After volunteering to become a living super weapon, the once-intelligent Grong has devolved into a giant rampaging behemoth. But though his mind may have deteriorated, Grong's strength is more immense than it has ever been.
Damage Dealers: Interupt and kill any Apetaganizer 3000 as fast as possible to decrease the amount of Rage gained.
Stay near allies to avoid being feared by
[Ferocious Roar]
Healers: Stay near allies to avoid being feared by
[Ferocious Roar].
If Grong's rage is above 75, use cooldowns to handle
[Tantrum].
Tantrum: Grong pounds the ground, inflicting 30 Nature damage and applying a stack of
Shattered to all enemies every 1 sec for up to 4 sec.
Tantrum is triggered when the caster's rage reaches 100.
Shattered: Inflicts 2 Nature damage every 2 sec and increases damage taken from
Tantrum by 30% for 40 sec.
Bestial Combo: Grong unleashes a combination of attacks, randomly alternating between
Bestial Smash and
Rending Bite. (Normal, Raid Finder)
Bestial Smash: Grong smashes his main target, inflicting 200 Physical damage and applying
Crushed. (Normal, Heroic, Raid Finder)
Crushed: Grong smashes the target's armor, increasing the damage taken from
Bestial Smash by 500%. This aura can stack. (Normal, Heroic, Raid Finder)
Rending Bite: Grong bites the target, causing him to bleed for 3 Physical damage every 1 sec for 12 sec. (Normal, Heroic, Raid Finder)
Bestial Combo: Grong unleashes a combination of attacks, randomly alternating between
Bestial Smash and
Rending Bite before ending the combo with
Bestial Throw. (Mythic, Heroic)
Bestial Smash: Grong smashes his main target, inflicting 200 Physical damage and applying
Crushed. (Mythic)
Crushed: Grong smashes the target's armor, increasing the damage taken from
Bestial Smash by 500%. This aura can stack. (Mythic)
Rending Bite: Grong bites the target, causing him to bleed for 3 Physical damage every 1 sec for 12 sec. (Mythic)
Bestial Throw: Grong picks up and squeezes his target, inflicting 30 Physical damage every 1 sec for 3 sec. After squeezing the target he throws the player at another player triggering
Bestial Impact at that location. (Mythic)
Bestial Impact: The player is thrown at a point, inflicting 90 Nature damage to all players and stunning the thrown player. The damage is reduced the further players are from the impact point. (Mythic)
Reverberating Slam: Grong slams a neaby enemy, inflicting 60 Physical damage in a 10 yard radius around the target. After a short delay
Reverberating Echo is then triggered.
Reverberating Echo: The area explodes, inflicting 80 Nature damage and knocking back all enemies in a 10 yard radius.
Ferocious Roar: Grong releases an earthshaking scream, inflicting 30 Physical damage to all enemies within 80 yards. Any target not standing near an ally is feared for 5 sec.
Angry Ape: Grong gains Rage slowly while in combat.
Enraged Ape: Grong gains Rage at an increased rate while below 70% health.
Furious Ape: Grong gains Rage at a fast rate while below 40% health.
Megatomic Seeker Missile: Flying Ape Wranglers unleash missiles that seek out a target, inflicting 50 Fire damage in a 10 yard radius. The missile leaves a patch of flame that applies
Megatomic Fire.
Megatomic Fire: Creates a pool of fire, inflicting 15 Fire damage every 1.5 sec to all enemies in the area.
Apetagonize: The Apetagonizer 3000 shocks Grong, increasing his Rage by 10.
Lightning Detonation: Upon death the Apetagonizer 3000 explodes, inflicting 25 Nature damage to all enemies within 15 yards and knocking them back. If Grong is in the blast he gains 50 Rage.
Discharge Apetagonizer Core: The caster shocks Grong, inflicting 5% of his health and triggers him to cast
Tantrum immediately immediately if his Rage is above 25.
Grong, the Revenant
Once willing to sacrifice everything to serve the Alliance, the mighty Grong has been raised from the dead and pitted against his former friends. Fighting on behalf of the Horde would be anathema to this noble soul, whose only hope for release is a clean death.
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Damage Dealers: Interupt and kill Death Specters as fast as possible to decrease the amount of Death Energy gained.
Stay near allies to avoid being feared by
[Ferocious Roar]
Death Knell: Grong unleashes deathly surge, inflicting 30 Shadow damage and applying a stack of
Death Touched to all enemies every 1 sec for up to 4 sec.
Death Knell is triggered when the Grong's Death Energy reaches 100.
Death Touched: Inflicts 2 Shadow damage every 2 sec and increases damage taken from
Death Knell by 30% for 40 sec.
Necrotic Combo: Grong unleashes a combination of attacks, randomly alternating between
Bestial Smash and
Rending Bite. (Normal, Raid Finder)
Bestial Smash: Grong smashes his main target, inflicting 200 Physical damage and applying
Crushed. (Normal, Heroic, Raid Finder)
Crushed: Grong smashes the target's armor, increasing the damage taken from
Bestial Smash by 500%. This aura can stack. (Normal, Heroic, Raid Finder)
Rending Bite: Grong bites the target, causing him to bleed for 3 Physical damage every 1 sec for 12 sec. (Normal, Heroic, Raid Finder)
Necrotic Combo: Grong unleashes a combination of attacks, randomly alternating between
Bestial Smash and
Rending Bite before ending the combo with
Bestial Throw. (Mythic, Heroic)
Bestial Smash: Grong smashes his main target, inflicting 200 Physical damage and applying
Crushed. (Mythic)
Crushed: Grong smashes the target's armor, increasing the damage taken from
Bestial Smash by 500%. This aura can stack. (Mythic)
Rending Bite: Grong bites the target, causing him to bleed for 3 Physical damage every 1 sec for 12 sec. (Mythic)
Bestial Throw: Grong picks up and squeezes his target, inflicting 30 Physical damage every 1 sec for 3 sec. After squeezing the target he throws the player at another player triggering
Bestial Impact at that location. (Mythic)
Bestial Impact: The player is thrown at a point, inflicting 90 Nature damage to all players and stunning the thrown player. The damage is reduced the further players are from the impact point. (Mythic)
Deathly Slam: Grong slams a neaby enemy, inflicting 60 Physical damage in a 10 yard radius around the target. After a short delay
Deathly Echo is then triggered.
