The corpulent mass of rotting flesh known as Blightbone was lovingly constructed by Surgeon Stitchflesh. Now the abomination is eager to be unleashed on the Temple of Courage.
In Mythic difficulty, Carrion Worms now eurpt into a pool of Fetid Gas.
Amarth oversees the harvesting of corpses from atop the undead monstrosity Bonefang, flying above the battle. The sadistic commander destroyed the Hand of Courage, and now comes for their Paragon.
In Mythic Difficulty, Amarth gains applications of Tortured Echoes for each skeleton or player killed.
In Mythic Difficulty, passing through Necrotic Breath applies Necrotic Ichor.
Surgeon Stitchflesh is the mastermind behind the grisly abominations that are deployed from the floating fortress of Zolramus. He bends to his task with maniacal fervor, crafting the flesh of fallen enemies into undead constructs to be used in Maldraxxus' wars.
While away from his worktable, Surgeon Stitchflesh throws stitchneedles at every player.
From atop the flying ziggurat Zolramus, Nalthor the Rimebinder commands the forces attacking Bastion. The conniving lich plans rain frozen magic and death on the pristine lands of Bastion.
The exact nature of the plagues and oozes disgorged by the House of Plague's fall may never be deciphered, but the collection of slimes and flesh that became Globgrog will guard this treasure fanatically.
The destruction of the House of Plagues and the slime eruptions left in its wake will not stop the presumed genius of Doctor Ickus and his deranged experiments.
On Mythic difficulty, Doctor Ickus radiates Slime Waves each time he leaps during Slime Lunge. He also summons a Congealed Slime and a Pestilence Slime during Pestilence Surge.
Domina Venomblade believes the instrument of her revenge for the fall of the House of Eyes rests with Plaguefall. No one, not even her former allies will keep her from gaining the weapon hidden in these ruins.
It was believed that Margrave Stradama was destroyed in the explosion that brought down her house. In truth the explosion transformed her into a monstrous new form, driving her mad, and leaving her at the heart of the fallen House of Plagues.
On Mythic difficulty, Margrave Stradama uses Plague Crash when she summons a Malignant Spawn. In addition, she will summon Plaguebound Devoted at her health thresholds of 66%, 33%, and the final phase.
Cursed to exist outside the cycle of Life and Death, the Drust now seek to circumvent their fate using Ardenweald's mechanisms of Rebirth. Their would-be conquest has found its way to Tirna Scithe, where Ingra Maloch and his followers use foul magic to subjugate the local inhabitants.
Tirna Scithe is defended by force of arms, but also cunning. The playful Mistcaller has used the mists to confuse and disorient invaders. With the Drust attack the Mistcaller cannot easily tell friend from foe, and only after her puzzles and games are defeated can you safely reach the heart of Tirna Scithe.
The gorm have been chewing at the edges of Ardenweald, devouring desiccated husks of the dead. The beast called Tred'ova has gorged herself on something far more precious�the wildseed of Lakali, loa of knowledge. Now that Tred'ova has tasted the loa's power and wisdom, she hungers for more than survival.
Sinstones are meant to be inert records of past transgressions. The machinations of the depraved venthyr have allowed Halkias, a massive golem, to grow from the power of neglected sinstones. The Lord Chamberlain's forces have struggle to contain it, splitting its anima across multiple sinstone golem shards.
The mighty stoneborn known as Echelon has always held outsiders, especially mortals, in contempt. He watched the Halls of Atonement from the sky and will crush any who attempt to transgress the threshold.
This ability hits all players on Mythic Difficulty
This ability is cast upon reaching 100 Energy
Within the Halls of Atonement, past the courtyard and gargoyles, is a church unlike any seen on Azeroth. This is where the High Adjudicator Aleez presides over a congregation of spirits, spreading the dark word of Sire Denathrius to the undeserving.
The Lord Chamberlain climbed steadily and mercilessly through the ranks of venthyr society, becoming a Harvester by aiding in the capture of the rebellious Accuser. Now he rules the Accuser's halls, hoarding anima and turning the sacred process of atonement to his own deviant purposes.
When Kin-Tara is enraged, she will use this ability even when on the ground.
Azules only uses this ability while Enraged.
A Dark Kyrian construct, powered by Anima and honed to a razor edge. The Praetorian's movements are so quick she can seem to disappear before her enemies' eyes.
Oryphrion is the firepower in the Paragon of Loyalty's vanguard. The Dark Colossus has dominated the invasion into the city with their Anima fueled artillery, and now fiercely defends the font of power before the Archon's seat.
On Mythic Difficulty, players hit by the Anima Surge will also take 2 damage every 1 sec. for 10. This effect stacks.
On Mythic difficulties, the detonation hits all players in the encounter.
Kul'tharok only uses this ability when her primary target is not in melee range.
[PH]
On this difficulty, Spilled Essence no longer shrinks over time while the Son of Hakkar is healing.
Dealer Xy'exa is a cunning aquisitionist, wielding an array of magical contrivances that she has collected over the millennia. She relies on spatial manipulation to stay one step ahead of the innumerable enemies she's made in her dealings.
Kryxis the Voracious sensed the anima stores deep within the Sanguine Depths, and his lust to consume this energy has driven him to madness. With the recent tear that has formed in Revendreth, Kryxis the Voracious has a found a way into these catacombs, and aims to drain every last drop of anima out of the subterranean storage house.
On Mythic difficulty, the damage from picking up the Living Essence hits all players.
The depraved warden of the Sanguine Depths, Executor Tarvold, takes sick pleasure in tormenting the prisoners here. Freeing the prisoners of their sins and their anima.
Grand Proctor Beryllia has spent an eternity studying the flows of anima in Revendreth. Her skill and knowledge has been put to the test learning about a very curious prisoner deep within the Sanguine Depths, the naaru Z'rali.
