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Kil'jaeden Tomb of Sargeras Preview and Guide by FatbossTV
Live
Publié
15/06/2017 à 13:45
par
perculia
Today FatbossTV is previewing the
Kil'jaeden
encounter from
Tombe de Sargeras
, Legion's newest raid opening in Patch 7.2.5. Here is their initial preview and strategy for the final Tomb of Sargeras boss:
They have also been creating in-depth strategy guides for Wowhead, and
four
five are already finished and up on the site:
Goroth
Harjatan
Maiden of Vigilance
Fallen Avatar
Edit: the in-depth
Kil'jaeden guide
was just published!
Learn more about this raid with our Overview, Loot Guide, and Getting Started with Raiding guides:
Raid Overview
Loot Guide
Getting Started Raiding
Loot
Kil'jaeden
is the final boss of the Tomb of Sargeras raid, dropping loot 10 ilvls higher than the other bosses (895 LFR, 910 Normal, 925 Heroic, 940 Mythic). Earlier in the PTR cycle, this boss also dropped Tier 20 chest tokens, but that has since been changed.
Armor:
Cloth:
Gants d'oppression furtive
Leather:
Bassinet empreint de ténèbres
,
Sangle de duplicité profane
Mail:
Bottines de traqueur d'étoiles
,
Poignes de fer de l'impénitent
Plate:
Grèves de la mi-nuit impure
,
Grande ceinture du faucheur d'âme
Ring:
Sceau du Deuxième duumvirat
Trinket:
Esquille cosmique changeante
,
Spectre de trahison
,
Grand dessein du Trompeur
,
Tome de la raison déclinante
Relics:
Arcane:
Tissu de la réalité déchiré
Blood:
Pacte de sang man'ari
Fel:
Cendres ruineuses
Frost:
Sphère d'entropie
Holy:
Faveur du Prophète
Shadow:
Reflet méprisant
Boss Abilities from Dungeon Journal
Overview
– Players engage Kil'jaeden on his command ship, engaging both him and the Shadow Reflections of their comrades' souls that he turns to his will.
At 80% health, Kil'jaeden takes to the sky, launching a punishing barrage of attacks on players, after which he re-engages the players with greater power.
At 40% health, Kil'jaeden wraps the platform in darkness, limiting players' vision to a short range around them, and summons several Shadowsouls. Players must find Illidan in the darkness, who grants the players his sight, and use it to defeat the Shadowsouls and dispel the darkness.
Once players have escaped the darkness, Kil'jaeden arrives at Argus and unleashes his ultimate attack - Darkness of a Thousand Souls. Players must use the rifts that he opens to absorb the missiles from Darkness of a Thousand Souls to avoid being killed by them.
Tanks
–
Alternate tanks on Kil'jaeden to avoid
stacking too high.
When Kil'jaeden casts
, one of the missiles will be much larger than the others. This is
, and a tank should move to intercept this.
Healers
–
Heal Hopeless Reflections to minimize the effects of
.
Avoid the effects of
by moving close enough to the rifts created by
to be affected by
.
Move into
to avoid the affects of
.
Damage Dealers
–
Interrupt Malignant Reflections'
.
Avoid the effects of
by moving close enough to the rifts created by
to be affected by
.
Move into
to avoid the affects of
.
Stage One: The Betrayer
Felclaws
– Empowers Kil'jaeden's claws with Fel energy for 11.5 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks.On Heroic difficulty and above, Felclaws additionally causes Kil'jaeden's melee attacks to inflict 100% of his melee attack damage to all enemies in a cone in front of him.
Rupturing Singularity
– Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 601000 damage to all players, and knocking them back.
Armageddon
– Calls down a hellish rain of meteors onto the deck of the ship.
Armageddon Rain
– Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 1320000 Fire damage immediately and an additional 450000 Fire damage every 2 sec. for 1 min to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.
Armageddon Blast
– Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
Armageddon Hail
– Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 26500000 Physical damage immediately and an additional 800000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.
Armageddon Blast
– Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
Shadow Reflection
Kil'jaeden severs the souls of players, creating copies of them.
Shadow Reflection: Wailing
– Creates a Wailing Reflection of the player after 7 sec sec.
Lingering Wail
– When a Wailing Reflection is killed, the player who it was created from is afflicted with a Lingering Wail, inflicting 8000000 Shadow damage every 2 sec. until dispelled.
When this is dispelled, the lingering spirit will trigger a Wailing Grasp.
Wailing Grasp
– Pulls all players to the location of the player affected by Lingering Wail.
Sorrowful Wail
– Inflicts 1000000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
Crescendo
– Increases Shadow damage done by 100%, and increases the area of effect of Sorrowful Wail.
Shadow Reflection: Erupting
– Creates an Erupting Reflection after 8 sec.
