks.
Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing (127.5%145% of Attack power) Nature damage to all enemies within 8 yards, reduced beyond 5 targets. The damage is increased by 5% for each stack of Chi Energy.
Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%.
Teachings of the Monastery can now stack up to 8 times.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
(Pvp Multiplier: 10.75)
Effect #3 Apply Aura: Modifies Max Stacks (Label)
Value: 4
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8
(Pvp Multiplier: 10.75)
Blackout Kick damage increased by 10% and strikes an additional 2 $ltarget;targets at 80%70% effectiveness.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8070
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec.
When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 40% for 5 sec.
Effect #2 Apply Aura: Dummy: Modifies Range
Value: 4000
(Pvp Multiplier: 10.5)
PvP 특성 (1)
NEW
Whirling Dragon Punch knocks enemies up into the air and causes them to fall slowly until they reach the ground.
Master of Harmony (4)
Store vitality from \ of your damage dealt and \ of your \healing.\
For 10 sec after casting \ your spells and abilities draw upon the stored vitality to deal 25% additional \
Effect #2 NEW Effect #7 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
NEW Effect #8 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8
Chi Burst increases vitality stored by 25% for 10 sec.
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Ranged Ability, REMOVED Deal Helpful Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell, REMOVED Deal Harmful Periodic, REMOVED Deal Helpful Periodic
ProcCategoryRecovery changed from 100 ms to 750 ms
When Aspect of Harmony ends, any remaining vitality is released as \ split among nearby targets.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
Tiger's Lust grants 20% movement speed to up to 2 allies near its target.
Conduit of the Celestials (4)
Windwalker:
The August Celestials empower you, causing you to radiate \ Nature damage onto enemies and \ healing onto up to 5 injured allies within 2015 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Your movement speed is increased by 25%75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.
Effect #1 Effect #1 Apply Aura: Modifies Effect #5's Value (Label)
Value: 2575
Affected Spells:
Mistweaver:
Consuming 810 stacks of Sheilun's Gift calls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
Mistweaver:
After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies for 4%3% of your maximum health.
특성 (4)
Windwalker, Mistweaver, Initial:
Hurls a torrent of Chi energy up to 40 yds forward, dealing (120%280% of Attack power) Nature damage to all enemies, and (145%220% of Attack power) healing to the Monk and all allies in its path. Healing reduced beyond 6 targets.and damage reduced beyond 5 targets.
Brewmaster:
Hurls a torrent of Chi energy up to 40 yds forward, dealing (120%280% of Attack power) Nature damage to all enemies, and (145%220% of Attack power) healing to the Monk and all allies in its path. Healing reduced beyond 6 targets.and damage reduced beyond 5 targets.
Casting Chi Burst does not prevent avoiding attacks.
Cooldown changed from 30 sec cooldown to None
NEW
Windwalker, Mistweaver, Initial:
Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing (280% of Attack power) Nature damage to all enemies, and (220% of Attack power) healing to the Monk and all allies in its path. Healing reduced beyond 5 targets.
Brewmaster:
Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing (280% of Attack power) Nature damage to all enemies, and (220% of Attack power) healing to the Monk and all allies in its path. Healing reduced beyond 5 targets.
Casting Chi Burst does not prevent avoiding attacks.
Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.
Effect #1 Effect #1 Apply Aura: Mod Cooldown Ms:
Value: 2000
(Pvp Multiplier: 12)
Heals the target for (616%1120% of Spell power) over 8 sec. While channeling, Enveloping Mist \ \ and Vivify may be cast instantly on the target.\\35%25% of the amount healed]
Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.771.4)
(Pvp Multiplier: 1.151)
직업 도구
신성
특성
보호
특성
징벌
특성
전문화 (1)
An efficient spell, healing a friendly target for (509.6% of Spell power).
Cost changed from 4.8% of base mana to 6.4% of base mana
특성 (10)
While in combat, your Holy Power spenders generate 1 stack of Awakening.
At 12 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 12 sec.
ProcCategoryRecovery changed from 100 ms to 400 ms
Absorb your active Glimmer of Lights, triggering their effects at 200% value and granting 200035000 Mana per Glimmer of Light consumed.
The healing of your next Holy Light or Flash of Light is increased by 60%40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6040
Removed
Category changed from Talents to Uncategorized
NEW
After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%.
