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Timewalking Dungeon Spotlight: Burning Crusade Attunements and Champion of the Naaru
Pubblicato
02/10/2015 alle 12:23
da
perculia
During the
Burning Crusade Timewalking holiday
, players get to revisit some dungeons which were considered the most challenging ones back in the day. They weren’t something you could skip either—every dungeon was required in some form for 25-player raid attunements.
Continuing with our spotlight series, we’re going on a nostalgia trip to Burning Crusade Attunements, showing how each Timewalking dungeon was integral to the process. The image below was from Blizzard's old website, helping players navigate each step, since it was so complicated.
The Tempest Key
Forte Tempesta
, located in eastern Netherstorm, was a Tier 5 raid with four bosses:
Razziatore del Vuoto
,
Al'ar
,
Gran Astromante Solarian
, and
Kael'thas Solealto
who dropped
Ceneri di Al'ar
. This instance also dropped tier chests and shoulders, as well as the distinctive weapons
Rostro della Fenice
,
Doppialama della Fenice
, and
Chiave del Nexus
.
Cipher of Damnation
To get attuned to The Eye, players needed to complete the Trials of the Naaru after the Cipher of Damnation questline in Shadowmoon Valley.
The Cipher of Damnation questline was an epic questline in Shadowmoon Valley covering the redemption of Oronok Torn-Heart. It started with The Hand of Gul'dan (
alliance
/
horde
) and finishes with
Il Cifrario della Dannazione
. This quest also had distinctive-looking rewards such as
Bastone del Redentore
,
Lohn'goron, Arco dei Cuorespino
, and
Ascia da Battaglia dei Cuorespino
.
Oronok Cuorespino
shows up in the Draenor AU timeline as a Garrison Follower.
Trials of the Naaru
At this point, Khadgar will send you a mail telling you to visit Shattrath. Players then need to clear four heroic dungeons as part of the Trials of the Naaru.
Le prove dei Naaru: Pietà
: Complete a speed run of Heroic
Sale della Devastazione
for
Ascia Intonsa del Boia
. While this may seem easy now, the large groups in the gauntlet, surprise assassins, and unusual threat tables from
Araldo della Guerra O'mrogg
made this tricky.
Le prove dei Naaru: Forza
: Complete Heroic
Labirinto delle Ombre
(
Essenza di Murmur
) and Heroic
Antro dei Vapori
(
Tridente di Kalithresh
).
Cuornero l'Agitatore
’s room in Shadow Labyrinth was particularly bad with the Assassins and Shadow Priests; Steamvaults was bad for melee with the AoE cleave Sweeping Strikes.
Le prove dei Naaru: Tenacia
: Complete Heroic
Arcatraz
and rescue Millhouse Manastorm—a familiar face from later expansions and a
Garrison Follower
in Warlords.
Araldo Skyriss
was difficult, requiring additional healing and gear with high stamina due to the
Squartamento Mentale
which CCs the target and dealt damage. The trash was also difficult, with fire resistance gear helpful on Gargantuan Abysal to avoid his meteor.
Dungeon Keys
Working on heroic dungeons wasn’t a simple task. You needed to hit Revered with a related faction, so you could purchase a Heroic Dungeon Key. Several dungeons also had small questlines simply to acquire a key to the normal-mode version of the instance.
Sale della Devastazione
:
Chiave delle Sale della Devastazione
is needed to access regular Shattered Halls, or a Rogue could open it with 350 Lockpicking. To start, players had to loot
Stampo della Chiave
from
Fabbro Gorlunk
, who was in a densely-populated area of Shadowmoon Valley. This started the following questline:
Ingresso nella Cittadella
,
Il Gran Maestro Dumphry
,
La richiesta di Dumphry
, and
Più rovente dell'inferno
. The final quest has players kill a Fel Reaver—-doable at 70 in a group but a terrifying figure when you first entered Hellfire at 60—and forge the unfired key mold into the key. To access the heroic version of Shattered Halls, each player needed to purchase
Flamewrought Key
which required Revered with
Rocca dell'Onore
/
Thrallmar
.
Labirinto delle Ombre
:
Chiave del Labirinto delle Ombre
is needed to access regular Shadow Labyrinth—it was from a chest after defeating
Ikiss il Re Artiglio
in
Sale dei Sethekk
. (Or, a Rogue with 350 Lockpicking could open the gate.) To access the heroic version of Shadow Labs, each player needed to purchase
Auchenai Key
which required Revered with
Città Bassa
.
Antro dei Vapori
: To access the heroic version of Steamvaults, each player needed to purchase
Reservoir Key
which required Revered with
Spedizione Cenariana
.
Arcatraz
: Arcatraz is a floating prison in the sky, so players to purchase flying to access it. As it’s a prison, it also had its own key, obtained in
Come irrompere ad Arcatraz
. This required players to obtain
Frammento Superiore della Chiave di Arcatraz
from
Scheggia Arcana
in
Botanica
and
Frammento Inferiore della Chiave di Arcatraz
from
Pathaleon il Calcolatore
in
Mecanar
. To access the heroic version of Arcatraz, each player needed to purchase
Warpforged Key
which required Revered with
Sha'tar
.
