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라이브
PTR
10.0.5 패치 PTR 직업 및 주문 변경점 - 드루이드 직업 재설계 등
PTR
2022/12/15 시간 17:26
에
Squishei
에 의해 작성됨
첫 10.0.5 패치 PTR 빌드가 출시된 가운데, 드루이드 직업 재설계 같이 데이터마이닝할 수 있었던 모든 직업 및 주문 변경점을 만나보세요.
직업 도구
혈기
특성
냉기
특성
부정
특성
전문화 (1)
Stamina increased by 30%.
Damage taken reduced by 10%.
Effect #1 Effect #2 Apply Aura: Mod % Damage Taken:
Value: -100
PvP 특성 (1)
Heart Strike deals 60%30% increased damage, but also costs 3% of your max health.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 6030%
Affected Spells:
특성 (1)
Death Coil and Epidemic debilitate your enemy applying Death Rot causing them to take 1% increased Shadow damage, up to 10% from you for 10 sec. If Death Coil or Epidemic consume Sudden Doom it applies two stacks of Death Rot.
특성 (1)
Sprout an additional limb, dealing Shadow damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 sec.
Gain
Blood
3 Bone Shield charges
Frost
Rime
Unholy
Runic Corruption
instantly, and again every 6 sec.
직업 도구
파멸
특성
복수
특성
특성 (1)
Slash all enemies in front of you for (272.16%250% of Attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 80% for 4 sec. Deals reduced damage beyond 8 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.72162.5)
(Pvp Multiplier: 10.8)
전문화 (4)
Your tattoos reduce all damage taken by 15%.
Now available to all specs
Your tattoos reduce all damage taken by 20%.
Now available to all specs
Transform to demon form for 15 sec, increasing current and maximum health by 50% and Armor by 200%
First of the Illidari
Versatility increased by 0%
Vengeance (Level 20)
While transformed, Shear and Fracture generate one additional Lesser Soul Fragment
Vengeance (Level 48)
and 20 additional Fury
Shears an enemy for (45.74% of Attack power) Physical damage, and shatters
Vengeance (Level 20)
two Lesser Soul Fragments
a Lesser Soul Fragment from your target.
Generates 10 Fury.
특성 (2)
You heal for 5%3% of all Fire damage you deal.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Buff Duration
Value: 53
All Sigils are now placed at your location, and the duration of their effects is increased by 2 sec.
Effect #5 Apply Aura: Modifies Buff Duration
Value: 2000
Affected Spells:
(Pvp Multiplier: 10.5)
특성 (3)
Increases the duration of Sigil effects by 11.0 sec.
Rank 1: Increases the duration of Sigil effects by 11.0 sec.
Rank 2: Increases the duration of Sigil effects by 22.0 sec.
Effect #1 Effect #1 Apply Aura: Modifies Buff Duration
Value: 1000
Affected Spells:
(Pvp Multiplier: 10.5)
All Sigils are now placed at your target's location, and the duration of their effects is increased by 2 sec.
Effect #5 Apply Aura: Modifies Buff Duration
Value: 2000
Affected Spells:
(Pvp Multiplier: 10.5)
Havoc:
Charge to your target, striking them for (368.55% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (184.44% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%10% of the damage you deal to your Hunt target for 30 sec.20 sec.
Vengeance, Initial:
Charge to your target, striking them for (368.55% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (184.44% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 50%20% of the damage you deal to your Hunt target for 30 sec.20 sec.
직업 도구
조화
특성
야성
특성
수호
특성
회복
특성
특성 (42)
Casting Starfall extends the duration of active Moonfires and Sunfires by 2 sec, up to 28 sec.
Rank 1: Casting Starfall extends the duration of active Moonfires and Sunfires by 2 sec, up to 28 sec.
Rank 2: Casting Starfall extends the duration of active Moonfires and Sunfires by 4 sec, up to 28 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Critical Strike Chance
Value: 24
Talent position has changed.
Maximum rank has changed from 2 to 1
Generates 60 Astral Power.
Talent position has changed.
Your critical strikes from Starfire and Wrath cause the target to languish for an additional 20% of your spell's damage over 4 sec.
Rank 1: Your critical strikes from Starfire and Wrath cause the target to languish for an additional 20% of your spell's damage over 4 sec.
Rank 2: Your critical strikes from Starfire and Wrath cause the target to languish for an additional 40% of your spell's damage over 4 sec.
Talent position has changed.
Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16%, decreasing by 2% every 1 sec.
Rank 1: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16%, decreasing by 2% every 1 sec.
Rank 2: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 24%, decreasing by 3% every 1 sec.
Talent position has changed.
NEW
Your Moonfire, Sunfire, and Stellar Flare deal damage 25% faster.
Rank 1: Your Moonfire, Sunfire, and Stellar Flare deal damage 13% faster.
Rank 2: Your Moonfire, Sunfire, and Stellar Flare deal damage 25% faster.
Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.
Talent position has changed.
Casting 2 Starfire empowers Wrath for 15 sec. Casting 2 Wrath empowers Starfire for 15 sec.
Eclipse (Solar)
Nature spells deal 15% additional damage and Wrath damage is increased by 20%.
Eclipse (Lunar)
Arcane spells deal 15% additional damage and Starfire critical strike chancethe damage Starfire deals to nearby enemies is increased by 20%.50%.
Incarnation: Chosen of Elune reduces the Astral Power cost of Starsurge by 5, and the Astral Power cost of Starfall by 8.
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Talent position has changed.
You gain:
Feline Swiftness
Increases your movement speed by 15%.
