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Live
RPT
Datamined Class and Spell Changes on the Patch 11.0.5 PTR - Merging Live Hotfixes
RPT
Publié
il y a 1 jour
par
Archimtiros
With today's Patch 11.0.5 PTR update are several class and spell changes, most of which merge the
recent tuning hotfixes already present on live servers
.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Effect #2 NEW Effect #17 Apply Aura: Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
San'layn (3)
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 4%5% per stack.
Effect #1 Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 45
Affected Spells:
Blood:
Your Death Coil and Death Strike have a 10%25% chance to make your next Heart Strike become Vampiric Strike.
Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
Unholy:
Your Death Coil, Epidemic and Death Strike have a 10%25% chance to make your next become Vampiric Strike.
Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1025
Blood:
When Crimson Scourge is consumed, you gain 6%8% Strength for 8 sec.
Unholy:
When Sudden Doom is consumed, you gain 6%8% Strength for 5 sec.
Spells (1)
A disease that deals \\ -- 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Effect #1 Effect #1 Apply Aura: Periodic Damage:
Value: 0 (AP mod: 0.214)
(Pvp Multiplier: 1.251)
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (2)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 06%
Affected Spells:
(and 9 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 06%
Affected Spells:
(and 9 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 06%
Affected Spells:
(and 9 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 06%
Affected Spells:
(and 9 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 06
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 06
Calls down waves of falling stars upon enemies within 40 yds, dealing \19.58%23.5% of Spell power)] Astral damage over 8 sec. Multiple uses of this ability may overlap.\
Talents (1)
Moonfire, Sunfire, Stellar Flare, and Starfall deal their damage in 20%15% less time, and your healing over time effects in 15% less time.
Effect #5 Effect #1 Apply Aura: Modifies Time Between Ticks
Value: -20-15%
Affected Spells:
Effect #3 Apply Aura: Modifies Buff Duration
Value: -20-15%
Affected Spells:
Effect #5 Apply Aura: Modifies Buff Duration (Label)
Value: -20-15%
Affected Spells:
Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: -20-15%
Affected Spells:
Effect #7 Apply Aura: Modifies Effect #2's Value (Label)
Value: -20-15%
Affected Spells:
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 03
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 03
Talents (2)
Unleash a furious frenzy, clawing your target 5 times for \12.5%13.75% of Attack power) * 5] Physical damage and an additional \25%27.5% of Attack power) * 6 / 2] Bleed damage over 6 sec.
Awards 5 combo points.
Ferocious Bite and Rip deal 15% increased damage.
Effect #1 REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 15%
Affected Spells:
Specialization (1)
Restoration Druid core passive
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 08%
Affected Spells:
(and 10 more.)
(Pvp Multiplier: 10)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 08%
Affected Spells:
(and 10 more.)
(Pvp Multiplier: 10)
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 79115%
Affected Spells:
(Pvp Multiplier: 0.50.41)
NEW Effect #30 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 08%
Affected Spells:
(and 10 more.)
(Pvp Multiplier: 10)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 08%
Affected Spells:
(and 10 more.)
(Pvp Multiplier: 10)
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 79115%
Affected Spells:
(Pvp Multiplier: 0.50.41)
NEW Effect #30 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Talents (2)
Every 34 casts of Swiftmend grants you Incarnation: Tree of Life for 10 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 34
Abundance now also reduces the cast time of Regrowth by 5% per stack.
Cenarion Ward's cooldown is reduced by 10 sec and its duration is increased by 2 sec.
NEW Effect #4 Apply Aura: Modifies Effect #4's Value (Label)
Value: -5
Affected Spells:
Elune's Chosen (1)
Balance:
Starfire deals 65%80% increased damage to its primary target, but no longer triggers Solar Eclipse.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 6580%
Affected Spells:
(Pvp Multiplier: 0.770.625)
Druid of the Claw (1)
Feral:
Your auto-attacks have a chance to make your next Ferocious Bite become Ravage.
$?a137010\$?a137011\255%262.65% of Attack power) * 1 / 5] damage, \98.4%101.35% of Attack power) * 1 / 5] in an arc
2 points: \255%262.65% of Attack power) * 2 / 5] damage, \98.4%101.35% of Attack power) * 2 / 5] in an arc
3 points: \255%262.65% of Attack power) * 3 / 5] damage, \98.4%101.35% of Attack power) * 3 / 5] in an arc
4 points: \255%262.65% of Attack power) * 4 / 5] damage, \98.4%101.35% of Attack power) * 4 / 5] in an arc
5 points: \255%262.65% of Attack power) * 5 / 5] damage, \98.4%101.35% of Attack power) * 5 / 5] in an arc]
Guardian:
Your auto-attacks have a chance to make your next Maul become Ravage.