Deathly Echo: The area explodes, inflicting 80 Shadow damage and knocking back all enemies in a 10 yard radius.
Ferocious Roar: Grong releases an earthshaking scream, inflicting 30 Physical damage to all enemies within 80 yards. Any target not standing near an ally is feared for 5 sec.
Undead Ape: Grong gains Death Energy slowly while in combat.
Necrotic Ape: Grong gains Death Energy at an increased rate while below 70% health.
Deathly Ape: Grong gains Death Energy at a fast rate while below 40% health.
Voodoo Blast: Death Specters unleash missiles that seek out a target, inflicting 50 Shadow damage in a 10 yard radius. The missile leaves a patch of deathly energy that applies
Chill of Death.
Chill of Death: Creates a pool of deathly energy, inflicting 15 Shadow damage every 1.5 sec to all enemies in the area.
Death Empowerment: The Death Specter empowers Grong, increasing his Death Energy by 10.
Spirit Dispersion: Upon death the Death Specter explodes, inflicting 25 Shadow damage to all enemies within 15 yards and knocking them back. If Grong is in the blast he gains 50 Rage.
Discharge Shadow Core: The caster blasts Grong with shadow power, inflicting 5% of his health and triggers him to cast
Death Knell immediately if his Death Energy is above 25.
Grimfang and Firecaller
To the untrained eye, Ma'ra Grimfang and Anathos Firecaller may seem like a mismatched pair. The truth, however, is that their coordination is second to none. Their combined assault is powerful enough to level the most formidable foes.
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Opulence
Long ago, King Dazar had his golden treasury enchanted so that it would rise against anyone except its rightful owner. Many an unsuspecting thief has been slain by the very riches they coveted, serving as an important lesson to those who would steal from the throne.
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Overview: In order to survive the battle with the Opulence, players must split their raid into two groups and battle through trapped hallways guarded by ancient Zandalari constructs to loot the Zandalari Crown Jewels, using their magical power to overcome the Guardian's overwhelming strength.
Tanks: Position Yalat's Bulwark or the Hand of In'zashi with plenty of room to their left and right so players can dodge
[Crush].
It is very difficult to survive against Opulence without the
[Diamond of the Unshakeable Protector]. Swap tanks when the current tank is afflicted by
[Depleted Diamond].
[Coin Shower] inflicts heavy damage in a cone in front of Opulence. Be careful of his facing when moving him.
Damage Dealers: Quickly kill Spirits of Gold before
[Gold Burst] becomes overwhelming.
Select a Zandalari Crown Jewel that interacts well with your role in the encounter and class abilities.
Stack with players to divide the damage of
[Coin Shower].
The Zandalari Crown Jewels:
If the Alliance has any hope of defeating Opulence, they must use the enchanted Zandalari Crown Jewels to aid in their assault.
Each player may take only one of the jewels.
Thief's Bane: Stealing one of the Zandalari Crown Jewels applies the Thief's Bane, inflicting 300 Shadow damage after 30 sec.
Diamond of the Unshakeable Protector: Absorbs 50% of all incoming damage, up to a maximum of 50% of the player's maximum health in damage.
When the absorption is broken, the Diamond becomes Depleted.
Depleted Diamond: Once depleted, the Diamond requires 1 min to recharge. Once recharged, it will grant the absorption again.
Tailwinds: Increases damage done by 5% for 30 sec.
This effect stacks.
Ruby of Focused Animus: Damage dealt will apply Focused Animus.
However, this effect can not occur on a given target more than once every second.
Focused Animus: Increases damage taken by 1% for 6 sec.
This effect stacks.
Topaz of Brilliant Sunlight: When no players are standing nearby, gain Incandescence. If any players are standing nearby, you will lose stacks of Incandescene.
Incandescence: The power of the sun grants Incandescene. Players standing nearby will cause you to lose Incandesence.
Once reaching 100 stacks, players become Grossly Incandescent!
Grossly Incandescent!: You become a beacon of the Sun's power, granting yourself and nearby allies Brilliant Aura.
Emerald of Earthen Roots: While standing still, you will gain stacks of Earthen Roots. While moving, you will rapidly lose stacks of Earthen Roots.
Stage One: Raiding the Vault:
The Alliance must avoid traps and defeat the guardians of the Crown Jewels to gain their power.
Hex of Lethargy: Places a hex on the target, inflicting periodic damage while moving.
Stage Two: Toppling the Guardian
Hoard Power: When Opulence is engaged, it will attempt to Hoard Power from the constructs. If they are alive when his cast finishes, it will gain 100% increased damage done and 100% increased health for each of the constructs still alive, killing the constructs.
Liquid Gold: Covers a player in Liquid Gold, inflicting 30 Fire damage every 3 sec. for 12 sec.
When removed, creates a pile of Molten Gold at the player's location.
Molten Gold: !16
On Mythic Difficulty, if a Spirit of Gold enters a pool of Molten Gold, they will gain Golden Radiance while inside the pool.
Golden Radiance: Heals for 5% every 1 sec. and increases movement speed by 50%.
Spirit of Gold: Spirits of Gold move to the edges of the boss' platform and begin to Channel Gold.
Channel Gold: Begins to channel gold from the Zandalari Treasure vault, causing increasing amounts of gold to burst forth and fly around the platform.
Gold Burst: A pile of gold lands at the affected location, inflicting 33 Physical damage to players within 5 yards.
Surging Gold: Causes gold in the area to surge, increasing the size of all Liquid Gold pools for 30 sec.