Erupting Dreadflame
– Inflicts 370000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection.On Heroic difficulty and above, each cast of Erupting Dreadflame also applies Eruption to all other Erupting Reflections within 0 yards.
Eruption
– Increases damage done by 25%. This effect stacks.
Erupting Essence
– When an Erupting Reflection dies, any other Erupting Reflections within 20 yards are healed for 100% of their health.
Lingering Eruption
– When an Erupting Reflection is killed, the player who it was created from is afflicted with Lingering Eruption, inflicting 450000 Shadow damage, creating Erupting Orbs, and creating a Latent Eruption at their position every 0.5 sec. for 5 sec.
Erupting Orb
– Creates a flaming orb that moves away from the player afflicted with Lingering Eruption. If any players come into contact with an Erupting Orb, it will trigger a Chaotic Eruption.
Chaotic Eruption
– Inflicts 5000000 Shadow damage to players within 8 yards and knocks them into the air.
Latent Eruption
– Inflicts 3000000 Shadow damage to any players within 5 yards and knocks them back.
Intermission: Eternal Flame
Bursting Dreadflame
– Inflicts 1870000 Fire damage to the targeted player and all other players within 15 yards.
Focused Dreadflame
– Inflicts 8000000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.On Heroic difficulty and above, a Focused Dreadburst goes off at the location of each player hit by Focused Dreadflame.
Focused Dreadburst
– Players affected by Focused Dreadflame explode, inflicting 800000 Fire damage to themselves and all other players in 5 yards.
Nether Gale
– Kil'jaeden gathers nether energy around him, reducing all damage taken by 99%.
Rupturing Singularity
– Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 601000 damage to all players, and knocking them back.
Armageddon
– Calls down a hellish rain of meteors onto the deck of the ship.
Armageddon Rain
– Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 1320000 Fire damage immediately and an additional 450000 Fire damage every 2 sec. for 1 min to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.
Armageddon Blast
– Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
Armageddon Hail
– Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 26500000 Physical damage immediately and an additional 800000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.
Armageddon Blast
– Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
Stage Two: Reflected Souls
Bursting Dreadflame
– Inflicts 1870000 Fire damage to the targeted player and all other players within 15 yards.
Focused Dreadflame
– Inflicts 8000000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.On Heroic difficulty and above, a Focused Dreadburst goes off at the location of each player hit by Focused Dreadflame.
Focused Dreadburst
– Players affected by Focused Dreadflame explode, inflicting 800000 Fire damage to themselves and all other players in 5 yards.
Shadow Reflection
Kil'jaeden severs the souls of players, creating copies of them.
Shadow Reflection: Wailing
– Creates a Wailing Reflection of the player after 7 sec sec.
Sorrowful Wail
– Inflicts 1000000 Shadow damage to enemies within 10 yards and grants a stack of Crescendo.
Crescendo
– Increases Shadow damage done by 100%, and increases the area of effect of Sorrowful Wail.
Lingering Wail
– When a Wailing Reflection is killed, the player who it was created from is afflicted with a Lingering Wail, inflicting 8000000 Shadow damage every 2 sec. until dispelled.
When this is dispelled, the lingering spirit will trigger a Wailing Grasp.
Wailing Grasp
– Pulls all players to the location of the player affected by Lingering Wail.
Shadow Reflection: Erupting
– Creates an Erupting Reflection after 8 sec.
Erupting Dreadflame
– Inflicts 370000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection.
Lingering Eruption
– When an Erupting Reflection is killed, the player who it was created from is afflicted with Lingering Eruption, inflicting 450000 Shadow damage, creating Erupting Orbs, and creating a Latent Eruption at their position every 0.5 sec. for 5 sec.
Erupting Orb
– Creates a flaming orb that moves away from the player afflicted with Lingering Eruption. If any players come into contact with an Erupting Orb, it will trigger a Chaotic Eruption.
Chaotic Eruption
– Inflicts 5000000 Shadow damage to players within 8 yards and knocks them into the air.
Latent Eruption
– Inflicts 3000000 Shadow damage to any players within 5 yards and knocks them back.
Shadow Reflection: Hopeless
– Creates a Hopeless Reflection after 8 sec.
Hopelessness
– When the cast completes, or when the Hopeless Reflection's health is completely restored, inflicts 5000000 Shadow damage to all players and creates a pool of Soul Anguish. The size of the pool and the damage dealt to players can be reduced by healing the Hopeless Reflection.
Soul Anguish
– Silences, Pacifies and Inflicts 750000 Shadow damage every 2 sec. to players.
Lingering Hope
– When a Hopeless Reflection is fully healed, all healers gain Lingering Hope. Lingering Hope restores 2% mana every 1 sec. for 5 sec.