You also learn:
Rake
Rip
Swipe
Maim
Your energy regeneration is increased by 35%.
You gain:
Feline Swiftness
Increases your movement speed by 15%.
You also learn:
Rake
Rip
Swipe
Maim
Your energy regeneration is increased by 35%.
Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area.
Generates 20 Astral Power.
Talent position has changed.
When a Faerie Dragon is summoned, your Arcane and Nature damage is increased by 4% for 30 sec.
Talent position has changed.
Enemies struck by Wild Mushrooms are damaged for an additional 70% over 8 sec and slowed by 50%.
Talent position has changed.
Calls down a beam of pure celestial energy that follows the enemy, dealing up to Astral damage over 8 sec within its area. Damage reduced on secondary targets.
Generates 40 Astral Power over its duration.
Talent position has changed.
An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance.
Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
Talent position has changed.
Reduces the remaining cooldown on Solar Beam by 15 sec when it interrupts the primary target.
Talent position has changed.
Starfall's stars have a chance to deal an additional 13% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets.
Rank 1: Starfall's stars have a chance to deal an additional 13% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets.
Rank 2: Starfall's stars have a chance to deal an additional 25% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2513
Talent position has changed.
Maximum rank has changed from 1 to 2
While in combat you generate 1 Astral Power every 2 sec.
While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
Talent position has changed.
After an Eclipse ends, you gain 15% Haste for 6 sec.
Talent position has changed.
Deals (100% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
Talent position has changed.
Every 30th Shooting Star calls down a Full Moon at 80% power upon its target.
Talent position has changed.
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (67.6%45.0667% of Spell power) Astral damage to the target.
Rank 1: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (45.0667% of Spell power) Astral damage to the target.
Rank 2: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (45.0667% of Spell power) Astral damage to the target.
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Every 600 Astral Power spent grants Celestial Alignment for 12 sec.
Talent position has changed.
Full Moon becomes Full Moon once more before resetting to New Moon.
Fury of Elune's cooldown is reduced by 15 sec.
Talent position has changed.
Starsurge and Starfall reduce the cost of Starsurge and Starfall by 5% and increase their damage by 10% for 5 sec, stacking up to 2 times.
Talent position has changed.
Moonfire, Sunfire, and Stellar Flare damage over time has a chance to call down a falling star, dealing (18% of Spell power) Astral damage and generating 2 Astral Power.
Talent position has changed.
Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.
Talent position has changed.
During the first 6 sec of every Eclipse, Shooting Stars fall 100% more often.
Rank 1: During the first 6 sec of every Eclipse, Shooting Stars fall 100% more often.
Rank 2: During the first 6 sec of every Eclipse, Shooting Stars fall 200% more often.
Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 100200
Talent position has changed.
Maximum rank has changed from 2 to 1
Eclipse increases Wrath's Astral power generation 50%, and increases Starfire's area effect damage by 150%.
Talent position has changed.
Calls down waves of falling stars upon enemies within 0 yds, dealing Astral damage over 8 sec. Multiple uses of this ability may overlap.
Aetherial Kindling
Extends the duration of active Moonfires and Sunfires by 2 sec4 sec
Talent position has changed.
Starsurge and Starfall grant you 2% Haste for 15 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Rank 1: Starsurge and Starfall grant you 2% Haste for 15 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Rank 2: Starsurge and Starfall grant you 4% Haste for 15 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Talent position has changed.
Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
Talent position has changed.
Burns the target for (12.5% of Spell power) Astral damage, and then an additional (105% of Spell power) damage over 24 sec.
Generates 8 Astral Power.
Talent position has changed.
During Solar Eclipse, Sunfire generates 100% additional Astral Power. During Lunar Eclipse, Moonfire generates 100% additional Astral Power.
Talent position has changed.
Every other Eclipse creates a Fury of Elune at 20% effectiveness that follows your current target for 8 sec.
Talent position has changed.
Celestial Alignment blasts all enemies in a targeted area for (200% of Spell power) Astral damage and applies Stellar Flare to them.
Reduces the cooldown of
Incarnation: Chosen of Elune
Incarnation: Chosen of Elune
Celestial Alignment by 60 sec.
Talent position has changed.
Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Talent position has changed.
Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 25% additional damage.
Rank 1: Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 25% additional damage.
Rank 2: Dealing Astral damage has a chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 50% additional damage.
Talent position has changed.
Solar Eclipse increases the damage of Wrath by an additional 10%.
Lunar Eclipse increases the critical strike chance of Starfiredamage Starfire deals to nearby enemies by an additional 10%.
Rank 1: Solar Eclipse increases the damage of Wrath by an additional 10%.
Lunar Eclipse increases the critical strike chance of Starfiredamage Starfire deals to nearby enemies by an additional 10%.
Rank 2: Solar Eclipse increases the damage of Wrath by an additional 20%.
Lunar Eclipse increases the critical strike chance of Starfiredamage Starfire deals to nearby enemies by an additional 20%.
Talent position has changed.
When you have 3 periodic effects on a target, your damage and healing on them are increased by 4%.
Rank 1: When you have 3 periodic effects on a target, your damage and healing on them are increased by 4%.
Rank 2: When you have 3 periodic effects on a target, your damage and healing on them are increased by 8%.
Talent position has changed.
Your next 3 Starfires are instant cast and generate 40% increased Astral Power.
Talent position has changed.
Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (140% of Spell power) Nature damage and generating up to 20 Astral Power based on targets hit.
Talent position has changed.
