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RPP
The War Within Beta Class and Spell Changes
The War Within
Publicado
05/06/2024 a las 14:12
por
Archimtiros
The War Within Beta is here, and its first build includes a significant round of class changes!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (2)
Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown.
Category changed from Talents to Specialization
Reach out with necrotic tendrils, dealing (19.017% of Attack power) Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Category changed from Talents to Specialization
Talents (24)
Anti-Magic Shell heals you for 100% of the damage it absorbs.
Talent position has changed.
Consume the essence around you to generate 1 Rune.
Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
Talent position has changed.
Drains 9 health from the target over 3 sec. The damage they deal to you is reduced by 20% for the duration and 5 sec after channeling it fully.
You can move, parry, dodge, and use defensive abilities while channeling this ability.
Generates 20 additional Runic Power over the duration.
Talent position has changed.
Your auto attacks have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
Talent position has changed.
When you would pull an enemy generate 1 charge of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (80 * Strength / 100) \. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Now a Blood spell
Category changed from Uncategorized to Talents
This talent is not yet implemented and is waiting to be raised from the dead.Blooddrinker and Consumption now contribute to your Mastery: Blood Shield.
Each time an enemy strikes your Blood Shield, the cooldowns of Blooddrinker and Consumption have a chance to be reset.
Name changed from Under Construction to Carnage
Now a Blood spell
Procs per minute changed from None to 1.1 (Haste Param: 4 Coeff: 1)
Procs flags changes: NEW Take Melee Swing, NEW Take Melee Ability
Category changed from Uncategorized to Talents
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 30% for 8 sec, stacking up to 5 times.
Talent position has changed.
Strikes all enemies in front of you with a hungering attack that deals (78.624% of Attack power)% Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets.
Causes your Blood Plague damage to occur 50% more quickly for 8 sec.
Generates 2 Runes.
Talent position has changed.
Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location.
Talent position has changed.
Heart Strike generates 0 additional Runic Power per target hit.
Rank 1: Heart Strike generates 1 additional Runic Power per target hit.
Rank 2: Heart Strike generates 2 additional Runic Power per target hit.
Maximum rank has changed from 2 to 1
Bone Shield increases your Haste by 10%.
Talent position has changed.
Heart Strike heals you for 0.5% health for each enemy hit while affected by Blood Plague.
Talent position has changed.
Places a Mark of Blood on an enemy for 15 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
Talent position has changed.
When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.
Now a Blood spell
Category changed from Uncategorized to Talents
When Crimson Scourge is consumed, you gain 6% Versatility for 6 sec.Rank 1: When Crimson Scourge is consumed, you gain 6% Versatility for 6 sec.
Rank 2: When Crimson Scourge is consumed, you gain 6% Versatility for 6 sec.
Maximum rank has changed from 2 to 1
Your Blood Plague and Death and Decay deal damage 18% more often.
Additionally, your Blood Plague leeches 50% more Health.
Talent position has changed.
Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.Rank 1: Reduces the cooldown on Vampiric Blood by 1.0 sec per 10 Runic Power spent.
Rank 2: Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
Maximum rank has changed from 2 to 1
Increases Armor gained from Bone Shield by 10% and it can stack 2 additional times.
Talent position has changed.
Reduces all damage taken by 20% for 4 sec.
Talent position has changed.
You deal 6% more damage and receive 5% more healing while standing in your Death and Decay.
Talent position has changed.
When Bone Shield is consumed it shatters dealing (6.93% of Attack power) Shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.Rank 1: When Bone Shield is consumed it shatters dealing (6.93% of Attack power) Shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 2: When Bone Shield is consumed it shatters dealing (6.93% of Attack power) Shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Maximum rank has changed from 2 to 1
Gorefiend's Grasp cooldown is reduced by 30 sec and it now also Silences enemies for 3 sec.
Talent position has changed.
Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.
Talent position has changed.
This talent is not yet implemented and is waiting to be raised from the dead.
Now a Blood spell
Category changed from Uncategorized to Talents
Talents (1)
Every 20 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe for 12 sec.
Festering Scythe
Sweep through all enemies within 14 yds in front of you, dealing (200% of Attack power) Shadow damage and infecting them with 2-3 Festering Wounds.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (2)
Your tattoos reduce magic damage taken by 10%.
Effect #1 Effect #1 Apply Aura: Mod % Damage Taken:
Value: -10
(Pvp Multiplier: 10.5)
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
(and 38 more.)