Felclaws
– Empowers Kil'jaeden's claws with Fel energy for 11.5 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks.On Heroic difficulty and above, Felclaws additionally causes Kil'jaeden's melee attacks to inflict 0% of his melee attack damage to all enemies in a cone in front of him.
Rupturing Singularity
– Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 601000 damage to all players, and knocking them back.
Armageddon
– Calls down a hellish rain of meteors onto the deck of the ship.
Armageddon Rain
– Calls a meteor down on a location. The meteor impacts after 7 sec., inflicting 1320000 Fire damage immediately and an additional 450000 Fire damage every 2 sec. for 1 min to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.
Armageddon Blast
– Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
Armageddon Hail
– Calls a massive meteor down on a location. The meteor impacts after 7 sec., inflicting 26500000 Physical damage immediately and an additional 800000 Physical damage every 2 sec. for 10 sec to any players hit. This effect stacks.
If no players are hit by the falling meteor, it will cause Armageddon Blast.
Armageddon Blast
– Inflicts 3000000 Fire damage immediately and an additional 850000 Fire damage every 2 sec. for 30 sec to all players.
Intermission: Deceiver's Veil
Kil'jaeden gathers the shadows around him, applying Deceiver's Veil to all players and creating several Shadowsouls.
Killing the Shadowsouls pushes back the darkness, removing Deceiver's Veil from all players.
Deceiver's Veil
– Shadows gather, restricting your ability to target or any friendly player or enemy more than 8 yards away. causing all spells and abilities to miss, and reducing healing done by 100%.
Additionally, players are affected by Choking Shadows.
Choking Shadow
– The shadows choke you, absorbing increasing amounts of healing the longer you remain in the Deceiver's Veil.
Rupturing Singularity
– Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125000000 damage to players at the point of impact, an additional 601000 damage to all players, and knocking them back.
Shadowsoul
Destabilized Shadowsoul
– The Shadowsoul periodically bursts with Shadow energy, inflicting 120000 Shadow damage to all players within 300 yards.
Lord Illidan Stormrage
– Illidan will fly to the platform during Deceiver's Veil. Any players who move within 8 yards of him are granted Illidan's Sightless Gaze.
Illidan's Sightless Gaze
– Illidan grants you his sightless vision, allowing you to see and hit enemies within a 40 yard radius in the darkness, and heal friends - but also overwhelming you with fel power, inflicting 250000 Fire damage every 1 sec. for 20 sec.
Stage Three: Darkness of A Thousand Souls
Darkness of a Thousand Souls
– Fires deadly bolts of Shadow at all members of the raid, inflicting 3610000 Shadow damage immediately and 673000 Shadow damage every 2 sec. for the remainder of the encounter to all players hit.
If a player is standing close enough to a rift created by Tear Rift to be affected by Gravity Squeeze, the missiles from Darkness of a Thousand Souls will instead be harmlessly sucked into the rift.
Demonic Obelisk
– Creates Demonic Obelisks positioned around the platform which detonate in a cross of fel energy after a short time, inflicting 2500000 Fire damage to all affected players and knocking them back.
Tear Rift
–
Tears a rift in reality, pulling in all players and inflicting Gravity Squeeze on any players who are too close to the rift.
Also, the missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting the targeted player if that player is standing close enough to the rift to be affected by Gravity Squeeze.
Finally, rifts will also pull the pools of flame created by Flaming Orbs to them. When they reach the edge of the platform near the rift, the rift will suck in the flames, reducing the size of the flame patch over time.
Gravity Squeeze
– Inflicts 600000 Shadow damage every 1 sec. The amount inflicted increases the longer the player remains affected by Gravity Squeeze.
The missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting them if players are standing close enough to the rift to be affected by Gravity Squeeze.
Flaming Orb
– Creates an orb of fire at a targeted location that follows the player closest to it when it is created.
When the Flaming Orb impacts with a player, it triggers a Flaming Detonation.
Flaming Detonation
– Inflicts 2000000 damage to all players within 10 yards, and creates a pool of fire that afflicts any players who enter with Burning.
The size of the pool of fire created is reduced based on the length of time it takes the Flaming Orb to trigger a Flaming Detonation.
Burning
– Inflicts 950000 Fire damage every 2 seconds.
Bursting Dreadflame
– Inflicts 1870000 Fire damage to the targeted player and all other players within 15 yards.
Focused Dreadflame
– Inflicts 8000000 Fire damage to all players in a line in the direction of the targeted player, divided by the number of players hit.On Heroic difficulty and above, a Focused Dreadburst goes off at the location of each player hit by Focused Dreadflame.
Focused Dreadburst
– Players affected by Focused Dreadflame explode, inflicting 800000 Fire damage to themselves and all other players in 5 yards.
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