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PTR
Class Tuning in Patch 1.15.1 Phase 2 PTR Datamining - Season of Discovery
Classico
Pubblicato
30/01/2024 alle 15:03
da
Squishei
Season of Discovery Phase 2 includes class changes, tuning and new abilities!
The following set of changes doesn't include any new runes from Phase 2. For the full list of datamined runes,
click here
!
Phase 2 Datamined Runes
Class Tools
Balance
Talents
Feral Combat
Talents
Restoration
Talents
Spells (14)
NEW
Effect #1 Apply Aura: Add Modifier - %
Value: -100%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - %
Value: 200%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - Flat
Value: 200
Affected Spells:
Effect #4 Apply Aura: Add Modifier - %
Value: -50%
Affected Spells:
NEW
Decreases the mana cost of Mark of the Wild by 50% and increases its duration by 50%.
Your Rejuvenation and Regrowth spells can now be active on targets affected by another Druid's Rejuvenation or Regrowth.
NEW Effect #12 Apply Aura: Overrides Actionbar Spell
Value: 436937 (SP mod: 1)
NEW Effect #13 Apply Aura: Overrides Actionbar Spell
Value: 436938 (SP mod: 1)
NEW Effect #14 Apply Aura: Overrides Actionbar Spell
Value: 436939 (SP mod: 1)
NEW Effect #15 Apply Aura: Overrides Actionbar Spell
Value: 436940 (SP mod: 1)
NEW Effect #16 Apply Aura: Overrides Actionbar Spell
Value: 436942 (SP mod: 1)
NEW Effect #17 Apply Aura: Overrides Actionbar Spell
Value: 436943 (SP mod: 1)
NEW Effect #18 Apply Aura: Overrides Actionbar Spell
Value: 436944 (SP mod: 1)
NEW Effect #19 Apply Aura: Overrides Actionbar Spell
Value: 436945 (SP mod: 1)
NEW Effect #20 Apply Aura: Overrides Actionbar Spell
Value: 436946 (SP mod: 1)
Name changed from Everbloom to Enhanced Restoration
Category changed from Uncategorized to Abilities
Lacerates the enemy target, making them bleed for damage over 15 sec plus 20% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Cost changed from 15 Rage to 10 Rage
Heals the target for over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals for and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 4
Mangle the target for 160% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for 1 min. This ability benefits from and triggers all effects associated with Claw and Maul.
Cost changed from 20 Rage to 15 Rage
NEW
Brings a dead player back to life with 15% of their health and mana. Cannot be used when in combat.
Burns the enemy for to Nature damage and then an additional Nature damage over 12 sec.
Burns the enemy for to Nature damage and then an additional Nature damage over 12 sec. Awards 1 combo point.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Spells (19)
A sweeping attack that strikes all enemies in front of you for 50% weapon damage.
Cost changed from 8.0% of base mana to 4.0% of base mana
You deal 85%100% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Cost changed from 12.0% of base mana to 6.0% of base mana
You deal 85%100% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
You deal 85%100% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Effect #1 Effect #1 School Damage
Value: 40 (SP mod: 00.4)
You deal 85%100% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
You fire an explosive charge into the enemy target, dealing 2836 / 100 * (2.976264 + 0.641066 * Level + 0.022519 * Level * Level)]-4454 / 100 * (2.976264 + 0.641066 * Level + 0.022519 * Level * Level)] Fire damage to all enemies within 8 yards. The charge will deal damage again every second for an additional 2 sec.Cooldown shared with Arcane Shot.
Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 2735
Cost changed from 7.0% of base mana to 3.5% of base mana
You and your pet deal simultaneous instant 100% melee damage. Afterward, your Mongoose Bite and Raptor Strike deal 10% increased damage for 10 sec, stacking up to 3 times. Raptor Strike has a 20% chance to reset the cooldown on Flanking Strike.
Cost changed from 3.0% of base mana to 1.5% of base mana
Give the command to kill, increasing your pet's damage done from Claw and Bite by 60% for 30 sec. Each Claw or Bite done by the pet reduces the damage bonus by 20%.
Cost changed from 3.0% of base mana to 1.5% of base mana
A strong attack that increases melee damage by 10 to 11.
Cooldown changed from 6 sec cooldown to None
A strong attack that increases melee damage by 17.
Cooldown changed from 6 sec cooldown to None
A strong attack that increases melee damage by 25.
Cooldown changed from 6 sec cooldown to None
A strong attack that increases melee damage by 40.