특성 (5)
Strikes all nearby enemies with a massive slash, inflicting (98.37%49.2% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.98370.492)
Rip damage increased by 20%15%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2015%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2015%
Affected Spells:
Rake damage increased by 30%25%, and Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 3025%
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3025%
Affected Spells:
Ferocious Bite hits all nearby enemies affected by your Rip for 25%35% of the damage dealt. Damage reduced beyond 5 target.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2535
Rip, Rake, and Thrash last 25%33% longer.
Effect #1 Apply Aura: Modifies Buff Duration
Value: 2533%
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 2533%
Affected Spells:
특성 (22)
Every 200 Rage you spend causes a burst of restorative energy, healing allies within 0 yds for (600% of Attack power).
Talent position has changed.
Thrash also generates 2 Rage each time it deals damage.
Talent position has changed.
Sharp brambles protect you, absorbing and reflecting up to (Attack power * 0.06) damage from each attack.
While Barkskin is active, the brambles also deal (2.6208% of Attack power) Nature damage to all nearby enemies every 1 sec.
Talent position has changed.
Bristle your fur, causing you to generate Rage based on damage taken for 8 sec.
Talent position has changed.
You gain:
Feline Swiftness
Increases your movement speed by 15%.
You also learn:
Rake
Rip
Maim
Your energy regeneration is increased by 35%.
Thrash has a 10% chance to trigger an additional Thrash.
Rank 1: Thrash has a 10%15% chance to trigger an additional Thrash.
Rank 2: Thrash has a 20%30% chance to trigger an additional Thrash.
Talent position has changed.
Stampeding Roar's radius and duration are increased by 15%.
Your movement speed is increased by 5%.
Talent position has changed.
While in Bear FromForm, you deal 10% increased Arcane damage.
Rank 1: While in Bear FromForm, you deal 10% increased Arcane damage.
Rank 2: While in Bear FromForm, you deal 20% increased Arcane damage.
Mangle increases the duration of your next Ironfur by 3 sec, or the healing of your next Frenzied Regeneration by 20%.
Talent position has changed.
Survival Instincts now has 2 charges.
Talent position has changed.
Summons a beam of lunar light at your location, dealing Arcane damage and healing you for 70%35% of Attack power) * 8] over 8 sec.
Now a Guardian spell
Category changed from Uncategorized to Talents
Mangle deals 20% additional damage against bleeding targets.
Talent position has changed.
NEW
When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
A devastating blow that consumes 2 stacks of your Thrash on the target to deal (135.702% of Attack power) Physical damage and reduce the damage they deal to you by 35% for 10 sec.
Talent position has changed.
Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take, increasing your damage done by 15%, granting you 25% leech, and reflecting (47.25% of Attack power) Nature damage back at your attackers.
Talent position has changed.
NEW
Strike with the might of Ursoc, dealing (70% of Attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Frenzied Regeneration's cooldown is reduced by 10%.
Rank 1: Frenzied Regeneration's cooldown is reduced by 15%10%.
Rank 2: Frenzied Regeneration's cooldown is reduced by 30%20%.
Talent position has changed.
Each stack of Thrash reduces the target's damage to you by 2% and increases your damage to them by 2%.
Talent position has changed.
NEW
When you cast Ironfur, also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.
Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Talent position has changed.
Increases the damage and radius of Thrash by 25%.
Talent position has changed.
Moonfire, Soothe, Remove Corruption, Innervate, and Rebirth are usable in Bear Form. Multiple uses of Ironfur may overlap.
All damage taken in Bear Form reduced by 10%.0%.
Effect #1 Effect #2 Apply Aura: Modifies Effect #4's Value
Value: -100
Affected Spells:
Category changed from Talents to Specialization
PvP 특성 (1)
Maul increases the damage done by your Swipe and Thrash by 25%10% for 6 sec.
특성 (17)
NEW
Casting Regrowth increases your movement speed and healing received by 5% for 3 sec.
Rank 1: Casting Regrowth increases your movement speed and healing received by 5% for 0 sec.
Rank 2: Casting Regrowth increases your movement speed and healing received by 5% for 3 sec.
NEW
Increases Typhoon's radius by 20% and its range by 5 yds.
Nature's Cure additionally removes all Curse and Poison effects.
Talent position has changed.
Rejuvenation's duration is increased by 3 sec.
Talent position has changed.
Sunfire now applies its damage over time effect to all enemies within 0 yards.
Talent position has changed.
NEW
Increases
Brutal Slash
Brutal Slash
Swipe damage by 100%.
NEW
Reduces the cooldown of Typhoon by 5 sec.
Physical damage and Armor increased by 2%.
Rank 1: Physical damage and Armor increased by 2%3%.
Rank 2: Physical damage and Armor increased by 4%.
Rank 3: Physical damage and Armor increased by 6%.
Talent position has changed.
Maximum rank has changed from 3 to 2
Magical damage and healing increased by 2%.
Rank 1: Magical damage and healing increased by 2%3%.
Rank 2: Magical damage and healing increased by 4%.
Rank 3: Magical damage and healing increased by 6%.
Maximum rank has changed from 3 to 2
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Talent position has changed.
You charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Talent position has changed.
Launch a surge of stellar energies at the target, dealing (114.367% of Spell power) Astral damage.
Talent position has changed.
Launch a surge of stellar energies at the target, dealing (162% of Spell power) Astral damage.
Talent position has changed.
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (156.6% of Spell power) Nature damage over 18 sec
Improved Sunfire
to the primary target and all enemies within 0 yards
Balance
Generates 0 Astral Power.
Talent position has changed.
Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.
Feral
Awards 1 combo point.