General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master.
On Mythic difficulty, General creates more than one afterimage with [Piercing Blur].
Tasked with guarding the great hall of Sire Denathrius, the blind Shriekwing locates her prey with sound and smell. The last sound heard by trespassers in Castle Nathria's halls is the monster's shriek as she descends on her prey.
In Mythic difficulties, players who share their health with the target of Gluttonous Miasma gain an application of Essence Sap.
In Heroic and Mythic difficulties, when Expunge detonates an Obliterating Rift is left at the target's location.
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On Normal difficulty and higher, [Ember Blast] also applies applications of [Lingering Embers], split evenly between all players hit.
On Heroic difficulty and higher, [Blazing Surge] targets a random player's position rather than the primary target's position.
On Heroic Difficulty or higher, Smoldering Plumage leaves [Smoldering Remnants] behind.
[Ember Blast], [Blazing Surge] and the Reborn Phoenixes's [Smoldering Plumage] leave behind Smoldering Remnants.
On Normal difficulty and higher, when a Vile Occultist also dies, they leave behind an Essence Font.
[NYI]
As the level of Primal Anima Container increases, Lady Inerva Darkvein's abilities gain new properties.
The amount of Loose Anima in the room increases with each open Primal Anima Container.
When the Expose Desires container is at power level 2, Expose Desires copies it damage to other players via [Shared Cognition].
When the Expose Desires container is at power level 3, a [Change of Heart] is triggered on expiration of [Warped Desires].
Each bottle will trigger [Unleashed Volatility] if not caught.
When the Bottled Anima conatiner is at power level 3, each bottle will bounce and impact a second time.
This ability only fires on impact when the Bottled Anima container is at power level 2 or greater.
When the Sins and Suffering container is at power level 2 or above, beams form between the Sins of the Past.
When the Sins and Suffering container is at power level 3, the beams formed between Sins of the Past rotate.
When the Concentrated Anima container is at power level 2 or above, a pool of [Lingering Anima] forms at the victim's feet.
When the Concentrated Anima container is at power level 3, Unleashed Shadow inflicts 120 Shadow damage divided evenly among all players within 8 yards.
The Council of Blood preside over courtly functions in Revendreth. Castellan Niklaus is a strict military commander, with an invincible will and impentrable armor. Lord Stavros, a foppish dandy, leads the court in dance, but is also deadly with his blades. Baroness Frieda wields powerful Anima magics, and commands the Dredger wait staff... and the respect of the entire court.
Sludgefist was born in the muddy foundation beneath Castle Nathria, and now wanders the halls as he awaits orders from Sire Denathrius. His massive footsteps reverberate throughout the castle, announcing his arrival from several rooms away.
With the awakening of N'Zoth, Shek'zara, empress of the mantid, pledged her swarm to the old god's will. In service of her dark master, she unleashed her forces upon the Vale of Eternal Blossoms to claim Pandaria in N'Zoth's name.
Plumbing the forgotten depths of Azeroth, Prophet Skitra unearthed a devastating aqir known as Vuk'laz the Earthbreaker. Now freed from its subterranean slumber, Vuk'laz turns its destructive power against those who oppose N'Zoth.
Summoned from the depths by an ancient naga ritual, Wekemara arises once more to wreak havoc upon the surface.
Ulmath, the Soulbinder, seeks to enthrall the restless spirits of Nazjatar. If left unchecked, it will amass an unstoppable undead force bound to its malevolent will.
Once a staunch ally in Alterac Valley, Ivus the Forest Lord succumbed to the Horde's defilement after returning to defend Darkshore. Even in decay, with his mind twisted by dark magic, he would rather be cut down than cede even a single inch of the forest to his enemies.
Summoned by the night elves in times of desperation, Ivus the Forest Lord has wielded his raw strength against the Horde time and again. Now he has returned from Alterac Valley to stand in defense of his home and crush any who threaten it.
Doom's Howl was created from stolen Alliance engineering plans. Used to transport hordes of troops into the worst combat conditions, this gigantic vehicle can also transform into a powerful siege platform capable of decimating enemy fortifications.
The Lion's Roar is the pinnacle of Alliance engineering. Built to dominate the battlefield, this asset can carry legions of troops and decimate enemy fortifications. When deployed onto the field, there is nothing that can stop this behemoth's charge to victory.
Animated by the powerful voodoo of the nearby Necropolis, T'zane stalks the swamps of Nazmir in search of more souls to consume.
This mighty pterrordax has a roost high up in the mountains of Zuldazar, where the air is too thin for most lungs to draw breath, and life struggles to take hold. Occasionally she descends upon the swamps below in search of heartier meals to bring back to her brood.
Built by the original inhabitants of Drustvar, the Hailstone Construct was built to defend these lands from any invaders. However, years of dormancy have left it addled, and it now sees all residents as threats, vowing to destroy them all.
Dark whispers shroud Stormsong Valley, as rumors of eldritch creatures spread throughout the countryside and families mark their doors with runes from the local scribes. Often dismissed as exaggeration, sometimes housewives' tales fall far short of the true horrors that lurk in the realm beyond our sight.
Azurethos, the terror of the Kul'tiran seas, marshalls the power of wind to force enemies out of its roost, cause waterspouts, and capsize ships. He has earned his reputation as one of the deadliest beasts in Kul Tiras.
Revered by all trolls, but the Zandalari especially, the bones of the giant reptiles of Zandalar dot the landscape. But as dark energies stir beneath the sands, sometimes that which was meant to remain dead, does not. Kraulok walks the sands once again, blinded by rage and the endless agony of his dying moments. Woe to those who find themselves in the beast's path.