Blizzard
Druid Class Talents. denotes a talent that has a temporary, not yet final name.
Row 1
Rake: Rake the target for Bleed damage and additional Bleed damage over 15 seconds. Awards 1 combo point.
- Granted by default when selecting Feral Specialization.
Frenzied Regeneration: Heals you for 20% health over 3 seconds.
- Granted by default when selecting Guardian Specialization.
Rejuvenation: Heals the target over 12 seconds.
- Granted by default when selecting Restoration Specialization.
Starfire: Call down a burst of energy, causing Arcane damage to the target, and a small amount of Arcane damage to all other enemies within 8 yards. Generates 8 Astral Power.
- Granted by default when selecting Balance Specialization.
Row 2
Thrash: Thrash all nearby enemies, dealing immediate physical damage and periodic bleed damage. Damage varies by shapeshift form.
- Granted by default when selecting Feral or Guardian Specializations.
Improved Barkskin: Barkskin duration increased by seconds. Two Rank Talent.
Swiftmend: Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for a large amount.
- Granted by default when selecting Restoration Specialization.
Starsurge: Launch a surge of stellar energies at the target, dealing Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
- Granted by default when selecting Balance Specialization.
Row 3
Rip: Finishing move that causes Bleed damage over time. Lasts longer per combo point.
Swipe: Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.
Improved Frenzied Regeneration : Frenzied Regeneration and Barkskin increase all healing received by 20%.
Remove Corruption: Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Moonkin Form: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.
Row 4
Maim: Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
Increased Armor and Physical Damage : Armor and Physical damage dealt increased by //%. Three Rank Talent.
Ironfur: Increases armor for 7 seconds.
Increased Healing and Magic Damage : Healing and Magic damage dealt increased by //. Three Rank Talent.
Hibernate: Forces the enemy target to sleep for up to 40 seconds. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Row 5
Feline Swiftness: Movement speed by %. Two Rank Talent.
Skull Bash: You charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 4 seconds.
Thick Hide: Reduces all damage taken by . Two Rank Talent.Choice Node:
- Wild Charge: Fly to a nearby ally's position.
- Tiger Dash: Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 seconds.
Increased Healing & Healing Taken : Healing done and healing taken increased by %. Two Rank Talent.
Cyclone: Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.
Astral Influence:- Feral & Guardian: Increases the range of all your abilities by yards. Two Rank talent.
- Restoration & Balance: Increases the range of all your abilities by yards. Two Rank Talent.
Row 6
Tireless Pursuit: For 2 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.
Soothe: Soothes the target, dispelling all Enrage effects.
Sunfire: A quick beam of solar light burns the enemy for a small amount of Nature damage and then an additional Nature damage over 12 seconds.
Typhoon: Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and dazing them for 6 seconds. Usable in all shapeshift forms.
Row 7
Primal Fury: When you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect.
Ursoc’s Endurance : When you use Barkskin or Survival Instincts, absorb a small amount of damage over 8 seconds.
Stampeding Roar: Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.
Wild Growth: Heals up to 5 injured allies within 30 yards of the target over 7 seconds. Healing starts high and declines over the duration.
Improved Sunfire : Sunfire now applies its damage over time effect to all enemies within 8 yards.
Row 8Choice Node:
- Incapacitating Roar: Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 seconds. Damage will cancel the effect.
- Mighty Bash: Invokes the spirit of Ursoc to stun the target for 4 seconds. Usable in all shapeshift forms.
Ursine Vigor: For 4 sec after shifting into Bear Form, your health and armor are increased by %. Two Rank Talent.
Lycara’s Teachings : You gain of a stat based on your current form.
- No Form: Haste
- Cat Form: Critical Strike
- Bear Form: Versatility
- Moonkin Form: Mastery
Improved Rejuvenation : Rejuvenation's duration is increased by 3 seconds.Choice Node:
- Mass Entanglement: Roots the target and all enemies within 15 yards in place for 30 seconds. Damage may interrupt the effect. Usable in all shapeshift forms.
- Ursol's Vortex: Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
Row 9
Well-Honed Instincts: When you fall below 40% health, you cast Frenzied Regeneration, up to once every seconds. Two Rank Talent.
Improved Stampeding Roar : Cooldown reduced by 60 seconds.
Renewal: Instantly heals you for 30% of maximum health. Usable in all shapeshift forms.
Innervate: Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 seconds.
Row 10
Furor: When you shift into a form you haven't been in for 20 sec, abilities cost no Rage, Energy, Astral Power, or Mana for 4 seconds.
Heart of the Wild: Abilities not associated with your chosen specialization are substantially empowered for 45 seconds.
Nature's Vigil: For 20 sec, all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 20% for heals, 40% for damage spells. 1.5 min cooldown.