NEW Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
(and 38 more.)
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
(and 38 more.)
NEW Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
(and 38 more.)
Talents (1)
Place a Sigil of Misery at the target location that activates after 2 sec.
Causes all enemies affected by the sigil to cower in fear, disorienting them for 20 sec.15 sec.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 20%, decreasing by 2% every 1 sec.
Rank 1: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 10%, decreasing by 1% every 1 sec.
Rank 2: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 20%, decreasing by 2% every 1 sec.
Effect #1 Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
(Pvp Multiplier: 0.51)
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
Effect #9 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 200
Effect #10 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 200
Talents (4)
Strikes all nearby enemies with a massive slash, inflicting (164%147.6% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 1.641.476)
Rip damage increased by 18%20%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1820%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1820%
Affected Spells:
Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point.
1 point : \13%14.3% of Attack power) * 2] plus Rip for 4 sec
2 points: \13%14.3% of Attack power) * 3] plus Rip for 6 sec
3 points: \13%14.3% of Attack power) * 4] plus Rip for 8 sec
4 points: \13%14.3% of Attack power) * 5] plus Rip for 10 sec
5 points: \13%14.3% of Attack power) * 6] plus Rip for 12 sec
Effect #1 School Damage
Value: 0 (AP mod: 0.130.143)
Cost changed from 30 Energy / 1 Energy to 25 Energy / 1 Energy
Tiger's Fury causes your next 3 finishing moves to restore 1 combo points.
Tiger's Fury's also increases the periodic damage of your bleeds by an additional 10% for their full duration.
NEW Effect #3 Apply Aura: Modifies Effect #3's Value
Value: 10
Affected Spells:
Specialization (1)
Restoration Druid core passive
Effect #4 Effect #26 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10484%
Affected Spells:
Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 9273%
Affected Spells:
Effect #26 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10484%
Affected Spells:
Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 9273%
Affected Spells:
Druid of the Claw (1)
Feral:
Your auto-attacks have a chance to make your next Ferocious Bite become Ravage.
$?a137010\$?a137011\171.6%188.8% of Attack power) * 1 / 5] damage, \71.5%78.7% of Attack power) * 1 / 5] in an arc
2 points: \171.6%188.8% of Attack power) * 2 / 5] damage, \71.5%78.7% of Attack power) * 2 / 5] in an arc
3 points: \171.6%188.8% of Attack power) * 3 / 5] damage, \71.5%78.7% of Attack power) * 3 / 5] in an arc
4 points: \171.6%188.8% of Attack power) * 4 / 5] damage, \71.5%78.7% of Attack power) * 4 / 5] in an arc
5 points: \171.6%188.8% of Attack power) * 5 / 5] damage, \71.5%78.7% of Attack power) * 5 / 5] in an arc]
Guardian:
Your auto-attacks have a chance to make your next Maul become Ravage.
$?a137010\$?a137011\171.6%188.8% of Attack power) * 1 / 5] damage, \71.5%78.7% of Attack power) * 1 / 5] in an arc
2 points: \171.6%188.8% of Attack power) * 2 / 5] damage, \71.5%78.7% of Attack power) * 2 / 5] in an arc
3 points: \171.6%188.8% of Attack power) * 3 / 5] damage, \71.5%78.7% of Attack power) * 3 / 5] in an arc
4 points: \171.6%188.8% of Attack power) * 4 / 5] damage, \71.5%78.7% of Attack power) * 4 / 5] in an arc
5 points: \171.6%188.8% of Attack power) * 5 / 5] damage, \71.5%78.7% of Attack power) * 5 / 5] in an arc]
Spells (2)
Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
1 point : \132%145% of Attack power) * 1 / 5] damage
2 points: \132%145% of Attack power) * 2 / 5] damage
3 points: \132%145% of Attack power) * 3 / 5] damage
4 points: \132%145% of Attack power) * 4 / 5] damage
5 points: \132%145% of Attack power) * 5 / 5] damage
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.321.45)
Strikes all nearby enemies, dealing (16.8%20.2% of Attack power) Bleed damage and an additional (48.65% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.1680.202)
Talents (3)
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : \14.57%16% of Attack power) * 1] damage, 1 sec
2 points: \14.57%16% of Attack power) * 2] damage, 2 sec
3 points: \14.57%16% of Attack power) * 3] damage, 3 sec
4 points: \14.57%16% of Attack power) * 4] damage, 4 sec
5 points: \14.57%16% of Attack power) * 5] damage, 5 sec
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.14570.16)
Roots the target and all enemies within 1512 yards in place for 3010 sec. Damage may interrupt the effect. Usable in all shapeshift forms.