Coin Shower: Summons a large pile of coins to fall on a targeted player after 10 sec, inflicting 800 Physical damage to players within 7 yards of the targeted player, divided among the number of targets hit.
Wail of Greed: Channels a Wail of Greed for 10 sec, inflicting 15 Shadow damage to all players every 2 sec. The damage inflicted increases each time it deals damage.
When Wail of Greed is completed, Opulence gains a stack of Greed.
Greed: Increases damage done by 25%.
This effect stacks.
Coin Sweep: Opulence smashes an area in front of him, inflicting 80 Physical damage and increasing Physical damage taken by 100% for 30 sec to all affected players.
Flamefist and the Illuminated
Though they began training together only recently, Manceroy and Mestrah have perfected their teamwork and now present a united front. With both fire and fists, they stand ready to strike down any who challenge the Alliance.
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Conclave of the Chosen
Deep within Dazar'alor lies a chamber built to honor six of Zandalar's greatest loa, guarded by their most devout followers. Trespassers who dare enter this sacred hall are soon met with primal fury like none they have ever seen.
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Overview: A pair of aspects join the fight at the start of the encounter, while the others observe. These aspects must be kept apart to prevent them from receiving
[Loa's Pact]. Each time an aspect is defeated, any other active aspects heal to full and receive a stack of
[Loa's Wrath]. Afterwards, a new aspect joins the fight.
Throughout the encounter, the loa appear to unleash their wrath, with an additional loa being added to the rotation when a new aspect enters the fray. The encounter ends when all the loa's aspects are defeated.
Damage Dealers: Kill Ravenous Stalkers.
Move away from allies when effected by
[Akunda's Wrath].
Move to Paku during
[Paku's Wrath] to avoid taking lethal damage.
Healers: [Kimbul's Wrath] is continuously spread throughout the raid during the encounter.
Dispell allies affected by
[Mind Wipe].
Move to Paku during
[Paku's Wrath] to avoid taking lethal damage. (Normal, Heroic, Raid Finder)
Healers: [Kimbul's Wrath] is continuously spread throughout the raid during the encounter.
Dispell allies affected by
[Mind Wipe].
Move to Paku during
[Paku's Wrath] to avoid taking lethal damage.
When you dispell
[Bwonsamdi's Wrath] it will jump to the closest target that does not have this effect. (Mythic)
Tanks: Keep the aspects apart to prevent them from receiving
[Loa's Pact].
Move to Paku during
[Paku's Wrath] to avoid taking lethal damage.
Loa's Pact: While the loa's aspects are within 7 yards of each other, their damage done increases by 75% and their damage received is reduced by 90%.
Loa's Wrath: The life force of the fallen aspect empowers their remaining allies, increasing their damage dealt by 15% and heals them to full.
This effect stacks.
Cry of the Fallen: As the aspect falls, their loa lets out a death cry that inflicts 7 Nature damage every 0.5 sec for 6 sec. (Heroic, Mythic)
Gift of Wind: At full energy, increases the haste of allies by 45% and movement speed by 75% for 15 sec.
Hastening Winds: With each consecutive melee attack against the same target, the boss' attack speed increases by 8%.
This effect stacks.
Pa'ku's Wrath: Pa'ku appears and flies to a random spot within the room and conjures violent winds, inflicting 40 Nature damage to all enemies farther than 10 yards from the boss and 8 Nature damage to enemies within 10 yards every 1 sec for 8 sec.
Crawling Hex: At full energy, curses an enemy, rendering it unable to attack or cast spells for 5 sec. Upon expiring,
Crawling Hex spreads to players within 8 yards.
Wild Maul: Inflicts 15 Physical damage to all targets in a 0 yard 90-degree cone in front of the caster, every 0.5 sec for 4 sec.
Gonk's Wrath: Gonk appears and calls raptors that fixate on random enemies.
Pack Hunter: While the raptors are close together, their movement speed increases by 75% and they become immune to crowd control effects for 5 sec. (Heroic, Mythic)
Lacerating Claws: Swipes at nearby enemies in a cone, inflicting 60 Physical damage on impact and additional 7 Physical damage every 1 sec for 45 sec.
This effect stacks.
Kimbul's Wrath: Kimbul appears and leaps towards random players, inflicting 60 Physical damage and knocking down enemies within 5 yards.
In addition, all targets receive
Bleeding Wounds.
Bleeding Wounds: Inflicts 4 Physical damage every 1 sec.
This effect stacks.
Thundering Storm: Conjures lightning, inflicting 65 Nature damage to all enemies within 10 yards.
Akunda's Wrath: Akunda electrifies random enemies that explode after 6 sec, inflicting 40 Nature damage to all players within 5 yards.
In addition, when
Akunda's Wrathexpires, it creates
Static Orbs that radiate outwards.
Static Orb: Touching a
Static Orb inflicts 26 Nature damage and stuns the target for 2 sec.
Krag'wa's Wrath: Periodically leaps to the farthest random enemy destination, inflicting 45 Physical damage to all nearby enemies and knocking them back. (Mythic, Heroic)
Bwonsamdi's Wrath: Curses random enemies, making them immune to all healing effects.
If an enemy dies while they have this aura or if it is dispelled, the curse jumps to the closest target that is not inflicted with this effect. (Mythic)
King Rastakhan
For over two hundred years, King Rastakhan has ruled the Zandalari empire. Since the fall of Rezan, he has turned to a new patron--Bwonsamdi, the loa of death. The dark bargain he has made grants him the power to crush his enemies... but at what cost?
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Overview: King Rastakhan calls upon his retinue of bodyguards to defend him and his throne room.
After Rastakhan's bodyguards have been dispatched, Rastakhan calls upon his Loa, Bwonsamdi, to come and aid him.
When Rastakhan reaches 60% health he demands that Bwonsamdi empowers him, causing Bwonsamdi to transfer a portion of his Death power into Rastakhan. After the transfer, Bwonsamdi shifts to the death realm, pulling half of the party with him.