Category changed from Talents to Abilities
Blasts targets within 0 yards in front of you with a violent Typhoon, knocking them back and dazing themreducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.
Heals up to 5 injured allies within 0 yards of the target for (98% of Spell power) over 7 sec. Healing starts high and declines over the duration.
Incarnation: Tree of Life
Tree of Life: Affects 2 additional target.
Talent position has changed.
직업 도구
황폐
특성
보존
특성
특성 (4)
Temporal Anomaly shields 1 additional target each time it pulses.reduces the cooldowns of your empower spells by 5 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 1
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Temporal Anomaly applies Echo at 30% effectiveness to allies it heals.the first 6 allies it passes through.
NEW Effect #2 Dummy
Value: 6
Send forward a vortex of temporal energy, absorbing damage on 2 nearby allies every 2 sec. Lasts 6 sec.you and any allies in its path. Absorption is reduced beyond 5 targets.
REMOVED Effect #2 Apply Aura: Periodically trigger spell: Modifies Damage/Healing Done
Value: 2
NEW Effect #2 Dummy
Value: 5
Cooldown changed from 6 sec cooldown to 15 sec cooldown
Duration changed from 6 sec to 4 sec
When you or an ally fall below 20% health, a version of yourself enters your timeline and heals them for (309.6% of Spell power). Your alternate self continues healing for 8 sec before returning to their timeline.
May only occur once every 90 sec.60 sec.
Effect #2 Dummy
Value: 9060
주문 (1)
Send a flickering flame towards your target,
Preservation
healing an ally for (198% of Spell power) or dealing (161% of Spell power) Fire damage to an enemy
Devastation
dealing (161% of Spell power) Fire damage to an enemy or healing an ally for (198% of Spell power)
Cost changed from 2.0% of base mana / 4.0% of base mana / 2.0% of base mana to 2.0% of base mana / 2.0% of base mana / 2.0% of base mana
특성 (2)
Interrupt an enemy's spellcasting and preventingprevent any spell from that school of magic from being cast for 4 sec.
Fly to an ally and heal them for (309.6% of Spell power), or heal yourself for the same amount.
직업 도구
야수
특성
사격
특성
생존
특성
특성 (6)
Every 50 Focus spent reduces the cooldown of Trueshot by 1.52.5 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15002500
Multi-Shot and Volley now also apply Explosive Shot to up to 2 target hit. This can only occur once every 45 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 target hit.
Using Steady Shot twice in a row increases your Haste by 7% for 15 sec.
Rank 1: Using Steady Shot twice in a row increases your Haste by 4% for 15 sec.
Rank 2: Using Steady Shot twice in a row increases your Haste by 8% for 15 sec.
Talent position has changed.
NEW
Aimed Shot and Rapid Fire cooldown reduced by 10%.
Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster for 15 sec.
While Trueshot is active, you generate 50% additional Focus
Unerring Vision
and you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times
Calling the Shots
Every 50 Focus spent reduces the cooldown of Trueshot by 1.5 sec2.5 sec
직업 도구
비전
특성
화염
특성
냉기
특성
특성 (1)
Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100% . Castable while casting other spells.
Dispel type changed from Magic to None
직업 도구
양조
특성
운무
특성
풍운
특성
전문화 (1)
All damage taken is reduced by 10% and Your Armor is increased by 25%.
Stamina25% and Stamina increased by 45%.
Effect #1 Effect #2 Apply Aura: Mod % Damage Taken:
Value: -100
특성 (11)
Bonedust Brew's Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.
Talent position has changed.
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Mistweaver
Gust of Mists heals targetsWindwalker
Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active for an additional (42% of Attack power)
Bountiful Brew
Your abilities have a low chance to cast Bonedust Brew at your target's location.
Attenuation
When Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec
Talent position has changed.
Your abilities have a low chance to cast Bonedust Brew at your target's location.
Talent position has changed.
NEW
Life Cocoon's cooldown is reduced by 20 sec, but its absorb amount is reduced by 40%. When Life Cocoon expires, it releases a burst of mist that restores (310% of Spell power) health to 3 nearby allies.
Zen Pulse triggers a second time at 80% effectiveness if cast on targets with both Renewing Mist and Enveloping Mist.
Allies targeted by Soothing Mist receive 10% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 1: Allies targeted by Soothing Mist receive 15% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 2: Allies targeted by Soothing Mist receive 30% more healing from your Enveloping Mist and Renewing Mist effects.
Talent position has changed.
Heals all party and raid members within 0 yards for (325.45% of Spell power) and clears them of all harmful Poison and Disease effects.
Castable while stunned.
Healing increased by 100% when not in a raid.
Effect #1 NEW Effect #4 Dummy
Value: 100
Heals all party and raid members within 0 yards for (325.45% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Healing increased by 100% when not in a raid.
NEW Effect #5 Dummy
Value: 100
NEW
Each time you cast Sheilun's Gift, you learn one of Shaohao's Lessons for up to 30 sec, based on how many clouds of mist are consumed.
Lesson of Doubt: Your spells and abilities deal up to 25% more healing and damage to targets, based on their current health.
Lesson of Despair: Your Critical Strike is increased by 20% while above 80% health.
Lesson of Fear: Decreases your damage taken by 15% and increases your Haste by 15%.
Lesson of Anger: 15% of the damage or healing you deal is duplicated every 4 sec.
NEW
Draws in all nearby clouds of mist, healing up to 3 nearby allies for (83% of Spell power) per cloud absorbed.
A cloud of mist is generated every 8 sec while in combat.
NEW
Increases Sheilun's Gift cloud of mist generation to every 4 sec.
