Talents (1)
-
Unholy, Initial:
Blood:
Reaper's MarkMelee RangeInstant1 min cooldownRequires Death Knight (Blood, Frost)Viciously slice into the soul of your enemy, dealing (80% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (26% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
Blood:
Reaper's MarkMelee RangeInstant1 min cooldownRequires Death KnightViciouslyKnight (Blood, Frost)Viciously slice into the soul of your enemy, dealing (80% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (15.6% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
Frost:
Reaper's MarkMelee RangeInstant1 min cooldownRequires Death KnightViciouslyKnight (Blood, Frost)Viciously slice into the soul of your enemy, dealing (80% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (26% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
Removed
Category changed from Talents to Uncategorized
Specialization (1)
- Obliterate has a 45% chance to cause your next Howling Blast to consume no runes and deal 225% additional damage.
Category changed from Talents to Specialization
Talents (27)
- Frostwyrm's Fury has 50% reduced cooldown and Freezes all enemies hit for 3 sec.
Talent position has changed. - NEW Consuming Killing Machine fires a Glacial Advance through your target.
Effect #1 Apply Aura: Dummy
Remorseless Winter damage is increased by 35%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
Talent position has changed.
Continuously deal 75.92%94.9% of Attack power) * -- 2H, DW / Attack power] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets.
Generates 2 Rune at the start and end.
Talent position has changed.
Frost Strike has a 10% chance on critical strikes to grant Killing Machine.Rank 1: Frost Strike has a 10% chance on critical strikes to grant Killing Machine.
Rank 2: Frost Strike has a 20% chance on critical strikes to grant Killing Machine.
Removed
Category changed from Talents to Uncategorized
NEW
Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.
Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
If you already know Empower Rune Weapon, instead gain 1 additional charge of Empower Rune Weapon.
Now a Frost spell
Category changed from Uncategorized to Talents
NEW Added: Reset charges when boss encounter ends
Empower Rune WeaponInstant2 min rechargeRequires Death Knight
Requires level 48Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
(Frost)
Requires level 48Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
Removed
Category changed from Talents to Uncategorized
When Pillar of Frost expires, your Strength is increased by 10% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Rank 1: When Pillar of Frost expires, your Strength is increased by 10% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Rank 2: When Pillar of Frost expires, your Strength is increased by 20% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
- Effect #3 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100
Affected Spells:
Maximum rank has changed from 2 to 1
Remorseless Winter deals 6% increased damage to enemies it hits, stacking up to 10 times.
Talent position has changed.
Killing Machine can stack up to 1 additional time.
Removed
Category changed from Talents to Uncategorized
A sweeping attack that strikes all enemies in front of you for (23.2564%81.4% of Attack power) Frost damage. This attack benefits from Killing Machinealways critically strikes and critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.
Consuming Killing Machine reduces the cooldown of Frostscythe by 1.0 sec.
- Effect #2 School Damage
Value: 0 (AP mod: 0.2325640.814)
- Effect #1 Dummy
Value: 01000
Cooldown changed from None to 30 sec cooldown
Talent position has changed.
Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (42% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 2% Mastery for 15 sec, up to 10%.
Rank 1: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (42% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 4% Mastery for 15 sec, up to 20%.
Rank 2: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (42% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 8% Mastery for 15 sec, up to 40%0%.
- Effect #3 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
Maximum rank has changed from 2 to 1
Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing (337.05% of Attack power) Frost damage and slowing movement speed by 50% for 10 sec.
Talent position has changed.
Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.
Talent position has changed.
Summon glacial spikes from the ground that advance forward, each dealing -- 2H, DW / Attack power] Frost damage and applying Razorice to enemies near their eruption point.
Talent position has changed.
Blow the Horn of Winter, gaining 2 Rune and generating 25 Runic Power.
Talent position has changed.
Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 2 sec.
Talent position has changed.
Your auto attack critical strikes Frost: have a chance to]sendto send out a sleet of ice dealing 40% of Attack power) damage as Shadowfrostfrost damage to enemies in front of you.
Now a Frost spell
Category changed from Uncategorized to Talents
Increases Howling Blast damage done by an additional 75%.
Talent position has changed.
Frost Fever critical strikes increase the chance to grant Runic Power by an additional 5%.Rank 1: Frost Fever critical strikes increase the chance to grant Runic Power by an additional 5%.
Rank 2: Frost Fever critical strikes increase the chance to grant Runic Power by an additional 10%.
Removed
Category changed from Talents to Uncategorized
While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.
Talent position has changed.
NEW
When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 100% damage.
Talent position has changed.
Icy Talons also increases Your auto attack damage by 6% per stack andis increased by 6%.
This amount is increased for each stack of Icy Talons you have and it can stack up to 2 additional times.
- REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
- NEW Effect #1 Apply Aura: Modifies Max Stacks (Label)
Value: 2
Affected Spells:
- NEW Effect #2 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 6
Now a Frost spell
Category changed from Uncategorized to Talents
NEW
While Pillar of Frost is active your auto-attack critical strikes increase its duration by 1 sec, up to a maximum of 5 sec.
NEW
This talent is not yet implemented and is waiting to be raised from the dead.
- Effect #1 Apply Aura: Dummy
Deathbringer (3)
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Unholy, Initial:
Viciously slice into the soul of your enemy, dealing (80% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (26% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
Now a Blood/Frost spell
Category changed from Uncategorized to Talents - Reaper's Mark explosion causes a piece of the target's soul to tear out and spiral outwards, dealingWhen Reaper's Mark explodes, it deals 20% of the explosion's damage to enemies it passes through.
Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.damage dealt damage to nearby enemies.
Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.
- Reaper's Mark calls forth three burstbursts of Shadowfrost energy and back, dealing (57.5% of Attack power) Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for until canceled, stacking up to 2 times, and the wave back is always a critical strike.
Spells (1)
- A disease that deals -- 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Effect #1 Effect #1 Apply Aura: Periodic Damage:
Value: 0 (AP mod: 0.214)
(Pvp Multiplier: 11.25)
Specialization (1)
- Viciously strike up to 5 enemies in front of you for (161%148.12% of Attack power) Physical damage and heal yourself for (50% of Attack power).
Consumes up to 2 available Soul Fragments
Talents (2)
- Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 32 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Place a Sigil of Silence at the target location that activates after 2 sec.
Silences all enemies affected by the sigil for 5 sec.4 sec.
Cooldown changed from 1 min recharge to 1.5 min recharge
Talents (5)
- Omen of Clarity now triggers 50%30% more often, can accumulate up to (1u + 1) charges, and increases the damage of your next Shred, Thrash, or by an additional 15%.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Proc Frequency
Value: 5030
- REMOVED Effect #5 Apply Aura: Modifies Effect #4's Value
Value: 15
Affected Spells:
NEW
Ferocious Bite also deals (33.3% of Attack power) damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 target.
Leech increased by 2%. Versatility increased by 2%.
Removed
Category changed from Talents to Uncategorized
Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 50% of it instantly.
During , Rip duration consumed is increased to 6 sec.
Removed
Category changed from Talents to Uncategorized
Wild Growth and Rake last 20% longer.
Removed
Category changed from Talents to Uncategorized
Talents (1)
- Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 2500 Mana.
Moonkin Form
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 10000 Mana when cast with 5 combo points.
Druid of the Claw (6)
-
Feral:
Ferocious Bite damage increased by 5% and Primal Wrath's direct damage increased by 100%.50%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10050%
Affected Spells:
Guardian:
During Berserk, Mangle Swipe, and Thrash have a 25% chance to make your next Maul become a Massive Attack.