$?a137010\$?a137011\255%262.65% of Attack power) * 1 / 5] damage, \98.4%101.35% of Attack power) * 1 / 5] in an arc
2 points: \255%262.65% of Attack power) * 2 / 5] damage, \98.4%101.35% of Attack power) * 2 / 5] in an arc
3 points: \255%262.65% of Attack power) * 3 / 5] damage, \98.4%101.35% of Attack power) * 3 / 5] in an arc
4 points: \255%262.65% of Attack power) * 4 / 5] damage, \98.4%101.35% of Attack power) * 4 / 5] in an arc
5 points: \255%262.65% of Attack power) * 5 / 5] damage, \98.4%101.35% of Attack power) * 5 / 5] in an arc]
Spells (1)
Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
1 point : \145%149.35% of Attack power) * 1 / 5] damage
2 points: \145%149.35% of Attack power) * 2 / 5] damage
3 points: \145%149.35% of Attack power) * 3 / 5] damage
4 points: \145%149.35% of Attack power) * 4 / 5] damage
5 points: \145%149.35% of Attack power) * 5 / 5] damage
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.451.4935)
Talents (2)
Finishing move that causes Bleed damage over time. Lasts longer per combo point.
1 point : \55.26%58.58% of Attack power) * 2] over 8 sec
2 points: \55.26%58.58% of Attack power) * 3] over 12 sec
3 points: \55.26%58.58% of Attack power) * 4] over 16 sec
4 points: \55.26%58.58% of Attack power) * 5] over 20 sec
5 points: \55.26%58.58% of Attack power) * 6] over 24 sec
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.27630.2929)
Launch a surge of stellar energies at the target, dealing (210.1%243.7% of Spell power) Astral damage.
Effect #1 School Damage
Value: 0 (SP mod: 2.1012.437)
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Talents (1)
Focus your energies to release a salvo of pure magic, dealing \619.85%682% of Spell power)] Spellfrost damage to an enemy. Damages additional enemies within 12 yds of the target when empowered.
I: Damages \.
II: Damages \.
III: Damages \.
Spells (1)
Tear into an enemy with a blast of blue magic, inflicting (432.3%475.53% of Spell power) Spellfrost damage over 3 sec, and slowing their movement speed by 50% for 3 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.4411.5851)
(Pvp Multiplier: 1.21)
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Specialization (1)
Effect #4 Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 040%
Affected Spells:
NEW Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -28%
Affected Spells:
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 040%
Affected Spells:
NEW Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -28%
Affected Spells:
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (1)
Effect #2 NEW Effect #10 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -15%
Affected Spells:
NEW Effect #10 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -15%
Affected Spells:
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 06%
Affected Spells:
(and 84 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 06%
Affected Spells:
(and 84 more.)
REMOVED Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: -75
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 06%
Affected Spells:
(and 84 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 06%
Affected Spells:
(and 84 more.)
REMOVED Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: -75
Affected Spells:
Talents (2)
Consuming Hot Streak has a 4% chance to grant you Lit Fuse.
Lit Fuse:
Your next Fire Blast turns up to 1 nearby target into a Living Bomb that explodes after 2 sec, dealing (19.5%24.375% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
The target becomes a Living Bomb, taking 4 Fire damage over 2 sec, and then exploding to deal an additional (19.5%24.375% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Specialization (1)
Effect #2 REMOVED Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 175%
Affected Spells:
REMOVED Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 175%
Affected Spells:
Spellslinger (4)
Frost:
Direct damage from Frost Splinters has a small chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 20%30% for 10 sec.
Frost:
Enemies damaged by your Frozen Orb conjures a Frost Splinter, up to 4.6.
Frozen Orb damage is increased by 10%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 46
Arcane:
When you consume Nether Precision, conjure 2 Arcane Splinters that fire at your target.
Arcane Splinter:
Conjure raw Arcane magic into a sharp projectile that deals (23.2%32% of Spell power) Arcane damage.
Arcane Splinters embed themselves into their target, dealing (16.56%28.8% of Spell power) Arcane damage over 18 sec. This effect stacks.
Frost:
When you consume Winter's Chill, conjure a Frost Splinter that fires at your target.
Frost Splinter:
Conjure raw Frost magic into a sharp projectile that deals (20%32% of Spell power) Frost damage.