While empowered by Infusion of Light, Flash of Light heals for an additional 20%, and Holy Light or Judgment refund 0.5% of your maximum mana.
Talent position has changed.
Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 40%30% more, cost 50% less mana, and be instant cast.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4030%
Affected Spells:
Talent position has changed.
Triggers a burst of Light on the target, dealing (48.96% of Spell power) Holy damage to an enemy, or (147.36%190% of Spell power) healing to an ally.\
Generates 1 Holy Power.
Judgment has a 30% chance to cast Consecration at the target's location.
The limit on Consecration does not apply to this effect.
Talent position has changed.
Lay on Hands' cooldown is reduced by 1.5 sec per Holy Power spent and restores 5% of your Mana.
ProcCategoryRecovery changed from 0 ms to 500 ms
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for (35%30% of Spell power).
Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
PvP 특성 (2)
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Removed
Category changed from PvP Talents to Uncategorized
Casting Judgment on an enemy cleanses 1 Poison, Disease, and Magic effect they have caused on you.
Specializations changed from Holy/Protection/Retribution to Holy
특성 (2)
When you avoid a melee attack or use \\, you have a 15% chance to reset the remaining cooldown on Avenger's Shield \Shield\ Vanguard: and increase your Strength by 2% for 8 sec / .]
Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks.
Lightsmith (3)
Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spendersabilities.
Holy:
When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light or Infusion of Light.
Protection:
Infusion of Light
Protection:
When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light or Infusion of Light.
Holy:
Consuming Shining Light or Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec.
Protection:
Consuming Shining Light or Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec.
Herald of the Sun (1)
Holy:
Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing (300% of Spell power) Radiant damage or (600%480% of Spell power) healing over 8 sec.
10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
Retribution:
Casting Wake of Ashes causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing (300% of Spell power) Radiant damage or (600%480% of Spell power) healing over 8 sec.
10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
주문 (1)
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for (35%30% of Spell power).
Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 0.350.3)
PvP 특성 (1)
NEW
Turn Evil's cast time is reduced by 100%.
직업 도구
수양
특성
신성
특성
암흑
특성
전문화 (1)
Discipline Priest core passive
Effect #6 NEW Effect #20 Apply Aura: Modifies Spell Power
Value: 33%
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Spell Power
Value: 0%
Affected Spells:
REMOVED Effect #20 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 33
REMOVED Effect #23 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #20 Apply Aura: Modifies Spell Power
Value: 33%
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Spell Power
Value: 0%
Affected Spells:
특성 (2)
Power Word: Shield absorbs 30% additional damage, but the absorb amount decays by 3% every 1 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Aura: Modifies Spell Power
Value: 30%
Affected Spells:
Immediately Power Word: Shield your target, and your next 3 Power Word: Shields have no cooldown and absorb 80% additional damage.
REMOVED Effect #2 Apply Aura: Dummy: Modifies Cooldown
Value: 80
NEW Effect #2 Apply Aura: Modifies Spell Power
Value: 80%
Affected Spells:
전문화 (1)
Effect #7 NEW Effect #19 Apply Aura: Modifies Spell Power
Value: 25%
Affected Spells:
NEW Effect #28 Apply Aura: Modifies Spell Power
Value: 0%
Affected Spells:
Effect #21 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -200
REMOVED Effect #21 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #28 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
NEW Effect #19 Apply Aura: Modifies Spell Power
Value: 25%
Affected Spells:
NEW Effect #28 Apply Aura: Modifies Spell Power
Value: 0%
Affected Spells:
특성 (1)
Increases your non-periodic Shadow damage by 25% for 20 sec.
Generates 30 Insanity.
Effect #2 REMOVED Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
(and 46 more.)
NEW Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
(and 46 more.)
Oracle (3)
Premonition gains an additional charge.
Procs flags changes: REMOVED Deal Helpful Spell
Increases the effects of Premonition by 40%.
Effect #2 REMOVED Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: 40%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Spell Power (Label)
Value: 40%
Affected Spells:
\
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
NEW Effect #2 Apply Aura: Modifies Spell Power
Value: 15%
Affected Spells:
Voidweaver (2)
\
Procs flags changes: REMOVED Deal Harmful Spell, REMOVED Deal Harmful Periodic
Shadow:
Entropic Rift upgrades Mind Blast into Void Blast while it is active.