Feral:
Ravage.
Feral:
During Berserk, Shred Swipe, and Thrash have a 25% chance to make your next Ferocious Bite become a Massive Attack.Ravage.
Guardian:
Massive AttackRavage also inflicts a Bleed that causes (20%25% of Attack power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 5%.
Dreadful Wound is not affected by Circle of Life and Death.
Feral:
Massive AttackRavage also inflicts a Bleed that causes (36%45% of Attack power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 5%.
Dreadful Wound is not affected by Circle of Life and Death. If a Dreadful Wound benefiting from Tiger's Fury is re-applied, the new Dreadful Wound deals damage as if Tiger's Fury was active.
Guardian:
Massive AttackRavage increases your Agility by 5% and the armor granted by Ironfur by 20% for 6 sec.
Your first Mangle after entering combat makes your next Maul become a Massive Attack.
Feral:
Massive AttackRavage.
Feral:
Ravage increases your Agility by 5% and the armor granted by Ironfur by 20% for 6 sec.
Your first Tiger's Fury after entering combat makes your next Ferocious Bite become a Massive Attack.Ravage.
Massive AttackRavage increases your auto-attack speed by 20% for 6 sec.
]
Keeper of the Grove (10)
-
Balance:
Your Force of Nature treants generate 36 Astral Power every 2 sec.
- NEW
Restoration:
Casting Swiftmend increases your Haste by 8% for 6 sec.
Balance:
Entering Eclipse increases your Haste by 8% for 6 sec.
-
Balance:
Time elapsed while your major abilities are available to be used is subtracted from that ability's cooldown after the next time you use it, up to 5 seconds.15 seconds.
Affects Force of Nature, and Convoke the Spirits.
Restoration:
Time elapsed while your major abilities are available to be used is subtracted from that ability's cooldown after the next time you use it, up to 5 seconds.15 seconds.
Affects Nature's Swiftness, Incarnation: Tree of Life, and Convoke the Spirits.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 515
Balance:
Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing 150%120% of Attack power) * 1.04] Nature damage to nearby enemies. Damage reduced above 5 targets.
Balance:
Force of Nature cooldown reduced by 10 sec.15 sec.
- Effect #1 Apply Aura: Modifies Cooldown (Label)
Value: -10000-15000
Affected Spells:
Balance:
Wrath and Starfire damage increased by 12%.
Regrowth10%.
Regrowth and Wild Growth healing increased by 6%.
Restoration:
Wrath and Starfire damage increased by 12%.
Regrowth, Wild Growth, and Swiftmend healing increased by 6%.10%.
Regrowth, Wild Growth, and Swiftmend healing increased by 6%.
- Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1210%
Affected Spells:
Balance:
Each of your Force of Nature treants increases damage your spells deal by 3% while active.5% while active.
Balance:
Orbital Strike applies Stellar Flare for 4 additional seconds.
Primordial Arcanic Pulsar grants for 2 additional seconds.8 additional sec and deals 30% increased damage.
Greater Alignment increases the duration of by an additional 20% and increases Eclipse damage during by an additional 5%.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40008000
- Effect #4 Apply Aura: Modifies Effect #2's Value (Label)
Value: 25
Affected Spells:
- NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 30%
Affected Spells:
- NEW Effect #3 Apply Aura: Modifies Effect #1's Value (Label)
Value: 20
Affected Spells:
Name changed from Persistent Enchantments to Potent Enchantments
Balance:
Force of Nature grants an additional stack of Dream Burst.
Cenarius' Might increases spell potency by an additional 5%.
Restoration:
Healing spells cast with Dream Surge generate an additional Dream Petal.
Cenarius' Might increases spell potency by an additional 5%.Restoration:
Healing spells cast with Dream Surge generate an additional Dream Petal.
- REMOVED Effect #3 Apply Aura: Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
Balance:
Your Force of Nature treants cast Moonfire on nearby targets about once every 6 sec.
Restoration:
Your treantsGrove Guardians cast Moonfire on nearby targets about once every 6 sec.
Wildstalker (10)
- When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing (90% of Attack power) physical damage to nearby enemies. Damage reduced above 5 targets.
When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for (10% of Spell power).
- Enemies pulled into Ursol's Vortex are rooted in place for 30 sec3 secs. Damage may cancel the effect.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 03000
Restoration:
Feral Frenzy immediately causes a Bloodseeker Vine to grow on the target.
Casting Regrowth that is made instant with Nature's SwiftnessSwiftmend causes a Symbiotic Bloom to grow on the target
Feral:
Feral Frenzy immediatelyfor 4 secs.
Feral:
When you gain or lose Tiger's Fury, your next single-target melee ability causes a Bloodseeker Vine to grow on the target.
Casting Regrowth that is made instant with Nature's Swiftness causes a Symbiotic Bloom to grow on the target.target for 4 secs.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 04000
- NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4000
Procs flags changes: REMOVED Deal Melee Ability, NEW Deal Helpful Ability, NEW Deal Helpful Spell
ProcCategoryRecovery changed from 1200 ms to 0 ms
NEW
When you remove an effect with Soothe or gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.
Bloodseeker Vines and Symbiotic Blooms last 2 additional sec.
When a target afflicted by Bloodseeker Vines dies, the vines jump to a nearby unaffectedvalid nearby target for their remaining duration.
Each active Bloodseeker Vine increases the damage your abilities deal by 2%.
Each active Symbiotic Bloom increases the healing of your Lifebloom and Wild Growth by 2%.spells by 2%.
Restoration:
Tiger's Fury and Attacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec.
Casting Regrowth increases the chance for your periodic heals to critically heal by 10% for 6 sec.8% for 10 sec.
Feral:
Tiger's Fury and attacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec.
Casting Regrowth increases the chance for your periodic heals to critically heal by 10% for 6 sec.8% for 10 sec.
Feral:
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (180% of Attack power) bleed damage over 6 sec.
Wild Growth Regrowth, and Efflorescenceand Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (120% of Spell power) over 6 sec.
Multiple instances of these can overlap.
When Bloodseeker Vines or Symbiotic Blooms grow, they have a 10%20% chance to cause another growth of the same type to immediately grow on a valid nearby target.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
Feral:
Rip and Ferocious Bite damage increased by 6%.
Ferocious Bite damage increased by 4%.
5%.
Rejuvenation healing increased by 3%.
Efflorescence and Lifebloom healing increased by 6%.
Restoration:
Rip10%.
Restoration:
Rip and Ferocious Bite damage increased by 6%.
Ferocious Bite damage increased by 4%.
Rejuvenation healing increased by 3%.
Efflorescence5%.
Rejuvenation, Efflorescence, and Lifebloom healing increased by 6%.10%.
- Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 65%
Affected Spells:
- Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 45%
Affected Spells:
- Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 310%
Affected Spells:
- Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 610%
Affected Spells:
- Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 610%
Affected Spells:
Talents (1)
- REMOVED Casting Starsurge increases the damage of your next Starsurge by 10%, stacking up to 2 times. Casting another spell cancels this effect.
Casting Regrowth the healing of your next Regrowth by 10%, stacking up to 2 times. Casting another spell cancels this effect.
Talents (2)
- Casting an empower spell extends the duration of Dragonrage by 4 sec, up to a maximum of 16 sec.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 16000
Deep Breath] can now be steered in your desired direction.