Once Bwonsamdi is taken to 50% he abandons Rastakhan and teleports all players in the death realm to the realm of the living to finish the fight with Rastakhan.
Stage One: Zandalari Honor Guard
Bind Souls: Binds Rastakhan's soul to his allies, absorbing all damage taken and transferring evenly among them.
Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting 35 Fire damage every 1 sec for 5 sec. When the channel ends the target explodes, inflicting 120 Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan. (Normal, Heroic, Mythic)
Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting 35 Fire damage every 1 sec for 5 sec. When the channel ends the target explodes, inflicting 120 Fire damage to the target. This damage is decreased the farther the main target is from King Rastakhan. (Raid Finder)
Plague of Toads: King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of
Poison Toad Slime behind them. If the toads collide with anyone they explode, inflicting 20 every 1.5 sec for 21 sec to everyone within 5 yds. This effect stacks.
Poison Toad Slime: Plague Toads leave behind puddles of poison, inflicting 12 Nature damage every 1 sec and slowing the movement speed by 30%. (Heroic, Mythic)
Greater Serpent Totem: Creates a Greater Serpent Totem, which casts
Serpent's Breath at nearby enemies. (Heroic, Mythic)
Serpent's Breath: The caster unleashes a wave of flame, inflicting 37 Fire damage instantly and additional 6 Fire damage every 1 sec for 5 sec. (Heroic, Mythic)
Seal of Purification: The caster unleashes a holy beam that follows a person leaving a trail of fire, inflicting 15 Radiant damage every 1 sec to anyone in it.
Meteor Leap: Siegebreaker Roka leaps at a target, inflicting 455 Nature damage split between all enemies within 8 yds.
Siegebreaker Roka will then immediately cast
Crushing Leap.
Crushing Leap: Siegebreaker Roka leaps at the highest threat target, inflicting 120 Physical damage and applying
Crushed.
Crushed: Siegebreaker Roka the target's armor, increasing the damage taken from
Crushing Leap by 500%. This aura can stack.
Grievous Axe: Throws an axe at a random enemy, inflicting 50 Physical damage initially and then inflicting 20 Physical damage every 1.5 sec until healed past 90% of maximum health. (Heroic)
Grievous Axe Flurry: Headhunter Gal'wana casts
Grievous Axe 3 times in quick succession. (Mythic)
Grievous Axe: Throws an axe at a random enemy, inflicting 50 Physical damage initially and then inflicting 20 Physical damage every 1.5 sec until healed past 90% of maximum health. (Mythic)
Stage Two: Bwonsamdi's Pact
Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting 35 Fire damage every 1 sec for 5 sec. When the channel ends the target explodes, inflicting 120 Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan. (Normal, Heroic, Mythic)
Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting 35 Fire damage every 1 sec for 5 sec. When the channel ends the target explodes, inflicting 120 Fire damage to the target. This damage is decreased the farther the main target is from King Rastakhan. (Raid Finder)
Plague of Fire: King Rastakhan launches a barrage of fire, inflicting 22 Fire damage and imbuing the target with fire for 1.5 sec. When this expires the target will launch a barrage of fire at all their allies within 8 yards. This barrage will continue to spread as long as targets are available to be hit.
Zombie Dust Totem: Creates a Zombie Dust Totem, which will mind control up to two enemies until destroyed.
Plague of Toads: King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of
Poison Toad Slime behind them. If the toads collide with anyone they explode, inflicting 20 every 1.5 sec for 21 sec to everyone within 5 yds. This effect stacks.
Poison Toad Slime: Plague Toads leave behind puddles of poison, inflicting 12 Nature damage every 1 sec and slowing the movement speed by 30%. (Heroic, Mythic)
Aura of Death: Death eminates from Bwonsamdi, applying
Deathly Withering every 3 sec to all enemies within 30 yards.
Deathly Withering inflicts 1 Shadow damage every 3 sec. (Normal, Heroic, Mythic)
Aura of Death: Death eminates from Bwonsamdi, inflicting 20 Shadow damage every 3 sec. (Raid Finder)
Death's Door: Embeds a fragment from the death realm in the target, inflicting 15 Shadow damage every 2 sec for 8 sec. On expiration the target creates a
Death Rift at their location.
Caress of Death: The caster binds the death realm to his target, inflicting 30 Shadow damage and absorbing all healing taken for 8 sec. (Normal, Heroic, Mythic)
Stage Three: Enter the Death Realm
Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting 35 Fire damage every 1 sec for 5 sec. When the channel ends the target explodes, inflicting 120 Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan. (Normal, Heroic, Mythic)
Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting 35 Fire damage every 1 sec for 5 sec. When the channel ends the target explodes, inflicting 120 Fire damage to the target. This damage is decreased the farther the main target is from King Rastakhan. (Raid Finder)
Bwonsamdi's Boon: Bwonsamdi infuses King Rastakhan with a portion of the Loa's power, increasing all damage dealt by 2% every 15 sec. This buff stacks.
Zombie Dust Totem: Creates a Zombie Dust Totem, which will mind control up to two enemies until destroyed.
Death's Door: Embeds a fragment from the death realm in the target, inflicting 15 Shadow damage every 2 sec for 8 sec. On expiration the target creates a
Death Rift at their location.
Death Rift: Creates a portal linking the death realm to the living realm. Stepping into the rift while in the death realm clears all stacks of the
Deathly Withering and triggers
Withering Burst in the living realm.
Any
Dread Reaping that collides with a
Death Rift in the death realm is transferred to the living realm.
Caress of Death: The caster binds the death realm to his target, inflicting 30 Shadow damage and absorbing all healing taken for 8 sec.
Inevitable End: Bwonsamdi creates a zone of death around him and then begins drawing all enemies to him. Entering the zone of death removes the soul from the player, killing them instantly.
Dread Reaping: Shards from the realm of death unleash ripples of death energy, inflicting 30 Shadow damage every 1 sec while in the area.