Void Blast:
Sends a blast of cosmic void energy at the enemy, causing (228%170% of Spell power) Shadow damage.\
주문 (2)
Shields an ally for 15 sec, absorbing Spell power * 3.36 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1 * 1 * 1) * 1 * 10 damage.
Lets out a psychic scream, causing all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Procs flags changes: Take Melee Swing, Take Melee Ability, Take Ranged Attack, Take Ranged Ability, NEW Take Helpful Ability, Take Harmful Ability, NEW Take Helpful Spell, Take Harmful Spell, Take Harmful Periodic, Take Helpful Periodic
특성 (3)
Increases the healing of your spells by 3%.
Effect #1 NEW Effect #3 Apply Aura: Modifies Spell Power
Value: 3%
Affected Spells:
Increases the range of most spells by 15%.
NEW Effect #6 Apply Aura: Modifies Radius (Label)
Value: 15%
Affected Spells:
NEW Effect #7 Apply Aura: Mod Attacker Ranged Crit Chance - %: Modifies Damage/Healing Done
Value: 6
You and the currently targeted party or raid member swap health percentagesSwap health percentages with your ally. Increases the lower health percentage of the two to 25% if below that amount.
직업 도구
암살
특성
무법
특성
잠행
특성
특성 (1)
Prepare a Serrated Bone Spike every 30 sec, stacking up to 3. Rupture spends a stack to embed a bone spike in its target.
wSerrated Bone Spike:Serrated Bone Spike:
Deals (120% of Attack power) Physical damage and (12% of Attack power) Bleed damage every 3 sec until the target dies or leaves combat.
Refunds a stack when the target dies.
Awards 1 combo point plus 1 additional per active bone spike.
Deathstalker (5)
Assassination:
When you consume the final Deathstalker's Mark from a target, gain 6040 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 30%60% additional damage, and applies 32 stacks of Deathstalker's Mark to the target.
Subtlety:
When you consume the final Deathstalker's Mark from a target, gain 6040 Energy and your next Eviscerate cast with maximum combo points is guaranteed to critically strike, deals 30%60% additional damage, and applies 32 stacks of Deathstalker's Mark to the target.
Assassination:
Ambush from Stealth applies 32 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30%60% of Attack power) Plague damage and increasing the damage of your next Ambush or Mutilate by 10%.20%.
You may only have one target Marked at a time.
Subtlety:
Shadowstrike from Stealth or Shadow Dance applies 32 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30%60% of Attack power) Plague damage and increasing the damage of your next by 10%.20%.
You may only have one target Marked at a time.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Subtlety:
Slice and Dice causes your Backstab to deal an additional (20%40% of Attack power) Plague damage.
Assassination:
Slice and Dice causes your Mutilate to deal an additional (20%40% of Attack power) Plague damage.
Autoattacks against Marked targets deal an additional (10%20% of Attack power) Plague damage.
Assassination:
After Deathmark expires, gain 330 sec of 10% increased Nature damage.
Subtlety:
After Shadow Blades expires, gain 330 sec of 10% increased Shadow damage.
Trickster (5)
\ applies Fazed to any targets struck.
Procs flags changes: Deal Melee Ability, REMOVED Deal Harmful Ability
Taking area damage while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade.
This effect may only occur once every 5 sec.
Procs flags changes: Take Melee Swing, Take Melee Ability, Take Ranged Attack, Take Ranged Ability, NEW Take Helpful Ability, Take Harmful Ability, Take Harmful Spell, Take Harmful Periodic
Subtlety:
\\ while Flawless Form is active.
Outlaw:
\\Blade Flurry damage is increased by 10% while Flawless Form is active.
Effect #4 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 107
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 715
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 10%
Affected Spells:
Finishing moves have 10% increased chance to critically strike Fazed targets.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Modifies Effect #5's Value (Label)
Value: 10
Affected Spells:
Outlaw:
\\Sinister Strike and Ambush now also strike with an Unseen Blade dealing (110% of Attack power) damage. Targets struck are Fazed for 5 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
Subtlety:
\\ and Shadowstrike now also strike with an Unseen Blade dealing (110% of Attack power) damage. Targets struck are Fazed for 5 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
직업 도구
정기
특성
고양
특성
복원
특성
PvP 특성 (2)
Summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.
Removed
Category changed from PvP Talents to Uncategorized
StartRecoveryTime changed from 1000 ms to 0 ms
Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Stormbringer (2)
Enhancement:
Gain the effects of the Lightning Rod talent:
Lightning Rod
\\ make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning.