Effect #1 Apply Aura: Root: Modifies Damage/Healing Done
Value: 0
(Radius 2: 1512)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.5)
(Radius 2: 1512)
Duration changed from 30 sec to 10 sec
Finishing move that causes Bleed damage over time. Lasts longer per combo point.
1 point : \45.68%50.24% of Attack power) * 2] over 8 sec
2 points: \45.68%50.24% of Attack power) * 3] over 12 sec
3 points: \45.68%50.24% of Attack power) * 4] over 16 sec
4 points: \45.68%50.24% of Attack power) * 5] over 20 sec
5 points: \45.68%50.24% of Attack power) * 6] over 24 sec
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.22840.2512)
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Talents (4)
Living Flame is enhanced with Bronze magic, repeating \: 15%] of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to \.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 025 (SP mod: 2)
\
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Tip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by 2%1%, ramping up to 40% over 2040 sec.
Casting an empower spell during Temporal Burst causes a nearby ally to gain a Thread of Fate for 1510 sec, granting them a chance to echo their damage or healing spells, dealing 15% of the amount again.
Specialization (1)
Casting an empower spell grants Shifting Sands to 1 ally, preferring damage dealers, increasing their Versatility by 3.0% for 10 sec.
The durations of Shifting Sands, Breath of Eons, and your other helpful auras are increased by 4.0%.
Effect #2 REMOVED Effect #3 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Procs flags changes: REMOVED Deal Harmful Spell
ProcCategoryRecovery changed from 100 ms to 0 ms
Talents (14)
Eruption reduces the remaining cooldown of Upheaval by 1.0 sec.
Talent position has changed.
Prescience has a 35% chance to grant Essence Burst.
Talent position has changed.
The range of your helpful magics is increased by 5 yards.
Talent position has changed.
Prescience grants the ally a chance for their spells and abilities to echo their damage or healing, dealing 15% of the amount again.
Range changed from 25 yd range to None
Talent position has changed.
Your empower spells' maximum level is increased by 1, and they reach maximum empower level 20% faster.
Talent position has changed.
Azure Strike reduces the remaining cooldown of Landslide by 1 sec per target hit.
Removed
Category changed from Talents to Uncategorized
Fire Breath grants the inferno's blessing for 8 sec to you and your allies affected by Ebon Might, giving their damaging attacks and spells a high chance to deal an additional \ Fire damage.
Talent position has changed.
Consuming Essence Burst grants you 5% Intellect for 6 sec. Stacks up to 2 times.
Talent position has changed.
Essence abilities have aEruption has a 15% chance to form a mote of diverted time near you. Anyoneessence near you. Allies who comes in contact with the mote gains 10 seconds of reduced cooldown to their major ability.gain a random buff from your arsenal.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
Talent position has changed.
\ casts an Eruption at the first 3 enemies struck. These Eruptions have a 100% chance to create a Mote of Possibility.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Grant an ally the gift of foresight, increasing their critical strike chance by 3% \for 18 sec.
Affects the nearest ally within 25 yds, preferring damage dealers, if you do not have an ally targeted.
Talent position has changed.
NEW
Upheaval causes an aftershock at its location, dealing 50% of its damage 2 additional time.
Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 2 sec.
Rank 1: Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 2 sec.
Rank 2: Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 4 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 24
Talent position has changed.
Maximum rank has changed from 2 to 1
Enchant an ally to appear out of sync with the normal flow of time, reducing threat they generate by 30% for 30 min. Less effective on tank-specialized allies.
May only be placed on one target at a time.
Talent position has changed.
Talents (9)
Renewing Blaze's cooldown is reduced by 30 sec.
Talent position has changed.
Renewing Blaze restores you more quickly, causing damage you take to be healed back over 4 sec.
Talent position has changed.
Conjure a path of shifting stone towards the target location, rooting enemies for 3015 sec. Damage may cancel the effect.
Oppressing Roar removes 1 Enrage effect from each enemy, and its radius is increased by 33%.cooldown is reduced by 30 sec.
Effect #2 REMOVED Effect #3 Apply Aura: Modifies Radius
Value: 33%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:
Emerald Blossom instantly heals you for (250%and Verdant Embrace instantly heal you for (125% of Spell power) when cast.