In addition, / Deep Breath] burns targets for (480% of Spell power) Volcanic damage over 12 sec.
Talents (2)
- RepairReverse an ally's injuries, / healing them for] (205.2% of Spell power) over 12 sec.
When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec.
- When you or an ally fall below 20%30% health, a version of yourself enters your timeline and heals them for (418% of Spell power). Your alternate self continues healing for 8 sec before returning to their timeline.
May only occur once every 60 sec.
Effect #1 Effect #1 Apply Area Aura: Triggers Spell Based On Health %: Modifies Buff Duration
Value: 2030
Flameshaper (2)
- Engulf reignites Enkindle, extending its duration and effectiveness by 100%.
- Hover and Deep Breath travel 50%30% faster, and Hover travels 50%30% further.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5030
Talents (1)
- Swoop to an ally and fly with them to the target location.
Effect #1 Effect #2 Dummy
Value: 50
Talents (1)
- A powerful aimed shot that deals (280.5% of Attack power) Physical damage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.805)
(Pvp Multiplier: 1.41.55)
PvP Talents (1)
- Take a sniper's stance, firing a well-aimed shot dealing 20%15% of the target's maximum health in Physical damage and increases the range of all shots by 40% for 6 sec.
Effect #1 Effect #2 Dummy
Value: 2015
Talents (6)
- When you gain 54 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Aether Attunement.
Aether Attunement:
Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
- Consuming Clearcasting grants increased spell damage by 1% for 2530 sec, stacking up to 5%4%.
Rank 1: Consuming Clearcasting grants increased spell damage by 1% for 2530 sec, stacking up to 5%4%.
Rank 2: Consuming Clearcasting grants increased spell damage by 2% for 2530 sec, stacking up to 10%8%.
- Increases Arcane Explosion and Arcane Blast damage by 10%.
Maximum rank has changed from 2 to 1 - Increases Arcane Missiles damage by 10%.
Maximum rank has changed from 2 to 1 - Every 65 times you consume Nether Precision, your next Arcane Blast echoes, repeating its damage at 25% effectiveness to the primary target and up to two nearby enemies.
- Pulses arcane energy around the target enemy or ally, dealing (34.5% of Spell power) Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Cooldown changed from 25 sec cooldown to 45 sec cooldown
Talent position has changed.
Talents (9)
- Your chance of gaining Lit Fuse when consuming Hot Streak is increased to 10%.20%.
Living Bomb damage increased by 50%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
Casting Combustion grants Lit Fuse.
While under the effects of Combustion, Your chance of gaining Lit Fuse is increased to 40% while under the effects of Combustion.is increased to 30%.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3040
Each consecutive critical strike you deal increases critical strike damage you deal by 2%, up to 8%1%, up to 4% for 6 sec.
Rank 1: Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 4% for 6 sec.
Rank 2: Each consecutive critical strike you deal increases critical strike damage you deal by 2%, up to 8% for 6 sec.Rank 2: Each consecutive critical strike you deal increases critical strike damage you deal by 4%, up to 16% for 6 sec.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21
- NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Damaging an enemy with 15 Fireballs or Pyroblasts causes your next Fireball or Pyroblast to call down a Meteor on your target.
Talent position has changed.
Consuming Hot Streak has a 5%10% chance to grant you Lit Fuse.
Lit Fuse:
Your next Fire Blast turns up to three nearby targets into a Living Bomb that explodes after 2 sec, dealing (60% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
- Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 510
When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%.
Talent position has changed.
Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness.
This effect counts as consuming Hot Streak.Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness.
Name changed from Pyromaniac to Pyromaniac
ProcCategoryRecovery changed from 0 ms to 700 ms
Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Talent position has changed.
Flamestrike and Pyroblast cast times are reduced by 0.5 sec and damage dealt increased by 10%.
Removed
Category changed from Talents to Uncategorized
Talents (2)
- Shields you with ice, absorbing / 100 * Total health * (1 + Versatility)] damage for 1 min.
Melee attacks against you reduce the attacker's movement speed by 50%.
Effect #1 Effect #2 Apply Aura: Dummy:
Value: 2224
Causes a whirl of icy wind around the enemy, dealing (138% of Spell power) Frost damage to the target and reduced damage to all other enemies within 8 yds, and freezing them in place for 2 sec.
Talent position has changed.
Sunfury (5)
- Summoning your Arcane Phoenix grants you a Spellfire Sphere.
Over its duration, your Arcane Phoenix can now cast Greater Pyroblast and Arcane Surge when castingwill consume each of your Spellfire Spheres to cast an exceptional spell.
- Arcane (Arcane Mage)
The snap of your fingers warps the gravity around your target and two other nearby enemies, suspending them in the air for 3 sec.
Upon landing, nearby enemies take (50% of Spell power) Arcane damage.
Fire (Fire Mage)
The snap of your fingers warps the gravity around your target and two other nearby enemies, suspending them in the air for 3 sec.
Upon landing, nearby enemies take (50% of Spell power) Arcane damage.
Frost (Frost Mage)
The snap of your fingers warps the gravity around your target and two other nearby enemies, suspending them in the air for 3 sec.
Upon landing, nearby enemies take (50% of Spell power) Arcane damage.
The snap of your fingers warps the gravity around your target and two other nearby enemies, suspending them in the air for 3 sec.
Upon landing, nearby enemies take (50% of Spell power) Arcane damage.The snap of your fingers warps the gravity around your target and two other nearby enemies, suspending them in the air for 3 sec.
Upon landing, nearby enemies take (50% of Spell power) Arcane damage.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Stun Disable Gravity: Modifies Damage/Healing Done
Value: 0
- NEW Effect #1 Apply Aura: Mod Root Disable Gravity: Modifies Damage/Healing Done
Value: 0
Mechanic changed from Stunned to Rooted
Arcane:
When you cast Arcane Surge summon an Arcane Phoenix to aid you in battle.
Arcane Phoenix
Your Arcane Phoenix aids you for the duration of your Arcane Surge casting random Arcane and Fire spells.
Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell.
Fire:
When you cast Combustion summon an Arcane Phoenix to aid you in battle.
Arcane Phoenix
Your Arcane Phoenix aids you for the duration of your Combustion casting random Arcane and Fire spells.
Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell.
Your Arcane Phoenix now has a chance to cast Gravity Lapse or Supernova as exceptional spellswill cast Supernova or Gravity Lapse shortly after being summoned and will periodically Spellsteal buffs from nearby enemies.
Arcane:
While your Arcane Phoenix is activeunder the effects of a casted Arcane Surge you gain twice as many stacks of Mana Addiction.
When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast.
Arcane Soul:
Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges.
Fire:
While your Arcane Phoenix is activeunder the effects of a casted Combustion you gain twice as many stacks of Mana Addiction.
When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast.
Hyperthermia:
Pyroblast and Flamestrike have no cast time and are guaranteed to critically strike.
Frostfire (1)
-
Fire:
Blazing Barrier also casts an Ice Barrier at 25% effectiveness.This also affects your Mass Barrier.
Frost:
Frost:
Ice Barrier also casts a Blazing Barrier at 25% effectiveness.This also affects your Mass Barrier.
Talents (5)
- NEW Whenever one of your Barriers is removed, reduce its cooldown by 4 sec.
- Enemies in a cone in front of you take (66.99% of Spell power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Talent position has changed. - Slow applies to all enemies within 5 yds of your target.
Removed
Category changed from Talents to Uncategorized - Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.