PvP 특성 (1)
Reduces the cooldown of Life Cocoon by 4530 sec.
Effect #1 Effect #1 Apply Aura: Modifies Cooldown
Value: -45000-30000
Affected Spells:
직업 도구
신성
특성
보호
특성
징벌
특성
특성 (4)
You become the ultimate crusader of light for 2012 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Cost changed from 50.0% of base mana to 5 Holy Power
Cooldown changed from 2 min cooldown to 45 sec cooldown
Duration changed from 20 sec to 12 sec
You become the ultimate crusader of light for 2012 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chancecauses every 3 casts of Holy Light to generate an additional Holy Power.from Holy Light.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
Casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power.
Casting Flash of Light or Holy Light on targets without Beacon of Light has a chance to grant 1 Holy Power, increasing based on their current health threshold.
PvP 특성 (2)
Holy:
When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim.
At 50 stacks of Reckoning, your next JudgementJudgment deals 200% increased damage, will critically strike, and activates Avenging Wrath for 6 sec.
If an interrupt is used on you while you are not casting, gain 15% Haste and become immune to control and interrupt effects for 4 sec.crowd control, interrupt, and cast pushback effects for 5 sec.
전문화 (2)
Stamina increased by 50%.
Armor increased by 30%.
Protection (Level 36)
All damage taken reduced by 0%
Additionally reduces damage taken by 10%0%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #3's Value
Value: -100
Affected Spells:
특성 (3)
Grand Crusader's chance to proc is increased to 20% and it grants you 2% Strength for 8 sec.
For the next 15 sec, you generate an absorb shield for 20% of all damage you deal, and Avenger's Shield damage is increased by 20% and its cooldown cooldown is reduced by 75%.
Each Holy Power spent reducesHoly Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 0.51.5 sec.
Rank 1: Each Holy Power spent reducesHoly Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 0.51.5 sec.
Rank 2: Each Holy Power spent reducesHoly Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1.0 sec.3.0 sec.
PvP 특성 (1)
Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec.
Cooldown changed from 3 min cooldown to 5 min cooldown
특성 (2)
Replaces Templar's Verdict with Final Verdict, a devastating strike that deals (136.5% of Attack power) Holy damage.
Final Verdict has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Removed
Category changed from Talents to Uncategorized
Unleashes a powerful weapon strike that deals (136.5% of Attack power) Holy damage to an enemy target,
Final Verdict has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Now a Retribution spell
Category changed from Uncategorized to Talents
주문 (1)
When any party or raid member within 0 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 0 yards takes more than 50% of their health in damage in a single hit, you gain Seraphim for 4 sec. This cannot occur more than once every 30 sec.
특성 (2)
Learn Retribution Aura and Crusader Aura:
Retribution Aura
Instant
Requires PaladinWhen Retribution Aura:
When any party or raid member within 0 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 0 yards takes more than 50% of their health in damage in a single hit, you gain Seraphim for 4 sec. This cannot occur more than once every 30 sec.
Crusader Aura
Instant
Requires PaladinIncreases Crusader Aura:
Increases mounted speed by 20% for all party and raid members within 0 yards.
Learn Concentration Aura and Devotion Aura:
Concentration Aura
Instant
Requires Paladin
Requires level 52Interrupt:
Interrupt and Silence effects on party and raid members within 0 yards are 30% shorter.
Pure Concentration
Fear effects are also reduced
Devotion Aura
Instant
Requires Paladin
Requires level 28Party Devotion Aura:
Party and raid members within 0 yards are bolstered by their devotion, reducing damage taken by 3%.
성약의 단 능력 (1)
Bless an allya friendly healer for 30 sec, Their spells and abilities deal Frost damage and reduce enemies' movement speed by 5% and attack speed by 2%, stacking 10 times.
Blessing of the Seasons: Turns to Spring after use.restoring 1% mana every 2 sec.
Blessing of the Seasons: Turns to Spring after use.
Effect #3 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Mod Total Power Regen %: Modifies Damage/Healing Done
Value: 1
NEW Effect #6 Dummy
Value: 2
직업 도구
수양
특성
신성
특성
암흑
특성
특성 (18)
When you heal with Penance, everyone with your Atonement is healed for (9.36% of Spell power).
Rank 1: When you heal with Penance, everyone with your Atonement is healed for (9.36% of Spell power).
Rank 2: When you heal with Penance, everyone with your Atonement is healed for (9.36% of Spell power).
Effect #1 NEW Effect #2 Heal
Value: 0 (SP mod: 0.0936)
Power of the Dark Side increases the effectiveness of Penance by an additional 20%.Mind Blast gains an additional charge and its Mana cost is reduced by 40%.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 20
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Charges:
Value: 1
NEW Effect #2 Apply Aura: Modifies Power Cost
Value: -40%
Affected Spells:
Shadow Covenant lasts an additional 48 sec.
Effect #1 Apply Aura: Modifies Buff Duration
Value: 40008000
Affected Spells:
Every 10 casts of Smite, your next Penance is free andYour next Penance fires an additional 3 bolts Rank 1: Every 8and costs no Mana after 10 casts of Smite, your next Penance is free andPower Word: Solace, or Mind Blast.
Rank 1: Your next Penance fires an additional 3 bolts Rank 2: Every 4and costs no Mana after 8 casts of Smite, your next Penance is free andPower Word: Solace, or Mind Blast.
Rank 2: Your next Penance fires an additional 3 bolts and costs no Mana after 4 casts of Smite, Power Word: Solace, or Mind Blast.
Invoke the Light's wrath, dealing (218.75% of Spell power) Radiant damage to the target, increased by 6% per ally affected by your Atonement.