Plague of Fire: King Rastakhan launches a barrage of fire, inflicting 22 Fire damage and imbuing the target with fire for 1.5 sec. When this expires the target will launch a barrage of fire at all their allies within 8 yards. This barrage will continue to spread as long as targets are available to be hit.
Empowered Spirit: This creature returns to the death realm when killed, leaving behind a
Death Rift.
Death Rift: Creates a portal linking the death realm to the living realm. Stepping into the rift while in the death realm clears all stacks of the
Deathly Withering and triggers
Withering Burst in the living realm.
Any
Dread Reaping that collides with a
Death Rift in the death realm is transferred to the living realm.
Grave Bolt: Hurls a bolt of death magic at an enemy, inflicting 20 Shadow damage.
Seal of Bwonsamdi: The Phantom of Retribution unleashes deathly missiles, inflicting 50 Shadow damage to players within 4 yards.
Impacts that are not absorbed trigger
Bwonsamdi's Wrath.
Empowered Spirit: This creature returns to the death realm when killed, leaving behind a
Death Rift.
Death Rift: Creates a portal linking the death realm to the living realm. Stepping into the rift while in the death realm clears all stacks of the
Deathly Withering and triggers
Withering Burst in the living realm.
Any
Dread Reaping that collides with a
Death Rift in the death realm is transferred to the living realm.
Shadow Smash: The caster pounds the ground, inflicting 60 Shadow damage and decreases healing taken by 75% for 15 sec.
Empowered Spirit: This creature returns to the death realm when killed, leaving behind a
Death Rift.
Death Rift: Creates a portal linking the death realm to the living realm. Stepping into the rift while in the death realm clears all stacks of the
Deathly Withering and triggers
Withering Burst in the living realm.
Any
Dread Reaping that collides with a
Death Rift in the death realm is transferred to the living realm.
Grave Bolt: Hurls a bolt of death magic at an enemy, inflicting 20 Shadow damage.
Focused Demise: The caster funnels death energy into the target, inflicting 10 Shadow damage every 0.5 sec for 5 sec. Only the target can interrupt this channel.
Stage Four: Uncontrollable Power
Caress of Death: The caster binds the death realm to his target, inflicting 30 Shadow damage and absorbing all healing taken for 8 sec.
Plague of Toads: King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of
Poison Toad Slime behind them. If the toads collide with anyone they explode, inflicting 20 every 1.5 sec for 21 sec to everyone within 5 yds. This effect stacks.
Plague of Fire: King Rastakhan launches a barrage of fire, inflicting 22 Fire damage and imbuing the target with fire for 1.5 sec. When this expires the target will launch a barrage of fire at all their allies within 8 yards. This barrage will continue to spread as long as targets are available to be hit.
Death's Door: Embeds a fragment from the death realm in the target, inflicting 15 Shadow damage every 2 sec for 8 sec. On expiration the target creates a
Death Rift at their location.
All Encompassing Death: Rastakhan is overwhelmed by
Bwonsamdi's Boon and begins creating
Death Rift around him.
High Tinker Mekkatorque
Unrivaled in their ingenuity, Gelbin Mekkatorque's inventions have been instrumental to the Alliance's attack on Dazar'alor. His state-of-the-art armor is outfitted with the latest--and deadliest--ordnance that gnomish engineering can offer.
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Stage Two: Evasive Maneuvers!: At 40% health remaining Mekkatorque lifts off and calls in a pair of linked shield generators that apply
[P.L.O.T Armor] to his suit until they are destroyed.
Stormwall Blockade
Tidepriest Joseph and Tidepriestess Katherine are devout worshippers of the waves. These proud Kul Tirans would gladly risk their lives to ensure the safety of their compatriots. Their command over sea and storm is awesome to behold, as are the ancient and powerful rituals they practice.
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Overview: Working to cover the main portion of the Alliance fleet as they fell back, a cadre of Stormsong tidepriests have established a blockade and summoned a overwhelming elemental to wash away Dazar'alor's port area. Re-establish a foothold on the docks, overrun the alliance ships and return the summoned monstrosity back to the deep before they destroy a large portion of the city.
Tanks: Interrupt Brother Joseph's and Sister Katherine's Empowerments when you can.
Use
[Kelp-Wrapped Fists] to slow Energizing Storms.
Healers: If affected by
[Tempting Song], try to position yourself as far away from the Siren as possible.
Keep moving to avoid being hit by
[Voltaic Flash].
Lady Jaina Proudmoore
As the Alliance fleet withdraws from Daza'alor, Lady Jaina Proudmoore stays behind with a handful of Kul Tiran vessels to slow the Horde's pursuit. Storm clouds gather overhead as Jaina leads her pursuers deeper into the Great Sea, where she will attempt to turn the odds in her favor.
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A long-submerged evil stirs beneath the Shrine of the Storm. The whispers that drove Lord Stormsong to madness echo within the depths, a siren song of eldritch power. Those who listen and obey prepare dark rituals to carry out their master's will. Whatever nightmarish schemes fuel their fanatical devotion, one thing is certain: they must be stopped.
The Restless Cabal
Called from the depths to retrieve three relics of ancient power, the Restless Cabal is bound to serve N'Zoth and attend to his will. Zaxasj speaks of promises and power while Fa'thuul crushes their opposition with brute force.
Overview: Zaxasj the Speaker assails targets from range while Fa'thuul the Feared strikes his main target with powerful melee blows.
Whenever one of the members of The Restless Cabal loses 25% of their maximum health, they empower and activate the nearest Relic of Power.
Empowering a Relic of Power unleashes its full magic and also activates
[Visage from Beyond] or
[Eldritch Revelation].
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In LFR difficulty, Zaxasj and Fa'thuul ignore the Relics of Power they have already activated.
Tanks: Swap tanking Fa'thuul the Feared to ensure that
[Shear Mind] does not stack too high.
Position enemies within
[Custody of the Deep] when the Triden of Deep Ocean is activated to deplete the shield.