THIS IS NYI
Elemental:
Lightning Rod targets now also take 20% of the damage that Tempest deals, and Tempest also the applies Lightning Rod effect.
THIS IS NYIElemental:
Lightning Rod targets now also take 20% of the damage that Tempest deals, and Tempest also the applies Lightning Rod effect.
Name changed from Conductive Energy (NYI) to Conductive Energy
Procs flags changes: NEW Deal Harmful Ability, NEW Deal Harmful Spell
Elemental:
Gain one stack of Stormkeeper every 50 sec
Totemic (2)
\
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 15%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 15
Affected Spells:
Restoration:
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at100% effectiveness.at 100% effectiveness.
Air: \
Earth: \
특성 (2)
Restoration:
Your Lava Burst and Riptide casts restore 1502625 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Elemental:
Your Lava Burst casts restore 1001750 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Initial:
Your Lava Burst casts restore 1502625 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Enhancement:
Your Lava BurstStormstrike casts restore 1502625 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Effect #2 REMOVED Effect #1 Dummy
Value: 4
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 404
When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 045 sec.
Rank 1: When your health is brought below 35%, you instantly heal for 10% of your maximum health. Cannot occur more than once every 045 sec.
Rank 2: When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 045 sec.
PvP 특성 (1)
NEW
Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.
직업 도구
고통
특성
악마
특성
파괴
특성
특성 (5)
Each target affected by Soul Rot increases your haste and critical strike chance by 4.0% for 8 sec.
Talent position has changed.
Increases Drain Life healing by 30% while your health is at or below 35% health.
Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5%10% when your target is at or below 20% health.35% health.
Effect #2 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 510
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2035
YourIncreases the critical strike chance of Agony, Corruption, and Unstable Affliction gain 5% moreby 5%.
Rank 1: Increases the critical strike chance from all sources.
Rank 1: Yourof Agony, Corruption, and Unstable Affliction gain 5% moreby 5%.
Rank 2: Increases the critical strike chance from all sources.
Rank 2: Yourof Agony, Corruption, and Unstable Affliction gain 10% more critical strike chance from all sources.by 10%.
REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 5%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 5
Affected Spells:
Casting Soul Rot grants 3 applications of Malign Omen.
Malign Omen
Your next Malefic Rapture deals 20% increased damage and extends the duration of your damage over time effects and Haunt by 2 sec.
Talent position has changed.
The cast time of Unstable Affliction is reduced by 20%.
Refreshing Unstable Affliction with 8 or less seconds remaining deals (23.2927%268.924% of Spell power) Shadow damage to its target.
특성 (5)
The cooldown of Power Siphon is reduced by 5 sec and Power Siphon increases the damage of Demonbolt by an additional 20%25%.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Cooldown (Label)
Value: -5000
Affected Spells:
Effect #2 Apply Aura: Modifies Spell Effectiveness (Label)
Value: 2025
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW
When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing (268.747% of Spell power) Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets.
Consuming a Demonic Core reduces the duration of Doom by 2 sec.
Demonic Cores reduce the duration of Doom by an additional 2 sec.and when Doom is removed its cooldown is reset.
REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 2
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 2000
Affected Spells:
Increases the damage of Doom by 30% and Doom generates 1 Soul Shard upon expiration.summons 1 Wild Imp when it expires.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 101
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 30%
Affected Spells:
Your Summon Vilefiend becomes Summon Charhound and learns the following ability:
Infernal Presence
Cloaked in the ever-burning flames of the abyss, dealing (23.9797%15.9865% of Spell power) Fire damage to enemies within 10 yards every 1 sec.
PvP 특성 (1)
Summon a Fel Obelisk with 5% of your maximum health. Empowers you and your minions within 40 yds, increasing attack speed by 10% and reducing the cast time of spells by 10% for 15 sec.
Removed
Category changed from PvP Talents to Uncategorized
특성 (14)
Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
Talent position has changed.
Summon Infernal increases the damage of your next 8 casts of Chaos Bolt by 25% or your next 8 casts of Rain of Fire by 35%.
Talent position has changed.
Increases the critical strike chance of your Destruction spells by 5%.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 5%
Affected Spells:
(and 81 more.)
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 5
Affected Spells:
(and 81 more.)
Incinerate now generates 100% additional Soul Shard Fragments.