Cost changed from None to 2.0% of base mana
Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
Cooldown changed from 3 min cooldown to 3 min recharge
Charges changed from None to 1 Charges
Pain Suppression also heals your target for 12%25% of their maximum health and applies Atonement.
Each Penance bolt extends the duration of Shadow Word: Pain and Purge the Wicked on enemies hit by 0.71.5 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 7001500
Strikes an enemy with heavenly power, dealing (80%68% of Spell power) Holy damage and restoring 1% of your maximum mana.
Effect #1 School Damage
Value: 0 (SP mod: 0.80.68)
Shadow Word: Pain and Purge the Wicked have a chance to empower your next Penance with Shadow, increasing its effectiveness by 30%50%.
Pain Suppression gains an additional charge.
Power Word: Shield reduces the cooldown of Pain Suppression by 3 sec.
NEW Effect #3 Apply Aura: Modifies Charges:
Value: 1
Make a shadowy pact, healing the target and 4 other injured allies within 0 yds for (165% of Spell power). For 7 sec, your Shadow spells deal 25% increased damage and healing, and Halo, and Divine StarDivine Star, and Penance are converted to Shadow spells.
Atonement heals for 20%10% more when activated by Mind Blast.
Rank 1Shadow spells.
Rank 1: Atonement heals for 10% more when activated by Shadow spells.
Rank 2: Atonement heals for 20% more when activated by Mind Blast.
Rank 2: Atonement heals for 40% more when activated by Mind Blast.Shadow spells.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2010
Name changed from Stolen Psyche to Abyssal Reverie
Your Flash Heal and Renew casts reduce the cooldown of Power Word: Shield by 1.0 sec.
Your Smite and Power Word: Solace casts reduce the cooldown of Penance by 0.5 sec.
While Shadow Covenant is active, Penance becomes Dark Reprimand, causing Shadow damage over 2 sec. Castable while moving.Shadow Covenant increases Shadow spell damage and healing by an additional 10%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 10
Affected Spells:
Your Smite, Power Word: Solace, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 6 sec or Mindbender by 2 sec.
Your Penance bolts increase the damage of your next Smite or Power Word: Solace by 12%, or the absorb of your next Power Word: Shield by 5%.
Stacks up to 7 times.
Reduces the cast time of Light's Wrath by 1 sec and increases its critical strike chance by 15%.
Smite dealsand Power Word: Solace deal 40% additional damage for 15 sec after casting Light's Wrath.
PvP 특성 (1)
The damage of your Smite, Power Word: Solace, and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Rank 1: The damage of your Smite, Power Word: Solace, and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Rank 2: The damage of your Smite, Power Word: Solace, and Penance is increased by 15%, and Penance increases or decreases your target's movement speed by 50% for 2 sec.
특성 (4)
Increases the damage of Holy Fire by 25%.15%.
Holy Fire deals 25% of its initial damage to all nearby enemies within 0 yards of your target. Damage reduced beyond 5 targets.
Rank 1: Increases the damage of Holy Fire by 15%.
Holy Fire deals 15% of its initial damage to all nearby enemies within 0 yards of your target. Damage reduced beyond 15 targets.
Rank 2: Increases the damage of Holy Fire by 30%.
Holy Fire deals 30% of its initial damage to all nearby enemies within 0 yards of your target. Damage reduced beyond 30 targets.
Effect #3 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2515%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2515%
Affected Spells:
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
Talent position has changed.
Maximum rank has changed from 1 to 2
Refreshes Holy Fire. Your next 3 casts of Holy Fire cost no Mana, incur no cooldown, and cast instantly.
Whenever Holy Fire is reapplied, its duration is now extended instead.
Talent position has changed.
Prayer of Mending jumps 1 additional time.
Rank 1: Prayer of Mending jumps 1 additional time.
Rank 2: Prayer of Mending jumps 2 additional time.
NEW Effect #2 Apply Aura: Modifies Max Stacks
Value: 2
Affected Spells:
Smite and Holy Nova deal 25% additional damage to targets affected by your Holy Fire.Rank 1: Smite and Holy Nova deal 25% additional damage to targets affected by your Holy Fire.
Rank 2: Smite and Holy Nova deal 50% additional damage to targets affected by your Holy Fire.
Talent position has changed.
Maximum rank has changed from 2 to 1
전문화 (2)
Effect #4 NEW Effect #17 Apply Aura: Modifies Damage Taken
Value: 0
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Damage Taken
Value: 0
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Damage Taken
Value: 0
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Damage Taken
Value: 0
Affected Spells:
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 50%30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.
특성 (1)
Afflicts the target with a disease that instantly causes (70.1215% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 50%30% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.
주문 (2)
Discipline, Holy, Initial:
Blasts the target's mind for (78.336% of Spell power) Shadow damage.
Shadow:
Shadow:
Blasts the target's mind for (78.336% of Spell power) Shadow damage.
Generates 0 Insanity
Generates 0 Insanity
Cost changed from 2.5% of base mana / 0.3% of base mana / 0.3% of base mana to 1.6% of base mana / 0.3% of base mana / 0.3% of base mana
Lets out a psychic scream, causing 5 enemies within 0 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Effect #1 NEW Effect #3 Apply Aura: Root: Modifies Damage/Healing Done
Value: 0
특성 (7)
Throw a Divine Star forward 2427 yds, healing allies in its path for (70% of Spell power) and dealing ) * 1] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Effect #1 NEW Effect #2 Dummy
Value: 27
Shadow:
Throw a Divine Star forward 2427 yds, healing allies in its path for (70% of Spell power) and dealing ) * 1 * 1 * 1] Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Discipline, Holy, Initial:
targets.