Ensure Fa'thuul the Feared is nearest to a Relic of Power he has not yet activated when his health nears 75%, 50%, or 25%.
Relics of Power:
Whenever Zaxasj or Fa'thuul reaches 75%, 50%, or 25% health remaining, they activate the powers of the Relic nearest to their location.
Void Stone
Umbral Shell: Darkness enshrouds the caster, absorbing the next 500 damage taken.
Embrace of the Void only ends when this shell is broken.
Void Attunement: Utilizing the
Void Stone increases the caster's damage done by 10%.
Trident of Deep Ocean
Custody of the Deep: The ocean's guardianship creates a protective bubble for the caster and its allies, redirecting 75% of damage taken to the bubble.
Abyssal Collapse: When
Custody of the Deep expires, the bubble erupts and inflicts Frost damage based on the absorb remaining.
Oceanic Attunement: Utilizing the
Trident of Deep Ocean increases the caster's damage done by 10%.
Tempest Caller
Storm of Annihilation: Releases a decimating tempest for 15 sec, inflicting 6 Nature damage to all players every 1 sec. This causes targets to inflict 50% less damage for 3 sec.
Annihilate: If
Storm of Annihilation strikes a target below 25% health, that target instantly dies.
Storm Attunement: Utilizing the
Tempest Caller increases the caster's damage done by 10%.
Power Overwhelming: Utilizing a specific relic more than once causes unknowable power to flow through the caster, increasing damage done by 300%. (Normal, Heroic, Mythic)
Pact of the Restless: Zaxasj and Fa'thuul are bound to N'Zoth and unable to perish. Upon reaching 1 health, they attempt to restore 20% of their maximum health. This pact is undone if both members are brought to 1 health simultaneously.
Aphotic Blast: Launches a bolt of void energy at a player, inflicting 50 Shadow damage within 5 yds of the target and increasing threat generation by 75% for 20 sec. This bolt inflicts less damage the further away the target is. (Raid Finder, Normal)
Aphotic Blast: Launches a bolt of void energy at a player, inflicting 50 Shadow damage within 5 yds of the target and increasing threat generation by 75% for 20 sec. This bolt inflicts less damage the further away the target is.
Upon expiration, transforms the target into an Agent of Demise. (Heroic, Mythic)
Agent of Demise: Transforms the target into an Agent of Demise, making them hostile to all allies and reducing their healing received by 100%.
Cerebral Assault: Blasts players in a cone, inflicting 25 Shadow damage and scrambling their brains, making them hostile to allies for 6 sec.
Dark Herald: A targeted player becomes a Dark Herald, offering
Promises of Power to all players within 5 yds every 5 sec for 20 sec. (Normal, Heroic, Mythic)
Visage from Beyond: Upon activating a Relic of Power, the caster calls forth a Visage from Beyond for 3 min.
Terrifying Echo: Inflicts 15 Shadow damage and causes all players to run in fear for 6 sec. Bringing the Visage to 1 hp will interrupt this spell.
Coalesce Void: Draws in nearby shadows, healing for 1% of maximum health every 2 sec. This healing increases over time.
Shear Mind: Slices off a fragment of a target's mind, inflicting 125 Physical damage and reducing all stats by 5% for 12 sec. This effect stacks.
Severed Anguish: A fragment of the mind is sheared off and forms into a Manifestation of Anguish. If one already exists, the fragment instead increases the manifestation's damage by 15% and movement speed by 15%. This effect stacks.
Devour Thoughts: Inflicts 20 Shadow damage to a target. If the target suffers from
Shear Mind, the caster is healed to full health. (Heroic, Mythic)
Crushing Doubt: Inflicts 10 Shadow damage every 2 sec and reduces movement speed by 50% for 12 sec. The damage increases every 2 sec.
Upon expiration, this triggers
Mental Anguish.
Mental Anguish: Mental anguish strikes all players, inflicting up to 40 Shadow damage. This damage is reduced the further away players are from the blast.
Eldritch Revelation: Upon activating a Relic of Power, the caster calls forth Eldritch Abominations to reveal the end of all things.
Witness the End: Destroys the Eldritch Abomination, inflicting 50 Shadow damage to all players and increasing their damage taken from
Witness the End by 100% for 12 sec. (Heroic, Mythic)
Witness the End: Destroys the Eldritch Abomination, inflicting 50 Shadow damage to all players. (Raid Finder, Normal)
Incomplete Form: Eldritch Abominations are only vulnerable to interrupts for 2 min after being formed. (Mythic)
Enveloping Darkness: Leaving the central platform causes darkness to enshroud the player, inflicting 40 Shadow damage and reducing healing and damage done by 99% for 30 sec.
Uu'nat, Harbinger of the Void
When she struck her bargain with N'Zoth ten thousand years ago, Queen Azshara offered one of her most devoted followers into the Old God's service. Now Uu'nat and the crawling masses he commands herald the coming of their master, as foretold by the stars.
Overview: Uu'nat battles his enemies using the gift of N'Zoth, offering power and corruption. Only with the three Relics of Power do the forces of Azeroth stand a chance at survival.
In stage one, Uu'nat calls upon the many eyes of N'Zoth to blast and confuse players.
In stage two, Uu'nat is assisted by waves of N'Zoth's minions who seek to overwhelm their enemies.
In stage three, Uu'nat uses the sheer power of N'Zoth's mighty gaze to wither and crush players.
Damage Dealers: Damage dealers can use
[Storm of Annihilation] from the Tempest Caller to annihilate Undying Guardians.
Interrupt Primordial Mindbenders when they cast
[Consume Essence] to prevent them from healing.
Relics of Power:
Players are able to harness the Relics of Power while they are fully charged.
Void Stone: Healers can pick up and utilize the Void Stone.
Umbral Shell: Applies
Embrace of the Void to all creatures and players and additionally protects the caster, absorbing the next 250 damage taken.
Embrace of the Void is removed if this shell is broken.
Embrace of the Void: Void energy snakes out to all creatures and players, reducing healing received by 100%.
