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Warlock Talent Tree Updates on Dragonflight Alpha - Blue Post and Datamined Changes
巨龙时代
由
Squishei
发表于
2022/08/17,15:34
Here is the weekly Blizzard post and datamined changes for the Warlock Talent Trees on the Dragonflight Alpha.
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Affliction, Demonology, and Destruction Warlock class guides:
Affliction Warlock Talent BuildsDemonology Warlock Talent BuildsDestruction Warlock Talent Builds
Dragonflight Talent Calculator
Blizzard Post
From today’s Alpha update notes:
Soul Conduit refund chance reduced to 10% at max rank (was 15%).
Destruction
Backdraft now affects Soul Fire.
Datamined Changes
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (17)
Corruption is now permanent and deals 15% increased damage.
Duration reduced to 24 sec against players.
Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Rank 1: Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Rank 2: Darkglare increases its damage by an additional 5% for each damage over time effect active. Darkglare lasts an additional 10 sec.
Effect #2 REMOVED Effect #3 Apply Aura: Overrides Actionbar Spell Modifies Damage/Healing Done
Value: 387278
Affected Spells:
NEW Effect #3 Apply Aura: Effect aura # Modifies Damage/Healing Done
Value: 387278
Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster.
Infuses your soul with the misery of fallen foes, increasing haste by 30% for 20 sec.
Removed
Category changed from Talents to Uncategorized
Drains the target's soul, causing (175.781% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal (43.75% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
Specializations changed from Affliction/Destruction/Initial to Destruction
A ghostly soul haunts the target, dealing (68.75% of Spell power) Shadow damage and increasing your damage dealt to the target by 10% for 18 sec.
If the target dies, Haunt's cooldown is reset.
Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 1: Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 2: Damaging an enemy with Agony increases the damage of your next Drain Life by 15%. This effect stacks up to 50 times.
Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 25% increased damage. Shadow Bolt is instant cast when affected.
Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5000 / 10005 seconds remaining will deal 9644% of Spell power) * (1)] Shadow damage and has a 666 / 100)%3.33% chance to grant you a Soul Shard.
Rank 1: Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5000 / 10005 seconds remaining will deal ((9644% of Spell power) * (4.33)) Shadow damage and has a 333 / 100)%3.33% chance to grant you a Soul Shard.
Rank 2: Refreshing Corruption, Agony, Unstable Affliction, or Siphon Life with less than 5000 / 10005 seconds remaining will deal ((9644% of Spell power) * (7.66)) Shadow damage and has a 666 / 100)%3.33% chance to grant you a Soul Shard.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Effect #2 Dummy
Value: 666333
REMOVED Effect #4 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing damage over 16 sec, healing you for 25% of the damage done.
Specializations changed from Affliction/Initial to Affliction
Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Rank 1: Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Rank 2: Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Every Soul Shard you spend has a 7%5% chance to be refunded.
Rank 1: Every Soul Shard you spend has a 7% chance to be refunded.
Rank 2: Every Soul Shard you spend has a 15% chance to be refunded.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 75
Now available to all specs
Seed of Corruption now embeds demon seeds into 2 additional nearby enemies.
Unleashes a vile explosion at the target location, dealing (93.75% of Spell power) Shadow damage over 10 sec to 8 enemies within 10 yds and applies Agony and Curse of Exhaustion to them.
Shadow Bolt and Drain Soul deal 7% increased damage, up to 21%, per damage over time effect you have active on the target.
Rank 1: Shadow Bolt and Drain Soul deal 7% increased damage, up to 21%, per damage over time effect you have active on the target.
Rank 2: Shadow Bolt and Drain Soul deal 7% increased damage15% increased damage, up to 45%, per damage over time effect you have active on the target.
Agony's damage starts at 2 stacks and may now ramp up to 14 stacks.
Rank 1: Agony's damage starts at 2 stacks and may now ramp up to 14 stacks.
Rank 2: Agony's damage starts at 4 stacks and may now ramp up to 18 stacks.
Talents (17)
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing (23% of Spell power) Shadow damage to all enemies within 8 yards.
While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5%deal 10% additional damage.
Rank 1: While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5%deal 7% additional damage.
Rank 2: While your Felguard is active, your Wild Imps and Dreadstalkers have 15% increased Haste and deal 10% additional damage.deal 15% additional damage.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 710
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
Shadow Bolt
Demonbolt
and Demonbolt have
has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Rank 1: Shadow Bolt
Demonbolt
and Demonbolt have
has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Rank 2: Shadow Bolt
Demonbolt
and Demonbolt have
has a 20% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Your Demon Commander now drains 12% of the life from your demon servants to empower himself.
Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 400% increased damage.
Inflicts impending doom upon the target, causing (175% of Spell power) Shadow damage after 20 sec.
Doom damage generates 1 Soul Shard.
When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 25% more damage.
Reduces the cooldown of Felstorm by 10 sec.
Dreadbite causes the target to take 20% additional Shadowflame damage from you for the next 12 sec.
Summons a Felguard who attacks the target for 17 sec that deals 25% increased damage.
This Felguard will stun their target when summoned.
Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. WhenAn Imp Gang Boss deals 20% additional damage.
When imploded, an Imp Gang Boss will summon a Wild Imp.
Rank 1: Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. WhenAn Imp Gang Boss deals 20% additional damage.
When imploded, an Imp Gang Boss will summon a Wild Imp.
Rank 2: Summoning a Wild Imp has a 10% chance to summon a Imp Gang Boss instead. WhenAn Imp Gang Boss deals 20% additional damage.
When imploded, an Imp Gang Boss will summon a Wild Imp.
