Blizzard
- The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
- A new Affix has been added: Minions Inherit Critical Strike Chance.
- Cooldown Reduction can now appear on Boucliers.
- Boucliers now have an Armor Value determined by their Item Power.
- Orbe de sangs now also heal your Minions for 15% of your Maximum Life when picked up.
Skills - Prime Army of the Dead
Chance to leave behind a Corpse increased from 15% to 100%.
Initiate's Hemorrhage
- Fortify amount changed from being based on Base Life to Maximum life.
Supernatural Blood Surge
- Fortify amount changed from being based on Base Life to Maximum life.
Dreadful Blood Mist
- Fortify amount changed from being based on Base Life to Maximum life.
Dreadful Bone Prison
- Fortify amount changed from being based on Base Life to Maximum life.
- Décomposition time to make a Corpse reduced from 2 to 1.5 seconds.
Passives - Défense de la Mort
Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance. - New Functionality: Your Minions gain +4/8/12% Armor and 8/16/24% Resistance to All Elements.
Developer's Note: We've redesigned the Défense de la Mort passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions. - Terreur
Now applies to your Shadow damage, rather than Noirceur skills. - The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
Autosuffisance - The description for this Passive has been updated to: Increases Damage Reduction by 6/12/18% when you have no minions. Each active minion reduces this bonus by 2%.
Drain de vitalité - Fortify amount changed from being based on Base Life to Maximum life.
Carapace nécrotique - Fortify amount changed from being based on Base Life to Maximum life.
Vigueur de Rathma - Previous: Increase your Maximum Life by 10% . After being Healthy for 12 seconds, your next Blood skill Overpowers.
- New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Orbe de sangs Heal or Overheal you for an amount greater than or equal to your base Life.
Chancre d’ombre - Previous: Shadow Damage infects enemies with Chancre d’ombre for 2 seconds. You and your minions deal 10% bonus damage to enemies with Chancre d’ombre. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Chancre d’ombre, they take an additional 22% Shadow Damage.
- New: Shadow damage infects enemies with Chancre d’ombre for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Chancre d’ombre, they take an additional 22% Shadow damage. Chancre d’ombre's damage is increased by 100% of your Shadow Damage over Time bonus.
Perfusion - Previous: Blood Orbs also Heal your Minions for 20%/40%/60% of their heal amount.
- New: Lucky Hit: Blood Skills have a 3/6/9% chance on hit to spawn a Orbe de sang. This can only occur once every 4 seconds. This chance is doubled against bosses.
Developer's Note: We've reworked the Perfusion passive. Its previous functionality is now the default effect of blood orbs. Leader charismatique - Healthy duration requirement reduced from 4 to 2 seconds.
Essence ossifiée - Damage % per Essence past 50 reduced from 1.0% to 0.5%.
Bonded in
Essence - Cooldown increased from 5 to 8 seconds.
Developer's Note: This is an adjustment to match the update to Skeletal Priests, which can be seen below. Book of the Dead - Skeletal Warrior's Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
- Skeletal Warrior
Skirmishers
Base damage increased from 0.11 to 0.14.
Defenders
- Base damage increased from 0.11 to 0.14.
Golems
- Basic attack damage increased by 100%.
Blood Golem
- Active damage increased from 0.9 to 1.4.
Iron Golem
- Active damage increased from 1.75 to 2.
Réanimation de squelette - Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
Bone Mage Sacrifice
- Overpower Bonus reduced from 40% to 25%.
Paragon - Mage Paragon Glyph's Additional Bonus
Previous: Skeletal Mages gain 25% Resistance to All Elements. - New: Minions gain +35% Resistance to All Elements.
Warrior Paragon Glyph's Additional Bonus
- Previous: Skeletal Warriors gain 20% increased Armor.
- New: Minions gain +30% increased Armor.
Infused Caster Rare Node
- Previous: Skeletal Mages Resistance to All Elements.
- New: Minion Resistance to All Elements.
Flesh-horror Rare Node
- Previous: Golems Resistance to All Elements.
- New: Minion Resistance to All Elements.
"+% Minion Armor" on Paragon Nodes has been increased from +4% to +8% on Rare Nodes and +2% to +4% on Magic Nodes.
+% Skeletal Warriors Armor on Paragon Nodes has been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% on Magic Nodes.
+%
Golems Armor on Paragon Nodes have been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% Magic Nodes.
+% Total Armor while
Golems are Active on Paragon Nodes have been increased from +2% to +6%% on Rare Nodes and +1% to +3% on Magic Nodes.
Hulking Monstrosity Legendary Node
- Golem damage increased from 40% to 100%.
Infused Warrior Rare Node
- Skeleton Warrior Damage increased from 17% to 25%.
Infused Caster Rare Node
- Skeleton Mage Damage increased from 17% to 25%.
Frenzied Golem Rare Node
- Golem Damage increased from 17% to 25%.
Mutation's Golem Damage increased from 17% to 25%.
Infused Golem Rare Node
- Golem Damage increased 17% to 25%.
Corporeal Rare Glyph
- Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and damage reduction modifiers.
- New: All Magic nodes within range have their effects increased by 150%.
Wither Legendary Node
- The description now displays your current chance to trigger and the current value of bonus damage.
Bain de sang - Previous: Attacks that are guaranteed to Overpower deal 50% increased Overpower damage.
- New: All Overpowered attacks deal 35% increased Overpower damage.
Greffe osseuse - Maximum Essence per stack reduced from 3 to 2, total Maximum Essence reduced from 24 to 16.
Changed Wither Legendary Node scaling from Willpower to Intelligence.
Changes Darkness Glyph scaling from Willpower to Intelligence.
Change Scourge Glyph scaling from Willpower to Intelligence.
Legendary Aspects Aspect de raz-de-marée - Damage penalty reduced from 60-50% to 50-40%.
Aspect de la faucheuse libératrice - Chancre bonus damage increased from 20-60% to 40-80%.
Aspect d’os durcis - No longer requires 7 or more minions.
Aspect de réanimation - Now affects your Golem as well as your Skeletons.
Aspect du porte-froid - Any Skeletal Mages can cast Blizzard, rather than just Cold Skeletal Mages.
Aspect de sang tout-puissant