Source of Magic increases the target's healing and damage done by 3%.
Talent position has changed.
Increases your maximum Essence to 6.
Talent position has changed.
The flames of life surround you for 8 sec. While this effect is active, 100% of damage you take is healed back over 8 sec.
Talent position has changed.
Redirect your excess magic to a friendly healer for 1 hour. When you cast an empowered spell, you restore 0.25% of their maximum mana per empower level. Limit 1.
Talent position has changed.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Spells (1)
Increases your movement speed by 90% for 3 sec, and then by 30% for another 9 sec.
Effect #1 NEW Effect #2 Apply Aura: Mod Minimum Speed %: Modifies Damage/Healing Done
Value: 80
Talents (1)
Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning5 sec, rooting them for 3 sec if they move more than 5 yds from the arrow.\
Duration changed from 10 sec to 5 sec
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (2)
Damage from Ignite has a 5% chance to make your next Scorch deal 25% increased damagehave no cast time and deal damage as though your target was below 30% health.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 05
Name changed from Heat Shimmer to Heat Shimmer
Procs flags changes: NEW Deal Harmful Periodic
ProcCategoryRecovery changed from 0 ms to 10000 ms
Damage dealt to targets below 30%35% health is increased by 10%8%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 035
Name changed from Burning Blood to Molten Fury
Procs flags changes: NEW Deal Helpful Ability, NEW Deal Harmful Spell, NEW Deal Harmful Periodic
Frostfire (1)
Casting damaging Frost or Fire spells increases the damage of your next Frostfire Bolt by 6%, stacking up to 5 times.
Talents (1)
Transforms all enemies within 10 yards into sheep, wandering around incapacitated for 1 min15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect.
Only works on Beasts, Humanoids and Critters.
Duration changed from 60 sec to 15 sec
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (3)
Renewing Mist has a 10% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Rank 1: Renewing Mist has a 5% chance to immediately spread to an additional target when initially cast or when traveling to a new target.Rank 2: Renewing Mist has a 10% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Maximum rank has changed from 2 to 1
Summon a whirling tornado around you, causing \13.224%14.5% of Spell power) * 21] healing over 6 sec to up to 65 allies within 10 yards.
Effect #1 Effect #2 Dummy
Value: 65
Thunder Focus Tea summons a whirling tornado around you, causing (13.224%14.5% of Spell power) 100] healing over 6 sechealing every 0.75 sec for 6 sec on to up to 65 allies within 10 yards.
PvP Talents (1)
FaelineJadefire Stomp's cooldown is reduced by 10 sec.
Enemies struck by FaelineJadefire Stomp are snared by 60% for 8 sec.
Name changed from Fae Accord to Jadefire Accord
Talents (3)
The duration of \ is extended by \0.30.02 sec every time you cast a Chi spender / 0.52.5 sec for every Chi you spend].
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Effect #2's Value
Value: 525
Effect #2 Apply Aura: Dummy: Modifies Effect #2's Value
Value: 32
Every 2 Chi you spend reduces the cooldown of \ by \0.3 / 1.0] sec.0.2 / 0.5] sec.
Effect #2 Apply Aura: Dummy: Modifies Effect #3's Value
Value: 1000500
Effect #3 Apply Aura: Dummy: Modifies Effect #3's Value
Value: 300200
Abilities cast by you or your Storm, Earth, and Fire clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.25 sec, and Xuen's damage is increased by 15%.
Conduit of the Celestials (2)
Windwalker:
The August Celestials empower you, causing you to radiate \ Nature damage onto enemies and \ healing onto up to 5 injured allies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Mistweaver:
The August Celestials empower you, causing you to radiate \ healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Windwalker:
Consuming 3045 Chi causes your next Strike of the Windlord to call upon Yu'lon to decrease the cooldown time of Rising Sun Kick, Fists of Fury, Strike of the Windlord, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Talents (2)
Reduces all damage taken by you and your target while channelling Soothing Mists by 6%.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0-6
Effect #2 Apply Aura: Mod % Damage Taken:
Value: -60
Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
REMOVED Effect #3 Apply Aura: Modifies Effect #2's Value
Value: -10
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Effect #1's Value
Value: 10
Affected Spells:
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -10
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (2)
An efficient spell, healing a friendly target for (509.6% of Spell power).
