Diablo 4 Patch 1.1.0 Necromancer Changes
Skills - Slow increased from 30% to 50%.
- casts required for Vulnerable reduced from 4 to 3.
- Healing increased from 2.5% to 3% of Maximum Life.
- damage reduction for piercing reduced from 15% to 10%.
- Prisión de huesos initial Essence gained increased from 15 to 25.
- healing increased from 5% to 7% of Maximum Life.
- Golems move faster and unhindered through enemies when their Cooldown is activated.
- leaves behind Blood Orbs earlier in its path.
- Resucitar esqueleto, Explosión de cadáveres, and Zarcillos cadavéricos range for auto-targeting Corpses on mouse and keyboard increased by 50%.
- Resucitar esqueleto Skeletal Priest bonus damage increased from 20% to 30%.
- Resucitar esqueleto Skeletal Priest healing increased from 10% to 15%.
Passives Book of the Dead - Necromancer's minions will now automatically re-summon after respawning during a World Boss fight.
- Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%.
- Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4.
- Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%.
- Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4.
Paragon - Esencia Glyph's bonus now affects all damage instead of just Core Skills.
Aspects Items Bug Fixes Fixed an issue where Necromancers could not obtain daggers from the Purveyor of Curiosities.
Fixed an issue where the Necromancer’s Minions would have their life bonuses deactivated while in town.
Fixed an issue where Bone Spear cast through Chilling Wind from an Elite enemy would increase the number of generated Echoes for that cast.
Fixed an issue where Enhanced Bone Spear could cause erratic movement.
Fixed an issue where cancelling Blood Mist when it's already off Cooldown would immediately recast it.