Feedback: Void: Void energy overwhelms the caster, making them unable to pick up the Void Stone for the duration.
Trident of Deep Ocean: Tanks are able to pick up and utilize the Trident of Deep Ocean.
Custody of the Deep: The ocean's guardianship creates a protective bubble for the caster and its allies, redirecting 75% of damage taken to the bubble.
Abyssal Collapse: When
Embrace of the Void expires, the bubble erupts and inflicts Frost damage based on the absorb remaining.
Feedback: Ocean: Water magic overwhelms the caster, making them unable to pick up the Trident of Deep Ocean for the duration.
Tempest Caller: Damage dealers are able to pick up and use the Tempest Caller.
Storm of Annihilation: Releases a decimating tempest for 15 sec, inflicting 10 Nature damage to players and lesser minions of N'Zoth every 1 sec. This causes targets to inflict 50% less damage for 3 sec.
Annihilate: If
Storm of Annihilation strikes a target below 25% health, that target is instantly destroyed.
Creatures destroyed in this manner do not trigger their death effects.
Feedback: Storm: Lightning magic overwhelms the caster, making them unable to pick up the Tempest Caller for the duration.
Stage One: His All-Seeing Eyes
Stage Two: His Dutiful Servants
Stage Three: His Unwavering Gaze
While many of the greatest threats to peace in Azeroth are locked away in ancient vaults or perched atop soaring fortresses, others walk brazenly beneath the open sky. As self-preservation drives the wise to seek shelter from these terrors, glory awaits any brave heroes who wish to test their mettle against the most powerful of foes.
Ji'arak
This mighty pterrordax has a roost high up in the mountains of Zuldazar, where the air is too thin for most lungs to draw breath, and life struggles to take hold. Occasionally she descends upon the swamps below in search of heartier meals to bring back to her brood.
NormalHeroicMythicRaid Finder
Overview: Ji'arak uses her massive wings to assault her foes with wind, drawing enemies in and pushing them away.
Healers: [Hurricane Crash] inflicts lethal damage to all targets caught in the center.
[Storm Wing] inflicts significant damage to all party members.
Damage Dealers: [Hurricane Crash] inflicts lethal damage to all targets caught in the center.
[Clutch] can be interrupted by crowd control effects.
Matriarch's Call: Ji'arak cries out, summoning Ji'arak Broodling to attack nearby enemies.
Clutch: Clutches an enemy and takes off, after 6 sec the caster drops the victim.
The Lion's Roar
The Lion's Roar is the pinnacle of Alliance engineering. Built to dominate the battlefield, this asset can carry legions of troops and decimate enemy fortifications. When deployed onto the field, there is nothing that can stop this behemoth's charge to victory.
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Overview: The Lion's Roar is a mobile war vehicle that switches in and out of a siege mode. While sieged the
[Demolisher Cannon] must be avoided while dealing with the War Machine's soldiers.
Healers: Stay spread so less allies are affected by splash damage dealt from
[Mortar Shot].
Tanks: Interrupt
[Battle Field Repair] to stop the Lion's Roar from being healed.
Tank Lion's Shield Bearer away from Lion's Engineer, to allow them to be interupted.
T'zane
Animated by the powerful voodoo of the nearby Necropolis, T'zane stalks the swamps of Nazmir in search of more souls to consume.
NormalHeroicMythicRaid Finder
Overview: Over the course of the encounter, T'zane will unleash the tormented spirits trapped within him to create avoidable effects.
Crushing Slam: Slams the ground, inflicting Physical damage and knocking the player back. In addition, the target's threat is cleared.
Coalesced Essence: Creates an orb of swirling spirits. Touching the orb causes it to explode, inflicting 21 Shadow damage to the target, knocking them back.
Terror Wail: Inflicts 37 Shadow damage to all enemies in a cone in front of the caster, causing them to flee in fear for 3 sec.
Hailstone Construct
Built by the original inhabitants of Drustvar, the Hailstone Construct was built to defend these lands from any invaders. However, years of dormancy have left it addled, and it now sees all residents as threats, vowing to destroy them all.
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Overview: The Hailstone Construct uses a variety of attacks to chill its enemies, from inflicting Frost damage in its melee swings to massive AOE attacks that both slow and freeze anyone hit.
Ice-rimed Fists: Freezes the caster's hands, causing melee attacks to inflict Frost damage.
Permafrost Spike: Causes the frozen ground below random targets to rupture, inflicting 10 Frost damage and knocking them back. Additionally, a Permafrost Spike is left behind.
Glacial Breath: Releases a breath of frozen air, inflicting 10 Frost damage and slowing all enemies in front of the caster. While casting
Glacial Breath, the caster rotates in a random direction.
Freezing Tempest: Lets out a massive blast of icicles in all directions, inflicting 20 Frost damage to all enemies in line of sight and freezing them.
Doom's Howl
Doom's Howl was created from stolen Alliance engineering plans. Used to transport hordes of troops into the worst combat conditions, this gigantic vehicle can also transform into a powerful siege platform capable of decimating enemy fortifications.
NormalHeroicMythicRaid Finder
Overview: Doom's Howl is a mobile war vehicle that switches in and out of a siege mode. While sieged the
[Demolisher Cannon] must be avoided while dealing with the War Machine's soldiers.
Healers: Stay spread so less allies are affected by splash damage dealt from
[Mortar Shot].
Tanks: Interrupt
[Battle Field Repair] to stop the Doom's Howl from being healed.
Tank Doom's Howl Shieldbearer away from Doom's Howl Engineer, to allow them to be interupted.
Azurethos, The Winged Typhoon
Azurethos, the terror of the Kul'tiran seas, marshalls the power of wind to force enemies out of its roost, cause waterspouts, and capsize ships. He has earned his reputation as one of the deadliest beasts in Kul Tiras.
NormalHeroicMythicRaid Finder
Overview: Azurethos attacks the party with the power of wind in an attempt to force them out of its roost.