You passively summon a Wild Imp to fight for you every 12 sec, and have a 5% chance to also summon an additional Demon to fight for you for 15 sec.
Rank 1: You passively summon a Wild Imp to fight for you every 12 sec, and have a 5% chance to also summon an additional Demon to fight for you for 15 sec.
Rank 2: You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% chance to also summon an additional Demon to fight for you for 15 sec.
Tear open a portal to the Twisting Nether for 15 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you.
Cooldown changed from 2.5 min cooldown to 3 min cooldown
Instantly sacrifice up to 2 Wild Imps, generating 2 charges of Demonic Core that cause Demonbolt to deal 30% additional damage.
Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Rank 1: Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Rank 2: Shadow Bolt and Demonbolt deal 4% additional damage per demon you have summoned.
Command your Felguard to strike into the soul of its enemy, dealing Shadow damage.
Demonology
Generates 1 Soul Shard.
Summon a Vilefiend to fight for you for the next 15 sec.
Specialization (3)
Havoc lasts 2 seconds longer.
Category changed from Specialization to Uncategorized
Rain of Fire deals 10% additional damage.
Category changed from Specialization to Uncategorized
Your Infernal Awakening deals 100% additional damage on impact.
Category changed from Specialization to Uncategorized
Talents (22)
Conflagrate reduces the cast time of your next Incinerate, or Chaos BoltChaos Bolt, or Soul Fire by 30%. Maximum
Flashover
4
2 charges.
Increases your critical strike chance by 2%.3%.
Physical attacks against you have a 12%25% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Rank 1: Increases your critical strike chance by 2%.
Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Rank 2: Increases your critical strike chance by 4%.
Physical attacks against you have a 25% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Effect #2 Effect #1 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 23
Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Proc Chance (Label)
Value: 1225
Affected Spells:
Calls forth a cataclysm at the target location, dealing (180% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with
Destruction
Immolate
. (Level 11)
Immolate
.
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (19.36% of Spell power) Fire damage to the target and (7.7% of Spell power) Fire damage to nearby enemies.
When you fill up a Soul Shard, you has a 0%5% chance to generate an additional full Soul Shard over 2 sec.
Effect #1 Dummy
Value: 05
Triggers an explosion on the target, dealing (110% of Spell power) Fire damage.
Destruction (Level 14)Backdraft
Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec.
Removed
Category changed from Talents to Uncategorized
Chaos Bolt increases the damage you deal to the target by 5% for 7 sec.
Rank 1: Chaos Bolt increases the damage you deal to the target by 5% for 7 sec.
Rank 2: Chaos Bolt increases the damage you deal to the target by 10% for 7 sec.
Incinerate now also hits all enemies near your target for 7% damage.
Rank 1: Incinerate now also hits all enemies near your target for 7% damage.
Rank 2: Incinerate now also hits all enemies near your target for 15% damage.
Conflagrate deals 25% increased damage and grants an additional charge of Backdraft.
Removed
Category changed from Talents to Uncategorized
Your Infernal's melee attacks cause its target to take 15%3% increased damage from its Immolation, stacking up to 15 times.
Rank 1: Your Infernal's melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times.
Rank 2: Your Infernal's melee attacks cause its target to take 30% increased damage from its Immolation, stacking up to 15 times.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 153
Rain of Fire damage is increased by 20% and has a 20% chance to generate a Soul Shard Fragment.
Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.
Your single-target spells have a 2525% chance to strike a nearby enemy for 60% of normal initial damage.
While your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 8 sec.
Calls down a rain of hellfire, dealing 13.5%10.8% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Your spells have a chance to grant you 15% Haste for 8 sec.
Conflagrate increases your
Soul Fire
Soul Fire
Channel Demonfire
Channel Demonfire
Immolate, Incinerate, and Conflagrate damage to the target by 25% for 8 sec.
Each time your spells duplicate to a Havoc targetfrom Haroc or Mayhem, gain 1% increased damage for 85 sec. Stacks up to 105 times.
Rank 1: Each time your spells duplicate to a Havoc targetfrom Haroc or Mayhem, gain 1% increased damage for 85 sec. Stacks up to 105 times.
Rank 2: Each time your spells duplicate to a Havoc targetfrom Haroc or Mayhem, gain 2% increased damage for 85 sec. Stacks up to 10 times.5 times.
Blasts a target for (160% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Burns the enemy's soul, dealing (420% of Spell power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing 50%40% of Spell power) * (110) / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Spells (1)
Commands your demon to perform its most powerful ability. This spell will transform based on your active pet.
Demonology
Felguard: Axe Toss
Felhunter: Spell LockDevour Magic
Voidwalker: Shadow Bulwark
Incubus/Succubus: Seduction
Imp: Singe Magic
Talents (8)
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled.
Sacrifices 20% of your current health to shield you for 250% of the sacrificed health plus an additional (Spell power * 5) for 20 sec. Usable while suffering from control impairing effects.
Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yards.
Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.
Rank 1: Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 200%12% of maximum health.
Rank 2: Your Soul Leech absorption now passively recharges at a rate of 0.5% of maximum health every 1 sec, and may now absorb up to 500%15% of maximum health.
When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over until canceled.5 sec.
Reduces damage taken by 1.5%.
Rank 1: When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over until canceled.5 sec.
Reduces damage taken by 1.5%.
Rank 2: When Soul Leech absorbs damage, 10% of damage taken is absorbed and spread out over until canceled.5 sec.
Reduces damage taken by 3.0%.
Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Affliction, Destruction, Initial:
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Demonology:
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Dragonflight Alpha
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Features
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Class Changes
Monk Talent Calculator
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Class and Spell Tuning
Blueposts
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Warrior Talent Bluepost
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