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News Roundup: Patch 5.4.7 Hotfixes, Blizzard Interviews, Significant Tweets
Live
Geposted
07.04.2014 um 19:59
von
oliviadgrace
Patch 5.4.7 Hotfixes
Blizzard
Classes
Shaman
General
Resolved an issue where the visual effect for Healing Rain was able to persist indefinately.
Quests
Guerrillas in our Midst: Resolved an issue where General Nazgrim can lose his quest giver status, preventing players from being able to complete the quest.
The Lesson of the Burning Scroll: Players now receive the Master's Flame automatically upon accepting the quest.
Creatures
All world bosses in Mists of Pandaria are no longer tap-to-faction. Players from both factions that engage the world boss at the same time are now eligible for loot.
Raids, Dungeons, and Scenarios
Each World of Warcraft account can now create a maximum of 10 instances per hour (up from 5).
Siege of Orgrimmar
Amalgam of Corruption's Unleashed Anger can now reach players that are greater than 10 yards away.
Dungeons
Siege of Niuzao Temple: A Challenge Gong has been added, allowing players the option to trigger waves of attackers more quickly during the Commander Vo'jak encounter.
Blizzard Interviews
Technical Game Designer Chadd "Celestalon" Nervig has been very busy over the weekend, sitting down with us on Friday afternoon to talk about Warlords of Draenor, then attended both Convert To Raid and Final Boss on Sunday! You can read our
interview summary
, or
head over to WoW Insider for the full transcript
.
Convert to Raid Interview
Pat Krane, Koltrane and Dairies were joined by Celestalon and Zarhym for an interview on everything Warlords! You can
listen to the audio
, and
video is available on YouTube
, but for now it's summarized below - hit the toggle to read it in full!
Click to read the Convert To Raid Interview Summary
Timeline, Alpha and Delays
The information has been around for a while, ready to release, but they didn't want to step on other franchises
There have been some minor delays with technical hitches in the alpha builds
The game has been in Alpha for quite a while prior to this, and is just now going into take-home Alpha
The new CASC file system needed to be ready
There are a lot more blogs coming!
BlizzCon 2014 is something they would love to do, more information will be coming at some point
CASC File System and Other Technology
Makes it a lot better than MoPaQ as the data is organized in a much better way
It's much faster for the game to read, load and hotfix
More can be hotfixed, fewer client side patches will be required, so less downtime
Players should hopefully see loading speed and patching speed increased
Garrisons require a lot of new technology -- a series of blogs will be coming soon on these, hopefully withing the next 2-3 weeks
Garrison NPCs use new AI technology to make them seem more alive and respond to you
They have found a way to potentially make the game more responsive in play
Garrisons
Garrisons will play a big natural role in the leveling experience
There will be quest lines and "Choose Your Own Adventure" style chains that add to your Garrison
Your Garrison choices will alter your quest flow for different zones as you level
It'll be a natural part of the questing, not a grind like the 5.0 dailies
You'll get your garrison as soon as you land on Draenor
Datamined Content - Maps, Encounters, Models
The devs are pretty happy with Challenge Modes and Scenarios, there are no huge changes coming
A total of 17 encounters will launch
It's a split tier, so there's different ilvls within the tier
The Velen model is not the male draenei model
Draenor Perks
Partly to address the downside of leveling up not feeling quite so rewarding
Mixture of throughput buffs and rotation changes, allow players to ease into their changes
They are not removed at max level
They are not something to plan around, they should not be seen as character customization
Class Change Philosophy
Vengeance was great defensively, but not great offensively. It made tank damage very variable.
Resolve will be Vengeance but only for self-healing or self-absorption
Tanks will gain 1% increased attack power per mastery - mastery has offensive value
Offensive value will also be added to bonus armor
Tank DPS will also come from stats like Crit giving Parry
Tank damage needs to be increased dramatically to bring them in line with somewhere-below-DPS as they lost Vengeance
The "Swap at 3 Stacks" tanking model is being removed as much as possible
"Saber lash" style mechanics can ensure both tanks are engaged in the fight
Mana Cooldowns were largely button bloat as they were usually used in the same places, and then on cooldown
Baseline mana regen is massively increased
The idea of active mana regen is being considered
Thok and Durumu fights won't exist - heavy damage is not good
Damage will be far less spiky
DPS should be focused on DPS - the lines got very blurred between roles in Mists
Cooldowns are being redistributed over spec and class
The raid shouldn't feel like they need to bring a warlock
Specific Class Changes
Hunters were too similar across specs so they are trying to create more diversity
The rotations are being changed across spec to make them more different
Death Knights
Army of the Dead is something the devs are looking at bringing back
Army of the Dead could be made instant instead of a channel
Blood DKs will be getting more interesting active mitigation, with things like Rune Tap being an absorb, and Rune Strikes will offer small shields
Dual Wield will remain limited to Frost
Runeforges will be made more variable
Druids
Symbiosis created so much button bloat and was overcomplicated, hence its removal
Hybrid Talents mean that there is more healing throughput for all specs from L90 talents
Hunters
More specialization is being added so each spec has one key skill
Marksmanship will feel like they are lining up focus cast time big nuke spells
Survival will be more about DoTs and multidotting and traps
Beast Mastery will continue to be about pets
Mages
Prismatic Crystal will be auto-targeted when it's summoned. All damage dealt to it is replicated to nearby enemies but stronger, but the devs recognize useability problems
The new Brain Freeze effect makes it do more damage - Frost needed more cast times.