Cost changed from 2.4% of base mana to 4.8% of base mana
Judges the target, dealing (112.5% of Spell power) Holy damage \ damage dealt by the target].\
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.125)
(Pvp Multiplier: 11.3)
Talents (2)
Your auras restore (20.7%17.2431% of Spell power) health to 3 injured allies within 20 yds every 2 sec.
While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 20%.
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for (68.956%57.461% of Spell power).
Allies healed also receive 15% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
Talents (7)
Hurls your shield at an enemy target, dealing (66.31%75.3523% of Attack power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.66310.753523)
Throws a Blessed Hammer that spirals outward, dealing (14.3%16.25% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * 30 / 100).
Generates 1 Holy Power.
Releases a blinding flash from your shield, causing (56.7%64.4318% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.5670.644318)
Hammers the current target for (85.8%97.5% of Attack power)% Physical damage.\\
Generates 1 Holy Power.
Effect #1 School Damage
Value: 0 (AP mod: 0.8580.975)
Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal (9.828%11.1682% of Attack power) Holy damage to your attacker.
When Shield of the Righteous expires, gain 10% block chance and deal (20%22.7273% of Attack power) Holy damage to all attackers for 4 sec.
Your Avenger's Shield is imbued with holy fire, causing it to deal \7.077%8.04205% of Attack power) * 1] Holy damage to all enemies within 5 yards of each target hit.
Rank 1: Your Avenger's Shield is imbued with holy fire, causing it to deal ((7.077%8.04205% of Attack power) * 1) Holy damage to all enemies within 5 yards of each target hit.
Rank 2: Your Avenger's Shield is imbued with holy fire, causing it to deal ((7.077%8.04205% of Attack power) * 1) Holy damage to all enemies within 5 yards of each target hit.
Lightsmith (3)
For each Holy Power Spenderability cast, your next Consecration does (Attack power * 10 / 10) damage or healing split across all enemies and allies, up to (50 / 10 * Attack power) total.
Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power Spendersabilities to sometimes unleash a burst of healing around a target.
Lasts 1 hour.
The effect of your active Aura is increased by 0%33% on targets with your Armaments.
Spells (2)
Expends a large amount of mana to quickly heal a friendly target for \]\.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.63)
(Pvp Multiplier: 11.12)
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for (68.956%57.461% of Spell power).
Allies healed also receive 15% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
Effect #1 Heal
Value: 0 (SP mod: 0.689560.57461)
Talents (1)
While in your Consecration, your \ and Word of Glory have 10% increased initial damage and healing.
Rank 1: While in your Consecration, your \ and Word of Glory have 10% increased initial damage and healing.
Rank 2: While in your Consecration, your \ and Word of Glory have 20% increased initial damage and healing.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Consumes the enemy in Holy flames that cause (189.75% of Spell power) Holy damage and an additional (73.0541% of Spell power) Holy damage over 7 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.8975)
(Pvp Multiplier: 10.8)
Talents (1)
Circle of Healing reduces the cooldown of Holy Word: Sanctify by 4 sec.
Prayer of Mending reduces the cooldown of Holy Word: Serenity by 4 sec.
Holy Fire and Holy Nova reduce the cooldown of Holy Word: Chastise by 4 sec.
Rank 1: Circle of Healing reduces the cooldown of Holy Word: Sanctify by 2 sec.
Prayer of Mending reduces the cooldown of Holy Word: Serenity by 2 sec.4 sec.
Holy Fire and Holy Nova reduce the cooldown of Holy Word: Chastise by 24 sec.
Rank 2: Circle of Healing reduces the cooldown of Holy Word: Sanctify by 4 sec.
Prayer of Mending reduces the cooldown of Holy Word: Serenity by 4 sec.
Holy Fire and Holy Nova reduce the cooldown of Holy Word: Chastise by 4 sec.
Effect #2 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
Oracle (1)
Reduces the cooldown of Power Word: Life by 3 sec and allows it to be usable on targets below 50% health.
Effect #1 REMOVED Effect #3 Apply Aura: Overrides Actionbar Spell: Modifies Damage/Healing Done
Value: 440678
Affected Spells:
Archon (2)
Holy:
Allies healed by your Halo receive 10%2% increased healing from you for 5 sec.
Shadow:
8 sec, stacking up to 5 times.
Shadow:
Enemies damaged by your Halo take 10%2% increased damage from you for 5 sec.8 sec, stacking up to 5 times.