While your images are active damage taken is reduced by 20%15%. Taking direct damage will cause one of your images to dissipate.
Effect #1 Effect #3 Apply Aura: Mod % Damage Taken:
Value: -20-15
Greatly increases the effect of Blast Wave's knockback. Blast Wave's cooldown is reduced by 5 sec.
Talents (2)
- When you take damage, you have a chance to summon a Healing Sphere.
Healing Sphere:
Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (300%330% of Attack power).
- Rising Sun Kick and Blackout Kick have a chance to summon a Healing Sphere.
Healing Sphere:
Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (300%330% of Attack power).
Talents (2)
- NEW Your Renewing Mist spell now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1.0 sec.
Your Rising Sun Kick spell now reduces the remaining cooldown of Renewing Mist by 1.0 sec.
- Heals all party and raid members within 40 yds for (325.45% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Healing increased by 100% when not in a raid.3 harmful Magic, all Poison, and all Disease effects.
Healing increased by 100% when not in a raid.
Specialization (2)
- Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10%8% of the damage you and your summons have dealt to those targets in the last 4 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 108
- Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 2040%
Affected Spells:
- Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 830%
Affected Spells:
- Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 2040%
Affected Spells:
- Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 830%
Affected Spells:
Talents (12)
- Rising Sun Kick increases the damage your target receives from you by 4%3% for 12 sec. Multiple instances may overlap.
- The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 10%15%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
The Blackout Kick! effect also increases the damage of your next Blackout Kick by 175%125%.
- Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 175125
Affected Spells:
Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional 300%200% damage.
- Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 300200
(Pvp Multiplier: 0.751)
Your auto attacks have a 20% chance to instead kick your target dealing (230%80% of Attack power) Physical damage and increasing your damage dealt by 5% for 5 sec.
Pummels all targets in front of you, dealing 150%125% of Attack power)] Physical damage to your primary target and 150%125% of Attack power) * 54 / 100] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.
Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal Physical damage in a 10 yd cone, damage reduced beyond 5 targets.
Invoking Xuen, the White Tiger activates Flurry of Xuen.
- NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Your Combo Strikes grant a stacking 1% chance for your next Fists of Fury to grant 5% critical strike3% critical strike, haste, and mastery and invoke Xuen, The White Tiger for 10 sec.
Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing (135%100% of Attack power) Physical damage and restoring 1 Chi.
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (25.7% of Attack power) Nature damage.10%8% of the damage you have dealt to those targets in the last 4 sec]
Enemies and allies hit by Jadefire Stomp are affected by Jadefire Brand, increasing your damage and healing against them by 8%6% for 10 sec.
Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji and its cooldown is reduced by 5 sec.
- NEW Effect #2 Apply Aura: Modifies Cooldown
Value: -5000
Affected Spells:
Conduit of the Celestials (3)
- healing onto up to 5 injured allies and Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%] Nature damage onto enemies and healing onto up to 5 injured allies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%]
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Effect #1 NEW Effect #8 Apply Aura: Immunity - Mechanic: Modifies Proc Frequency
Value: 0
Procs per minute changed from 3 (Haste Param: 4 Coeff: 1) to 4 (Haste Param: 4 Coeff: 1)
Windwalker:
Consuming 30 Chi causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of Rising Sun Kick, Fists of Fury, Strike of the Windlord, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Mistweaver:
Consuming 8 stacks of Sheilun's Gift causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
Shado-Pan (2)
-
Windwalker:
Energy spenders deal an additional 15% damage.
Every 50 Energy spent reduces the cooldown of Storm, Earth, and Fire Serenity, and Weapons of Order by 1 sec.
Brewmaster:
Energy spenders deal an additional 15% damage.
Every 50 Energy spent reduces the cooldown of Storm, Earth, and Fire, Serenity, and Weapons of Order by 1 sec.
- Flurry Strikes have 15% additional chance to critically strike.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 15%
Affected Spells:
- NEW Effect #1 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 15
Affected Spells:
PvP Talents (1)
- NEW Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration.
Talents (16)
- Your next 3 casts of Shield of the Righteous or Word of Glory cost no Holy Power.5 casts of Judgment generate 2 additional Holy Power.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Power Cost
Value: -100%
Affected Spells:
- NEW Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 2
Affected Spells:
Talent position has changed.
Throws a Blessed Hammer that spirals outward, dealing (14.3% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * 30 / 100).
Generates 1 Holy Power.
Talent position has changed.
Avenger's Shield also shields you for 8 sec, absorbing 30%50% as much damage as it dealt, up to 30%50% of your maximum health.Rank 1: Avenger's Shield also shields you for 8 sec, absorbing 30% as much damage as it dealt, up to 30% of your maximum health.
Rank 2: Avenger's Shield also shields you for 8 sec, absorbing 60% as much damage as it dealt, up to 30% of your maximum health.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3050
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3050
Maximum rank has changed from 2 to 1
Consecration lasts 2 sec longer and its damage is increased by 20%.
Talent position has changed.
Enemies hit by Avenger's Shield deal 2% reduced10% reduced melee damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3.
- Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: -2-10
Talent position has changed.
Hammers the current target for (85.8% of Attack power)% Physical damage.
Generates 1 Holy Power.
Talent position has changed.
When Shield of the Righteous expires, gain 10% block chance and deal (20% of Attack power) Holy damage to all attackers for 4 sec.
Talent position has changed.
Word of Glory heals for an additional 131.25% of Attack power) * 120% over 15 sec.
Increased by 50%100% if cast on yourself while you are afflicted by a harmful damage over time effect.Rank 1: Word of Glory heals for an additional ((131.25% of Attack power) * 1) over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful damage over time effect.
Rank 2: Word of Glory heals for an additional ((131.25% of Attack power) * 1) over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful damage over time effect.
- REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5020
- NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Maximum rank has changed from 2 to 1
For the next 15 sec, you generate an absorb shield for 25% of all damage you deal, and Avenger's Shield damage is increased by 20% and its cooldown is reduced by 75%.
Talent position has changed.
Shield of the Righteous increases your Strength and Stamina by 2% for 10 sec, stacking up to 3.
Talent position has changed.
Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 2.0 sec.
Talent position has changed.
While in your Consecration, your damage taken is reduced by an additional 5%.Consecration's benefits persist for 4 seconds after you leave it.
- REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -5
Affected Spells:
- NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4000
Talent position has changed.
Your deals 20% increased damage.
Talent position has changed.
Avenger's Shield jumps to 2 additional targets.
Talent position has changed.
For each target hit by Avenger's Shield, gain 2%5% parry for 15 sec.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
Talent position has changed.
Lay on Hands' cooldown is reduced by 1.0 sec per Holy Power spent.
Talent position has changed.
Maximum rank has changed from 1 to 2
Talents (1)
- Wake of Ashes grants youactivates .
Your other damaging abilities haveEach Holy Power spent has a chance to grant youactivate .
Procs flags changes: NEW Deal Melee Ability, NEW Deal Harmful Ability, NEW Deal Helpful Spell, NEW Deal Harmful Spell
ProcCategoryRecovery changed from 0 ms to 200 ms
Lightsmith (2)
- If an ally picks up an Armament you bestow an Armament upon an ally, you also gain its benefits.
If you pick up an Armamentbestow an Armament upon yourself, a nearby ally also gains its benefits.
- Consuming Shining Light or Infusion of Light extends the duration of any activereduces the cooldown of Holy Armaments by 3.0 sec.or reduces the cooldown by 3.0 sec if none exist.