Generates 6 Insanity.
Discipline, Holy, Initial:
Throw a Divine Star forward 2427 yds, healing allies in its path for (70% of Spell power) and dealing ) * 1 * 1 * 1] Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
NEW Effect #2 Dummy
Value: 27
Cost changed from 0.5% of base mana to 2.0% of base mana / 0.5% of base mana
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (161% of Spell power) and dealing 1] Holy damage to enemies.
Healing reduced beyond 6 targets.
Shadow:
Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for (161% of Spell power) and dealing 1 * 1 * 1] Shadow damage to enemies.
Healing reduced beyond 6 targets.
Discipline, Holy, Initial:
Healing reduced beyond 6 targets.
Generates 10 Insanity.
Discipline, Holy, Initial:
Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for (161% of Spell power) and dealing 1 * 1 * 1] Shadow damage to enemies.
Healingenemies. Healing reduced beyond 6 targets.
Cost changed from 1.0% of base mana to 2.7% of base mana / 1.0% of base mana
Shadow:
Assault an enemy's mind, dealing Shadow damage and briefly reversing their perception of reality.
For 5 sec, the next damage they deal will heal their target, and the next healing they deal will damage their target.
Generates 10 Insanity.
NEW
Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
Effect #1 Apply Aura: Add Modifier - Flat
Value: -4
Affected Spells:
Infuses the target with power for 20 sec, increasing haste by 25%.
Can only be cast on players.
직업 도구
암살
특성
무법
특성
잠행
특성
특성 (2)
Adds a Leeching effect to your Lethal poisons, granting you 10%5% Leech.
Envenom has a 5%4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over 2 sec to all enemies within it.
Rank 1: Envenom has a 5%4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((26.4% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Rank 2: Envenom has a 10%8% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((26.4% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5040
PvP 특성 (1)
Shiv also reduces the target's healing received by 40%35% for 8 sec.
Effect #1 Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -40-35
Affected Spells:
전문화 (2)
Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : 28.5%30% of Attack power) * 1] damage
2 points: 28.5%30% of Attack power) * 2] damage
3 points: 28.5%30% of Attack power) * 3] damage
4 points: 28.5%30% of Attack power) * 4] damage
5 points: 28.5%30% of Attack power) * 5] damage
28.5%30% of Attack power) * 6] damage]
28.5%30% of Attack power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.2850.3)
Draw a concealed pistol and fire a quick shot at an enemy, dealing 40%37.6% of Attack power) * -- 2H, DW / Attack power] Physical damage and reducing movement speed by 30% for 6 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.40.376)
전문화 (1)
Effect #4 Effect #3 Apply Aura: Modifies Effect #2's Value
Value: -380
Affected Spells:
(Pvp Multiplier: 0.8941)
Effect #4 Apply Aura: Modifies Spell Effectiveness
Value: -380
Affected Spells:
(Pvp Multiplier: 0.8941)
Effect #3 Apply Aura: Modifies Effect #2's Value
Value: -380
Affected Spells:
(Pvp Multiplier: 0.8941)
Effect #4 Apply Aura: Modifies Spell Effectiveness
Value: -380
Affected Spells:
(Pvp Multiplier: 0.8941)
특성 (1)
Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.
Shadowed Finishers
All nearby targets with your Find Weakness suffer an additional 20% damage as Shadow
1 point : 9.24%8.78% of Attack power) * 1] damage
2 points: 9.24%8.78% of Attack power) * 2] damage
3 points: 9.24%8.78% of Attack power) * 3] damage
4 points: 9.24%8.78% of Attack power) * 4] damage
5 points: 9.24%8.78% of Attack power) * 5] damage
9.24%8.78% of Attack power) * 6] damage]
9.24%8.78% of Attack power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.09240.0878)
직업 도구
정기
특성
고양
특성
복원
특성
특성 (1)
Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 0 yards for (43.75% of Spell power).
Healing increased by 100% when not in a raid.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
주문 (3)
NEW
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage
33.3333% faster, and newly applied Flame Shocks last 100% longer.
NEW
Purges the enemy target, removing 1 beneficial Magic effect.
NEW
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 0 yards 40% increased movement speed for 5 sec.
직업 도구
고통
특성
악마
특성
파괴
특성
특성 (4)
NEW
Malefic Rapture deals 15% increased damage to targets suffering from Unstable Affliction.
Rank 1: Malefic Rapture deals 15% increased damage to targets suffering from Unstable Affliction.
Rank 2: Malefic Rapture deals 30% increased damage to targets suffering from Unstable Affliction.
Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5 seconds remaining will deal 1)] Shadow damage and has a 3.33% chance to grant you a Soul Shard.
Rank 1: Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5 seconds remaining will deal ((4% of Spell power) * (1)) Shadow damage and has a 3.33% chance to grant you a Soul Shard.
Rank 2: Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5 seconds remaining will deal ((4% of Spell power) * (12)] Shadow damage and has a 6.66% chance to grant you a Soul Shard.
Effect #2 Effect #2 Dummy
Value: 333666
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0100
Talent position has changed.
Maximum rank has changed from 2 to 1
Applies Corruption, Agony, and Unstable Affliction to your target.Copies your damage over time effects from the target, preserving their duration.
Your next use of Soul Swap within 10 sec will exhale a copy damage of the effects onto a new target.
Dispel type changed from None to Magic
Sacrifice 8% of your Soul Leech to gain a Soul Shard.