Talent position has changed.
Incinerate has a chance to tear open a Dimensional Rift or recharge Dimensional Rift if learned.
Talent position has changed.
Rips a hole in time and space, opening a random portal that damages your target:
Shadowy Tear
Deals \ Shadow damage over 14 sec.
Unstable Tear
Deals \ Chaos damage over 6 sec.
Chaos Tear
Fires a Chaos Bolt, dealing (233.22% of Spell power) Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Generates 3 Soul Shard Fragments.
Talent position has changed.
When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Stacks up to 3 times.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 20
Affected Spells:
Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 sec.
Talent position has changed.
Your Infernal's melee attacks cause its target to take 3% increased damage from its Immolation, stacking up to 15 times.
Removed
Category changed from Talents to Uncategorized
Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.20.5 sec.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200500
While your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 8 sec.
Talent position has changed.
Increases the critical strike damage of your Destruction spells by 5%.
Talent position has changed.
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Talent position has changed.
Bolts from Dimensional Rift deal 0% of thenow deal 25% of damage dealt to nearby enemies as Fire damage.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 025
Name changed from Unstable Rifts to Unstable Rifts
Now a Destruction spell
Category changed from Uncategorized to Talents
Soul Harvester (1)
Targets resurrected with Soulstone resurrect with 20%40% additional health and 15%80% additional mana.
Effect #2 Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 2040
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 1580
Affected Spells:
Now a Affliction/Demonology spell
Category changed from Uncategorized to Talents
Diabolist (1)
Destruction:
Summoning a Pit Lord causes your next Hand of Gul'dan or Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1105.84% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
Demonology:
Summoning a Pit Lord causes your next Hand of Gul'dan or Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1105.84% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets.
Hellcaller (2)
Destruction:
Blackened Soul damage increased by 30%. When Blackened Soul deals damage, you have a chance to gain Ritual of Ruin2 stacks of Flashpoint
Effect #1 NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Dark Pact heals you for (9.5964%18.2332% of Spell power) every 1 sec while active.
특성 (5)
Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional (Spell power * 2.5) for 20 sec. Usable while suffering from control impairing effects.
Effect #1 Effect #5 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.0959640.182332)
Increases melee and spell critical strike chance for you and your summoned demon by 5%.Your spells have a 5% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
REMOVED Effect #1 Apply Aura: Mod Crit Chance % - All: Modifies Damage/Healing Done
Value: 5
REMOVED Effect #2 Apply Aura: Mod Crit Chance % - All: Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Mod Spell Crit %: Modifies Damage/Healing Done
Value: 5
NEW Effect #2 Apply Aura: Mod Secondary Stat %:
Value: 10
Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Rank 1: Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Rank 2: Soul Leech also heals you for 15% and your pet for 50% of the absorption it grants.
REMOVED Effect #1 Dummy
Value: 50
NEW Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 8
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #3's Value
Value: 25
Affected Spells:
Demonology:
10%5% of all damage you take is taken by your demon pet instead.
Affliction, Destruction, Initial:
10%5% of all damage you take is taken by your demon pet instead.
While Grimoire of Sacrifice is active, your Stamina is increased by 5%.3%.
NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 5
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Effect #4's Value
Value: 3
Affected Spells:
REMOVED
Burning Rush no longer deals damage to you and increases your movement speed by an additional 30%.
Burning Rush now has a 60 sec cooldown and lasts 6 sec.
직업 도구
무기
특성
분노
특성
방어
특성
특성 (2)
Activating Avatar or Bladestorm casts the other at reduced effectiveness.casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec.
Activating Avatar casts Recklessness at reduced effectiveness.with a duration of 6 sec.
The additional Rage generation of this Recklessness cast is reduced to 25%.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 06000
REMOVED Effect #2 Dummy
Value: 6000
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
PvP 특성 (5)
Your Shout abilities have additional effects.
Battle Shout:
Increases Stamina by 3%.
Piercing Howl:
Roots targets hit for 2 sec.Radius increased by 50%
Berserker Shout:
Range increased by 8 yds.
Intimidating Shout:
Cooldown reduced by 15 sec.
Rallying Cry:
Removes movement impairing effects and grants 30% movement speed to allies.
Thunderous Roar:
Targets receive 5% more damage from all sources while bleeding.