Talents (2)
-
Healing increased by 70% when not in a raid.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 35
(Pvp Multiplier: 1.351.5)
A burst of light heals the target and 4 injured allies within 30 yards for (409.5% of Spell power), and applies Atonement for 60% of its normal duration.
- Effect #2 Heal
Value: 0 (SP mod: 4.095)
(Pvp Multiplier: 11.1)
PvP Talents (1)
- Your Spirit of Redemption is now an active ability with a 2 minute cooldown, but the duration is reduced by 89 sec and you will no longer enter Spirit of Redemption upon dying.
Talents (2)
- Hurl a bolt of slow-moving Shadow energy at the destinationyour target, dealing (63.1125% of Spell power) Shadow damage
Generates 6 Insanity.to all enemies within 8 yds.
Generates 6 Insanity.
- Channel a torrent of void energy into the target, dealing (483.861% of Spell power) Shadow damage over 3 sec.
Generates 24 Insanity over the duration.
Effect #3 REMOVED Effect #2 Apply Aura: Mod Aura Time Rate By Spell Label:
Value: -100
- REMOVED Effect #4 Apply Aura: Mod Aura Time Rate By Spell Label:
Value: -100
- NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -100
Voidweaver (5)
- Void Blast increases the duration of Entropic Rift by 11.0] sec, up to a maximum of 53 sec.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 53
Talent position has changed.
Shadow Word: Death has a high chance to summon a Shadowfiend for 5 sec Chance is increased against lower health targets.when damaging targets below 20% health.
Discipline:
Mind Blast tears open an Entropic Rift that follows the enemy for 108 sec. Enemies caught in its path suffer (80% of Spell power) Shadow damage every 1 sec while within its reach.
Shadow:
Void TorrentShadow Crash tears open an Entropic Rift that follows the enemy for 108 sec. Enemies caught in its path suffer (80% of Spell power) Shadow damage every 1 sec while within its reach.
Shadow:
Vampiric Touch and Shadow Word: Pain deal 20% additional damage.Shadow Crash deals 400% additional damage to its primary target.
- REMOVED Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
- REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
- NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 400
Discipline:
Summoning an Entropic Rift empowers your next Power Word: Shield to be 80% more effectiveextends the duration of your 5 shortest Atonements by 1 sec
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 801
Talent position has changed.
Archon (1)
-
Shadow:
Increases the damage done by Mind Flay: Insanity and Mind Spike: Insanity by 25%.
Increases the healing done by Flash Heals affected by Surge of Light by 30%.
Specialization (1)
- Effect #5 Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: -33%
Affected Spells:
- Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -33%
Affected Spells:
- Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: -33%
Affected Spells:
- Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -33%
Affected Spells:
- Effect #23 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: -33
Talents (2)
- Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 6 sec after breaking Stealth.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
(Pvp Multiplier: 0.60.4)
Release a lethal poison from your weapons and inject it into your target, dealing (119% of Attack power) Nature damage instantly and an additional (140% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1000%.
Awards 1 combo points.
- Effect #2 School Damage
Value: 0 (AP mod: 1.19)
(Pvp Multiplier: 0.80.68)
- Effect #4 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2)
(Pvp Multiplier: 0.80.92)
Specialization (1)
- Finishing move that deals damage with your pistol, increasing your critical strike chance by 20%.
1 point : damage, 3 sec
2 points: damage, 6 sec
3 points: damage, 9 sec
4 points: damage, 12 sec
5 points: damage, 15 sec
damage, 18 sec]
damage, 21 sec]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.26)
(Pvp Multiplier: 1.121)
Talents (1)
- Between the Eyes has a 5% chance per combo point spent to grant 4 combo points.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
(Pvp Multiplier: 10.8)
Fatebound (7)
- may be used a second time within 3 sec, with no cooldown.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 333
Damage dealt when your Fatebound Coin flips tails is increased by 35% 21% if there are no other enemies near the target.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3521
Outlaw:
Dispatch critical strikes duplicate 20% of their damageFate Intertwined duplicates 15% of Dispatch critical strike damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20%15% to the primary target instead.
Assassination:
Envenom critical strikes duplicate 20% of their damageFate Intertwined duplicates 15% of Envenom critical strike damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20%15% to the primary target instead.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015
Name changed from Threads of Fate to Fate Intertwined
Procs flags changes: NEW Deal Melee Ability, NEW Deal Harmful Ability
Flip a Fatebound Coin each time a damaging finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 5%, lasting until you flip Tails. Tails deals Cosmic damage to targets struck.your target.
Each effect is increased by 20% each time your Fatebound Coin flip matches the same outcome as the last flip.
Procs flags changes: Deal Melee Ability, REMOVED Deal Ranged Ability, NEW Deal Helpful Ability, Deal Harmful Ability
Outlaw:
Cold Blood now benefits the next 2two abilities but only applies to Dispatch Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip.
Assassination:
Cold Blood now benefits the next 2two abilities but only applies to Envenom Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip.
- REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
- NEW Effect #1 Apply Aura: Overrides Actionbar Spell: Modifies Damage/Healing Done
Value: 456330
Affected Spells:
Name changed from Inevitability to Inevitability
You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
Name changed from Inexorable March to Inexorable March
Outlaw:
Fatebound Coins flipped by Dispatch multiple times in a row are 33% more likely to match the same outcomeface as the last flip.
Assassination:
Fatebound Coins flipped by Envenom multiple times in a row are 33% more likely to match the same outcomeface as the last flip.
Specialization (1)
- Effect #2 Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 2540%
Affected Spells:
- Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 2540%
Affected Spells:
Talents (1)
- Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of Physical damage.
Effect #2 REMOVED Effect #4 Dummy
Value: 0
- NEW Effect #4 Dummy
Value: 0
Totemic (15)
- Under Construction.While Surging Totem is active, your damage and healing done is increased by 3%.
Name changed from Talent 7 to Amplification Core
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents - NEW
Restoration:
Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you.
Enhancement:
Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 200% effectiveness at the target area.
-
Elemental, Initial:
Under Construction.
Enhancement:
Under Construction.
Restoration:
Under Construction.
Enhancement:
Increases the chance for Windfury Weapon to trigger by 10% and increases its damage by 15%.
Restoration:
Increases the duration of your Earthliving effect by 6 sec.
Effect #4 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
- NEW Effect #1 Apply Aura: Modifies Proc Chance
Value: 10
Affected Spells:
- NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
- NEW Effect #3 Apply Aura: Modifies Buff Duration (Label)
Value: 6000
Affected Spells:
Name changed from Talent 6 to Imbuement Mastery
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Elemental, Initial:
Under Construction.
Enhancement:
Under Construction.
Restoration:
Under Construction.
Enhancement:
Lava Lash has a chance to summon a Searing Totem to attack a nearby enemy for 8 sec.
Restoration:
Your Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, and Spirit Link Totem cast a free, instant Chain Heal when you summon them.
Name changed from Talent 12 to Lively Totems
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Under Construction.
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Name changed from Talent 4 to Oversized Totems
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Under Construction.While Ascendance is active, Surging Totem is 150% more effective.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0150
Name changed from Talent 8 to Oversurge
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Under Construction.
Increases the damage and healing of Surging Totem by 25%.
Name changed from Talent 10 to Pulse Capacitor
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Elemental, Initial:
Under Construction.
Enhancement:
Under Construction.
Restoration:
Under Construction.