Frost Splinters embed themselves into their target, dealing (18%28.8% of Spell power) Frost damage over 18 sec. This effect stacks.
Arcane:
Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target.
Splinterstorm:
Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly.
Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (23.2%32% of Spell power) Arcane damage to your target for each Splinter in the Splinterstorm.
Splinterstorm has a 5% chance to grant Clearcasting.
Frost:
Whenever you have 8 or more active Embedded Frost Splinters, you automatically cast a Splinterstorm at your target.
Splinterstorm:
Shatter all Embedded Frost Splinters, dealing their remaining periodic damage instantly.
Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (20%32% of Spell power) Frost damage to your target for each Splinter in the Splinterstorm.
Splinterstorm has a 5% chance to grant Brain Freeze.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
PvP Talents (1)
\ cooldown is reduced by 33%16%, and provides immunity to magical damage and harmful effects for 2 sec.
Effect #2 Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -60000-30000
Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 3316
Talents (2)
Strike of the Windlord's cooldown is reduced by 10 sec and its damage is increased by 100%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
(Pvp Multiplier: 0.51)
After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%.
Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane.
Procs per minute changed from 4 (Haste Param: 4 Coeff: 1) to 2 (Haste Param: 4 Coeff: 1)
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (3)
Reduces all damage you take by 20% for 8 sec. Usable while stunned.
Effect #1 Effect #1 Apply Aura: Mod % Damage Taken:
Value: -20
(Pvp Multiplier: 11.5)
Holy Paladin core passive
Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 58153%
Affected Spells:
Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 58153%
Affected Spells:
Holy Paladin core passive
NEW Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 60%
Affected Spells:
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: -40%
Affected Spells:
(Pvp Multiplier: 10)
Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: -40%
Affected Spells:
(Pvp Multiplier: 10)
Effect #3 Apply Aura: Modifies Effect #3's Value (Label)
Value: -40%
Affected Spells:
(Pvp Multiplier: 10)
NEW Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 60%
Affected Spells:
Talents (1)
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (216%432% of Spell power) Holy damage and radiates \ healing to 5 allies within 30 yds.
If the beam is aimed at a friendly target, it heals for \ and radiates (126%189% of Spell power) Holy damage to 5 enemies within 30 yds.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 06%
Affected Spells:
(and 45 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 06%
Affected Spells:
(and 45 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 06%
Affected Spells:
(and 45 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 06%
Affected Spells:
(and 45 more.)
REMOVED Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0
NEW Effect #18 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #31 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Talents (1)
Your direct damage spells inflict 30%25% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards.
Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3025
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (2)
Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : \46.2%41.6% of Attack power) * 1] damage
2 points: \46.2%41.6% of Attack power) * 2] damage
3 points: \46.2%41.6% of Attack power) * 3] damage
4 points: \46.2%41.6% of Attack power) * 4] damage
5 points: \46.2%41.6% of Attack power) * 5] damage
\46.2%41.6% of Attack power) * 6] damage]
\46.2%41.6% of Attack power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.4620.416)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-4%
Affected Spells:
(and 104 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-4%
Affected Spells:
(and 104 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-4%
Affected Spells:
(and 104 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-4%
Affected Spells:
(and 104 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-4
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-4
Effect #18 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 2010
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Effect #4 NEW Effect #31 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
NEW Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: -29%
Affected Spells:
NEW Effect #31 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
NEW Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: -29%
Affected Spells:
Talents (5)
Strike your target with an icy blade, dealing (142.83% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%\.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.4283)
(Pvp Multiplier: 11.4)
Strike your target with an icy blade, dealing (142.83% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%\.
Effect #1 School Damage
Value: 0 (AP mod: 1.4283)
(Pvp Multiplier: 11.4)
Charges your off-hand weapon with lava and burns your target, dealing (150.42% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. \\
Effect #1 School Damage
Value: 0 (AP mod: 1.5042)
(Pvp Multiplier: 1.61.92)
The cooldown of Sundering is reduced by 10 sec but it can no longer Incapacitate.
Stormsurge has a small chance to also reset the cooldown of Sundering.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 58
\, and Increases the damage of Lightning Bolt and Chain Lightning by 20% \.
While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
Specialization (1)
Restoration Shaman core passive
Effect #6 Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 235275%
Affected Spells:
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 146176%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 228267%
Affected Spells:
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 235275%
Affected Spells:
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 146176%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 228267%
Affected Spells:
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Effect #14 Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 822%
Affected Spells:
Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -16-7%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 5128%
Affected Spells:
REMOVED Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 26%
Affected Spells:
Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -20-28%
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 18%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 11%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 822%
Affected Spells:
Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -16-7%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 5128%
Affected Spells:
REMOVED Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 26%
Affected Spells:
Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -20-28%
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 18%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 11%
Affected Spells:
Talents (1)
Afflicts one target with (355.11% of Spell power) Shadow damage over 16 sec.