Tanks: Avoid
[Wing Buffet] - and if you are hit by it, quickly re-establish threat.
Move away from the boss when he begins casting
[Azurethos' Fury] to make dodging tornados easier.
Azurethos will move to a random player when casting
[Gale Force] - be sure you are not standing in front of him when it goes off, or you risk being knocked off of the mountain!
Healers: Move away from the boss when he begins casting
[Azurethos' Fury] to make dodging tornados easier.
Azurethos will move to a random player when casting
[Gale Force] - be sure you are not standing in front of him when it goes off, or you risk being knocked off of the mountain!
Damage Dealers: Move away from the boss when he begins casting
[Azurethos' Fury] to make dodging tornados easier.
Azurethos will move to a random player when casting
[Gale Force] - be sure you are not standing in front of him when it goes off, or you risk being knocked off of the mountain!
Azurethos' Fury: Azurethos gathers the wind in his wings and unleashes a barrage of tornados that move away from him in a spiral pattern.
These tornados inflict 15 Physical damage very 2 sec for 10 sec to players who come into contact with them, and knock them high into the air.
Gale Force: Azurethos' unleashes a massive burst of wind in a line in front of him, inflicting 31 Nature damage to any players caught in the burst and knocking them back extremely far.
Wing Buffet: Inflicts 80 Physical damage to players in a frontal cone, knocking them back and reducing their threat.
Warbringer Yenajz
Dark whispers shroud Stormsong Valley, as rumors of eldritch creatures spread throughout the countryside and families mark their doors with runes from the local scribes. Often dismissed as exaggeration, sometimes housewives' tales fall far short of the true horrors that lurk in the realm beyond our sight.
NormalHeroicMythicRaid Finder
Void Nova: Warbringer Yenajz breaches the void, inflicting 39 Shadow damage to all players.
Reality Tear: Reality distorts around Warbringer Yenajz, periodically inflicting 49 Shadow damage and stunning all players within 4 yards of the impact.
Endless Abyss: Warbringer Yenajz pulls all players to him and begins to open a portal to the void, inflicting 125 Shadow damage to all players. The damage of this effect is reduced the further players are from Warbringer Yenajz.
Dunegorger Kraulok
Revered by all trolls, but the Zandalari especially, the bones of the giant reptiles of Zandalar dot the landscape. But as dark energies stir beneath the sands, sometimes that which was meant to remain dead, does not. Kraulok walks the sands once again, blinded by rage and the endless agony of his dying moments. Woe to those who find themselves in the beast's path.
NormalHeroicMythicRaid Finder
Overview: Dunegorger Kraulok goes through periods of rapidly alternating casts of
[Sonic Bellow] and
[Earth Spike]. Avoid these attacks and press on to victory.
Sonic Bellow: The caster roars furiously, inflicting 26 Physical damage to all enemies in a cone in front of them.
Primal Rage: The caster goes into a Primal Rage, unleashing a sequence of devastating attacks.
Shake Loose: The caster shakes the ground, causing several Ravenous Ranishu to spawn nearby.
Ravenous: This creature is so hungry it can't control its impulses. With each melee swing there is a chance this creature will seek out a new victim.
Ravage: The caster rakes their claws across the target's flesh, causing them to bleed for 10 sec.
Wild Swings: The caster swings their claws wildly, striking all targets within 5 yards for Physical damage.
Ivus the Forest Lord
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Overview: Ivus the Forest Lord often uses abilities to attack several players at random and will retreat to the safety of his
[Petrified Bark] when at low health.
Tanks: Ivus will cast
[Frost Breath] in your direction, leaving a
[Frost Patch] on the ground beneath you.
[Lunar Strike] will leave a few clear areas on initial impact before spreading.
Wisps summoned while Ivus is
[Petrified] fixate on players at random and cannot be controlled through threat generation.
Frost Breath: Inflicts Frost damage to all enemies in a cone in front of the caster.
Frost Patch: You take Frost damage every second you remain in the area and your movement speed is reduced by 20%.
Lunar Strike: The caster calls down the power of the moon at random locations. Each point of impact creates a Lunar Rune that will expand rapidly after a few moments, inflicting Arcane damage to all players caught in the rune.
Petrify: The caster enters a petrified state and calls forth a swarm of wisps to fight for them. While petrified, the caster is immune to all damage.
Defeating all of the wisps will end the petrification effect.
Ivus the Decayed
NormalHeroicMythicRaid Finder
Overview: Ivus the Corrupted often uses abilities to attack several players at random and will retreat to the safety of his
[Petrified Bark] when at low health.
Tanks: Ivus will cast
[Plague Breath] in your direction, leaving a
[Plagued Bog] on the ground beneath you.
[Fungal Bloom] will leave a few clear areas on initial impact before spreading.
Plaguelings summoned while Ivus is
[Petrified] fixate on players at random and cannot be controlled through threat generation.
Healers: [Hurl Blight] will hit players at random.
[Fungal Bloom] will leave a few clear areas on initial impact before spreading.
Plaguelings will channel
[Devour] on a random player until they are dispatched.
Damage Dealers: [Hurl Blight] will hit players at random.
[Fungal Bloom] will leave a few clear areas on initial impact before spreading.
Ivus will remain immune to damage while
[Petrified]. Dispatch all active Plaguelings to make Ivus end the Petrification.
Plague Breath: Inflicts 30 Plague damage to all enemies in a cone in front of the caster.
Plagued Bog: You take Plague damage every second you remain in the area and your movement speed is reduced by 20%.
Fungal Bloom: The caster spreads plague throughout the land around them, causing several mushrooms to grow rampantly. Standing near the mushrooms causes players to take Plague damage.
Petrify: The caster enters a petrified state and calls forth a swarm of wisps to fight for them. While petrified, the caster is immune to all damage.
Defeating all of the wisps will end the petrification effect.
Devour: Each plagueling focuses on a random target, inflicting 10 Shadow damage every second.