Enhancement:
Frost Shocks empowered by Hailstorm and Fire Nova cause your Searing totems to shoot a volley of fireballs at up to 5 nearby enemies.
Restoration:
Your healing spells cause your Healing Stream Totems to heal a nearby ally immediately at 50% effectiveness.
Cloudburst Totem stores 25% additional healing.
Name changed from Talent 13 to Reactivity
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Elemental, Initial:
Under Construction.
Enhancement:
Under Construction.
Restoration:
Under Construction.
Enhancement:
Increases the critical strike chance of Flametongue Weapon by 15%, and its critical strike damage by 30%.
Restoration:
Learn a new weapon imbue, Tidecaller's Guard.
Can only be applied to shields. Increases your healing done by 2% and increases the duration of your Healing Stream Totem and Cloudburst Totem by 3 sec.
Name changed from Talent 11 to Supportive Imbuements
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
NEW - Effect #1 Apply Aura: Dummy
Value: 30
- Effect #2 Apply Aura: Dummy
Value: 30
- Effect #3 Apply Aura: Dummy
Value: 30
- Effect #4 Apply Aura: Dummy
Value: 30
Under Construction.
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
Name changed from Talent 5 to Swift Recall
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Elemental, Initial:
Under Construction.
Restoration:
Under Construction.
Enhancement:
Under Construction.
Restoration:
Chain Heals from your totems are 30% more effective.
Enhancement:
Increases the critical strike chance of your Searing Totem's attacks by 15%, and its critical strike damage by 30%.
Name changed from Talent 14 to Totemic Coordination
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Elemental, Initial:
Under Construction.
Restoration:
Under Construction.
Enhancement:
Under Construction.
Restoration:
Chain Heal now jumps to a nearby totem once it reaches its max targets, causing it to bounce an additional time to a nearby injured ally.
Enhancement:
Stormstrike has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for Nature damage. The damage bonus effect can stack.
Name changed from Talent 3 to Totemic Rebound
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Elemental, Initial:
Under Construction.
Enhancement:
Under Construction.
Restoration:
Under Construction.
Enhancement:
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Air:
Earth:
Fire: Increases the critical strike chance of your next Fire Nova or Lava Lash by 15%, and its critical strike damage by 30%.
Restoration:
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at100% effectiveness.
Air:
Earth:
Name changed from Capstone to Whirling Elements
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Under Construction.
If you have a totem active, your totems grant you a shield absorbing damage for 30 sec every 30 seconds.
Name changed from Talent 9 to Wind Barrier
Now a Enhancement/Restoration spell
Category changed from Uncategorized to Talents
Farseer (2)
-
Elemental:
When an Ancestor expires, they cast Elemental Blast onat a nearby enemy.
-
Elemental:
Increases your maximum Maelstrom by 25
Restoration:
.
Restoration:
Increases your maximum mana by 5%5%.
Tidal Waves can now stack up to 4 times.
Effect #1 NEW Effect #3 Apply Aura: Modifies Max Stacks
Value: 2
Affected Spells:
Specialization (1)
- Inflicts increasing agony on the target, causing up to Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.01407)
(Pvp Multiplier: 1.41.25)
Talents (3)
- Replaces Shadow Bolt.
Drains the target's soul, causing (232.032% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.464064)
(Pvp Multiplier: 1.151.3)
Unleash wicked magic upon your target's soul, dealing (798%997.5% of Spell power) Shadow damage over 3 sec.
Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target.
- Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 2.663.325)
Unleashes a vile explosion at the target location, dealing (93.75%117.188% of Spell power) Shadow damage over 10 sec to 8 enemies within 10 yds and applies Agony and Curse of Exhaustion to them.
Artifact Traits (1)
- When you kill a target, its soul bursts into flames, dealing 40%48% of Spell power) * (1)] Shadowflame damage to nearby enemies. Deals reduced damage beyond 8 targets.
Talents (50)
- Your Felguard deals 20% more damage and takes 10% less damage.
Talent position has changed. - Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing (27.6% of Spell power) Shadow damage to all enemies within 8 yards.
Talent position has changed. - NEW The cooldown of Power Siphon is reduced by 5 sec and Power Siphon increases the damage of Demonbolt by an additional 20%.
- Summons 2 ferocious Dreadstalkers to attack the target for 12 sec.
Talent position has changed. - Your Dreadstalkers' attacks have a 10% chance to trigger an additional Dreadbite.
Talent position has changed. - Your primary Felguard's damaging critical strikes deal 10% increased damage.Rank 1: Your primary Felguard's damaging critical strikes deal 10% increased damage.
Rank 2: Your primary Felguard's damaging critical strikes deal 20% increased damage.
Removed
Category changed from Talents to Uncategorized - Grants access to the following abilities:
Demonbolt
Send the fiery soul of a fallen demon at the enemy, causing (131.68% of Spell power) Shadowflame damage.
Demonic Core
When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
When your summoned Dreadstalkers fade away, you have a 35% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
Talent position has changed. - Critical strikes from your spells and your demons deal 4% increased damage.Rank 1: Critical strikes from your spells and your demons deal 4% increased damage.
Rank 2: Critical strikes from your spells and your demons deal 8% increased damage.
Talent position has changed.
Maximum rank has changed from 2 to 1 - Shadow Bolt a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Talent position has changed. - Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 300% increased damage.
Talent position has changed. - Inflicts impending doom upon the target, dealing (104.406% of Spell power) Shadow damage immediately and (104.406%581.856% of Spell power) Shadow damage to enemies within 10 yards after 20 sec. Damage is reduced beyond 8 targets.
Consuming a Demonic Core reduces the duration of Doom by 3 sec.
Effect #2 REMOVED Effect #3 Dummy
Value: 3
- NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
Talent position has changed.
NEW Demonic Cores reduce the duration of Doom by an additional 2 sec and when Doom is removed its cooldown is reset.
Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 2%.Rank 1: Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 2%.
Rank 2: Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 4%.
Talent position has changed.
Maximum rank has changed from 2 to 1
When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 10% more damage.
Talent position has changed.
Soul Strike deals 20% increased damage and generates a Soul Shard.
Reduces the cast time of Summon Vilefiend by 0.5 sec and your Vilefiend now deals (9.06425% of Spell power) Nature damage to nearby enemies every 1 sec while active.
- REMOVED Effect #2 Apply Aura: Modifies Cast Time
Value: -500
Affected Spells:
Talent position has changed.
Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 1% for 8 sec, up to 5%.
Talent position has changed.
Your primary Felguard's Legion Strike damage is increased by 10%.
Your primary Felguard's Felstorm damage is increased by 5%.
Removed
Category changed from Talents to Uncategorized
NEW Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends.
Increases the attack speed of your primary demon by 25%.
Removed
Category changed from Talents to Uncategorized
Increases the attack speed of your Dreadstalkers by 10% and their critical strike chance by 15%.Rank 1: Increases the attack speed of your Dreadstalkers by 10% and their critical strike chance by 15%.
Rank 2: Increases the attack speed of your Dreadstalkers by 20% and their critical strike chance by 15%.
Name changed from Ferocity of F'harg to Flametouched
Maximum rank has changed from 2 to 1
NEW Increases Vilefiend damage by 20% and your Vilefiend's Bile Spit now applies Wicked Maw.
Summons a Felguard who attacks the target for 17 sec that deals 45% increased damage.
This Felguard will stun and interrupt their target when summoned.
Talent position has changed.
Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 50% additional damage.