Cooldown changed from 6 sec cooldown to None
A strong attack that increases melee damage by 55.
Cooldown changed from 6 sec cooldown to None
A strong attack that increases melee damage by 70.
Cooldown changed from 6 sec cooldown to None
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Spells (7)
NEW
Decreases the mana cost of Arcane Intellect by 50% and increases its duration by 50%.
Heals all of target player's party members within 30 yards of target player for health over 3 sec and applies Temporal Beacon to each target for 15 sec.
Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane Explosion.spells that damage multiple targets.
Heals the target for health over 3 sec and applies Temporal Beacon for 30 sec.
Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane Explosion.spells that damage multiple targets.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Spells (4)
NEW
Increases the duration of your Blessing of Might, Wisdom, Salvation, Sanctuary, Light, and Kings by 100% and reduces their mana cost by 50%.
Fills you with holy spirit for 30 sec, causing each of your melee attacks to deal 30% weapon damage to your target, but you lose health equal to 10% of the damage inflicted. While this seal is active, your party and raid members within 40 yards each gain mana equal to 10%20% of damage you take from this seal.
Unleashing this Seal's energy will judge an enemy, instantly causing 70% weapon damage at the cost of health equal to 10% of the damage inflicted.
Effect #1 Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1020
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Spells (14)
Heals all of target player's party members within 40 yards of target player for 162130 / 100] to 180144 / 100].
NEW
Decreases the mana cost of Power Word: Fortitude by 50% and increases its duration by 50%.
Launches a volley of holy light at the target, causing Holy damage to an enemy, or 10685 / 100] healing to an ally, instantly and every 1 sec for 2 sec.
Places a spell on the target that heals them for 9374 / 100] the next time they take damage or receive healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.
Effect #1 Effect #1 Dummy
Value: 74 (SP mod: 0.429)
A word of dark binding that inflicts 261532 / 100] to 305620 / 100] Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 50% of the damage inflicted upon the target.
Effect #1 School Damage
Value: 531 (SP mod: 0.4290.643)
NEW Effect #2 Dummy
Value: 50
Class Tools
Assassination
Talents
Combat
Talents
Subtlety
Talents
Spells (6)
Finishing move that increases your Parry chance Lasts longer and grants more Parry chanceby 10%. Lasts longer per combo point:
1 point : 14 seconds, 6% Parry
2 points: 18 seconds, 7% Parry
3 points: 22 seconds, 8% Parry
4 points: 26 seconds, 9% Parry
5 points: 30 seconds, 10% Parry
Effect #1 Effect #2 Apply Aura: Mod Parry % Modifies Damage/Healing Done
Value: 510
NEW
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Spells (17)
NEW
Effect #1 Apply Aura: Add Modifier - Flat
Value: -14000
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat
Value: -1
Affected Spells:
Effect #3 Apply Aura: Add Modifier - %
Value: -70%
Affected Spells:
Engrave your pants with the Shamanistic Rage rune:
Reduces all damage you take by 20% and you regenerate mana every second for 15 sec. Mana regenerated per second is equal to 15% of your Attack Power, 10% of your spell power, or 6% of your healing power, whichever value is greatest. Your party and raid members within 40 yards will also receive 10%20% of the mana you receive this way.
Enhancement:
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes (6.4 to 19.6489 / 77 * 1) to (489 / 25 * 1) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
Enhancement:
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes (9.1 to 27.9697 / 77 * 1) to (697 / 25 * 1) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
Enhancement:
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes (12.3 to 37.9947 / 77 * 1) to (947 / 25 * 1) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
Enhancement:
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes (15.8 to 48.71217 / 77 * 1) to (1217 / 25 * 1) additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
Reduces all damage you take by 20% and you regenerate mana every second for 15 sec. Mana regenerated per second is equal to 15% of your Attack Power, 10% of your spell power, or 6% of your healing power, whichever value is greatest. Your party and raid members within 40 yards will also receive 10%20% of the mana you receive this way.
Effect #5 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1020
NEW
Relocates your active totems to the specified location.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Spells (23)
NEW
Effect #1 Apply Aura: Mod Pet AOE Damage Avoidance
Value: -90
NEW
Begins a ritual that creates a summoning portal. The summoning portal can be used by 2 party or raid members to summon a targeted party or raid member. The ritual portal requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
NEW
You have a chance every time Drain Soul deals damage to gain an additional soul shard. This chance rises each time you do not gain a soul shard.
Effect #1 Apply Aura: Dummy
Value: -50 (SP mod: 1)
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