Fire has scaling issues. Inferno Blast helped, but they are also going to bring up the base crit at lower levels of gear. Basically bad luck prevention on crit - the less you crit the more crit chance you get
Monk
New Mistweaver Stance, to allow fistweaving to be a middle ground between DPS and healing. It's not like Atonement, it's not a way to do max healing.
Offers some healing and high DPS for a healer
Renewing Mist and Expel Harm will generate significant baseline chi. As you get more Spirit, Surging Mist and Spinning Crane Kick will get you more chi.
Surging Mist will be improved
Rushing Jade Wind will not work with the Empowered Spinning Crane Kick perk
Touch of Death is more like an execute now, it hits really hard but with a 1.5 minute cooldown and you'll have more opportunity to use it.
Mistweavers are getting some significant changes in Warlords in their stat values. Mistweavers value DPS stats too much
Mistweavers will need to value Spirit far more, fewer of their spells generate chi
Paladin
Paladins are fine mechanically, but weak on numbers
Execution Sentence is being reworked for healing, so you get a burst of healing at the start
Protection is having defensive value added to multistrike in the form of Shining Protector, which heals you for +30% on incoming heals
Priests
Shadow Priests shouldn't need gear which is different stat-wise for different fights.
Shadow will have the option to gear towards more single target damage or not. It should mean a couple of pieces of gear, not a full set
Rogue
Rogues aren't as indistinct as hunters, so less is being done. For example Rupture is removed from combat.
The positional requirements are simply to mitigate always having to be behind the boss. You can still be parried from the front (3% chance) so being behind is still beneficial
Leeching poison is not planned as a lethal poison, but they are working on poisons
Shaman
Mana regen is being drastically increased to account for Healing Wave's removal
AoE for Enhance should have ramp-up, but be very strong when you achieve that
T16 4-piece worked very well
Previously tuning hasn't been right but the devs will fix it. Enhancement AoE should be really strong
Removing the cast-while-moving element of Lightning Bolt is a huge change. The devs are watching it, and think it will force Elemental to do more with their other cast while moving spells. They won't be turrets.
Warlock
Gateway effective range and how often they can be used is being decreased - anyone can only use it every 90 seconds
Warrior
They are considering changing the enrage removal on Berserker Rage, and re-examining Berserker Stance
They tried cutting Overpower from Arms, but didn't like it. Arms' rotation is still open to alteration but there was a sentence left in the notes by accident!
Guild levels and rewards
There are no plans to add guild levels or rewards
There are no specific plans to add banners
Zarhym and Celestalon both have characters in Convert to Raid's guilds!
Final Boss Interview
Celestalon and Zarhym also joined Final Boss for an interview! Megan "Poneria" O'Neill has already written
a fantastic summary
, which you can see on
their site
.
Significant Tweets
On Class Quests:
<blockquote class="twitter-tweet" lang="en"><p><a href="
https://twitter.com/Kraftful">@Kraftful</a>
Ah, this was a question that we had hoped to get to, but didn't have time for in either interview... Class questlines are...</p>— Celestalon (@Celestalon) <a href="
https://twitter.com/Celestalon/statuses/452964274172739585">April
7, 2014</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
<blockquote class="twitter-tweet" lang="en"><p><a href="
https://twitter.com/Kraftful">@Kraftful</a>
...really cool. Hard to justify doing a lot of, because it's a lot of content to develop for a small audience, but...</p>— Celestalon (@Celestalon) <a href="
https://twitter.com/Celestalon/statuses/452964396780621824">April
7, 2014</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
<blockquote class="twitter-tweet" lang="en"><p><a href="
https://twitter.com/Kraftful">@Kraftful</a>
...some of the best content for that small audience. A lot of pros/cons. I don't have anything to announce quite yet, and there...</p>— Celestalon (@Celestalon) <a href="
https://twitter.com/Celestalon/statuses/452964625814802432">April
7, 2014</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
<blockquote class="twitter-tweet" lang="en"><p><a href="
https://twitter.com/Kraftful">@Kraftful</a>
...almost certainly will not be any in 6.0, but it's something we're strongly considering for patch content in the future.</p>— Celestalon (@Celestalon) <a href="
https://twitter.com/Celestalon/statuses/452964737639124992">April
7, 2014</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
On the Female Draenei Model:
<blockquote class="twitter-tweet" data-partner="tweetdeck"><p>Also working on an Artcraft update on the actual Draenei Female. This one will be real, thank you all for being good sports with April fools</p>— Chris G. Robinson (@artofcgrobinson) <a href="
https://twitter.com/artofcgrobinson/statuses/453227492669521920">April
7, 2014</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
On Engineering Items:
<blockquote class="twitter-tweet" data-partner="tweetdeck"><p> Engineering items will be reduced in power, but sellable and usable by everyone. Retroactive.</p>— Russ Petersen (@nite_moogle) <a href="
https://twitter.com/nite_moogle/statuses/453250348040192001">April
7, 2014</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
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