Implosions from Imp Gang Boss deal 50% increased damage.
Rank 1: Summoning a Wild Imp has a 15% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 50% additional damage.
Implosions from Imp Gang Boss deal 50% increased damage.
Rank 2: Summoning a Wild Imp has a 30% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 50% additional damage.
Implosions from Imp Gang Boss deal 50% increased damage.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 515
Talent position has changed.
Maximum rank has changed from 2 to 1
Increases the critical strike chance of your Wild Imp's Fel Firebolt by 15%.
Talent position has changed.
NEW Increases the damage of Doom by 30% and Doom generates 1 Soul Shard upon expiration.
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (47.4375% of Spell power) Shadowflame damage to all enemies within 8 yards.
Talent position has changed.
Increases your primary Felguard's critical strike chance equal to 30% of your critical strike chance.
Talent position has changed.
While your Felguard is active, your Wild Imps and Dreadstalkers deal 5% additional damage.Rank 1: While your Felguard is active, your Wild Imps and Dreadstalkers deal 5% additional damage.
Rank 2: While your Felguard is active, your Wild Imps and Dreadstalkers deal 10% additional damage.
Removed
Category changed from Talents to Uncategorized
You passively summon a Wild Imp to fight for you every 12 sec.
Talent position has changed.
Increases Hand of Gul'dan damage by 15% and the critical strike chance of Hand of Gul'dan by 15%.
Removed
Category changed from Talents to Uncategorized
NEW Your Summon Vilefiend becomes Summon Charhound and learns the following ability:
Infernal Presence
Cloaked in the ever-burning flames of the abyss, dealing (47.9594% of Spell power) Fire damage to enemies within 10 yards every 1 sec.
NEW Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability:
Gloom Slash
Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal (1029.14% of Spell power) Shadow damage over 6 sec.
If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
When Doom is removedexpires, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals (149.089% of Spell power) Shadow damage.
Hand of Gul'dan has a 8% chance to cast a second time on your target for free.
Rank 1: Hand of Gul'dan has a 8% chance to cast a second time on your target for free.
Rank 2: Hand of Gul'dan has a 15% chance to cast a second time on your target for free.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 815
Talent position has changed.
Maximum rank has changed from 2 to 1
Instantly sacrifice up to 2 Wild Imps, generating 2 charges of Demonic Core that cause Demonbolt to deal 30% additional damage.
Talent position has changed.
Summon Demonic Tyrant empowers 5 additional Wild Imps and deals 10% increased damage for each demon he empowers.
Talent position has changed.
Increases all damage done by your pet by 4%.
Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%.
Talent position has changed.
Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Talent position has changed.
Bilescourge Bombers deal 20% increased damage, and your spells now have a chance to summon a Bilescourge Bomber.
Talent position has changed.
When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec.
Removed
Category changed from Talents to Uncategorized
Increases Hand of Gul'dan damage by 20% and Demonbolt damage by 10%.
Removed
Category changed from Talents to Uncategorized
Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
Name changed from Mark of Shatug to Shadowtouched
Talent position has changed.
Teaches your primary Felguard the following ability:
Soul Strike
Strike into the soul of the enemy, dealing Shadow damage.
Talent position has changed.
Implosion deals 10% increased damage. Consuming a Demonic Core has a chance to summon a Wild Imp.
Talent position has changed.
Summon a Demonic Tyrant to increase the duration of your Dreadstalkers, Vilefiend, Felguard, and up to 10 of your Wild Imps by 15 sec. Your Demonic Tyrant increases the damage of affected demons by 15%, while damaging your target.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Talent position has changed.
Summon a Vilefiend to fight for you for the next 15 sec.
Cooldown changed from 45 sec cooldown to 30 sec cooldown
Talent position has changed.
When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times.
Talent position has changed.
NEW Your Dreadstalkers deal 50% increased damage while your Vilefiend is active.
Hand of Gul'dan has a 8% chance to burn its target for additional Shadowflame damage every 2 sec for 6 sec.
Rank 1: Hand of Gul'dan has a 15% chance to burn its target for ((48.0164% of Spell power) * (1)) additional Shadowflame damage every 2 sec for 6 sec.
Rank 2: Hand of Gul'dan has a 30% chance to burn its target for additional Shadowflame damage every 2 sec for 6 sec.sec.
If this effect is reapplied, any remaining damage will be added to the new Umbral Blaze.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 815
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0100
Talent position has changed.
Maximum rank has changed from 2 to 1
Dreadbite causes the target to take 20% additional Shadowflame damage from your spell and abilities for the next 12 sec.
Talent position has changed.
Specialization (1)
- Unleashes a devastating blast of chaos, dealing a critical strike for 184.603%190.141% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.846031.90141)
Now a Destruction spell
Category changed from Uncategorized to Specialization
Talents (3)
- Triggers an explosion on the target, dealing (128.562%134.99% of Spell power) Fire damage.
Generates 5 Soul Shard Fragments.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.285621.3499)
cooldown is reduced by Demonology: 30 /
Destruction
60] sec.
Specializations changed from Demonology/Destruction to Destruction
Calls down a rain of hellfire, dealing Fire damage over 8 sec to enemies in the area.area.
Diabolist (3)
-
Destruction:
Cataclysm summons an Overfiend that casts Chaos Bolt 2 times at 80% effectiveness before departing.
Demonology:
Grimoire: Felguard lasts 3 sec longer and its cooldown is reduced by 30 sec.Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that lasts 10 sec.
Demonology:
Summon Demonic Tyrant is empowered, dealing 70% increased damage and increasing the damage of your demons by 20% while active.
Effect #7 REMOVED Effect #1 Apply Aura: Modifies Cooldown (Label)
Value: -30000
Affected Spells:
- REMOVED Effect #4 Apply Aura: Modifies Buff Duration (Label)
Value: 3000
Affected Spells:
- NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 70%
Affected Spells:
- NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
- NEW Effect #3 Apply Aura: Mod Pet Stat %: Modifies Spell Power
Value: 40
- NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
- NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
Spending a Soul Shard grants Diabolic Ritual for 1 min20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec.
When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
Diabolic RitualDemonic Art increases the damage of your next Soul Shard spending ability by 100% and reduces its cast time by 50%.
Hellcaller (1)
- Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take (333.029% of Spell power) Shadowflame damage and increase its stack count by 3.
While corrupted, your active Withers are acute, your haste is increased by 15% and Destruction (Level 10): Chaos Bolt grants 1 additional stack of Wither / Malefic
Affliction
Malefic Rapture grants 1 additional stack of Wither to targets affected by your Unstable Affliction]
Spells (1)
- Sends a shadowy bolt at the enemy, causing (70.2% of Spell power) Shadow damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.702)
(Pvp Multiplier: 1.61.9)
Talents (1)
- REMOVED A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled.
Talents (2)
- REMOVED Recklessness generates 50 Rage and greatly empowers Bloodthirst and Raging Blow.
- Lightning Strikes reduce the cooldown of Ravager by 1 sec.
Removed
Category changed from Talents to Uncategorized
Talents (1)
- When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 180 sec.3 min.