Halo damage reduces enemy movement speed by 25%5% for 5 sec, stacking up to 25 times.
Talents (2)
Reduces the mana cost of \ and Mass Dispel by 50% and Dispel Magic by 10%.
Effect #3 Effect #1 Apply Aura: Modifies Power Cost
Value: -50%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #5 Apply Aura: Modifies Resource Generation
Value: -50%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #6 Apply Aura:
Value: -50%
Affected Spells:
(Pvp Multiplier: 10.5)
Summons shadowy tendrils, rooting all enemies within 8 yards for 2015 sec or until the tendril is killed.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (1)
Blind has 50% reduced cooldown, 40%70% reduced duration, and applies to all nearby enemies.
Effect #1 Effect #2 Apply Aura: Modifies Buff Duration
Value: -40-70%
Affected Spells:
Specialization (2)
Stab the target, causing \ Physical damage. Damage increased by 20% when you are behind your target \.
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.57)
(Pvp Multiplier: 1.31.45)
NEW Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #11 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -13%
Affected Spells:
NEW Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #11 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -13%
Affected Spells:
Talents (1)
Punctures your target with your shadow-infused blade for (65.352% of Attack power) Shadow damage, bypassing armor.\
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.65352)
(Pvp Multiplier: 1.31.45)
Trickster (7)
Outlaw:
After 4 strikes with Unseen Blade, your next Dispatch will be performed as a Coup de Grace, dealing 40% more damage.functioning as if it had consumed 4 additional combo points.
If the primary target is Distracted, gain 5 stacks of Flawless Form.
Subtlety:
After 4 strikes with Unseen Blade, your next Eviscerate or Black Powder will be performed as a Coup de Grace, dealing 40% more damage.
If the primary target is Distracted, gain 5 stacks of Flawless Form.functioning as if it had consumed 4 additional combo points.
If the primary target is Distracted, gain 5 stacks of Flawless Form.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
Outlaw:
Killing Spree deals 10% more damage and has 10% reduced cooldown.
Subtlety:
has 2% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its normal cooldown.
Subtlety:
Secret Technique deals 10% more damage and has 10% reduced cooldown.has 2% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its normal cooldown.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Name changed from Nimble Flurry to Disorienting Strikes
Outlaw:
Unseen Blade and Killing Spree grant (2 * $mas)% Mastery for 5 sec.increase the damage of your finishing moves by 3% for 6 sec.
Multiple applications may overlap.
Subtlety:
Unseen Blade and Secret Technique grant (2 * $mas)% Mastery for 5 sec.
Multiple applications may overlap.increase the damage of your finishing moves by 3% for 6 sec.
Multiple applications may overlap.
Taking area damage while Feint is active or dodging while Evasion is active triggers Unseen Blade.refreshes your opportunity to strike with Unseen Blade.
This effect may only occur once every 5 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Increases the duration of Flawless Form by 2 sec.\\ while Flawless Form is active.
REMOVED Effect #1 Apply Aura: Modifies Buff Duration (Label)
Value: 2000
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 7
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
Name changed from Elaborate Twirl to Nimble Flurry
Procs flags changes: NEW Deal Melee Swing, NEW Deal Melee Ability, NEW Deal Ranged Ability
Slice and Dice grants 10% additional attack speed and gives your auto attacks a chance to triggerrefresh your opportunity to strike with Unseen Blade.
Outlaw:
Feint now grants 2 combo point and quickly slashes\\ and Ambush now also strike with an Unseen Blade dealing (80%110% of Attack power) damage to nearby enemies. Targets struck are Fazed for 5 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
Subtlety:
Feint now grants 2 combo point and quickly slashes
This effect may occur once every 20 sec.
Subtlety:
\\ and Shadowstrike now also strike with an Unseen Blade dealing (80%110% of Attack power) damage to nearby enemies. Targets struck are Fazed for 5 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 2
Affected Spells:
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (2)
Causes the earth within 8 yards of the target location to tremble and break, dealing \ Physical damage over 6 sec and has a \% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage
33% faster, and newly applied Flame Shocks last 100% longer.
Effect #1 REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Duration changed from -1 ms to 0 ms
Anima Powers (1)
Elemental, Restoration:
Causes the earth within 8 yards of the target location to tremble and break, dealing \ Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
Enhancement, Initial:
Causes the earth within 8 yards of the target location to tremble and break, dealing \ Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (12)
Each target affected by Soul Rot increases your haste and critical strike chance by 4.0% for 8 sec.