Effect #1 NEW Effect #6 Apply Aura: Modifies Radius
Value: 50%
Affected Spells:
Execute charges you to targets up to 15 yards away. This effect has a 6 sec cooldown.
Removed
Category changed from PvP Talents to Uncategorized
You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 812 sec.
Duration changed from 8 sec to 12 sec
Cooldown of Rallying Cry reduced by (- 1 min90000 // 1000) sec, and grants 15% additional health.
Effect #1 Apply Aura: Modifies Cooldown
Value: -60000-90000
Affected Spells:
Reduces the cooldown of Bladestorm and Ravager by 33%, and Bladestorm and Ravager now also snare all targets you hit by 70%60% for 6 sec and decrease their healing taken by 50 for 10 sec.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -33%
Affected Spells:
REMOVED Effect #3 Apply Aura: Mod Cooldown %:
Value: -33
REMOVED Effect #4 Apply Aura: Mod Cooldown %:
Value: -33
NEW Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1
Specializations changed from Arms/Fury/Protection to Arms/Protection
특성 (5)
Activating Avatar or Recklessness casts the other at reduced effectiveness.with a duration of 8 sec.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 08000
REMOVED Effect #2 Dummy
Value: 8000
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8000
Become an unstoppable storm of destructive force, striking all nearby enemies for \%] Physical damage over 4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks.
Generates 20 Rage over the duration.
Unleashes your power, dealing \72%161% of Attack power)% + (72%161% of Attack power)% + (62%161% of Attack power)% + (62%161% of Attack power)%] Physical damage and an additional (84%188% of Attack power) Physical damage over 4 sec to all enemies within 12 yards.
Generates 15 Rage.
Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst orand Raging Blow.
REMOVED Effect #3 Dummy
Value: 2
NEW Effect #3 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Procs flags changes: REMOVED Deal Melee Ability, NEW Deal Helpful Ability
Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness.with a duration of 4 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 04000
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
PvP 특성 (2)
You gain 40 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health.
Removed
Category changed from PvP Talents to Uncategorized
You have a chance to become Enraged while you are suffering movement impairing effects.
While Enraged, Suffering loss of control effects have a chance to grant you Recklessness for 45 sec.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 45
NEW Effect #2 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
특성 (2)
Transform into a colossus for 20 sec, causing you to deal 20% increased damage \ and removing all roots and snares.
Generates 10 Rage.
Activating Avatar or Shield Wall casts the other at reduced effectiveness.with a duration of 4 sec.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 04000
REMOVED Effect #2 Dummy
Value: 4000
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4000
Procs flags changes: Deal Helpful Ability, REMOVED Deal Harmful Spell
Mountain Thane (2)
Damaging enemies with Thunder Clap, \or Execute has a 25% chance to also strike one with a lightning bolt, dealing (60% of Attack power) Nature damage\0 Rage].60% of Attack power) / 10] Rage].
Lightning Strikes occur 30% more often during Avatar.
Stamina increased by 5%.
\ increases your maximum health by 10%0% for 5 sec. When this health increase expires, you heal for any amount of the original \ that healed you in excess of your full health.
Colossus (1)
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 10% (crit block amount NYI).20%.
Effect #1 NEW Effect #2 Apply Aura: Effect Aura #638: Modifies Damage/Healing Done
Value: 20
Slayer (2)
Arms:
Mortal Strike hasand Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (157.5% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
ProcCategoryRecovery changed from 0 ms to 500 ms
Your attacks against your primary target have a high chance to overwhelm your target'stheir defenses and trigger a Slayer's Strike, dealing (100% of Attack power) damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times.
특성 (5)
Transform into a colossus for 20 sec, causing you to deal 20% increased damage \ and removing all roots and snares.
Generates 10 Rage.
Effect #1 NEW Effect #8 Apply Aura: Modifies Cooldown
Value: -1500
Affected Spells:
Arms:
Become an unstoppable storm of destructive force, striking all nearby enemies for \%] Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Fury:
Become an unstoppable storm of destructive force, striking all nearby enemies for \%] Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Generates 10 Rage each time you deal damage.
Movement speed increased by 5%.
Talent position has changed.
Leech increased by 5%.
Talent position has changed.
Hurls your weapon at an enemy, causing (28.5% of Attack power) Physical damage and stunning for 4 sec.\
Effect #1 School Damage
Value: 0 (AP mod: 0.285)
(Radius 2: 1210)
Max targets changed from 0 to 3
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