If dispelled, deals \27583447 / 100] damage to the dispeller and silences them for 4 sec.\
Effect #2 Effect #1 Dummy
Value: 27583447
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.443888)
(Pvp Multiplier: 1.51.95)
Talents (2)
Grants access to the following abilities:
Demonbolt
Send the fiery soul of a fallen demon at the enemy, causing (204.104%244.925% of Spell power) Shadowflame damage.\
Demonic Core
When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
When your summoned Dreadstalkers fade away, you have a 50% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
When Doom expires, you have a chance to summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals (149.089%216.179% of Spell power) Shadow damage.
Specialization (2)
Unleashes a devastating blast of chaos, dealing a critical strike for \ Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.62394)
(Pvp Multiplier: 1.71.955)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 511%
Affected Spells:
(and 82 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 511%
Affected Spells:
(and 82 more.)
Effect #6 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0-30%
Affected Spells:
Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 0-30%
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 43%
Affected Spells:
NEW Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 43%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 511%
Affected Spells:
(and 82 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 511%
Affected Spells:
(and 82 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 511
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 511
Effect #6 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0-30%
Affected Spells:
Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 0-30%
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 43%
Affected Spells:
NEW Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 43%
Affected Spells:
Talents (4)
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (28.1107%39.355% of Spell power) Fire damage to the target and (13.9755%19.5657% of Spell power) Fire damage to nearby enemies.
Rips a hole in time and space, opening a random portal that damages your target:
Shadowy Tear
Deals \75.348%105.487% of Spell power) * 7] Shadow damage over 14 sec.
Unstable Tear
Deals \18.837%26.3718% of Spell power) * 24] Chaos damage over 6 sec.
Chaos Tear
Fires a Chaos Bolt, dealing (233.22%326.508% of Spell power) Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Generates 3 Soul Shard Fragments.
Burns the enemy's soul, dealing (476.28% of Spell power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 4.7628)
(Pvp Multiplier: 11.15)
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing \105111) / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 1 sec.
Soul Harvester (1)
Affliction
Shadow Bolt and Drain Soul damage increased by 20%. Nightfall increases the damage of Shadow Bolt and Drain Soul by an additional 50%.
Demonology
Shadow Bolt damage increased by 20%. Power Siphon increases the damage of Demonbolt by an additional 20%.
Effect #2 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
(Pvp Multiplier: 10.5)
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (2)
Become an unstoppable storm of destructive force, striking all nearby enemies for \155.295%139.766% of Attack power)%] Physical damage over 4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks.
Generates 20 Rage over the duration.
Unleashes your power, dealing \143.693%122.139% of Attack power)% + (143.693%122.139% of Attack power)% + (143.693%122.139% of Attack power)% + (143.693%122.139% of Attack power)%] Physical damage and an additional (167.79%142.622% of Attack power) Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets.
Generates 15 Rage.
Colossus (2)
Unleash a series of precise and powerful strikes against your target, dealing \185.614%222.737% of Attack power) + (185.614%222.737% of Attack power) + (742.456% of Attack power)] damage to it, and (742.456% of Attack power) damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
You deal 4%5% more damage and take 2.5% less damage.
Size increased by 5%.
Effect #3 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 45%
Affected Spells:
(and 87 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 45%
Affected Spells:
(and 87 more.)
Effect #3 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 45
Mountain Thane (3)
Lightning Strikes also deal (22.5%23.85% of Attack power) to enemies near their target. Damage reduced beyond 5 targets.
Fury:
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (78%82.68% of Attack power) Nature damage.
Lightning Strikes occur 30% more often during Avatar.
Protection:
Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (78%82.68% of Attack power) Nature damage.
Lightning Strikes occur 30% more often during Avatar.
Fury:
Shield Slam damage increased by 10%.
Bloodthirst and Rampage damage increased by 15%.20%.
Effect #1 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 1520%
Affected Spells:
Talents (1)
Arms:
Become an unstoppable storm of destructive force, striking all nearby enemies for \155.295%139.766% of Attack power)%] Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Fury:
Become an unstoppable storm of destructive force, striking all nearby enemies for \155.295%139.766% of Attack power)%] Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Generates 10 Rage each time you deal damage.
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