Talent position has changed.
Increases Drain Life healing by 30% while your health is at or below 35% health.
Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health.
Talent position has changed.
Reduces the cast time of Unstable Affliction by 20% and damage dealt by Unstable Affliction has a chance to generate a Soul Shard.
Removed
Category changed from Talents to Uncategorized
Malefic Rapture deals 15% increased damage to targets suffering from Unstable Affliction.Rank 1: Malefic Rapture deals 15% increased damage to targets suffering from Unstable Affliction.
Rank 2: Malefic Rapture deals 30% increased damage to targets suffering from Unstable Affliction.
Talent position has changed.
Maximum rank has changed from 2 to 1
Increases Malefic Rapture damage by 5% and reduces its cast time by 10%.Rank 1: Increases Malefic Rapture damage by 5% and reduces its cast time by 10%.
Rank 2: Increases Malefic Rapture damage by 10% and reduces its cast time by 20%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Casting Soul Rot grants 3 applications of Malign Omen.
Malign Omen
Your next Malefic Rapture deals 20% increased damage and extends the duration of your damage over time effects and Haunt by 2 sec.
Talent position has changed.
NEW
The cast time of Unstable Affliction is reduced by 20%.
Refreshing Unstable Affliction with 8 or less seconds remaining deals (19.2502% of Spell power) Shadow damage to its target.
NEW
Critical strikes from your Agony, Corruption, and Unstable Affliction have a chance to grant Nightfall.
Agony has 1.10 times the normal chance to generate a Soul Shard.
Talent position has changed.
Wither away all life force of your current target and up to 4 additional targets nearby, causing your primary target to suffer \ Shadow damage and secondary targets to suffer (100% of Spell power) Shadow damage over 8 sec.
For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana.
Talent position has changed.
Shadow Bolt and Drain Soul deal 8% increased damage, up to 24%, per damage over time effect you have active on the target.Rank 1: Shadow Bolt and Drain Soul deal 8% increased damage, up to 24%, per damage over time effect you have active on the target.
Rank 2: Shadow Bolt and Drain Soul deal 15% increased damage, up to 45%, per damage over time effect you have active on the target.
Talent position has changed.
Maximum rank has changed from 2 to 1
Unstable Affliction deals 15% increased damage.Rank 1: Unstable Affliction deals 15% increased damage.
Rank 2: Unstable Affliction deals 30% increased damage.
Maximum rank has changed from 2 to 1
Talents (2)
Consuming Ritual of Ruin summons an Overfiend for 8 sec.
Summon Overfiend
Generates 1 Soul Shard Fragment every 0.5 sec and casts Chaos Bolt at 80% effectiveness at its summoner's target.dealing Chaos damage.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 080
Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift.if learned.
Name changed from Dimension Ripper to Dimension Ripper
Procs flags changes: NEW Deal Harmful Spell
Spells (1)
Strikes fear in the enemy, disorienting for 20 sec. Damage may cancel the effect. Limit 1.
Cost changed from 5.0% of base mana to 4.0% of base mana
Talents (1)
Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 90 sec.
Cost changed from 20.0% of base mana to 10.0% of base mana
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Mortal Strike, \, \and \ Bladestorm inflict Deep Wounds, dealing (96.8896% of Attack power) Bleed damage over 12 sec and increasing the damage the enemy takes from you by 9.0%.
Talents (10)
Overpower has a 35% chance to reset the cooldown of Mortal Strike and generate 10 Rage.
Talent position has changed.
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance.
If you have Rend, Mortal Strike inflicts Rend on targets below 35% health.
Talent position has changed.
Critical Strike chance increased by 1% and Execute immediately refunds 5%10% of the Rage spent.
Rank 1: Critical Strike chance increased by 1% and Execute immediately refunds 5%10% of the Rage spent.
Rank 2: Critical Strike chance increased by 2% and Execute immediately refunds 10%20% of the Rage spent.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 510
Talent position has changed.
Mastery increased by 1% and Tactician's chance to trigger is increased by an additional 0.5%.
Rank 1: Mastery increased by 1% and Tactician's chance to trigger is increased by an additional 0.5%.
Rank 2: Mastery increased by 2% and Tactician's chance to trigger is increased by an additional 1.0%.
Talent position has changed.
Execute causes the target to take 35% more damage from your next Mortal Strike, stacking up to 2 times.