Effect #4 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 30
- REMOVED Effect #3 Dummy
Value: 30
- NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
- NEW Effect #2 Apply Aura: Absorb Damage:
Value: 0
Procs flags changes: REMOVED Take Melee Swing, REMOVED Take Melee Ability, REMOVED Take Ranged Attack, REMOVED Take Ranged Ability, REMOVED Take Harmful Ability, REMOVED Take Harmful Spell, REMOVED Take Harmful Periodic
ProcCategoryRecovery changed from 180000 ms to 0 ms
REMOVED Removed: Ignore Line of Sight
Mountain Thane (9)
-
Fury:
Lightning Strikes have a 20%15% chance to make your next 2 Shield Slams or Bloodthirsts have no cooldown,
Protection:
deal 25% increased damage, and generate 2 additional Rage
Protection:
Lightning Strikes have a 20%15% chance to make your next 2 Shield Slams or Bloodthirsts have no cooldown.have no cooldown
- Chance for Lightning Strikes to critically strike is increased by 5% and their critical strike damage is increased by 10%.Thunder Blast calls down a Lightning Strike on an enemy it hits.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 5
Affected Spells:
- REMOVED Effect #2 Apply Aura: Modifies Critical Strike Damage (Label)
Value: 10%
Affected Spells:
- NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Talent position has changed.
Armor increased by 8%.
Thunder Blast reduces damage you take by 8% for 5 sec.
- NEW Effect #2 Apply Aura: Mod Resistance %: Modifies Damage/Healing Done
Value: 8
Talent position has changed.
Fury:
Damaging enemies with Thunder Clap, Revenge, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (60% of Attack power) Nature damage.
Lightning Strikes occur 50%30% more often during Avatar.
Protection:
Damaging enemies with Thunder Clap, Revenge, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (60% of Attack power) Nature damage.
Lightning Strikes occur 50%30% more often during Avatar.
- Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5030
NEW
Protection:
Activating Demoralizing Shout grants a charge of Thunder Blast.
Fury:
Activating Recklessness grants a charge of Thunder Blast.
Stamina increased by 5%.
Victory Rush] increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original that healed you in excess of your full health.
- REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
- NEW Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 5
Talent position has changed.
Fury:
Shield Slam damage increased by 20%.10%.
Bloodthirst and Rampage damage increased by 10%.
Protection:
Shield Slam damage increased by 20%.
Bloodthirst and Rampage damage increased by 10%.10%.
Demoralizing Shout reduces damage enemies deal to you by an additional 5%
- Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
- REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
- NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 5
Affected Spells:
- NEW Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 5
Affected Spells:
Fury:
Lightning Strikes generate 5 Rage.
Revenge, Raging Blow and Execute damage increased by 15%.
Protection:
Lightning Strikes generate 5 Rage.
Revenge, Raging Blow and Execute damage increased by 15%.
Protection:
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.20% increased damage as Stormstrike and generates 5 Rage.
Fury:
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges.
Thunder Blast
Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates 5 Rage.
- NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 20%
Affected Spells:
Colossus (9)
-
Arms:
Colossal Might increases damage dealt by your next Demolish by 10%.
Mortal Strike and Shield Slam grantgrants a stack of Colossal Might, stacking up to 5 times.
Protection:
Colossal Might increases damage dealt by your next Demolish by 10%.
Mortal Strike and Shield Slam grantShield Slam grants a stack of Colossal Might, stacking up to 5 times.
- Unleash a series of precise and powerful strikes against your target, dealing damage to it, and (519.2% of Attack power) damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, and dodge while using this ability.dodge, and use certain defensive abilities while channeling Demolish.
- Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec.
Enemies affected by Demolish take up to 10% more damage from you and deal up to 10%5% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
- You deal 5% more damage and take 5% less damage.2.5% less damage.
Size increased by 5%.
Effect #1 Effect #4 Apply Aura: Mod % Damage Taken:
Value: -50-25
Arms:
Shockwave, Cleave Whirlwind, and Revengeand Whirlwind deal 5% more damage per target affected up to 5.
Protection:
Shockwave, Cleave, Whirlwind, and RevengeRevenge and Whirlwind deal 5% more damage per target affected up to 5.
Arms:
Mortal Strike and Shield SlamCleave damage increased by 20%.
Protection:
Mortal Strike and Shield SlamShield Slam and Revenge damage increased by 20%.
Arms:
Mortal Strike and Shield Slam critical strikes grant an additional stack of Colossal Might.
Protection:
Mortal Strike and Shield Slam critical strikes grant an additional stack of Colossal Might.
Taking damage has a chance to give youWhen your health is brought below 35%, you gain a Second Wind, for 2 sec.healing you for 12% of your max health over 2 sec.
This effect cannot occur more than once every 60 sec.
- Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 035
ProcCategoryRecovery changed from 10000 ms to 60000 ms
Arms:
Colossal Might increases the damage of your Overpower and Revenge by 5% per stack.
Protection:
Colossal Might increases the damage of your Overpower and Revenge by 5% per stack.
Slayer (10)
-
Arms:
Execute increases your auto attack speed by 30% for 10 sec.
Fury:
Execute increases your auto attack speed by 30% for 10 sec.Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
Fury:
Your next Rampage after Bladestorm ends deals 50% additional damage.
Name changed from Thrill of the Kill to Brutal Finish
Talent position has changed. - Your auto attack speed increases by 2% every 3 sec while you are in combat up to a max of 20%. Changing targets resets this effect.Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Effect #2 REMOVED Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
- NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
Name changed from Tunnel Vision to Culling Cyclone
Procs flags changes: REMOVED Deal Melee Swing, REMOVED Deal Melee Ability, REMOVED Deal Ranged Ability, REMOVED Deal Harmful Ability
Talent position has changed.
You heal for 50%15% of damage dealt by Sudden Death.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5015
Sudden Death's chance to reset the cooldown of Execute and make it usable on any target, regardless of health is increased.
Using Sudden Death accelerates your next full Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Fury:
Slayer's Strikes have a 50% chance to reset the cooldown of BloodthirstRaging Blow
Name changed from Slayer Reflexes to Lethal Reflexes
Talent position has changed.
Fury:
Cooldown of Bloodthirst reduced by 10%.
Arms:
Cooldown of Overpower reduced by 10%.When Raging Blow resets its own cooldown your next Raging Blow deals 10% additional damage and 10% additional critical damage.
Arms:
When Tactician resets Overpower's cooldown your next Overpower deals 10% additional damage and 10% additional critical damage.
- REMOVED Effect #1 Apply Aura: Mod Cooldown %:
Value: -10
- REMOVED Effect #2 Apply Aura: Modifies Cooldown
Value: -10%
Affected Spells:
- NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Name changed from Constant Pressure to Opportunist
Talent position has changed.
Fury:
BloodthirstRaging Blow has a chance to cause you to unleash an empowered partial Bladestorm, striking all enemies around you once for 250% additional damage.
You can now use Pummel and Storm Bolt while Bladestorming.
Arms:
a flurry of steel, striking all nearby enemies for (157.5% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Arms:
Overpower has a chance to cause you to unleash an empowered partial Bladestorm, striking all enemies around you once for 250% additional damage.
You can now use Pummel and Storm Bolt while Bladestorming.a flurry of steel, striking all nearby enemies for (157.5% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
- Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2508
- REMOVED Effect #2 Apply Aura: Overrides Actionbar Spell:
Value: 446035
Name changed from Frenetic Flurry to Reap the Storm
Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by 10%.
Name changed from Slay to Show No Mercy
Fury:
BloodthirstRaging Blow damage increased by 20%.
Name changed from Slayer's Focus to Slayer's Malice
When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed.
You can now use Pummel and Storm Bolt while Bladestorming.
- NEW Effect #3 Apply Aura: Overrides Actionbar Spell:
Value: 446035