Diese Seite macht ausgiebigen Gebrauch von JavaScript.
Bitte aktiviert JavaScript in Eurem Browser.
Live
PTR
Armor Redesigned for Diablo 4 Season 4 - Easy to Reach Cap
Diablo IV
Geposted
05.05.2024 um 10:39
von
Drapez
During
the most recent Developer Livestream
, Blizzard explained how the Armor stat currently works in Season 3, as well as the changes developers are making for Season 4. The thinking behind this change is to balance out how players are experiencing defensives in top-end play and reduce the mystery involved in one-shot deaths players experience.
Diablo 4 Season 4 Developer Livestream Summary
Season 3 Armor Stat
Oftentimes, the key to end-game defense meant stacking Damage Reduction across various slots. To that end, physical resistance was capped at 85%, and as noted below, players were unclear on what was required to cap out their defensives and prevent one-shot deaths.
Season 4 Armor Stat
In Season 4, Armor will cap out when fighting Level 100 monsters, so in other words, once players reach 9,230 Armor (which will likely happen in World Tier 4) they are finished with this part of gearing. Leveling progression, on the other hand, will require players to need escalating amounts of Armor as monster level increases.
What do you think of the armor rework in Season 4? Let us know in the comments below!
Hol' dir Wowhead
Premium
2 USD
Ein Monat
Erlebe die Seite ohne Werbung, schalte Premium-Funktionen frei und unterstütze sie!
Zeige 0 Kommentare
Verstecke 0 Kommentare
Anmelden um Kommentar zu erstellen
Englische Kommentare (6)
Schreibe einen Kommentar
Ihr seid nicht angemeldet. Bitte
meldet Euch an
, oder
registriert Euch
, um einen Kommentar einzusenden.
Vorheriger Post
Nächster Post