Talent position has changed.
Your Mortal Strikes and Cleaves against enemies above 30% health have a high chance to apply Fatal Mark. When an enemy falls below 30% health, Your next Execute inflicts an additional (276% of Attack power) Physical damage per stack.
Talent position has changed.
While Bladestorming or Ravager is active, you gain 5% movement speed and 5% Strength every \
1] sec, stacking up to 6 times. Lasts 6 sec.
Bladestorm cannot be canceled while using Hurricane., Protection
1] sec, stacking up to 6 times. Lasts 6 sec.
Bladestorm cannot be canceled while using Hurricane.
Removed
Category changed from Talents to Uncategorized
Execute increases Execute's damage dealt by 3% for 12 sec, stacking up to 15 times.
Talent position has changed.
REMOVED
Throws a whirling weapon at the target location that chases nearby enemies, inflicting \ Physical damage and applying Deep Wounds to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 7 Rage each time it deals damage.
Your Mortal Strike, Cleave and Execute critical strike damage is increased by 10% and your Execute has a 5% increased critical hit chance.
Talent position has changed.
Artifact Traits (1)
Increases the damage of \Bladestorm by 5%.
Runecarving Powers (1)
While \ Bladestorm is active, you automatically cast a total of \2 Mortal Strikes at random nearby enemies.
Inventory Type: Wrist, Hands, Finger
Soulbind Conduits (1)
(Potency Conduit) When \ Bladestorm ends, Whirlwind deals 32% increased damage for \9 sec.
Talents (8)
Odyn's Fury increases your auto-attack damage and speed by 30% for 10 sec.
Talent position has changed.
Recklessness lasts 4.0 sec longer.
Talent position has changed.
Unleashes your power, dealing \ Physical damage and an additional (84% of Attack power) Physical damage over 4 sec to all enemies within 12 yards.
Generates 15 Rage.
Talent position has changed.
Brutally attack an enemy for (212.24% of Attack power) Physical damage\
Generates 30 Rage.
Talent position has changed.
Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst or Raging Blow.
Talent position has changed.
Onslaught Enrages you, and if you have Slaughtering Strikes grants you 3 stacks of Slaughtering Strikes.
Talent position has changed.
Odyn's Fury's Enrages you, deals 10% increased damage and grants you 2 stacks of Whirlwind.
Talent position has changed.
Rampage and Onslaught have a 20% chance to grant Recklessness for 4 sec.
Talent position has changed.
Colossus (1)
Arms:
Colossal Might increases damage dealt by your next Demolish by 10%,
stacking up to 5 times.
Mortal Strike grants a stack of Colossal Might stacking up to 5 times.
Protection:
and Cleave grants a stack of Colossal Might if it hits 3 or more targets
Protection:
Colossal Might increases damage dealt by your next Demolish by 10%,
stacking up to 5 times.
Shield Slam grants a stack of Colossal Might, stacking up to 5 times.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 03
Mountain Thane (1)
Storm Bolt also hits 2 additional nearby targetstarget, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Effect #1 NEW Effect #3 Apply Aura: Modifies Cooldown
Value: 10000
Affected Spells:
Talents (4)
Run at high speed toward an ally, intercepting all melee and ranged attacks againstattacks, ranged attacks, and harmful spells targeting them for 6 sec while they remain within 10 yds.
Throws a whirling weapon at the target location that chases nearby enemies, inflicting \ Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 10 Rage each time it deals damage.
Talent position has changed.
\
Talent position has changed.
Fury:
Arms:
WhileEvery other time Bladestorm or Ravager deal damage, you automatically cast a Bloodthirst at your target or random nearby enemy.
Arms:
Every other time Bladestorm or Ravager are activedeal damage, you automatically cast a total of 2 Mortal StrikesMortal Strike at your target or random nearby enemies.enemy.
Specializations changed from Arms to Arms/Fury
Talent position has changed.
Anima Powers (1)
Activating \ Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities.
Runecarving Powers (1)
Activating \ Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.
Inventory Type: Wrist, Finger
Tier 3 Azerite Powers (Item Level 220) (1)
While \ Bladestorming, every \ sec you gain 5% movement speed and 28 Strength, stacking. Lasts 6 sec.
Related Azerite Power Spells (Item Level 220) (1)
While \ Bladestorming, every \ sec you gain 5% movement speed and 28 Strength, stacking. Lasts 6 sec.
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