Removed
Category changed from Talents to Uncategorized
주문 (1)
All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to
Demon Skin
15
10%10
5% of maximum health.
Effect #1 Effect #2 Apply Aura - Player and Pet: Dummy: Modifies Damage/Healing Done
Value: 105
특성 (4)
Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15%10% of maximum health.
Rank 1: Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 8% of maximum health.
Rank 2: Your Soul Leech absorption now passively recharges at a rate of 0.5% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510
Soul Leech also heals you for 25%15% and your pet for 50% of the absorption it grants.
Your spells and abilities have a chance to summon an Inquisitor's Eye that periodically blasts enemies for (11.375%deals of Spell power) * Shadowflame damage and occasionally dealing (13% of Spell power) Shadowflame damage instead.
Lasts 1 hour.15] Shadowflame damage over 15 sec.
REMOVED Effect #2 Apply Aura: Effect Aura #0: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Cast Time changed from Instant to None
Cooldown changed from 10 sec cooldown to None
Procs per minute changed from None to 0.85
Duration changed from 3600 sec to 0 ms
Summons a Soulkeeper that consumes all Tormented Souls you've collected, blasting nearby enemies for (28.6% of Spell power) Chaos damage every 1 sec for each Tormented Soul consumed.
You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.per soul consumed over 8 sec. Deals reduced damage beyond 8 targets.
You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
직업 도구
무기
특성
분노
특성
방어
특성
특성 (17)
Every
Arms
20
Fury
20
Protection
10
Rage you spend reduces the remaining cooldown on
Arms
Warbreaker and Bladestorm
Colossus Smash and Bladestorm
Fury
Recklessness
Protection
Avatar and Shield Wall
by 1 sec.
Talent position has changed.
Overpower deals 25% increased damage, has a 25%35% chance to reset the cooldown of Mortal Strike and Cleave and reduces their Rage costs by 10.
Talent position has changed.
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance.
Talent position has changed.
Strikes all enemies in front of you for (70% of Attack power) Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
Talent position has changed.
Slam deals andan additional 30% damage and has a 7.50% increased critical strike chance.
Rank 1: Slam deals andan additional 30% damage and has a 7.50% increased critical strike chance.
Rank 2: Slam deals andan additional 60% damage and has a 15.00% increased critical strike chance.
Mastery increased by $mas * 1)%1% and Tactician's chance to trigger is increased by an additional 0.5%.
Rank 1: Mastery increased by $mas * 1)%1% and Tactician's chance to trigger is increased by an additional 0.5%.
Rank 2: Mastery increased by $mas * 2)%2% and Tactician's chance to trigger is increased by an additional 1.0%.
Execute causes the target to take 35% more damage from your next Mortal Strike, stacking up to 2 times.
Talent position has changed.
If Whirlwind hits 2 or more targets it also Slams your primary target.
Talent position has changed.
NEW
Slam has a 10% increased chance to critical strike and deals 30% increased critical strike damage.
Sweeping Strikes lasts 45 sec longer.
Effect #1 Effect #1 Apply Aura: Modifies Buff Duration
Value: 40005000
Affected Spells:
Now a Arms spell
Category changed from Uncategorized to Talents
Execute increases Execute's damage dealt by 3% for 12 sec, stacking up to 15 times.
Talent position has changed.
Cooldown of Cleave reduced by 3 sec.
Talent position has changed.
Bash an enemy's skull, dealing (120% of Attack power) Physical damage.
Rain of Fire
Skullsplitter causes your Deep Wounds and Rend effects to expire 10000% faster
Generates 15 Rage.Skullsplitter causes your Deep Wounds
Tide of Blood
and Rend
to expire instantly.
Generates 15 Rage.
NEW
Colossus Smash and Avatar's durations are increased by 100% but their damage bonuses are reduced by 50%.
For 15 sec your single-target damaging abilities hit 1 additional target within 8 yds for 75% damage.
Category changed from Talents to Specialization
When Skullsplitter damages an enemy it causes your Deep Wounds and Rend to expire instantly.
Increases versatility by 1% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 1: Increases versatility by 1% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 2: Increases versatility by 2% and reduces the cooldown of Die by the Sword by 30.0 sec.
Effect #2 Apply Aura: Modifies Cooldown
Value: -15000-30000
Affected Spells:
Maximum rank has changed from 2 to 1
특성 (1)
Assault the target in a bloodthirsty craze, dealing (72%73% of Attack power) Physical damage and restoring 3% of your health.
Bloodcraze
Increases the critical chance of your next Bloodthirst by (72%73% of Attack power)%. Stacking up to 1 times
Generates 8 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.720.73)
전문화 (1)
Hardened by battle, all damage taken is reduced by 5%, your Stamina is increased by 30% and your Armor is increased by 70% of your Strength.
Effect #1 Effect #3 Apply Aura: Mod % Damage Taken:
Value: -50
특성 (1)
Morale Killer
Demoralizes all enemies within 0 yards, reducing the damage they do by 25% for 8 sec
Demoralizes all enemies within 0 yards, reducing the damage they deal to you by 25% for 8 sec.
Booming Voice
Generates 0 Rage.
Effect #1 Effect #3 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 0
Affected Spells:
(and 76 more.)
(Pvp Multiplier: 10.5)
특성 (1)
A defensive combat state that reduces all damage you take by 20%15%, and all damage you deal by 10%.
Lasts until canceled.
Effect #1 Effect #1 Apply Aura: Mod % Damage Taken:
Value: -20-15
(Pvp Multiplier: 0.50.66666)
Now a Protection spell
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프리미엄
$2
한 달
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