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How Good Are Vessel of Hatred's New Class Skills? Diablo 4 Class Lead Opinions
暗黑破坏神IV
由
Wowhead
发表于
23小时5分钟前
On October 8, the Spiritborn will bring a completely new class experience to Diablo 4. Thankfully, existing classes will also get new skills to try out with the release of Vessel of Hatred. After a week of PTR testing, our Class Leads sat together to discuss their new class skill and how it might affect their leveling and endgame meta!
Patch 2.0 Build Planner Patch 2.0 Patch Notes
Barbarian's
蛮力投掷
While it's still a bit too early to determine the state of the Barbarian in Season 6, it's clear that Barbarians have yet to escape the post-nerf purgatory that started in Season 5.
蛮力投掷
is a satisfying ability with a lot of potential and is likely to be at the top of the pile for Barbarian builds in the expansion's first season. The skill itself will certainly be the star of a new standalone build while following the typical three-Shout Barbarian build formula.
It is also obvious that
蛮力投掷
pays homage to Barbarians of the past, and the smooth gameplay around the skill really shows that Blizzard put a lot of thought into
蛮力投掷
. While we certainly appreciate fan service, it would have been nice to see some of the heavy-handed Barbarian nerfs from last season dialed back a bit
Druid's
岩石爆发
岩石爆发
, in theory, looked like a fun skill in the latest Campfire Chat. What's not to love about blowing up entire screens through stony power? Despite the massive gameplay potential of this multi-stage channeled skill, it was surprising to see how one-sided
岩石爆发
ended up feeling in action.
Instead of being able to charge the skill while moving its location to be more strategic in what you're blowing up (which is how
雷暴
operates, at least in localizing Lightning Strikes to cursor location), the cursor locks to a location when you start the charge and will only move when you release the channel. This gives Stone Burst a more analog, bursty feeling instead of being a dynamic tool to control the battlefield. Yes, it will be fun to use, and it potentially is fun because of that click-and-release playstyle. However, it's unclear whether this will make Stone Burst builds feel one-dimensional.
Necromancer's
灵魂裂隙
灵魂裂隙
isn't just a new Ultimate skill for Necromancers - it's a game changer. With barrier, essence generation, damage multipliers, and vulnerable application,
灵魂裂隙
brings a welcome combo to the Necromancer's arsenal. Pair this skill with the new unique helmet,
Metegung Flow
, and witness
灵魂裂隙
transform from a utility tool into a relentless force.
By rapidly spending and regenerating Essence, you can extend
灵魂裂隙
's duration by 8 seconds as well as unleash devastating bonus damage that scales with it's DoT. This quickly evolves into one of the Necromancer's hardest-hitting builds. Prepare for
灵魂裂隙
to dominate and redefine Necromancer playstyles in Season 6!
Rogue's
利刃之舞
利刃之舞
looks to be one of the best options for Rogue leveling in the upcoming expansion due to its high damage output and the ability to be constantly on the move, similar to the Demon Hunter's Strafe skill in Diablo 3. When it comes to the endgame,
利刃之舞
excels as well, acting as a vehicle to proc
迫害
explosions and
安达莉尔的仪容
poison novas. On top of that, the projectiles from
威能星辰碎片之
can also trigger
迫害
explosions and other Lucky Hit effects.
Combining
利刃之舞
with
毒素灌注
turns
迫害
's damage into Poison, which enables various synergies like
炼金师的幸运
,
衰弱毒素
, and . Unfortunately, like many other Channeling skills in Diablo 4,
利刃之舞
performs significantly better when the ability is being spammed, shooting knives two to three times faster than if you were holding down the skill. However, the gameplay in both leveling and endgame situations feels very smooth, and we can't wait to unlock the skill's full potential in Vessel of Hatred!
Sorcerer's
魔宠
Together with other tools like
启蒙
,
魔宠
introduces a ton of multi-element synergy for Sorcerers in Vessel of Hatred. At first, we were incredibly happy about the introduction of
魔宠
, a multi-element support skill, because a majority of builds have been using multiple elements to deal damage already.
During playtesting, however, we have found that
魔宠
definitely needs a bit more work to be considered an option in Season 6's Sorc meta builds. Two of the three Familiar types only apply Crowd Control and don't deal damage, while the Fire Familiar's Burning damage just doesn't scale very well. It is also very concerning that you cannot activate your
魔宠
ability with very high Attack Speed; the starting animation is just too slow or not prioritized highly enough to be triggered, so the skill simply won't go off. Also, what's up with and its meager Damage Reduction bonus of 3%?
As of now, the one place where
魔宠
shines is during the leveling phase. The Fire Familiar's Burning effect is incredible and deals a ton of damage in a large radius, perfectly fitting Sorc's current
焚烧
or
火墙
leveling build strategy. Other than that, we don't really see a
魔宠
endgame build making the tier lists without some significant changes over the next few weeks.
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