Magtheridon
After the dungeon trials, players need to defeat
Magtheridon
for
Le prove dei Naaru: Magtheridon
—a boss who was considered very difficult as it required players to click on cubes at the same time—often while being bounced around by debris. 5 players had to click on cubes at once to interrupt Blast Nova—and players were unable to click on a cube again for 90 seconds, so cube groups and rotations had to be set up. The trash here was also punishing, with 4 groups of 3 Hellfire Warders sometimes taking hours to learn due to all the constant fearing.
Rewards
For completing this questline, players were rewarded with the Fire Resistance item
Vera Infuocata della Fenice
(useful for
Al'ar
) and
The Tempest Key
.
Caverna di Sacrespire
Attunement
Getting attuned for
Caverna di Sacrespire
was more complex: players had to get attuned to Karazhan in addition to defeating dungeon and raid bosses.
La mazza di Kar'desh
To pick
La mazza di Kar'desh
up, players needed to access the quest giver
Skar'this l'Eretico
in heroic
Fosse degli Schiavi
. This required players to clear the first boss and some additional trash. This would have to be done twice—once to pick up the quest and once to turn it in.
To access the heroic version of Slave Pens, each player needed to purchase
Reservoir Key
which required Revered with
Spedizione Cenariana
.
This quest sent players to defeat
Noctumor
in
Karazhan
and
Gruul l'Ammazzadraghi
in
Antro di Gruul
. To further complicate things,
Karazhan
was a 10-player raid and
Antro di Gruul
was 25-player in addition to being very punishing.
Antro di Gruul
:
Sigillo Terrigeno
This was the entry 25-player raid in Burning Crusade, and the unique
Gran Sovrano Maulgar
encounter which required a Mage Tank was quite a challenge, on top of guilds reorganizing several 10-player Karazhan teams into a 25-player raid group.
Gruul l'Ammazzadraghi
, who dropped the overpowered
Trofeo Spina di Drago
, was also tricky due to
Frantumazione
dealing damage to nearby players (difficult for melee to position correctly),
Urto Terreno
snaring players in place, and
Crollo
bombarding the frozen players. In early Burning Crusade, some good pieces of gear were lacking in stamina, such as
Tonaca di Fuocoincanto
, which made some classes very squishy on this fight.
Karazhan:
The Master's Key
Sigillo Fiammeggiante
drops from
Noctumor
, but entering Karazhan required the
The Master's Key
and another lengthy attunement process.
The guide
How To: Quick and Full Karazhan Solo Rep Farm to Exalted
by Darkicon explains each step of the questline, but here are the highlights:
After completing an introductory set of quests outside Karazhan and Hillsbrad foothills, you had to pick up three key fragments from dungeons and enable the key:
First Fragment:
Ingresso a Karazhan
from
Labirinto delle Ombre
Second Fragment:
Il secondo e il terzo frammento
from
Antro dei Vapori
Third Fragment:
Il secondo e il terzo frammento
from
Arcatraz
Enable the Key:
Il tocco del maestro
from
Palude Nera
These dungeons did not require you to do them on heroic difficulty, but as mentioned earlier,
Labirinto delle Ombre
and
Arcatraz
had their own sets of keys.
Palude Nera
has a lengthy series as well.
All players must visit Caverns of Time, complete an introductory tour of the zone, and then run Normal
Passato di Colletorto
.
This unlocks Normal
Palude Nera
.
At this point, you’re attuned to Karazhan but you still need to summon
Noctumor
. At the start of Burning Crusade, this boss did not spawn normally like the others; you needed a special item for it.
Noctumor
:
Sigillo Fiammeggiante
Summoning Nightbane requires a quest series that starts when you have Honored reputation with
Occhio Violaceo
.
The
Karazhan Guide
explains each step in detail, but here’s the highlights:
Kill Shade of Aran in Karazhan and complete
L'Ombra di Aran
.
After completing quests in Karazhan and Netherstorm, you need to kill two heroic bosses for
La richiesta di Kalynna
.
Libro dei Nomi Dimenticati
is dropped by
Syth il Mistico Oscuro
in Heroic
Sale dei Sethekk
. To access the heroic version of Sethekk Halls, each player needed to purchase
Auchenai Key
which required Revered with
Città Bassa
.
Tomo dell'Imbrunire
is dropped by
Gran Stregone Malfatuo
in Heroic
Sale della Devastazione
. To access the heroic version of Shattered Halls, each player needed to purchase
Flamewrought Key
which required Revered with
Rocca dell'Onore
/
Thrallmar
.
From there, you’ll turn the items in and get
Noctumor
to kill Nightbane. This rewards 3k Violet Eye rep and an epic BC gem.
Noctumor
has two phases—a ground phase with usual dragon abilities like fear, tail swipe, and fire breath, and a trickier flying phase. In the flying phase, his aggro is wiped,
Pioggia d'Ossa
falls on a target, skeletons are summoned, and Nightbane shoots fireballs at a player. It could be pretty chaotic when he landed if skeletons weren’t cleaned up and he aggroed the wrong target.
Nightbane dropped some distinctive items including
Scudo Fiammeggiante di Cuor di Drago
,
Bastone Notturno del Semprevivo
,
Scudo dell'Oscurità Impenetrabile
, and
Talismano dei Cuparovina
.
Special Titles
Players who completed attunement to Serpentshrine Cavern (
La mazza di Kar'desh
) and Tempest Keep (
Le prove dei Naaru: Magtheridon
) were awarded the title.
Players can work on the attunement quest lines currently, although there are no titles as rewards. If you’ve held onto the original quests for literally years, you can still turn them in and get the titles.
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